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https://github.com/yquake2/yquake2remaster.git
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2b317075c7
Until now autoexec.cfg was a special case. It was read several times, whenever the 'game' cvar was altered or when the client was restarted. But only if it was in the right directory in the right position of the internal search path... Remove this altogether and replace it by an ordinary 'exec autoexec.cfg' at startup. This may break some mods that depend on an autoexec.cfg if the user has his own version in ~/.yq2/. Such mods should use default.cfg instead. This closes issue #163. |
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.. | ||
header | ||
menu | ||
refresh | ||
sound | ||
cl_cin.c | ||
cl_console.c | ||
cl_download.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_inventory.c | ||
cl_keyboard.c | ||
cl_lights.c | ||
cl_main.c | ||
cl_network.c | ||
cl_parse.c | ||
cl_particles.c | ||
cl_prediction.c | ||
cl_screen.c | ||
cl_tempentities.c | ||
cl_view.c |