mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-29 15:51:45 +00:00
15a1ebdd74
glTexSubImage2D() calls are very slow, and are even slower when the texture is big. Dynamic lighting changes are small compared to the huge 512x512 size of the lightmap this option provided, so it was detrimental to performance. Original logic remains underneath if there's a need of a comeback. |
||
---|---|---|
.. | ||
backends | ||
client | ||
common | ||
game | ||
server | ||
win-wrapper |