Yamagi Quake II with Q2 Remaster support
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Yamagi 180050b9a3 Add Github Workflows to create test build for Linux, MacOS and Win32.
This is should make testing for normal endusers easier by providing
prebuild binaries for them. It also serves as a simple CI by compiling
every commit and Pull Request for Linux, MacOS and Win32. And it saves
time, because (Windows) test build must no longer created by hand.

* Windows is build for Win32 only. We won't add a Win64, because there's
  no point in having a 64 bit Windows release and it would break most
  existing mods. Savegames are also not compatible between 32 and 64 but
  builds.

* MacOS is build to get some test exposure and to publish up to date
  binaries to users. This doesn't mean that MacOS is now officially
  supported. It stays community supported. The binaries are untested,
  because I have no Mac. PRs are welcome. ;)

* Linux is build with ubuntu-latest, which is the last LTS release. The
  binaries should work on most other distros.

Windows includes all required dependencies. As a difference to release
builds the curl.dll is taken from upstream and not a cut down custom
build. MacOS and Linux do not ship the dependencies, users should
install them through Brew or their distro.

Github strips file permission when zipping the assets. A work around
would be to create a tar archive and zip that, but that is ugly. I
opted against it, users must mark the binaries executable by hand.

These workflows trigger at each push to the master master branch and at
each new or edited pull request.

Special features like SDL3 are not supported at this time.
2024-08-11 13:03:12 +02:00
.github/workflows Add Github Workflows to create test build for Linux, MacOS and Win32. 2024-08-11 13:03:12 +02:00
doc Hardcode the SDL audio driver (again) to directsound under Windows. 2024-08-08 18:43:03 +02:00
src Merge pull request #1126 from devnexen/late_fade_data 2024-08-11 09:08:35 +02:00
stuff Workarounds for naggy help icons 2024-07-09 13:11:12 +00:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG Hardcode the SDL audio driver (again) to directsound under Windows. 2024-08-08 18:43:03 +02:00
CMakeLists.txt Add back linker options somehow lost in 8cedbb0. 2024-07-29 19:18:48 +02:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile GL1 unified draw calls, init 2024-07-15 06:56:02 -04:00
README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/