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0596d23e4c
Available only on GLES1, allows to use a "performance hint" to the GPU to discard the contents of depth and stencil buffers after each frame. Some hardware might want to reuse them, but Quake 2 doesn't work that way. Controlled by gl1_discardfb cvar, default `1`. |
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.. | ||
010_index.md | ||
020_installation.md | ||
030_configuration.md | ||
040_cvarlist.md | ||
050_commands.md | ||
060_multiplayer.md | ||
070_packaging.md | ||
080_contributing.md | ||
090_filelists.md |