2bb1b33d7e
This removes the usage of SDL_Joystick for joystick buttons and hat, and relies exclusively on SDL_GameController for input. This allows to identify buttons in a consistent manner across multiple types of controllers, which in turn allows to assign specific tasks to them without worrying of breaking usability, like having "A" to accept and "B" to cancel in menus. Init and Shutdown logic of game controller have been separated from main SDL Init and Shutdown functions. Old style button names "JOYx" have been removed. If your gamepad has paddles or other extra buttons, you'll need at least SDL version 2.0.14 to use them. |
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doc | ||
src | ||
stuff | ||
.gitignore | ||
CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/