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No, this is not a rage quit but the result of a long discussion. There are several reasons for us to drop OS X support: - OS X support was always more or less hacky. For example is was never really integrated into the build system and some features like the OpenAL sound backend never worked well. - The OS X support never grew into the new world based upon SDL2. - It was broken since at least Lion which was released 4 years ago. - None of the developers has a Mac or plans to buy one. Supporting a software for a platform not used by the developers is more or less impossible. - And despite several appeals no one from the OS X community ever stept up and send patches. Removed are: - Makefile support - The OpenAL quirks - The Cocoa bindings - The framworks Not removed is: - Savegame support - Memory management support - Platform detection - OpenGL and SDL includes So, if someone steps up and does a modern, fully integrated port based upon SDL2 we're happy to merge it back. The requirements are: - It must be a clean port, without any hacks - Full build system integration must be provided - The port must be maintained even after it was merged. At every release binaries must be build, API / ABI changes with new OS X versions must be tracked. |
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