yquake2remaster/src/client/cl_main.c

1026 lines
20 KiB
C

/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* This is the clients main loop as well as some miscelangelous utility
* and support functions
*
* =======================================================================
*/
#include "header/client.h"
#include "../backends/generic/header/input.h"
void CL_ForwardToServer_f(void);
void CL_Changing_f(void);
void CL_Reconnect_f(void);
void CL_Connect_f(void);
void CL_Rcon_f(void);
void CL_CheckForResend(void);
cvar_t *freelook;
cvar_t *rcon_client_password;
cvar_t *rcon_address;
cvar_t *cl_noskins;
cvar_t *cl_footsteps;
cvar_t *cl_timeout;
cvar_t *cl_predict;
cvar_t *cl_maxfps;
cvar_t *cl_drawfps;
cvar_t *cl_gun;
cvar_t *cl_add_particles;
cvar_t *cl_add_lights;
cvar_t *cl_add_entities;
cvar_t *cl_add_blend;
cvar_t *cl_async;
cvar_t *cl_shownet;
cvar_t *cl_showmiss;
cvar_t *cl_showclamp;
cvar_t *cl_paused;
cvar_t *cl_timedemo;
cvar_t *lookspring;
cvar_t *lookstrafe;
cvar_t *sensitivity;
cvar_t *m_pitch;
cvar_t *m_yaw;
cvar_t *m_forward;
cvar_t *m_side;
cvar_t *cl_lightlevel;
/* userinfo */
cvar_t *name;
cvar_t *skin;
cvar_t *rate;
cvar_t *fov;
cvar_t *horplus;
cvar_t *windowed_mouse;
cvar_t *msg;
cvar_t *hand;
cvar_t *gender;
cvar_t *gender_auto;
cvar_t *gl_maxfps;
cvar_t *gl_stereo;
cvar_t *gl_stereo_separation;
cvar_t *gl_stereo_convergence;
cvar_t *cl_vwep;
client_static_t cls;
client_state_t cl;
centity_t cl_entities[MAX_EDICTS];
entity_state_t cl_parse_entities[MAX_PARSE_ENTITIES];
extern cvar_t *allow_download;
extern cvar_t *allow_download_players;
extern cvar_t *allow_download_models;
extern cvar_t *allow_download_sounds;
extern cvar_t *allow_download_maps;
/*
* Dumps the current net message, prefixed by the length
*/
void
CL_WriteDemoMessage(void)
{
int len, swlen;
/* the first eight bytes are just packet sequencing stuff */
len = net_message.cursize - 8;
swlen = LittleLong(len);
fwrite(&swlen, 4, 1, cls.demofile);
fwrite(net_message.data + 8, len, 1, cls.demofile);
}
/*
* stop recording a demo
*/
void
CL_Stop_f(void)
{
int len;
if (!cls.demorecording)
{
Com_Printf("Not recording a demo.\n");
return;
}
len = -1;
fwrite(&len, 4, 1, cls.demofile);
fclose(cls.demofile);
cls.demofile = NULL;
cls.demorecording = false;
Com_Printf("Stopped demo.\n");
}
/*
* record <demoname>
* Begins recording a demo from the current position
*/
void
CL_Record_f(void)
{
char name[MAX_OSPATH];
byte buf_data[MAX_MSGLEN];
sizebuf_t buf;
int i;
int len;
entity_state_t *ent;
entity_state_t nullstate;
if (Cmd_Argc() != 2)
{
Com_Printf("record <demoname>\n");
return;
}
if (cls.demorecording)
{
Com_Printf("Already recording.\n");
return;
}
if (cls.state != ca_active)
{
Com_Printf("You must be in a level to record.\n");
return;
}
Com_sprintf(name, sizeof(name), "%s/demos/%s.dm2", FS_Gamedir(), Cmd_Argv(1));
Com_Printf("recording to %s.\n", name);
FS_CreatePath(name);
cls.demofile = fopen(name, "wb");
if (!cls.demofile)
{
Com_Printf("ERROR: couldn't open.\n");
return;
}
cls.demorecording = true;
/* don't start saving messages until a non-delta compressed message is received */
cls.demowaiting = true;
/* write out messages to hold the startup information */
SZ_Init(&buf, buf_data, sizeof(buf_data));
/* send the serverdata */
MSG_WriteByte(&buf, svc_serverdata);
MSG_WriteLong(&buf, PROTOCOL_VERSION);
MSG_WriteLong(&buf, 0x10000 + cl.servercount);
MSG_WriteByte(&buf, 1); /* demos are always attract loops */
MSG_WriteString(&buf, cl.gamedir);
MSG_WriteShort(&buf, cl.playernum);
MSG_WriteString(&buf, cl.configstrings[CS_NAME]);
/* configstrings */
for (i = 0; i < MAX_CONFIGSTRINGS; i++)
{
if (cl.configstrings[i][0])
{
if (buf.cursize + strlen(cl.configstrings[i]) + 32 > buf.maxsize)
{
len = LittleLong(buf.cursize);
fwrite(&len, 4, 1, cls.demofile);
fwrite(buf.data, buf.cursize, 1, cls.demofile);
buf.cursize = 0;
}
MSG_WriteByte(&buf, svc_configstring);
MSG_WriteShort(&buf, i);
MSG_WriteString(&buf, cl.configstrings[i]);
}
}
/* baselines */
memset(&nullstate, 0, sizeof(nullstate));
for (i = 0; i < MAX_EDICTS; i++)
{
ent = &cl_entities[i].baseline;
if (!ent->modelindex)
{
continue;
}
if (buf.cursize + 64 > buf.maxsize)
{
len = LittleLong(buf.cursize);
fwrite(&len, 4, 1, cls.demofile);
fwrite(buf.data, buf.cursize, 1, cls.demofile);
buf.cursize = 0;
}
MSG_WriteByte(&buf, svc_spawnbaseline);
MSG_WriteDeltaEntity(&nullstate, &cl_entities[i].baseline,
&buf, true, true);
}
MSG_WriteByte(&buf, svc_stufftext);
MSG_WriteString(&buf, "precache\n");
/* write it to the demo file */
len = LittleLong(buf.cursize);
fwrite(&len, 4, 1, cls.demofile);
fwrite(buf.data, buf.cursize, 1, cls.demofile);
}
void
CL_Setenv_f(void)
{
int argc = Cmd_Argc();
if (argc > 2)
{
char buffer[1000];
int i;
strcpy(buffer, Cmd_Argv(1));
strcat(buffer, "=");
for (i = 2; i < argc; i++)
{
strcat(buffer, Cmd_Argv(i));
strcat(buffer, " ");
}
putenv(buffer);
}
else if (argc == 2)
{
char *env = getenv(Cmd_Argv(1));
if (env)
{
Com_Printf("%s=%s\n", Cmd_Argv(1), env);
}
else
{
Com_Printf("%s undefined\n", Cmd_Argv(1));
}
}
}
void
CL_Pause_f(void)
{
/* never pause in multiplayer */
if ((Cvar_VariableValue("maxclients") > 1) || !Com_ServerState())
{
Cvar_SetValue("paused", 0);
return;
}
Cvar_SetValue("paused", !cl_paused->value);
}
void
CL_Quit_f(void)
{
CL_Disconnect();
Com_Quit();
}
void
CL_ClearState(void)
{
S_StopAllSounds();
CL_ClearEffects();
CL_ClearTEnts();
/* wipe the entire cl structure */
memset(&cl, 0, sizeof(cl));
memset(&cl_entities, 0, sizeof(cl_entities));
SZ_Clear(&cls.netchan.message);
}
/*
* Handle a reply from a ping
*/
void
CL_ParseStatusMessage(void)
{
char *s;
s = MSG_ReadString(&net_message);
Com_Printf("%s\n", s);
M_AddToServerList(net_from, s);
}
/*
* Load or download any custom player skins and models
*/
void
CL_Skins_f(void)
{
int i;
for (i = 0; i < MAX_CLIENTS; i++)
{
if (!cl.configstrings[CS_PLAYERSKINS + i][0])
{
continue;
}
Com_Printf("client %i: %s\n", i, cl.configstrings[CS_PLAYERSKINS + i]);
SCR_UpdateScreen();
Sys_SendKeyEvents(); /* pump message loop */
CL_ParseClientinfo(i);
}
}
/* This fixes some problems with wrong tagged models and skins */
void
CL_FixUpGender(void)
{
char *p;
char sk[80];
if (gender_auto->value)
{
if (gender->modified)
{
/* was set directly, don't override the user */
gender->modified = false;
return;
}
Q_strlcpy(sk, skin->string, sizeof(sk));
if ((p = strchr(sk, '/')) != NULL)
{
*p = 0;
}
if ((Q_stricmp(sk, "male") == 0) || (Q_stricmp(sk, "cyborg") == 0))
{
Cvar_Set("gender", "male");
}
else if ((Q_stricmp(sk, "female") == 0) || (Q_stricmp(sk, "crackhor") == 0))
{
Cvar_Set("gender", "female");
}
else
{
Cvar_Set("gender", "none");
}
gender->modified = false;
}
}
void
CL_Userinfo_f(void)
{
Com_Printf("User info settings:\n");
Info_Print(Cvar_Userinfo());
}
/*
* Restart the sound subsystem so it can pick up
* new parameters and flush all sounds
*/
void
CL_Snd_Restart_f(void)
{
S_Shutdown();
S_Init();
CL_RegisterSounds();
}
int precache_check;
int precache_spawncount;
int precache_tex;
int precache_model_skin;
byte *precache_model;
/*
* The server will send this command right
* before allowing the client into the server
*/
void
CL_Precache_f(void)
{
/* Yet another hack to let old demos work */
if (Cmd_Argc() < 2)
{
unsigned map_checksum; /* for detecting cheater maps */
CM_LoadMap(cl.configstrings[CS_MODELS + 1], true, &map_checksum);
CL_RegisterSounds();
CL_PrepRefresh();
return;
}
precache_check = CS_MODELS;
precache_spawncount = (int)strtol(Cmd_Argv(1), (char **)NULL, 10);
precache_model = 0;
precache_model_skin = 0;
CL_RequestNextDownload();
}
void
CL_InitLocal(void)
{
cls.state = ca_disconnected;
cls.realtime = Sys_Milliseconds();
CL_InitInput();
/* register our variables */
cin_force43 = Cvar_Get("cin_force43", "1", 0);
cl_add_blend = Cvar_Get("cl_blend", "1", 0);
cl_add_lights = Cvar_Get("cl_lights", "1", 0);
cl_add_particles = Cvar_Get("cl_particles", "1", 0);
cl_add_entities = Cvar_Get("cl_entities", "1", 0);
cl_gun = Cvar_Get("cl_gun", "2", CVAR_ARCHIVE);
cl_footsteps = Cvar_Get("cl_footsteps", "1", 0);
cl_noskins = Cvar_Get("cl_noskins", "0", 0);
cl_predict = Cvar_Get("cl_predict", "1", 0);
cl_maxfps = Cvar_Get("cl_maxfps", "60", CVAR_ARCHIVE);
cl_drawfps = Cvar_Get("cl_drawfps", "0", CVAR_ARCHIVE);
cl_async = Cvar_Get("cl_async", "1", CVAR_ARCHIVE);
cl_upspeed = Cvar_Get("cl_upspeed", "200", 0);
cl_forwardspeed = Cvar_Get("cl_forwardspeed", "200", 0);
cl_sidespeed = Cvar_Get("cl_sidespeed", "200", 0);
cl_yawspeed = Cvar_Get("cl_yawspeed", "140", 0);
cl_pitchspeed = Cvar_Get("cl_pitchspeed", "150", 0);
cl_anglespeedkey = Cvar_Get("cl_anglespeedkey", "1.5", 0);
cl_run = Cvar_Get("cl_run", "0", CVAR_ARCHIVE);
freelook = Cvar_Get("freelook", "1", CVAR_ARCHIVE);
lookspring = Cvar_Get("lookspring", "0", CVAR_ARCHIVE);
lookstrafe = Cvar_Get("lookstrafe", "0", CVAR_ARCHIVE);
sensitivity = Cvar_Get("sensitivity", "3", CVAR_ARCHIVE);
m_pitch = Cvar_Get("m_pitch", "0.022", CVAR_ARCHIVE);
m_yaw = Cvar_Get("m_yaw", "0.022", 0);
m_forward = Cvar_Get("m_forward", "1", 0);
m_side = Cvar_Get("m_side", "1", 0);
cl_shownet = Cvar_Get("cl_shownet", "0", 0);
cl_showmiss = Cvar_Get("cl_showmiss", "0", 0);
cl_showclamp = Cvar_Get("showclamp", "0", 0);
cl_timeout = Cvar_Get("cl_timeout", "120", 0);
cl_paused = Cvar_Get("paused", "0", 0);
cl_timedemo = Cvar_Get("timedemo", "0", 0);
gl_maxfps = Cvar_Get("gl_maxfps", "95", CVAR_ARCHIVE);
gl_stereo = Cvar_Get( "gl_stereo", "0", CVAR_ARCHIVE );
gl_stereo_separation = Cvar_Get( "gl_stereo_separation", "1", CVAR_ARCHIVE );
gl_stereo_convergence = Cvar_Get( "gl_stereo_convergence", "1.4", CVAR_ARCHIVE );
rcon_client_password = Cvar_Get("rcon_password", "", 0);
rcon_address = Cvar_Get("rcon_address", "", 0);
cl_lightlevel = Cvar_Get("gl_lightlevel", "0", 0);
/* userinfo */
name = Cvar_Get("name", "unnamed", CVAR_USERINFO | CVAR_ARCHIVE);
skin = Cvar_Get("skin", "male/grunt", CVAR_USERINFO | CVAR_ARCHIVE);
rate = Cvar_Get("rate", "8000", CVAR_USERINFO | CVAR_ARCHIVE);
msg = Cvar_Get("msg", "1", CVAR_USERINFO | CVAR_ARCHIVE);
hand = Cvar_Get("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
fov = Cvar_Get("fov", "90", CVAR_USERINFO | CVAR_ARCHIVE);
horplus = Cvar_Get("horplus", "1", CVAR_ARCHIVE);
windowed_mouse = Cvar_Get("windowed_mouse", "1", CVAR_USERINFO | CVAR_ARCHIVE);
gender = Cvar_Get("gender", "male", CVAR_USERINFO | CVAR_ARCHIVE);
gender_auto = Cvar_Get("gender_auto", "1", CVAR_ARCHIVE);
gender->modified = false;
// USERINFO cvars are special, they just need to be registered
Cvar_Get("password", "", CVAR_USERINFO);
Cvar_Get("spectator", "0", CVAR_USERINFO);
cl_vwep = Cvar_Get("cl_vwep", "1", CVAR_ARCHIVE);
/* register our commands */
Cmd_AddCommand("cmd", CL_ForwardToServer_f);
Cmd_AddCommand("pause", CL_Pause_f);
Cmd_AddCommand("pingservers", CL_PingServers_f);
Cmd_AddCommand("skins", CL_Skins_f);
Cmd_AddCommand("userinfo", CL_Userinfo_f);
Cmd_AddCommand("snd_restart", CL_Snd_Restart_f);
Cmd_AddCommand("changing", CL_Changing_f);
Cmd_AddCommand("disconnect", CL_Disconnect_f);
Cmd_AddCommand("record", CL_Record_f);
Cmd_AddCommand("stop", CL_Stop_f);
Cmd_AddCommand("quit", CL_Quit_f);
Cmd_AddCommand("connect", CL_Connect_f);
Cmd_AddCommand("reconnect", CL_Reconnect_f);
Cmd_AddCommand("rcon", CL_Rcon_f);
Cmd_AddCommand("setenv", CL_Setenv_f);
Cmd_AddCommand("precache", CL_Precache_f);
Cmd_AddCommand("download", CL_Download_f);
/* forward to server commands
* the only thing this does is allow command completion
* to work -- all unknown commands are automatically
* forwarded to the server */
Cmd_AddCommand("wave", NULL);
Cmd_AddCommand("inven", NULL);
Cmd_AddCommand("kill", NULL);
Cmd_AddCommand("use", NULL);
Cmd_AddCommand("drop", NULL);
Cmd_AddCommand("say", NULL);
Cmd_AddCommand("say_team", NULL);
Cmd_AddCommand("info", NULL);
Cmd_AddCommand("prog", NULL);
Cmd_AddCommand("give", NULL);
Cmd_AddCommand("god", NULL);
Cmd_AddCommand("notarget", NULL);
Cmd_AddCommand("noclip", NULL);
Cmd_AddCommand("invuse", NULL);
Cmd_AddCommand("invprev", NULL);
Cmd_AddCommand("invnext", NULL);
Cmd_AddCommand("invdrop", NULL);
Cmd_AddCommand("weapnext", NULL);
Cmd_AddCommand("weapprev", NULL);
}
/*
* Writes key bindings and archived cvars to config.cfg
*/
void
CL_WriteConfiguration(void)
{
FILE *f;
char path[MAX_OSPATH];
if (cls.state == ca_uninitialized)
{
return;
}
Com_sprintf(path, sizeof(path), "%s/config.cfg", FS_Gamedir());
f = fopen(path, "w");
if (!f)
{
Com_Printf("Couldn't write config.cfg.\n");
return;
}
fprintf(f, "// generated by quake, do not modify\n");
Key_WriteBindings(f);
fflush(f);
fclose(f);
Cvar_WriteVariables(path);
}
typedef struct
{
char *name;
char *value;
cvar_t *var;
} cheatvar_t;
cheatvar_t cheatvars[] = {
{"timescale", "1"},
{"timedemo", "0"},
{"gl_drawworld", "1"},
{"cl_testlights", "0"},
{"gl_fullbright", "0"},
{"gl_drawflat", "0"},
{"paused", "0"},
{"fixedtime", "0"},
{"sw_draworder", "0"},
{"gl_lightmap", "0"},
{"gl_saturatelighting", "0"},
{NULL, NULL}
};
int numcheatvars;
void
CL_FixCvarCheats(void)
{
int i;
cheatvar_t *var;
if (!strcmp(cl.configstrings[CS_MAXCLIENTS], "1") ||
!cl.configstrings[CS_MAXCLIENTS][0])
{
return; /* single player can cheat */
}
/* find all the cvars if we haven't done it yet */
if (!numcheatvars)
{
while (cheatvars[numcheatvars].name)
{
cheatvars[numcheatvars].var = Cvar_Get(cheatvars[numcheatvars].name,
cheatvars[numcheatvars].value, 0);
numcheatvars++;
}
}
/* make sure they are all set to the proper values */
for (i = 0, var = cheatvars; i < numcheatvars; i++, var++)
{
if (strcmp(var->var->string, var->value))
{
Cvar_Set(var->name, var->value);
}
}
}
void
CL_UpdateWindowedMouse(void)
{
if (cls.disable_screen)
{
return;
}
if (cls.key_dest == key_menu || cls.key_dest == key_console ||
(cls.key_dest == key_game && (cls.state != ca_active || !cl.refresh_prepped)))
{
if (windowed_mouse->value)
{
Cvar_SetValue("windowed_mouse", 0);
}
}
else
{
if (!windowed_mouse->value)
{
Cvar_SetValue("windowed_mouse", 1);
}
}
}
int GLimp_GetRefreshRate(void);
qboolean R_IsVSyncActive(void);
void
CL_Frame(int msec)
{
int nfps;
int rfps;
static int lasttimecalled;
static int packetdelta = 1000;
static int renderdelta = 1000;
static int miscdelta = 1000;
qboolean packetframe = true;
qboolean renderframe = true;
qboolean miscframe = true;
if (dedicated->value)
{
return;
}
// Target render frame rate
if (R_IsVSyncActive())
{
rfps = GLimp_GetRefreshRate();
if (rfps > gl_maxfps->value)
{
rfps = (int)gl_maxfps->value;
}
}
else
{
rfps = (int)gl_maxfps->value;
}
// The network framerate must not be higher then the render framerate
nfps = (cl_maxfps->value > rfps) ? rfps : cl_maxfps->value;
// Adjust deltas
packetdelta += msec;
renderdelta += msec;
miscdelta += msec;
// Calculate simulation time
cls.nframetime = packetdelta * 0.001f;
cls.rframetime = renderdelta * 0.001f;
cls.realtime = curtime;
cl.time += msec;
// Don't extrapolate too far ahead
if (cls.nframetime > 0.5f)
{
cls.nframetime = 0.5f;
}
if (cls.rframetime > 0.5f)
{
cls.rframetime = 0.5f;
}
/* if in the debugger last frame, don't timeout */
if (msec > 5000)
{
cls.netchan.last_received = Sys_Milliseconds();
}
if (!cl_timedemo->value)
{
// Don't flood while connecting
if ((cls.state == ca_connected) && (packetdelta < 100))
{
packetframe = false;
}
if (cl_async->value)
{
// Network frames
if (packetdelta < (1000.0f / nfps))
{
packetframe = false;
}
else if (cls.nframetime == cls.rframetime)
{
packetframe = false;
}
// Render frames
if (renderdelta < (1000.0f / rfps))
{
renderframe = false;
}
// Misc. stuff at 10 FPS
if (miscdelta < 100.0f)
{
miscframe = false;
}
}
else
{
// Cap frames at gl_maxfps
if (renderdelta < (1000.0f / rfps))
{
renderframe = false;
packetframe = false;
miscframe = false;
}
}
// Throttle the game a little bit. 1000 FPS are enough.
if (!packetframe && !renderframe && !cls.forcePacket && !userinfo_modified)
{
double frametime = (1000.0 / cl_maxfps->value - packetdelta) <= (1000.0 / gl_maxfps->value - renderdelta) ?
(1000.0 / cl_maxfps->value - packetdelta) : (1000.0 / gl_maxfps->value - renderdelta);
if (frametime > 1) // FIXME: why > ??
{
Sys_Sleep(1);
}
return;
}
}
else if (msec < 1)
{
return;
}
// Update input stuff
if (packetframe || renderframe)
{
CL_ReadPackets();
CL_UpdateWindowedMouse();
Sys_SendKeyEvents();
Cbuf_Execute();
CL_FixCvarCheats();
if (cls.state > ca_connecting)
{
CL_RefreshCmd();
}
else
{
CL_RefreshMove();
}
}
if (cls.forcePacket || userinfo_modified)
{
packetframe = true;
cls.forcePacket = false;
}
if (packetframe)
{
packetdelta = 0;
CL_SendCmd();
CL_CheckForResend();
}
if (renderframe)
{
renderdelta = 0;
if (miscframe)
{
miscdelta = 0;
VID_CheckChanges();
}
CL_PredictMovement();
if (!cl.refresh_prepped && (cls.state == ca_active))
{
CL_PrepRefresh();
}
/* update the screen */
if (host_speeds->value)
{
time_before_ref = Sys_Milliseconds();
}
SCR_UpdateScreen();
if (host_speeds->value)
{
time_after_ref = Sys_Milliseconds();
}
/* update audio */
S_Update(cl.refdef.vieworg, cl.v_forward, cl.v_right, cl.v_up);
#ifdef CDA
if (miscframe)
{
CDAudio_Update();
}
#endif
/* advance local effects for next frame */
CL_RunDLights();
CL_RunLightStyles();
SCR_RunCinematic();
SCR_RunConsole();
/* Update framecounter */
cls.framecount++;
if (log_stats->value)
{
if (cls.state == ca_active)
{
if (!lasttimecalled)
{
lasttimecalled = Sys_Milliseconds();
if (log_stats_file)
{
fprintf(log_stats_file, "0\n");
}
}
else
{
int now = Sys_Milliseconds();
if (log_stats_file)
{
fprintf(log_stats_file, "%d\n", now - lasttimecalled);
}
lasttimecalled = now;
}
}
}
}
}
void
CL_Init(void)
{
if (dedicated->value)
{
return; /* nothing running on the client */
}
/* all archived variables will now be loaded */
Con_Init();
S_Init();
SCR_Init();
VID_Init();
IN_Init();
V_Init();
net_message.data = net_message_buffer;
net_message.maxsize = sizeof(net_message_buffer);
M_Init();
cls.disable_screen = true; /* don't draw yet */
#ifdef CDA
CDAudio_Init();
#endif
CL_InitLocal();
Cbuf_Execute();
Key_ReadConsoleHistory();
}
void
CL_Shutdown(void)
{
static qboolean isdown = false;
if (isdown)
{
printf("recursive shutdown\n");
return;
}
isdown = true;
CL_WriteConfiguration();
Key_WriteConsoleHistory();
#ifdef CDA
CDAudio_Shutdown();
#endif
#ifdef OGG
OGG_Stop();
#endif
S_Shutdown();
IN_Shutdown();
VID_Shutdown();
}