mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-30 00:10:53 +00:00
930 lines
25 KiB
Makefile
930 lines
25 KiB
Makefile
# ------------------------------------------------------ #
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# Makefile for the "Yamagi Quake 2 Client" #
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# #
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# Just type "make" to compile the #
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# - SDL Client (quake2) #
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# - Server (quake2ded) #
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# - SDL Software-Renderer (ref_soft.so) #
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# - SDL OpenGL-Renderer (ref_gl.so) #
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# - games: #
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# - Quake II (quake2) #
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# - Quake II - The Reckoning (xatrix) #
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# - Quake II - Ground Zero (rogue) #
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# - Quake II - Threewave Capture The Flag (ctf) #
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# #
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# Dependencies: #
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# - SDL 1.2 #
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# - libX11 #
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# - libGL #
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# #
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# Platforms: #
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# - Linux #
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# - FreeBSD #
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# - Maybe any other POSIX compliant system #
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# supported by SDL 1.2 #
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# ------------------------------------------------------ #
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# Check the OS type
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OSTYPE := $(shell uname -s)
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ifneq ($(OSTYPE),Linux)
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ifneq ($(OSTYPE),FreeBSD)
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#$(error $(OSTYPE) is currently not supported by this Client.)
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endif
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endif
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# ----------
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ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
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ifneq ($(ARCH),i386)
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ifneq ($(ARCH),x86_64)
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$(error arch $(ARCH) is currently not supported)
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endif
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endif
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# ----------
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# The compiler and compiler flags
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CC = gcc
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ifeq ($(ARCH),i386)
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CFLAGS_BASE = -O2 -ffast-math -funroll-loops -falign-loops=2 \
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-falign-jumps=2 -falign-functions=2 -fno-strict-aliasing \
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-Wall -pipe -g
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endif
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ifeq ($(ARCH),x86_64)
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CFLAGS_BASE = -O2 -ffast-math -funroll-loops -fomit-frame-pointer \
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-fexpensive-optimizations -fno-strict-aliasing \
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-Wall -pipe -g
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endif
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# Optimizations
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# ~25% - 30% perfomance gain, but may not
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# work on all CPUs. Adjust to your needs
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# CFLAFS_BASE += -mmmx -msse -msse2 -msse3 -m3dnow
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# SDL
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SDLCFLAGS = $(shell sdl-config --cflags)
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# Client
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CFLAGS_CLIENT = $(CFLAGS_BASE)
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# Dedicated Server
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CFLAGS_DEDICATED_SERVER = $(CFLAGS_BASE)
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CFLAGS_DEDICATED_SERVER += -DDEDICATED_ONLY -Werror
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# OpenGL refresher
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CFLAGS_OPENGL = $(CFLAGS_BASE)
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CFLAGS_OPENGL += -I/usr/include -I/usr/local/include -I/usr/X11R6/include
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CFLAGS_OPENGL += -fPIC
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# This disables the use of
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# - GL_EXT_point_parameters
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# - GL_ARB_multitexture
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# - GL_SGIS_multitexture
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# Neccecery for some broken Mesa-Drivers like
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# xf86-video-radeonhd (crash) or xf86-video-ati
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# (very slow, ~20FPS)
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CFLAGS_OPENGL += -DBROKEN_GL
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# Game
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CFLAGS_GAME = $(CFLAGS_BASE)
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CFLAGS_GAME += -fPIC
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# ----------
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# The linker and linkerflags
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# Linux
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ifeq ($(OSTYPE),Linux)
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LDFLAGS=-lm -ldl
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endif
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# FreeBSD
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ifeq ($(OSTYPE),FreeBSD)
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LDFLAGS=-lm
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endif
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# SDL
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SDLLDFLAGS=$(shell sdl-config --libs)
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# OpenGL
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OPENGLLDFLAGS = -shared
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# Game
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GAMELDFLAGS = -shared
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# ----------
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# Targets
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all: client dedicated_server ref_gl baseq2 ctf
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client:
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@-mkdir -p build \
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build/client \
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build/client/console \
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build/client/input \
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build/client/menu \
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build/client/sound \
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build/common \
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build/gameabi \
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build/posix \
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build/posix/glob \
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build/posix/sdl \
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build/posix/vid \
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build/server \
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release
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$(MAKE) release/quake2
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dedicated_server:
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@-mkdir -p build \
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build/dedicated_server \
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build/dedicated_server_common \
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build/dedicated_server_posix \
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build/dedicated_server_posix/glob \
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release
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$(MAKE) release/q2ded
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ref_gl:
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@-mkdir -p build \
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build/ref_gl \
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build/ref_gl_game \
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build/ref_gl_posix \
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release
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$(MAKE) release/ref_gl.so
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baseq2:
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@-mkdir -p build \
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build/baseq2 \
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release \
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release/baseq2
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$(MAKE) release/baseq2/game.so
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ctf:
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@-mkdir -p build \
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build/ctf \
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release \
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release/ctf
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$(MAKE) release/ctf/game.so
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clean:
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@-rm -Rf build release
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# ----------
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# Client object
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CLIENT_OBJS = \
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build/client/cl_cin.o \
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build/client/cl_ents.o \
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build/client/cl_fx.o \
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build/client/cl_input.o \
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build/client/cl_inv.o \
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build/client/cl_main.o \
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build/client/cl_parse.o \
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build/client/cl_pred.o \
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build/client/cl_tent.o \
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build/client/cl_scrn.o \
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build/client/cl_view.o \
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build/client/cl_newfx.o \
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build/client/console/console.o \
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build/client/input/keys.o \
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build/client/menu/menu.o \
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build/client/menu/qmenu.o \
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build/client/sound/snd_dma.o \
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build/client/sound/snd_mem.o \
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build/client/sound/snd_mix.o
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# ---------
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# Common objects
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COMMON_OBJS = \
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build/common/cmd.o \
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build/common/cmodel.o \
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build/common/common.o \
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build/common/crc.o \
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build/common/cvar.o \
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build/common/files.o \
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build/common/md4.o \
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build/common/net_chan.o \
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build/common/pmove.o
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# ----------
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# Game ABI objets
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GAME_ABI_OBJS = \
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build/gameabi/m_flash.o \
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build/gameabi/q_shared.o
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# ----------
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# Server objects
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SERVER_OBJS = \
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build/server/sv_ccmds.o \
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build/server/sv_ents.o \
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build/server/sv_game.o \
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build/server/sv_init.o \
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build/server/sv_main.o \
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build/server/sv_send.o \
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build/server/sv_user.o \
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build/server/sv_world.o
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# ---------
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# POSIX platform objects
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POSIX_OBJS = \
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build/posix/network.o \
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build/posix/posix.o \
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build/posix/system.o \
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build/posix/glob/glob.o \
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build/posix/sdl/cd.o \
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build/posix/sdl/sound.o \
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build/posix/vid/menu.o \
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build/posix/vid/refresh.o
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# ----------
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# Dedicated server object
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DEDICATED_SERVER_OBJS = \
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build/dedicated_server/sv_ccmds.o \
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build/dedicated_server/sv_ents.o \
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build/dedicated_server/sv_game.o \
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build/dedicated_server/sv_init.o \
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build/dedicated_server/sv_main.o \
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build/dedicated_server/sv_send.o \
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build/dedicated_server/sv_user.o \
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build/dedicated_server/sv_world.o
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# ----------
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# Dedicated server common objects
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DEDICATED_SERVER_COMMON_OBJS = \
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build/dedicated_server_common/cmd.o \
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build/dedicated_server_common/cmodel.o \
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build/dedicated_server_common/common.o \
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build/dedicated_server_common/crc.o \
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build/dedicated_server_common/cvar.o \
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build/dedicated_server_common/files.o \
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build/dedicated_server_common/md4.o \
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build/dedicated_server_common/net_chan.o \
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build/dedicated_server_common/pmove.o
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# ----------
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# Dedicated server POSIX platform objects
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DEDICATED_SERVER_POSIX_OBJS = \
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build/dedicated_server_posix/glob/glob.o \
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build/dedicated_server_posix/network.o \
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build/dedicated_server_posix/posix.o \
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build/dedicated_server_posix/system.o
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# ----------
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# OpenGL refresher objects
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OPENGL_OBJS = \
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build/ref_gl/gl_draw.o \
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build/ref_gl/gl_image.o \
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build/ref_gl/gl_light.o \
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build/ref_gl/gl_mesh.o \
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build/ref_gl/gl_model.o \
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build/ref_gl/gl_rmain.o \
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build/ref_gl/gl_rmisc.o \
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build/ref_gl/gl_rsurf.o \
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build/ref_gl/gl_warp.o
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# ----------
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# OpenGL Game ABI
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OPENGL_GAME_OBJS = \
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build/ref_gl_game/q_shared.o
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# ----------
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# OpenGL refresher POSIX platform object
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OPENGL_POSIX_OBJS = \
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build/ref_gl_posix/abi.o \
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build/ref_gl_posix/glob.o \
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build/ref_gl_posix/posix.o \
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build/ref_gl_posix/qgl.o \
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build/ref_gl_posix/refresh.o
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# ----------
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# Quake II object
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BASEQ2_OBJS = \
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build/baseq2/g_ai.o \
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build/baseq2/g_chase.o \
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build/baseq2/g_cmds.o \
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build/baseq2/g_combat.o \
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build/baseq2/g_func.o \
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build/baseq2/g_items.o \
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build/baseq2/g_main.o \
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build/baseq2/g_misc.o \
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build/baseq2/g_monster.o \
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build/baseq2/g_phys.o \
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build/baseq2/g_save.o \
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build/baseq2/g_spawn.o \
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build/baseq2/g_svcmds.o \
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build/baseq2/g_target.o \
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build/baseq2/g_trigger.o \
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build/baseq2/g_turret.o \
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build/baseq2/g_utils.o \
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build/baseq2/g_weapon.o \
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build/baseq2/m_actor.o \
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build/baseq2/m_berserk.o \
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build/baseq2/m_boss2.o \
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build/baseq2/m_boss3.o \
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build/baseq2/m_boss31.o \
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build/baseq2/m_boss32.o \
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build/baseq2/m_brain.o \
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build/baseq2/m_chick.o \
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build/baseq2/m_flash.o \
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build/baseq2/m_flipper.o \
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build/baseq2/m_float.o \
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build/baseq2/m_flyer.o \
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build/baseq2/m_gladiator.o \
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build/baseq2/m_gunner.o \
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build/baseq2/m_hover.o \
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build/baseq2/m_infantry.o \
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build/baseq2/m_insane.o \
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build/baseq2/m_medic.o \
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build/baseq2/m_move.o \
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build/baseq2/m_mutant.o \
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build/baseq2/m_parasite.o \
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build/baseq2/m_soldier.o \
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build/baseq2/m_supertank.o \
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build/baseq2/m_tank.o \
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build/baseq2/p_client.o \
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build/baseq2/p_hud.o \
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build/baseq2/p_trail.o \
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build/baseq2/p_view.o \
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build/baseq2/p_weapon.o \
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build/baseq2/q_shared.o
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# ----------
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# CTF object
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CTF_OBJS = \
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build/ctf/g_ai.o \
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build/ctf/g_chase.o \
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build/ctf/g_cmds.o \
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build/ctf/g_combat.o \
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build/ctf/g_ctf.o \
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build/ctf/g_func.o \
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build/ctf/g_items.o \
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build/ctf/g_main.o \
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build/ctf/g_misc.o \
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build/ctf/g_monster.o \
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build/ctf/g_phys.o \
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build/ctf/g_save.o \
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build/ctf/g_spawn.o \
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build/ctf/g_svcmds.o \
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build/ctf/g_target.o \
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build/ctf/g_trigger.o \
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build/ctf/g_utils.o \
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build/ctf/g_weapon.o \
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build/ctf/m_move.o \
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build/ctf/p_client.o \
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build/ctf/p_hud.o \
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build/ctf/p_menu.o \
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build/ctf/p_trail.o \
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build/ctf/p_view.o \
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build/ctf/p_weapon.o \
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build/ctf/q_shared.o
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# ----------
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# Client build
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build/client/cl_cin.o : src/client/cl_cin.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_ents.o : src/client/cl_ents.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_fx.o : src/client/cl_fx.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_input.o : src/client/cl_input.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_inv.o : src/client/cl_inv.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_main.o : src/client/cl_main.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_parse.o : src/client/cl_parse.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_pred.o : src/client/cl_pred.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_tent.o : src/client/cl_tent.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_scrn.o : src/client/cl_scrn.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_view.o : src/client/cl_view.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/cl_newfx.o : src/client/cl_newfx.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/console/console.o : src/client/console/console.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/input/keys.o : src/client/input/keys.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/menu/menu.o : src/client/menu/menu.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/menu/qmenu.o : src/client/menu/qmenu.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/sound/snd_dma.o : src/client/sound/snd_dma.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/sound/snd_mem.o : src/client/sound/snd_mem.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/client/sound/snd_mix.o : src/client/sound/snd_mix.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ---------
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# Common build
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build/common/cmd.o : src/common/cmd.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/cmodel.o : src/common/cmodel.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/common.o : src/common/common.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/crc.o : src/common/crc.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/cvar.o : src/common/cvar.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/files.o : src/common/files.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/md4.o : src/common/md4.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/net_chan.o : src/common/net_chan.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/pmove.o : src/common/pmove.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ----------
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# Game ABI build
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build/gameabi/m_flash.o : src/game/quake2/m_flash.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/gameabi/q_shared.o : src/game/quake2/q_shared.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ---------
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# Server build
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build/server/sv_ccmds.o : src/server/sv_ccmds.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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|
|
|
build/server/sv_ents.o : src/server/sv_ents.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/server/sv_game.o : src/server/sv_game.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/server/sv_init.o : src/server/sv_init.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/server/sv_main.o : src/server/sv_main.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/server/sv_send.o : src/server/sv_send.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/server/sv_user.o : src/server/sv_user.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/server/sv_world.o : src/server/sv_world.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
# ----------
|
|
|
|
# POSIX build
|
|
build/posix/network.o : src/posix/network.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/posix/posix.o : src/posix/posix.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/posix/system.o : src/posix/system.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/posix/glob/glob.o : src/posix/glob/glob.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/posix/sdl/cd.o : src/posix/sdl/cd.c
|
|
$(CC) $(CFLAGS_CLIENT) $(SDLCFLAGS) -o $@ -c $<
|
|
|
|
build/posix/sdl/sound.o : src/posix/sdl/sound.c
|
|
$(CC) $(CFLAGS_CLIENT) $(SDLCFLAGS) -o $@ -c $<
|
|
|
|
build/posix/vid/menu.o : src/posix/vid/menu.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
build/posix/vid/refresh.o : src/posix/vid/refresh.c
|
|
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
|
|
|
|
# ----------
|
|
|
|
# Dedicated server build
|
|
build/dedicated_server/sv_ccmds.o : src/server/sv_ccmds.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server/sv_ents.o : src/server/sv_ents.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server/sv_game.o : src/server/sv_game.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server/sv_init.o : src/server/sv_init.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server/sv_main.o : src/server/sv_main.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server/sv_send.o : src/server/sv_send.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server/sv_user.o : src/server/sv_user.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server/sv_world.o : src/server/sv_world.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
# ---------
|
|
|
|
# Dedicated server common build
|
|
build/dedicated_server_common/cmd.o : src/common/cmd.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_common/cmodel.o : src/common/cmodel.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_common/common.o : src/common/common.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_common/crc.o : src/common/crc.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_common/cvar.o : src/common/cvar.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_common/files.o : src/common/files.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_common/md4.o : src/common/md4.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_common/net_chan.o : src/common/net_chan.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_common/pmove.o : src/common/pmove.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
# ----------
|
|
|
|
# Dedicated server POSIX build
|
|
build/dedicated_server_posix/glob/glob.o : src/posix/glob/glob.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_posix/network.o : src/posix/network.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_posix/posix.o : src/posix/posix.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
build/dedicated_server_posix/system.o : src/posix/system.c
|
|
$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
|
|
|
|
# ----------
|
|
|
|
# OpenGL refresher build
|
|
build/ref_gl/gl_draw.o: src/refresh/gl_draw.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl/gl_image.o: src/refresh/gl_image.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl/gl_light.o: src/refresh/gl_light.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl/gl_mesh.o: src/refresh/gl_mesh.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl/gl_model.o: src/refresh/gl_model.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl/gl_rmain.o: src/refresh/gl_rmain.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl/gl_rmisc.o: src/refresh/gl_rmisc.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl/gl_rsurf.o: src/refresh/gl_rsurf.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl/gl_warp.o: src/refresh/gl_warp.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
# ----------
|
|
|
|
build/ref_gl_game/q_shared.o: src/game/quake2/q_shared.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
# ----------
|
|
|
|
# OpenGL refresher POSIX build
|
|
build/ref_gl_posix/abi.o: src/posix/refresh/abi.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl_posix/glob.o: src/posix/glob/glob.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl_posix/posix.o: src/posix/posix.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl_posix/qgl.o: src/posix/refresh/qgl.c
|
|
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
|
|
|
|
build/ref_gl_posix/refresh.o: src/posix/sdl/refresh.c
|
|
$(CC) $(CFLAGS_OPENGL) $(SDLCFLAGS) -o $@ -c $<
|
|
|
|
# ----------
|
|
|
|
# Quake II build
|
|
build/baseq2/g_ai.o: src/game/quake2/g_ai.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_chase.o: src/game/quake2/g_chase.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_cmds.o: src/game/quake2/g_cmds.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_combat.o: src/game/quake2/g_combat.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_func.o: src/game/quake2/g_func.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_items.o: src/game/quake2/g_items.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_main.o: src/game/quake2/g_main.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_misc.o: src/game/quake2/g_misc.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_monster.o: src/game/quake2/g_monster.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_phys.o: src/game/quake2/g_phys.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_save.o: src/game/quake2/g_save.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_spawn.o: src/game/quake2/g_spawn.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_svcmds.o: src/game/quake2/g_svcmds.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_target.o: src/game/quake2/g_target.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_trigger.o: src/game/quake2/g_trigger.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_turret.o: src/game/quake2/g_turret.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_utils.o: src/game/quake2/g_utils.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/g_weapon.o: src/game/quake2/g_weapon.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_actor.o: src/game/quake2/m_actor.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_berserk.o: src/game/quake2/m_berserk.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_boss2.o: src/game/quake2/m_boss2.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_boss3.o: src/game/quake2/m_boss3.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_boss31.o: src/game/quake2/m_boss31.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_boss32.o: src/game/quake2/m_boss32.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_brain.o: src/game/quake2/m_brain.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_chick.o: src/game/quake2/m_chick.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_flash.o: src/game/quake2/m_flash.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_flipper.o: src/game/quake2/m_flipper.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_float.o: src/game/quake2/m_float.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_flyer.o: src/game/quake2/m_flyer.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_gladiator.o: src/game/quake2/m_gladiator.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_gunner.o: src/game/quake2/m_gunner.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_hover.o: src/game/quake2/m_hover.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_infantry.o: src/game/quake2/m_infantry.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_insane.o: src/game/quake2/m_insane.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_medic.o: src/game/quake2/m_medic.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_move.o: src/game/quake2/m_move.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_mutant.o: src/game/quake2/m_mutant.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_parasite.o: src/game/quake2/m_parasite.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_soldier.o: src/game/quake2/m_soldier.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_supertank.o: src/game/quake2/m_supertank.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/m_tank.o: src/game/quake2/m_tank.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/p_client.o: src/game/quake2/p_client.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/p_hud.o: src/game/quake2/p_hud.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/p_trail.o: src/game/quake2/p_trail.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/p_view.o: src/game/quake2/p_view.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/p_weapon.o: src/game/quake2/p_weapon.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/baseq2/q_shared.o: src/game/quake2/q_shared.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
# ----------
|
|
|
|
build/ctf/g_ai.o: src/game/ctf/g_ai.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_chase.o: src/game/ctf/g_chase.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_cmds.o: src/game/ctf/g_cmds.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_combat.o: src/game/ctf/g_combat.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_ctf.o: src/game/ctf/g_ctf.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_func.o: src/game/ctf/g_func.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_items.o: src/game/ctf/g_items.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_main.o: src/game/ctf/g_main.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_misc.o: src/game/ctf/g_misc.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_monster.o: src/game/ctf/g_monster.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_phys.o: src/game/ctf/g_phys.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_save.o: src/game/ctf/g_save.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_spawn.o: src/game/ctf/g_spawn.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_svcmds.o: src/game/ctf/g_svcmds.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_target.o: src/game/ctf/g_target.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_trigger.o: src/game/ctf/g_trigger.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_utils.o: src/game/ctf/g_utils.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/g_weapon.o: src/game/ctf/g_weapon.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/m_move.o: src/game/ctf/m_move.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/p_client.o: src/game/ctf/p_client.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/p_hud.o: src/game/ctf/p_hud.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/p_menu.o: src/game/ctf/p_menu.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/p_trail.o: src/game/ctf/p_trail.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/p_view.o: src/game/ctf/p_view.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/p_weapon.o: src/game/ctf/p_weapon.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
build/ctf/q_shared.o: src/game/ctf/q_shared.c
|
|
$(CC) $(CFLAGS_GAME) -o $@ -c $<
|
|
|
|
# ----------
|
|
|
|
# The client
|
|
release/quake2 : $(CLIENT_OBJS) $(COMMON_OBJS) $(GAME_ABI_OBJS) \
|
|
$(SERVER_OBJS) $(POSIX_OBJS)
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$(CC) $(CFLAGS_CLIENT) -o $@ $(CLIENT_OBJS) $(COMMON_OBJS) $(GAME_ABI_OBJS) \
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$(SERVER_OBJS) $(POSIX_OBJS) $(LDFLAGS) $(SDLLDFLAGS)
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# Dedicated Server
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release/q2ded : $(DEDICATED_SERVER_OBJS) $(DEDICATED_SERVER_COMMON_OBJS) \
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$(GAME_ABI_OBJS) $(DEDICATED_SERVER_POSIX_OBJS)
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$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ $(DEDICATED_SERVER_OBJS) \
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$(DEDICATED_SERVER_COMMON_OBJS) $(GAME_ABI_OBJS) \
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$(DEDICATED_SERVER_POSIX_OBJS) $(LDFLAGS)
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# OpenGL refresher
|
|
release/ref_gl.so : $(OPENGL_OBJS) $(OPENGL_POSIX_OBJS) $(OPENGL_GAME_OBJS)
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|
$(CC) $(CFLAGS_OPENGL) -o $@ $(OPENGL_OBJS) $(OPENGL_POSIX_OBJS) \
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$(OPENGL_GAME_OBJS) $(LDFLAGS) $(SDLLDFLAGS) $(OPENGLLDFLAGS)
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# Quake II
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|
release/baseq2/game.so : $(BASEQ2_OBJS)
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$(CC) $(CFLAGS_GAME) -o $@ $(BASEQ2_OBJS) $(LDFLAGS) $(GAMELDFLAGS)
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# Quake II - Three Wave Capture The Flag
|
|
release/ctf/game.so : $(CTF_OBJS)
|
|
$(CC) $(CFLAGS_GAME) -o $@ $(CTF_OBJS) $(LDFLAGS) $(GAMELDFLAGS)
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