yquake2remaster/src/client/vid/vid.c
2018-08-07 11:45:26 +02:00

725 lines
15 KiB
C

/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* API between the client and renderers.
*
* =======================================================================
*/
#include <assert.h>
#include <errno.h>
#include "../../client/header/client.h"
#include "../../client/header/keyboard.h"
// --------
// Screenshots
// -----------
#ifdef ZIP
// If we build with zip support, zlib is available and
// we can use that for better PNG compression.
#include <zlib.h>
static unsigned char*
compress_for_stbiw(unsigned char *data, int data_len, int *out_len, int quality)
{
uLongf bufSize = compressBound(data_len);
unsigned char* buf = malloc(bufSize);
if (buf == NULL)
{
return NULL;
}
if (compress2(buf, &bufSize, data, data_len, quality) != Z_OK)
{
free(buf);
return NULL;
}
*out_len = bufSize;
return buf;
}
#define STBIW_ZLIB_COMPRESS compress_for_stbiw
#endif
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "header/stb_image_write.h"
/*
* Writes a screenshot. This function is called with raw image data of
* width*height pixels, each pixel has comp bytes. Must be 3 or 4, for
* RGB or RGBA. The pixels must be given row-wise, stating at the top
* left.
*/
void VID_WriteScreenshot(int width, int height, int comp, const void* data)
{
char picname[80];
char checkname[MAX_OSPATH];
int i, success = 0;
static const char* supportedFormats[] = { "tga", "bmp", "png", "jpg" };
static const int numFormats = sizeof(supportedFormats)/sizeof(supportedFormats[0]);
int format = 0; // 0=tga, 1=bmp, 2=png, 3=jpg
int quality = 85;
int argc = Cmd_Argc();
const char* gameDir = FS_Gamedir();
// FS_InitFilesystem() made sure the screenshots dir exists./
if (argc > 1)
{
const char* maybeFormat = Cmd_Argv(1);
for (i = 0; i < numFormats; ++i)
{
if (Q_stricmp(maybeFormat, supportedFormats[i]) == 0)
{
format = i;
break;
}
}
if (i == numFormats)
{
Com_Printf("the (optional) second argument to 'screenshot' is the format, one of \"tga\", \"bmp\", \"png\", \"jpg\"\n");
return;
}
if (argc > 2)
{
const char* q = Cmd_Argv(2);
int qualityStrLen = strlen(q);
for (i = 0; i < qualityStrLen; ++i)
{
if (q[i] < '0' || q[i] > '9')
{
Com_Printf("The (optional!) third argument to 'screenshot' is jpg quality, a number between 1 and 100\n");
Com_Printf(" or png compression level, between 0 and 9!\n");
return;
}
}
quality = atoi(q);
if (format == 2) // png
{
if (quality < 0)
{
quality = 0;
}
else if (quality > 9)
{
quality = 9;
}
}
else if(format == 3) // jpg
{
if (quality < 1)
{
quality = 1;
}
else if (quality > 100)
{
quality = 100;
}
}
}
}
/* find a file name to save it to */
for (i = 0; i <= 9999; i++)
{
FILE *f;
Com_sprintf(checkname, sizeof(checkname), "%s/scrnshot/q2_%04d.%s", gameDir, i, supportedFormats[format]);
f = Q_fopen(checkname, "rb");
if (!f)
{
Com_sprintf(picname, sizeof(picname), "q2_%04d.%s", i, supportedFormats[format]);
break; /* file doesn't exist */
}
fclose(f);
}
if (i == 10000)
{
Com_Printf("SCR_ScreenShot_f: Couldn't create a file\n");
return;
}
switch (format) // 0=tga, 1=bmp, 2=png, 3=jpg
{
case 0:
success = stbi_write_tga(checkname, width, height, comp, data);
break;
case 1:
success = stbi_write_bmp(checkname, width, height, comp, data);
break;
case 2:
stbi_write_png_compression_level = (quality < 10) ? quality : 7;
success = stbi_write_png(checkname, width, height, comp, data, 0);
break;
case 3:
success = stbi_write_jpg(checkname, width, height, comp, data, quality);
break;
}
if(success)
{
Com_Printf("Wrote %s\n", picname);
}
else
{
Com_Printf("SCR_ScreenShot_f: Couldn't write %s\n", picname);
}
}
// --------
// Video mode array
// ----------------
typedef struct vidmode_s
{
const char *description;
int width, height;
int mode;
} vidmode_t;
// This must be the same as in videomenu.c!
vidmode_t vid_modes[] = {
{"Mode 0: 320x240", 320, 240, 0},
{"Mode 1: 400x300", 400, 300, 1},
{"Mode 2: 512x384", 512, 384, 2},
{"Mode 3: 640x400", 640, 400, 3},
{"Mode 4: 640x480", 640, 480, 4},
{"Mode 5: 800x500", 800, 500, 5},
{"Mode 6: 800x600", 800, 600, 6},
{"Mode 7: 960x720", 960, 720, 7},
{"Mode 8: 1024x480", 1024, 480, 8},
{"Mode 9: 1024x640", 1024, 640, 9},
{"Mode 10: 1024x768", 1024, 768, 10},
{"Mode 11: 1152x768", 1152, 768, 11},
{"Mode 12: 1152x864", 1152, 864, 12},
{"Mode 13: 1280x800", 1280, 800, 13},
{"Mode 14: 1280x720", 1280, 720, 14},
{"Mode 15: 1280x960", 1280, 960, 15},
{"Mode 16: 1280x1024", 1280, 1024, 16},
{"Mode 17: 1366x768", 1366, 768, 17},
{"Mode 18: 1440x900", 1440, 900, 18},
{"Mode 19: 1600x1200", 1600, 1200, 19},
{"Mode 20: 1680x1050", 1680, 1050, 20},
{"Mode 21: 1920x1080", 1920, 1080, 21},
{"Mode 22: 1920x1200", 1920, 1200, 22},
{"Mode 23: 2048x1536", 2048, 1536, 23},
{"Mode 24: 2560x1080", 2560, 1080, 24},
{"Mode 25: 2560x1440", 2560, 1440, 25},
{"Mode 26: 2560x1600", 2560, 1600, 26},
{"Mode 27: 3440x1440", 3440, 1440, 27},
{"Mode 28: 3840x1600", 3840, 1600, 28},
{"Mode 29: 3840x2160", 3840, 2160, 29},
{"Mode 30: 4096x2160", 4096, 2160, 30},
{"Mode 31: 5120x2880", 5120, 2880, 31},
};
#define VID_NUM_MODES (sizeof(vid_modes) / sizeof(vid_modes[0]))
/*
* Callback function for the 'vid_listmodes' cmd.
*/
void
VID_ListModes_f(void)
{
int i;
Com_Printf("Supported video modes (r_mode):\n");
for (i = 0; i < VID_NUM_MODES; ++i)
{
Com_Printf(" %s\n", vid_modes[i].description);
}
Com_Printf(" Mode -1: r_customwidth x r_customheight\n");
}
/*
* Returns informations about the given mode.
*/
qboolean
VID_GetModeInfo(int *width, int *height, int mode)
{
if ((mode < 0) || (mode >= VID_NUM_MODES))
{
return false;
}
*width = vid_modes[mode].width;
*height = vid_modes[mode].height;
return true;
}
// --------
// Renderer load, restart and shutdown
// -----------------------------------
// Global console variables.
cvar_t *vid_gamma;
cvar_t *vid_fullscreen;
cvar_t *vid_renderer;
// Global video state, used throughout the client.
viddef_t viddef;
// Struct with the pointers exported by the renderer.
refexport_t re;
// Handle / pointer the the loaded renderer DLL.
void *reflib_handle = NULL;
// Is a renderer loaded and active?
qboolean ref_active = false;
/*
* Restarts the renderer.
*/
void
VID_Restart_f(void)
{
vid_fullscreen->modified = true;
}
/*
* FIXME: This is only used by the softrenderer. The software
* renderer should be ported to the API provided by refresh.c
* and this call removed.
*/
void
VID_NewWindow(int width, int height)
{
viddef.width = width;
viddef.height = height;
}
/*
* Shuts the renderer down and unloads it.
*/
void
VID_ShutdownRenderer(void)
{
if (ref_active)
{
/* Shut down the renderer */
re.Shutdown();
Sys_FreeLibrary(reflib_handle);
reflib_handle = NULL;
memset(&re, 0, sizeof(re));
}
// Declare the refresher as inactive
ref_active = false;
}
/*
* Loads and initializes a renderer.
*/
qboolean
VID_LoadRenderer(void)
{
refimport_t ri;
GetRefAPI_t GetRefAPI;
#ifdef __APPLE__
const char* lib_ext = "dylib";
#elif defined(_WIN32)
const char* lib_ext = "dll";
#else
const char* lib_ext = "so";
#endif
char reflib_name[64] = {0};
char reflib_path[MAX_OSPATH] = {0};
// If the refresher is already active we need
// to shut it down before loading a new one
VID_ShutdownRenderer();
// Log what we're doing.
Com_Printf("----- refresher initialization -----\n");
snprintf(reflib_name, sizeof(reflib_name), "ref_%s.%s", vid_renderer->string, lib_ext);
snprintf(reflib_path, sizeof(reflib_path), "%s%s", Sys_GetBinaryDir(), reflib_name);
Com_Printf("LoadLibrary(%s)\n", reflib_name);
// Mkay, let's load the requested renderer.
GetRefAPI = Sys_LoadLibrary(reflib_path, "GetRefAPI", &reflib_handle);
// Okay, we couldn't load it. It's up to the
// caller to recover from this.
if (GetRefAPI == NULL)
{
Com_Printf("Loading %s as renderer lib failed!", reflib_path);
return false;
}
// Fill in the struct exported to the renderer.
// FIXME: Do we really need all these?
ri.Cmd_AddCommand = Cmd_AddCommand;
ri.Cmd_Argc = Cmd_Argc;
ri.Cmd_Argv = Cmd_Argv;
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
ri.Com_VPrintf = Com_VPrintf;
ri.Cvar_Get = Cvar_Get;
ri.Cvar_Set = Cvar_Set;
ri.Cvar_SetValue = Cvar_SetValue;
ri.FS_FreeFile = FS_FreeFile;
ri.FS_Gamedir = FS_Gamedir;
ri.FS_LoadFile = FS_LoadFile;
ri.GLimp_InitGraphics = GLimp_InitGraphics;
ri.Sys_Error = Com_Error;
ri.Vid_GetModeInfo = VID_GetModeInfo;
ri.Vid_MenuInit = VID_MenuInit;
ri.Vid_NewWindow = VID_NewWindow;
ri.Vid_WriteScreenshot = VID_WriteScreenshot;
// Exchange our export struct with the renderers import struct.
re = GetRefAPI(ri);
// Declare the refresher as active.
ref_active = true;
// Let's check if we've got a compatible renderer.
if (re.api_version != API_VERSION)
{
VID_ShutdownRenderer();
Com_Printf("%s has incompatible api_version %d!\n", reflib_name, re.api_version);
return false;
}
// Everything seems okay, initialize it.
if (!re.Init())
{
VID_ShutdownRenderer();
Com_Printf("ERROR: Loading %s as rendering backend failed!\n", reflib_name);
Com_Printf("------------------------------------\n\n");
return false;
}
/* Ensure that all key states are cleared */
Key_MarkAllUp();
Com_Printf("Successfully loaded %s as rendering backend\n", reflib_name);
Com_Printf("------------------------------------\n\n");
return true;
}
/*
* Checks if a renderer changes was requested and executes it.
* Inclusive fallback through all renderers. :)
*/
void
VID_CheckChanges(void)
{
// FIXME: Not with vid_fullscreen, should be a dedicated variable.
// Sounds easy but this vid_fullscreen hack is really messy and
// interacts with several critical places in both the client and
// the renderers...
if (vid_fullscreen->modified)
{
// Stop sound, because the clients blocks while
// we're reloading the renderer. The sound system
// would screw up it's internal timings.
S_StopAllSounds();
// Reset the client side of the renderer state.
cl.refresh_prepped = false;
cl.cinematicpalette_active = false;
// More or less blocks the client.
cls.disable_screen = true;
// Mkay, let's try our luck.
while (!VID_LoadRenderer())
{
// We try: gl3 -> gl1 -> soft.
if (strcmp(vid_renderer->string, "gl3") == 0)
{
Com_Printf("Retrying with gl1...\n");
Cvar_Set("vid_renderer", "gl1");
}
else if (strcmp(vid_renderer->string, "gl1") == 0)
{
Com_Printf("Retrying with soft...\n");
Cvar_Set("vid_renderer", "soft");
}
else if (strcmp("vid_renderer", "soft") == 0)
{
// Sorry, no usable renderer found.
Com_Error(ERR_FATAL, "No usable renderer found!\n");
}
else
{
// User forced something stupid.
Com_Printf("Retrying with gl3...\n");
Cvar_Set("vid_renderer", "gl3");
}
}
// Unblock the client.
cls.disable_screen = false;
}
}
/*
* Initializes the video stuff.
*/
void
VID_Init(void)
{
// Console variables
vid_fullscreen = Cvar_Get("vid_gamma", "1.0", CVAR_ARCHIVE);
vid_fullscreen = Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
vid_renderer = Cvar_Get("vid_renderer", "gl1", CVAR_ARCHIVE);
// Commands
Cmd_AddCommand("vid_restart", VID_Restart_f);
Cmd_AddCommand("vid_listmodes", VID_ListModes_f);
// Initializes the video backend. This is NOT the renderer
// itself, just the client side support stuff!
if (!GLimp_Init())
{
Com_Error(ERR_FATAL, "Couldn't initialize the graphics subsystem!\n");
}
// Load the renderer and get things going.
VID_CheckChanges();
}
/*
* Shuts the video stuff down.
*/
void
VID_Shutdown(void)
{
VID_ShutdownRenderer();
GLimp_Shutdown();
}
// ----
// Wrappers for the functions provided by the renderer libs.
// =========================================================
void
R_BeginRegistration(char *map)
{
if (ref_active)
{
re.BeginRegistration(map);
}
}
struct model_s*
R_RegisterModel(char *name)
{
if (ref_active)
{
return re.RegisterModel(name);
}
return NULL;
}
struct image_s*
R_RegisterSkin(char *name)
{
if (ref_active)
{
return re.RegisterSkin(name);
}
return NULL;
}
void
R_SetSky(char *name, float rotate, vec3_t axis)
{
if (ref_active)
{
re.SetSky(name, rotate, axis);
}
}
void
R_EndRegistration(void)
{
if (ref_active)
{
re.EndRegistration();
}
}
void
R_RenderFrame(refdef_t *fd)
{
if (ref_active)
{
re.RenderFrame(fd);
}
}
struct image_s*
Draw_FindPic(char *name)
{
if (ref_active)
{
return re.DrawFindPic(name);
}
return NULL;
}
void
Draw_GetPicSize(int *w, int *h, char *name)
{
if (ref_active)
{
re.DrawGetPicSize(w, h, name);
}
}
void
Draw_StretchPic(int x, int y, int w, int h, char *name)
{
if (ref_active)
{
re.DrawStretchPic(x, y, w, h, name);
}
}
void
Draw_PicScaled(int x, int y, char *pic, float factor)
{
if (ref_active)
{
re.DrawPicScaled(x, y, pic, factor);
}
}
void
Draw_CharScaled(int x, int y, int num, float scale)
{
if (ref_active)
{
re.DrawCharScaled(x, y, num, scale);
}
}
void
Draw_TileClear(int x, int y, int w, int h, char *name)
{
if (ref_active)
{
re.DrawTileClear(x, y, w, h, name);
}
}
void
Draw_Fill(int x, int y, int w, int h, int c)
{
if (ref_active)
{
re.DrawFill(x, y, w, h, c);
}
}
void
Draw_FadeScreen(void)
{
if (ref_active)
{
re.DrawFadeScreen();
}
}
void
Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte *data)
{
if (ref_active)
{
re.DrawStretchRaw(x, y, w, h, cols, rows, data);
}
}
void
R_SetPalette(const unsigned char *palette)
{
if (ref_active)
{
re.SetPalette(palette);
}
}
void
R_BeginFrame(float camera_separation)
{
if (ref_active)
{
re.BeginFrame(camera_separation);
}
}
void
R_EndFrame(void)
{
if(ref_active)
{
re.EndFrame();
}
}
qboolean
R_IsVSyncActive(void)
{
if (ref_active)
{
return re.IsVSyncActive();
}
return false;
}