yquake2remaster/src/client/refresh/files/sp2.c
Yamagi Burmeister 8a17f20e64 Move refresher to client/refresh
This is the more appropriate place now that the refresher is merged into
the client
2013-06-15 10:37:11 +02:00

70 lines
2.1 KiB
C

/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* .sp2 sprites
*
* =======================================================================
*/
#include "../header/local.h"
extern int modfilelen;
void
LoadSP2(model_t *mod, void *buffer)
{
dsprite_t *sprin, *sprout;
int i;
sprin = (dsprite_t *)buffer;
sprout = Hunk_Alloc(modfilelen);
sprout->ident = LittleLong(sprin->ident);
sprout->version = LittleLong(sprin->version);
sprout->numframes = LittleLong(sprin->numframes);
if (sprout->version != SPRITE_VERSION)
{
VID_Error(ERR_DROP, "%s has wrong version number (%i should be %i)",
mod->name, sprout->version, SPRITE_VERSION);
}
if (sprout->numframes > MAX_MD2SKINS)
{
VID_Error(ERR_DROP, "%s has too many frames (%i > %i)",
mod->name, sprout->numframes, MAX_MD2SKINS);
}
/* byte swap everything */
for (i = 0; i < sprout->numframes; i++)
{
sprout->frames[i].width = LittleLong(sprin->frames[i].width);
sprout->frames[i].height = LittleLong(sprin->frames[i].height);
sprout->frames[i].origin_x = LittleLong(sprin->frames[i].origin_x);
sprout->frames[i].origin_y = LittleLong(sprin->frames[i].origin_y);
memcpy(sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME);
mod->skins[i] = R_FindImage(sprout->frames[i].name,
it_sprite);
}
mod->type = mod_sprite;
}