mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-23 04:52:07 +00:00
4ede163794
the problem is that sdl2-config --libs apparently includes shit that's only useful for the executable, but not dlls, like linking against SDL2main and libmingw32 and setting -mwindows Furthermore I forgot to add -lopengl32 and -shared to the ref_gl Windows LDFLAGS.
912 lines
22 KiB
Makefile
Executable file
912 lines
22 KiB
Makefile
Executable file
# ------------------------------------------------------ #
|
|
# Makefile for the "Yamagi Quake 2 Client" #
|
|
# #
|
|
# Just type "make" to compile the #
|
|
# - SDL Client (quake2) #
|
|
# - Server (q2ded) #
|
|
# - Quake II Game (baseq2) #
|
|
# #
|
|
# Base dependencies: #
|
|
# - SDL 1.2 or SDL 2.0 #
|
|
# - libGL #
|
|
# #
|
|
# Further dependencies: #
|
|
# - libogg #
|
|
# - libvorbis #
|
|
# - OpenAL #
|
|
# - zlib #
|
|
# #
|
|
# Platforms: #
|
|
# - FreeBSD #
|
|
# - Linux #
|
|
# - OpenBSD #
|
|
# - OS X #
|
|
# - Windows (MinGW) #
|
|
# ------------------------------------------------------ #
|
|
|
|
# User configurable options
|
|
# -------------------------
|
|
|
|
# Enables CD audio playback. CD audio playback is used
|
|
# for the background music and doesn't add any further
|
|
# dependencies. It should work on all platforms where
|
|
# CD playback is supported by SDL.
|
|
WITH_CDA:=yes
|
|
|
|
# Enables OGG/Vorbis support. OGG/Vorbis files can be
|
|
# used as a substitute of CD audio playback. Adds
|
|
# dependencies to libogg, libvorbis and libvorbisfile.
|
|
WITH_OGG:=yes
|
|
|
|
# Enables the optional OpenAL sound system.
|
|
# To use it your system needs libopenal.so.1
|
|
# or openal32.dll (we recommend openal-soft)
|
|
# installed
|
|
WITH_OPENAL:=yes
|
|
|
|
# Enables optional runtime loading of OpenAL (dlopen or
|
|
# similar). If set to "no", the library is linked in at
|
|
# compile time in the normal way. On Windows this option
|
|
# is ignored, OpenAL is always loaded at runtime.
|
|
DLOPEN_OPENAL:=yes
|
|
|
|
# Use SDL2 instead of SDL1.2. Disables CD audio support,
|
|
# because SDL2 has none. Use OGG/Vorbis music instead :-)
|
|
# On Windows sdl-config isn't used, so make sure that
|
|
# you've got the SDL2 headers and libs installed.
|
|
WITH_SDL2:=yes
|
|
|
|
# Set the gamma via X11 and not via SDL. This works
|
|
# around problems in some SDL version. Adds dependencies
|
|
# to pkg-config, libX11 and libXxf86vm. Unsupported on
|
|
# Windows and OS X.
|
|
WITH_X11GAMMA:=no
|
|
|
|
# Enables opening of ZIP files (also known as .pk3 paks).
|
|
# Adds a dependency to libz
|
|
WITH_ZIP:=yes
|
|
|
|
# Enable systemwide installation of game assets
|
|
WITH_SYSTEMWIDE:=no
|
|
|
|
# This will set the default SYSTEMDIR, a non-empty string
|
|
# would actually be used. On Windows normals slashes (/)
|
|
# instead of backslashed (\) should be used! The string
|
|
# MUST NOT be surrounded by quotation marks!
|
|
WITH_SYSTEMDIR:=""
|
|
|
|
# This will set the architectures of the OSX-binaries.
|
|
# You have to make sure your libs/frameworks supports
|
|
# these architectures! To build an universal ppc-compatible
|
|
# one would add -arch ppc for example.
|
|
OSX_ARCH:=-arch $(shell uname -m | sed -e s/i.86/i386/)
|
|
|
|
# This will set the build options to create an MacOS .app-bundle.
|
|
# The app-bundle itself will not be created, but the runtime paths
|
|
# will be set to expect the game-data in *.app/
|
|
# Contents/Resources
|
|
OSX_APP:=yes
|
|
|
|
# This is an optional configuration file, it'll be used in
|
|
# case of presence.
|
|
CONFIG_FILE := config.mk
|
|
|
|
# ----------
|
|
|
|
# In case a of a configuration file being present, we'll just use it
|
|
ifeq ($(wildcard $(CONFIG_FILE)), $(CONFIG_FILE))
|
|
include $(CONFIG_FILE)
|
|
endif
|
|
|
|
# Detect the OS
|
|
ifdef SystemRoot
|
|
OSTYPE := Windows
|
|
else
|
|
OSTYPE ?= $(shell uname -s)
|
|
endif
|
|
|
|
# Special case for MinGW
|
|
ifneq (,$(findstring MINGW,$(OSTYPE)))
|
|
OSTYPE := Windows
|
|
endif
|
|
|
|
# Detect the architecture
|
|
ifeq ($(OSTYPE), Windows)
|
|
ifdef PROCESSOR_ARCHITEW6432
|
|
# 64 bit Windows
|
|
ARCH ?= $(PROCESSOR_ARCHITEW6432)
|
|
else
|
|
# 32 bit Windows
|
|
ARCH ?= $(PROCESSOR_ARCHITECTURE)
|
|
endif
|
|
else
|
|
# Normalize some abiguous ARCH strings
|
|
ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
|
|
endif
|
|
|
|
# Disable CDA for SDL2
|
|
ifeq ($(WITH_SDL2),yes)
|
|
ifeq ($(WITH_CDA),yes)
|
|
WITH_CDA:=no
|
|
|
|
# Evil hack to tell the "all" target
|
|
# that CDA was disabled because SDL2
|
|
# is enabled.
|
|
CDA_DISABLED:=yes
|
|
endif
|
|
endif
|
|
|
|
|
|
# ----------
|
|
|
|
# Base CFLAGS.
|
|
#
|
|
# -O2 are enough optimizations.
|
|
#
|
|
# -fno-strict-aliasing since the source doesn't comply
|
|
# with strict aliasing rules and it's next to impossible
|
|
# to get it there...
|
|
#
|
|
# -fomit-frame-pointer since the framepointer is mostly
|
|
# useless for debugging Quake II and slows things down.
|
|
#
|
|
# -g to build always with debug symbols. Please DO NOT
|
|
# CHANGE THIS, since it's our only chance to debug this
|
|
# crap when random crashes happen!
|
|
#
|
|
# -MMD to generate header dependencies. (They cannot be
|
|
# generated if building universal binaries on OSX)
|
|
ifeq ($(OSTYPE), Darwin)
|
|
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
|
|
-Wall -pipe -g -fwrapv
|
|
CFLAGS += $(OSX_ARCH)
|
|
else
|
|
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
|
|
-Wall -pipe -g -ggdb -MMD -fwrapv
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Defines the operating system and architecture
|
|
CFLAGS += -DYQ2OSTYPE=\"$(OSTYPE)\" -DYQ2ARCH=\"$(ARCH)\"
|
|
|
|
# ----------
|
|
|
|
# https://reproducible-builds.org/specs/source-date-epoch/
|
|
ifdef SOURCE_DATE_EPOCH
|
|
CFLAGS += -DBUILD_DATE=\"$(shell date --utc --date="@${SOURCE_DATE_EPOCH}" +"%b %_d %Y" | sed -e 's/ /\\ /g')\"
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Systemwide installation
|
|
ifeq ($(WITH_SYSTEMWIDE),yes)
|
|
CFLAGS += -DSYSTEMWIDE
|
|
ifneq ($(WITH_SYSTEMDIR),"")
|
|
CFLAGS += -DSYSTEMDIR=\"$(WITH_SYSTEMDIR)\"
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# On Windows / MinGW $(CC) is
|
|
# undefined by default.
|
|
ifeq ($(OSTYPE),Windows)
|
|
CC := gcc
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Extra CFLAGS for SDL
|
|
ifeq ($(WITH_SDL2),yes)
|
|
ifeq ($(OSTYPE),Windows)
|
|
SDLCFLAGS := $(shell /custom/bin/sdl2-config --cflags)
|
|
else
|
|
SDLCFLAGS := $(shell sdl2-config --cflags)
|
|
endif
|
|
else # not SDL2
|
|
ifeq ($(OSTYPE),Windows)
|
|
SDLCFLAGS :=
|
|
else
|
|
SDLCFLAGS := $(shell sdl-config --cflags)
|
|
endif
|
|
endif # SDL2
|
|
|
|
# ----------
|
|
|
|
# Extra CFLAGS for X11
|
|
ifneq ($(OSTYPE), Windows)
|
|
ifneq ($(OSTYPE), Darwin)
|
|
ifeq ($(WITH_X11GAMMA),yes)
|
|
X11CFLAGS := $(shell pkg-config x11 --cflags)
|
|
X11CFLAGS += $(shell pkg-config xxf86vm --cflags)
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Base include path.
|
|
ifeq ($(OSTYPE),Linux)
|
|
INCLUDE := -I/usr/include
|
|
else ifeq ($(OSTYPE),FreeBSD)
|
|
INCLUDE := -I/usr/local/include
|
|
else ifeq ($(OSTYPE),OpenBSD)
|
|
INCLUDE := -I/usr/local/include
|
|
else ifeq ($(OSTYPE),Windows)
|
|
INCLUDE := -I/custom/include
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Base LDFLAGS.
|
|
ifeq ($(OSTYPE),Linux)
|
|
LDFLAGS := -L/usr/lib -lm -ldl -rdynamic
|
|
else ifeq ($(OSTYPE),FreeBSD)
|
|
LDFLAGS := -L/usr/local/lib -lm
|
|
else ifeq ($(OSTYPE),OpenBSD)
|
|
LDFLAGS := -L/usr/local/lib -lm
|
|
else ifeq ($(OSTYPE),Windows)
|
|
LDFLAGS := -L/custom/lib -lws2_32 -lwinmm
|
|
else ifeq ($(OSTYPE), Darwin)
|
|
LDFLAGS := $(OSX_ARCH) -lm
|
|
endif
|
|
|
|
CFLAGS += -fvisibility=hidden
|
|
LDFLAGS += -fvisibility=hidden -Wl,--no-undefined
|
|
|
|
# ----------
|
|
|
|
# Extra LDFLAGS for SDL
|
|
ifeq ($(OSTYPE), Windows)
|
|
ifeq ($(WITH_SDL2),yes)
|
|
SDLLDFLAGS := $(shell /custom/bin/sdl2-config --libs)
|
|
else # not SDL2
|
|
SDLLDFLAGS := -lSDL
|
|
endif # SDL2
|
|
else ifeq ($(OSTYPE), Darwin)
|
|
ifeq ($(WITH_SDL2),yes)
|
|
SDLLDFLAGS := -lSDL2 -framework OpenGL -framework Cocoa
|
|
else # not SDL2
|
|
SDLLDFLAGS := -lSDL -framework OpenGL -framework Cocoa
|
|
endif # SDL2
|
|
else # not Darwin/Win
|
|
ifeq ($(WITH_SDL2),yes)
|
|
SDLLDFLAGS := $(shell sdl2-config --libs)
|
|
else # not SDL2
|
|
SDLLDFLAGS := $(shell sdl-config --libs)
|
|
endif # SDL2
|
|
endif # Darwin/Win
|
|
|
|
# ----------
|
|
|
|
# Extra LDFLAGS for X11
|
|
ifneq ($(OSTYPE), Windows)
|
|
ifneq ($(OSTYPE), Darwin)
|
|
ifeq ($(WITH_X11GAMMA),yes)
|
|
X11LDFLAGS := $(shell pkg-config x11 --libs)
|
|
X11LDFLAGS += $(shell pkg-config xxf86vm --libs)
|
|
X11LDFLAGS += $(shell pkg-config xrandr --libs)
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# When make is invoked by "make VERBOSE=1" print
|
|
# the compiler and linker commands.
|
|
|
|
ifdef VERBOSE
|
|
Q :=
|
|
else
|
|
Q := @
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Phony targets
|
|
.PHONY : all client game icon server ref_gl
|
|
|
|
# ----------
|
|
|
|
# Builds everything
|
|
all: config client server game ref_gl
|
|
|
|
# Print config values
|
|
config:
|
|
@echo "Build configuration"
|
|
@echo "============================"
|
|
@echo "WITH_CDA = $(WITH_CDA)"
|
|
@echo "WITH_OPENAL = $(WITH_OPENAL)"
|
|
@echo "WITH_SDL2 = $(WITH_SDL2)"
|
|
@echo "WITH_X11GAMMA = $(WITH_X11GAMMA)"
|
|
@echo "WITH_ZIP = $(WITH_ZIP)"
|
|
@echo "WITH_SYSTEMWIDE = $(WITH_SYSTEMWIDE)"
|
|
@echo "WITH_SYSTEMDIR = $(WITH_SYSTEMDIR)"
|
|
@echo "============================"
|
|
@echo ""
|
|
ifeq ($(WITH_SDL2),yes)
|
|
ifeq ($(CDA_DISABLED),yes)
|
|
@echo "WARNING: CDA disabled because SDL2 doesn't support it!"
|
|
@echo ""
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Special target to compile
|
|
# the icon on Windows
|
|
ifeq ($(OSTYPE), Windows)
|
|
icon:
|
|
@echo "===> WR build/icon/icon.res"
|
|
${Q}mkdir -p build/icon
|
|
${Q}windres src/backends/windows/icon.rc -O COFF -o build/icon/icon.res
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Cleanup
|
|
clean:
|
|
@echo "===> CLEAN"
|
|
${Q}rm -Rf build release/*
|
|
|
|
cleanall:
|
|
@echo "===> CLEAN"
|
|
${Q}rm -Rf build release
|
|
|
|
# ----------
|
|
|
|
# The client
|
|
ifeq ($(OSTYPE), Windows)
|
|
client:
|
|
@echo "===> Building quake2.exe"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/quake2.exe
|
|
|
|
build/client/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
ifeq ($(WITH_CDA),yes)
|
|
release/quake2.exe : CFLAGS += -DCDA
|
|
endif
|
|
|
|
ifeq ($(WITH_OGG),yes)
|
|
release/quake2.exe : CFLAGS += -DOGG
|
|
release/quake2.exe : LDFLAGS += -lvorbisfile -lvorbis -logg
|
|
endif
|
|
|
|
ifeq ($(WITH_OPENAL),yes)
|
|
release/quake2.exe : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"openal32.dll"' -DDLOPEN_OPENAL
|
|
endif
|
|
|
|
ifeq ($(WITH_ZIP),yes)
|
|
release/quake2.exe : CFLAGS += -DZIP -DNOUNCRYPT
|
|
release/quake2.exe : LDFLAGS += -lz
|
|
endif
|
|
|
|
ifeq ($(WITH_SDL2),yes)
|
|
release/quake2.exe : CFLAGS += -DSDL2
|
|
endif
|
|
|
|
release/quake2.exe : LDFLAGS += -mwindows
|
|
|
|
else # not Windows
|
|
|
|
client:
|
|
@echo "===> Building quake2"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/quake2
|
|
|
|
build/client/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
ifeq ($(OSTYPE), Darwin)
|
|
build/client/%.o : %.m
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) $(OSX_ARCH) -x objective-c -c $< -o $@
|
|
endif
|
|
|
|
ifeq ($(WITH_CDA),yes)
|
|
release/quake2 : CFLAGS += -DCDA
|
|
endif
|
|
|
|
ifeq ($(WITH_OGG),yes)
|
|
release/quake2 : CFLAGS += -DOGG
|
|
release/quake2 : LDFLAGS += -lvorbis -lvorbisfile -logg
|
|
endif
|
|
|
|
ifeq ($(WITH_OPENAL),yes)
|
|
ifeq ($(DLOPEN_OPENAL),yes)
|
|
ifeq ($(OSTYPE), OpenBSD)
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so"' -DDLOPEN_OPENAL
|
|
else ifeq ($(OSTYPE), Darwin)
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.dylib"' -I/usr/local/opt/openal-soft/include -DDLOPEN_OPENAL
|
|
release/quake2 : LDFLAGS += -L/usr/local/opt/openal-soft/lib
|
|
else
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so.1"' -DDLOPEN_OPENAL
|
|
endif
|
|
else # !DLOPEN_OPENAL
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -I/usr/local/opt/openal-soft/include
|
|
release/quake2 : LDFLAGS += -lopenal -L/usr/local/opt/openal-soft/lib
|
|
endif # !DLOPEN_OPENAL
|
|
endif # WITH_OPENAL
|
|
|
|
ifeq ($(WITH_ZIP),yes)
|
|
release/quake2 : CFLAGS += -DZIP -DNOUNCRYPT
|
|
release/quake2 : LDFLAGS += -lz
|
|
endif
|
|
|
|
ifeq ($(WITH_X11GAMMA),yes)
|
|
release/quake2 : CFLAGS += -DX11GAMMA
|
|
endif
|
|
|
|
ifeq ($(WITH_SDL2),yes)
|
|
release/quake2 : CFLAGS += -DSDL2
|
|
endif
|
|
|
|
ifneq ($(OSTYPE), Darwin)
|
|
release/ref_gl.so : LDFLAGS += -lGL
|
|
endif
|
|
|
|
ifeq ($(OSTYPE), FreeBSD)
|
|
release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib'
|
|
else ifeq ($(OSTYPE), Linux)
|
|
release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib'
|
|
endif
|
|
|
|
ifeq ($(WITH_SYSTEMWIDE),yes)
|
|
ifneq ($(WITH_SYSTEMDIR),"")
|
|
ifeq ($(OSTYPE), FreeBSD)
|
|
release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$(WITH_SYSTEMDIR)/lib'
|
|
else ifeq ($(OSTYPE), Linux)
|
|
release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$(WITH_SYSTEMDIR)/lib'
|
|
endif
|
|
else
|
|
ifeq ($(OSTYPE), FreeBSD)
|
|
release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='/usr/share/games/quake2/lib'
|
|
else ifeq ($(OSTYPE), Linux)
|
|
release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='/usr/share/games/quake2/lib'
|
|
endif
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The server
|
|
ifeq ($(OSTYPE), Windows)
|
|
server:
|
|
@echo "===> Building q2ded"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/q2ded.exe
|
|
|
|
build/server/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/q2ded.exe : CFLAGS += -DDEDICATED_ONLY
|
|
release/q2ded.exe : LDFLAGS += -lz
|
|
|
|
ifeq ($(WITH_ZIP),yes)
|
|
release/q2ded.exe : CFLAGS += -DZIP -DNOUNCRYPT
|
|
release/q2ded.exe : LDFLAGS += -lz
|
|
endif
|
|
else # not Windows
|
|
server:
|
|
@echo "===> Building q2ded"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/q2ded
|
|
|
|
build/server/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/q2ded : CFLAGS += -DDEDICATED_ONLY
|
|
|
|
ifeq ($(WITH_ZIP),yes)
|
|
release/q2ded : CFLAGS += -DZIP -DNOUNCRYPT
|
|
release/q2ded : LDFLAGS += -lz
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The renderer lib
|
|
|
|
ifeq ($(OSTYPE), Windows)
|
|
|
|
ref_gl:
|
|
@echo "===> Building ref_gl.dll"
|
|
$(MAKE) release/ref_gl.dll
|
|
|
|
ifeq ($(WITH_SDL2),yes)
|
|
release/ref_gl.dll : CFLAGS += -DSDL2
|
|
endif
|
|
|
|
release/ref_gl.dll : LDFLAGS += -lopengl32 -shared
|
|
|
|
# don't want the dll to link against libSDL2main or libmingw32, and no -mwindows either
|
|
# that's for the .exe only
|
|
DLL_SDLLDFLAGS = $(subst -mwindows,,$(subst -lmingw32,,$(subst -lSDL2main,,$(SDLLDFLAGS))))
|
|
|
|
else ifeq ($(OSTYPE), Darwin)
|
|
|
|
ref_gl:
|
|
@echo "===> Building ref_gl.dylib"
|
|
$(MAKE) release/ref_gl.dylib
|
|
|
|
|
|
ifeq ($(WITH_SDL2),yes)
|
|
release/ref_gl.dylib : CFLAGS += -DSDL2
|
|
endif
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_gl:
|
|
@echo "===> Building ref_gl.so"
|
|
$(MAKE) release/ref_gl.so
|
|
|
|
|
|
release/ref_gl.so : CFLAGS += -fPIC
|
|
release/ref_gl.so : LDFLAGS += -shared
|
|
|
|
ifeq ($(WITH_SDL2),yes)
|
|
release/ref_gl.so : CFLAGS += -DSDL2
|
|
endif
|
|
|
|
endif # OS specific ref_gl shit
|
|
|
|
build/ref_gl/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
|
|
# ----------
|
|
|
|
# The baseq2 game
|
|
ifeq ($(OSTYPE), Windows)
|
|
game:
|
|
@echo "===> Building baseq2/game.dll"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.dll
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.dll : LDFLAGS += -shared
|
|
else ifeq ($(OSTYPE), Darwin)
|
|
game:
|
|
@echo "===> Building baseq2/game.dylib"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.dylib
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.dylib : CFLAGS += -fPIC
|
|
release/baseq2/game.dylib : LDFLAGS += -shared
|
|
else # not Windows or Darwin
|
|
game:
|
|
@echo "===> Building baseq2/game.so"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.so
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.so : CFLAGS += -fPIC
|
|
release/baseq2/game.so : LDFLAGS += -shared
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Used by the game
|
|
GAME_OBJS_ = \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/game/g_ai.o \
|
|
src/game/g_chase.o \
|
|
src/game/g_cmds.o \
|
|
src/game/g_combat.o \
|
|
src/game/g_func.o \
|
|
src/game/g_items.o \
|
|
src/game/g_main.o \
|
|
src/game/g_misc.o \
|
|
src/game/g_monster.o \
|
|
src/game/g_phys.o \
|
|
src/game/g_spawn.o \
|
|
src/game/g_svcmds.o \
|
|
src/game/g_target.o \
|
|
src/game/g_trigger.o \
|
|
src/game/g_turret.o \
|
|
src/game/g_utils.o \
|
|
src/game/g_weapon.o \
|
|
src/game/monster/berserker/berserker.o \
|
|
src/game/monster/boss2/boss2.o \
|
|
src/game/monster/boss3/boss3.o \
|
|
src/game/monster/boss3/boss31.o \
|
|
src/game/monster/boss3/boss32.o \
|
|
src/game/monster/brain/brain.o \
|
|
src/game/monster/chick/chick.o \
|
|
src/game/monster/flipper/flipper.o \
|
|
src/game/monster/float/float.o \
|
|
src/game/monster/flyer/flyer.o \
|
|
src/game/monster/gladiator/gladiator.o \
|
|
src/game/monster/gunner/gunner.o \
|
|
src/game/monster/hover/hover.o \
|
|
src/game/monster/infantry/infantry.o \
|
|
src/game/monster/insane/insane.o \
|
|
src/game/monster/medic/medic.o \
|
|
src/game/monster/misc/move.o \
|
|
src/game/monster/mutant/mutant.o \
|
|
src/game/monster/parasite/parasite.o \
|
|
src/game/monster/soldier/soldier.o \
|
|
src/game/monster/supertank/supertank.o \
|
|
src/game/monster/tank/tank.o \
|
|
src/game/player/client.o \
|
|
src/game/player/hud.o \
|
|
src/game/player/trail.o \
|
|
src/game/player/view.o \
|
|
src/game/player/weapon.o \
|
|
src/game/savegame/savegame.o
|
|
|
|
# ----------
|
|
|
|
# Used by the client
|
|
CLIENT_OBJS_ := \
|
|
src/backends/generic/misc.o \
|
|
src/backends/generic/qal.o \
|
|
src/backends/generic/vid.o \
|
|
src/backends/sdl/cd.o \
|
|
src/backends/sdl/input.o \
|
|
src/backends/sdl/refresh.o \
|
|
src/backends/sdl/sound.o \
|
|
src/client/cl_cin.o \
|
|
src/client/cl_console.o \
|
|
src/client/cl_download.o \
|
|
src/client/cl_effects.o \
|
|
src/client/cl_entities.o \
|
|
src/client/cl_input.o \
|
|
src/client/cl_inventory.o \
|
|
src/client/cl_keyboard.o \
|
|
src/client/cl_lights.o \
|
|
src/client/cl_main.o \
|
|
src/client/cl_network.o \
|
|
src/client/cl_parse.o \
|
|
src/client/cl_particles.o \
|
|
src/client/cl_prediction.o \
|
|
src/client/cl_screen.o \
|
|
src/client/cl_tempentities.o \
|
|
src/client/cl_view.o \
|
|
src/client/menu/menu.o \
|
|
src/client/menu/qmenu.o \
|
|
src/client/menu/videomenu.o \
|
|
src/client/sound/ogg.o \
|
|
src/client/sound/openal.o \
|
|
src/client/sound/sound.o \
|
|
src/client/sound/wave.o \
|
|
src/common/argproc.o \
|
|
src/common/clientserver.o \
|
|
src/common/collision.o \
|
|
src/common/crc.o \
|
|
src/common/cmdparser.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/glob.o \
|
|
src/common/md4.o \
|
|
src/common/movemsg.o \
|
|
src/common/misc.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/unzip.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o
|
|
|
|
ifeq ($(OSTYPE), Windows)
|
|
CLIENT_OBJS_ += \
|
|
src/backends/windows/network.o \
|
|
src/backends/windows/system.o \
|
|
src/backends/windows/shared/mem.o
|
|
else
|
|
CLIENT_OBJS_ += \
|
|
src/backends/unix/main.o \
|
|
src/backends/unix/network.o \
|
|
src/backends/unix/signalhandler.o \
|
|
src/backends/unix/system.o \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFGL_OBJS_ := \
|
|
src/client/refresh/gl/qgl.o \
|
|
src/client/refresh/gl/r_draw.o \
|
|
src/client/refresh/gl/r_image.o \
|
|
src/client/refresh/gl/r_light.o \
|
|
src/client/refresh/gl/r_lightmap.o \
|
|
src/client/refresh/gl/r_main.o \
|
|
src/client/refresh/gl/r_mesh.o \
|
|
src/client/refresh/gl/r_misc.o \
|
|
src/client/refresh/gl/r_model.o \
|
|
src/client/refresh/gl/r_scrap.o \
|
|
src/client/refresh/gl/r_surf.o \
|
|
src/client/refresh/gl/r_warp.o \
|
|
src/client/refresh/gl/r_sdl.o \
|
|
src/client/refresh/files/md2.o \
|
|
src/client/refresh/files/pcx.o \
|
|
src/client/refresh/files/sp2.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o
|
|
|
|
ifeq ($(OSTYPE), Windows)
|
|
REFGL_OBJS_ += \
|
|
src/backends/windows/shared/mem.o
|
|
else # not Windows
|
|
REFGL_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Used by the server
|
|
SERVER_OBJS_ := \
|
|
src/common/argproc.o \
|
|
src/common/clientserver.o \
|
|
src/common/collision.o \
|
|
src/common/crc.o \
|
|
src/common/cmdparser.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/glob.o \
|
|
src/common/md4.o \
|
|
src/common/misc.o \
|
|
src/common/movemsg.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/unzip.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o \
|
|
src/backends/generic/misc.o
|
|
|
|
ifeq ($(OSTYPE), Windows)
|
|
SERVER_OBJS_ += \
|
|
src/backends/windows/network.o \
|
|
src/backends/windows/system.o \
|
|
src/backends/windows/shared/mem.o
|
|
else # not Windows
|
|
SERVER_OBJS_ += \
|
|
src/backends/unix/main.o \
|
|
src/backends/unix/network.o \
|
|
src/backends/unix/signalhandler.o \
|
|
src/backends/unix/system.o \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Rewrite pathes to our object directory
|
|
CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
|
|
REFGL_OBJS = $(patsubst %,build/ref_gl/%,$(REFGL_OBJS_))
|
|
SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
|
|
GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
|
|
|
|
# ----------
|
|
|
|
# Generate header dependencies
|
|
CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
|
|
REFGL_DEPS= $(REFGL_OBJS:.o=.d)
|
|
SERVER_DEPS= $(SERVER_OBJS:.o=.d)
|
|
GAME_DEPS= $(GAME_OBJS:.o=.d)
|
|
|
|
# ----------
|
|
|
|
# Suck header dependencies in
|
|
-include $(CLIENT_DEPS)
|
|
-include $(REFGL_DEPS)
|
|
-include $(SERVER_DEPS)
|
|
-include $(GAME_DEPS)
|
|
|
|
# ----------
|
|
|
|
# release/quake2
|
|
ifeq ($(OSTYPE), Windows)
|
|
release/quake2.exe : $(CLIENT_OBJS) icon
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) build/icon/icon.res $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else
|
|
release/quake2 : $(CLIENT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) $(X11LDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/q2ded
|
|
ifeq ($(OSTYPE), Windows)
|
|
release/q2ded.exe : $(SERVER_OBJS) icon
|
|
@echo "===> LD $@.exe"
|
|
${Q}$(CC) build/icon/icon.res $(SERVER_OBJS) $(LDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else
|
|
release/q2ded : $(SERVER_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gl.so
|
|
ifeq ($(OSTYPE), Windows)
|
|
release/ref_gl.dll : $(REFGL_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(OSTYPE), Darwin)
|
|
release/ref_gl.dylib : $(REFGL_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gl.so : $(REFGL_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/baseq2/game.so
|
|
ifeq ($(OSTYPE), Windows)
|
|
release/baseq2/game.dll : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(OSTYPE), Darwin)
|
|
release/baseq2/game.dylib : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
|
|
else
|
|
release/baseq2/game.so : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
|
|
endif
|
|
|
|
# ----------
|