Yamagi Quake II with Q2 Remaster support
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apartfromtime 2bafa22cfc menu: menu framework function pointers
Add function pointers draw and key event to menu framework.
Setup function pointers for menu frames.
Pass menu framework as parameter to M_PushMenu().
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doc Switch g_quick_weap to 1 by default. 2024-07-15 21:42:15 +02:00
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CHANGELOG Fix description of g_quick_weap and fix typo, it's SDL 3.1.2. 2024-07-15 21:38:26 +02:00
CMakeLists.txt Implement SDL3 into the CMakeLists.txt. 2024-04-07 11:01:45 +02:00
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Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/