Yamagi Quake II with Q2 Remaster support
Find a file
Yamagi 23f60d25b1 Pass SDL major version between ref and client, bump ref API version.
SDL major versions must not be combined in one process, otherwise bad
things will happen. In the best case the game crashes, in the worst case
strange bugs will occure. To prevent that:

* Add a new field `framework_version` to the renderer API and use it to
  pass the SDL major version from the renderer to client. Don't load the
  renderer if it and the client were build with different SDL major
  versions.
* Bump the renderer API version to 7. This could have been implemented
  by assuming `framework_version == 0` (not filled by renderer) as SDL
  2, but let's keep things clean and bump the version.

While here fix a long standing bug with printing the error when not
loading a renderer lib. The message must be generated before shutting
down the renderer, otherwise the API version will alsways be 0. The
struct is zeroed at renderer shutdown.
2024-04-07 11:01:45 +02:00
doc Switch the default for vid_highdpiaware to 1 when build against SDL3. 2024-04-07 11:01:45 +02:00
src Pass SDL major version between ref and client, bump ref API version. 2024-04-07 11:01:45 +02:00
stuff Set the ambush spawnflag on monster_boss2 in biggun. 2023-12-16 18:41:47 +01:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG s/Jaime Moreira/protocultor/g 2023-11-08 18:47:31 +01:00
CMakeLists.txt Implement SDL3 into the CMakeLists.txt. 2024-04-07 11:01:45 +02:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile Port the Windows platform backend including Makefile support to SDL3. 2024-04-07 11:01:45 +02:00
README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/