1b2708c06e
In src/backends/unix/network.c: * line 181: Assignment of function parameter has no effect outside the function. Did you forget dereferencing it? * line 276: The scope of the variable 'tmp' can be reduced. * line 665: The scope of the variable 'mcast_addr' can be reduced. * line 665: The scope of the variable 'mcast_port' can be reduced. * line 666: The scope of the variable 'error' can be reduced. * line 775: The scope of the variable 'i' can be reduced. In src/backends/windows/network.c: * line 186: Assignment of function parameter has no effect outside the function. Did you forget dereferencing it? * line 287: The scope of the variable 'tmp' can be reduced. * line 707: The scope of the variable 'mcast_addr' can be reduced. * line 707: The scope of the variable 'mcast_port' can be reduced. * line 1049: The scope of the variable 'err' can be reduced. * line 1163: The scope of the variable 'i' can be reduced. In src/client/menu/menu.c arrayIndexOutOfBounds: * line 1921: Array 'creditsIndex[256]' accessed at index 256, which is out of bounds. variableScope: * line 332: The scope of the variable 'item' can be reduced. * line 533: The scope of the variable 'x' can be reduced. * line 533: The scope of the variable 'y' can be reduced. * line 838: The scope of the variable 'b' can be reduced. * line 864: The scope of the variable 'b' can be reduced. * line 1910: The scope of the variable 'n' can be reduced. * line 2199: The scope of the variable 'str' can be reduced. * line 2812: The scope of the variable 'length' can be reduced. * line 2813: The scope of the variable 'i' can be reduced. * line 3838: The scope of the variable 'c' can be reduced. * line 4112: The scope of the variable 'scratch' can be reduced. * line 4181: The scope of the variable 'i' can be reduced. * line 4345: The scope of the variable 's' can be reduced. In src/game/player/hud.c arrayIndexOutOfBounds: * line 132: Array itemlist[43] accessed at index 255 which is out of bounds. Itemlist assigned only once, and has only 43 items, better ignore unexisted items. variableScope: * line 82: The scope of the variable 'n' can be reduced. * line 217: The scope of the variable 'x' can be reduced. * line 217: The scope of the variable 'y' can be reduced. * line 218: The scope of the variable 'cl' can be reduced. * line 583: The scope of the variable 'cl' can be reduced. |
||
---|---|---|
doc | ||
src | ||
stuff | ||
.gitignore | ||
CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
This is the Yamagi Quake II Client, an enhanced version of id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64 bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and OS X (experimental).
This code is build upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any questions read through the documentation! The current version can be found here: doc/01_index.md
Releases
The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2