mirror of
https://github.com/yquake2/yquake2remaster.git
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277 lines
6.8 KiB
C
277 lines
6.8 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* This is the "heart" of the id Tech 2 refresh engine. This file
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* implements the main window in which Quake II is running. The window
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* itself is created by the SDL backend, but here the refresh module is
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* loaded, initialized and it's interaction with the operating system
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* implemented. This code is also the interconnect between the input
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* system (the mouse) and the keyboard system, both are here tied
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* together with the refresher. The direct interaction between the
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* refresher and those subsystems are the main cause for the very
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* acurate and precise input controls of the id Tech 2.
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*
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* This implementation works for Windows and unixoid systems, but
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* other platforms may need an own implementation!
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*
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* =======================================================================
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*/
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#include <assert.h>
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#include <errno.h>
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#include "../../client/header/client.h"
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#include "header/input.h"
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typedef struct vidmode_s
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{
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const char *description;
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int width, height;
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int mode;
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} vidmode_t;
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/* This must be the same as in videomenu.c! */
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vidmode_t vid_modes[] = {
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{"Mode 0: 320x240", 320, 240, 0},
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{"Mode 1: 400x300", 400, 300, 1},
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{"Mode 2: 512x384", 512, 384, 2},
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{"Mode 3: 640x400", 640, 400, 3},
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{"Mode 4: 640x480", 640, 480, 4},
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{"Mode 5: 800x500", 800, 500, 5},
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{"Mode 6: 800x600", 800, 600, 6},
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{"Mode 7: 960x720", 960, 720, 7},
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{"Mode 8: 1024x480", 1024, 480, 8},
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{"Mode 9: 1024x640", 1024, 640, 9},
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{"Mode 10: 1024x768", 1024, 768, 10},
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{"Mode 11: 1152x768", 1152, 768, 11},
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{"Mode 12: 1152x864", 1152, 864, 12},
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{"Mode 13: 1280x800", 1280, 800, 13},
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{"Mode 14: 1280x854", 1280, 854, 14},
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{"Mode 15: 1280x960", 1280, 960, 15},
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{"Mode 16: 1280x1024", 1280, 1024, 16},
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{"Mode 17: 1366x768", 1366, 768, 17},
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{"Mode 18: 1440x900", 1440, 900, 18},
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{"Mode 19: 1600x1200", 1600, 1200, 19},
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{"Mode 20: 1680x1050", 1680, 1050, 20},
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{"Mode 21: 1920x1080", 1920, 1080, 21},
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{"Mode 22: 1920x1200", 1920, 1200, 22},
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{"Mode 23: 2048x1536", 2048, 1536, 23},
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};
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/* Console variables that we need to access from this module */
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cvar_t *vid_gamma;
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cvar_t *vid_xpos; /* X coordinate of window position */
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cvar_t *vid_ypos; /* Y coordinate of window position */
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cvar_t *vid_fullscreen;
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/* Global variables used internally by this module */
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viddef_t viddef; /* global video state; used by other modules */
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qboolean ref_active = false; /* Is the refresher being used? */
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#define VID_NUM_MODES (sizeof(vid_modes) / sizeof(vid_modes[0]))
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void Do_Key_Event(int key, qboolean down);
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// Input state
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in_state_t in_state;
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#define MAXPRINTMSG 4096
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void
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VID_Printf(int print_level, char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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va_start(argptr, fmt);
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vsnprintf(msg, MAXPRINTMSG, fmt, argptr);
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va_end(argptr);
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if (print_level == PRINT_ALL)
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{
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Com_Printf("%s", msg);
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}
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else
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{
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Com_DPrintf("%s", msg);
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}
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}
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void
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VID_Error(int err_level, char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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va_start(argptr, fmt);
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vsnprintf(msg, MAXPRINTMSG, fmt, argptr);
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va_end(argptr);
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Com_Error(err_level, "%s", msg);
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}
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/*
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* Console command to re-start the video mode and refresh. We do this
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* simply by setting the modified flag for the vid_fullscreen variable, which will
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* cause the entire video mode and refreshto be reset on the next frame.
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*/
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void
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VID_Restart_f(void)
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{
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vid_fullscreen->modified = true;
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}
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qboolean
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VID_GetModeInfo(int *width, int *height, int mode)
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{
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if ((mode < 0) || (mode >= VID_NUM_MODES))
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{
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return false;
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}
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*width = vid_modes[mode].width;
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*height = vid_modes[mode].height;
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return true;
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}
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void
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VID_NewWindow(int width, int height)
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{
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viddef.width = width;
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viddef.height = height;
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}
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qboolean
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VID_LoadRefresh(void)
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{
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// If the refresher is already active
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// we'll shut it down
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VID_Shutdown();
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// Log it!
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Com_Printf("----- refresher initialization -----\n");
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/* Init IN (Mouse) */
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in_state.IN_CenterView_fp = IN_CenterView;
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in_state.Key_Event_fp = Do_Key_Event;
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in_state.viewangles = cl.viewangles;
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in_state.in_strafe_state = &in_strafe.state;
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in_state.in_speed_state = &in_speed.state;
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// Initiate the input backend
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IN_BackendInit (&in_state);
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// Declare the refresher as active
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ref_active = true;
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// Initiate the refresher
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if (R_Init(0, 0) == -1)
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{
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VID_Shutdown(); // Isn't that just too bad? :(
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return false;
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}
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// Initiate keyboard at the input backend
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IN_KeyboardInit(Do_Key_Event);
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Key_ClearStates();
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Com_Printf("------------------------------------\n\n");
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return true;
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}
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/*
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* This function gets called once just before drawing each frame, and
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* it's sole purpose in life is to check to see if any of the video mode
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* parameters have changed, and if they have to update the refresh
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* and/or video mode to match.
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*/
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void
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VID_CheckChanges(void)
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{
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if (vid_fullscreen->modified)
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{
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S_StopAllSounds();
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/* refresh has changed */
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vid_fullscreen->modified = true;
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cl.refresh_prepped = false;
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cl.cinematicpalette_active = false;
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cls.disable_screen = true;
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// Proceed to reboot the refresher
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VID_LoadRefresh();
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cls.disable_screen = false;
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}
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}
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void
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VID_Init(void)
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{
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/* Create the video variables so we know how to start the graphics drivers */
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vid_xpos = Cvar_Get("vid_xpos", "3", CVAR_ARCHIVE);
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vid_ypos = Cvar_Get("vid_ypos", "22", CVAR_ARCHIVE);
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vid_fullscreen = Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
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vid_gamma = Cvar_Get("vid_gamma", "1", CVAR_ARCHIVE);
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/* Add some console commands that we want to handle */
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Cmd_AddCommand("vid_restart", VID_Restart_f);
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/* Start the graphics mode and load refresh DLL */
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VID_CheckChanges();
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}
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void
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VID_Shutdown(void)
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{
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if (ref_active)
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{
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// Shut down the input backend
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IN_BackendShutdown();
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/* Shut down the renderer */
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R_Shutdown();
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}
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// Declare the refresher as inactive
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ref_active = false;
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}
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/* Input callbacks from client */
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void
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IN_Shutdown(void)
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{
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IN_BackendShutdown();
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}
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void
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IN_Move(usercmd_t *cmd)
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{
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IN_BackendMove (cmd);
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}
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void
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Do_Key_Event(int key, qboolean down)
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{
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Key_Event(key, down, Sys_Milliseconds());
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}
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