mirror of
https://github.com/yquake2/yquake2remaster.git
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381 lines
23 KiB
Markdown
381 lines
23 KiB
Markdown
# Yamagi Quake II Remaster
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This is an experimental fork of Yamagi Quake II with ongoing work to add
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support for Quake II Enhanced aka Q2 Remaster(ed). This enhanced version
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has a lot non trivial changes, adding support isn't easy and takes time.
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Feel free to try this code but you mileage may vary.
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Have a look at the yquake2 repository for the "normal" Yamagi Quake II:
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<https://github.com/yquake2/yquake2>
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Alpha windows 64 bit [binaries](https://github.com/yquake2/yquake2remaster/releases).
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Saves format is unstabled and could change between alpha releases.
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Models support:
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| Format | Original Game | Frame vertex | Meshes | Comments |
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| ------ | --------------- | ------------ | -------- | --------------------------------------- |
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| mdl | Quake 1 | 8 bit | Single | Unsupported grouped textures |
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| md2 | Quake 2 | 8 bit | Single | |
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| mda | Anachronox | Part of md2 | Single | Unsupported skin pass combine |
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| md2 | Anachronox | 8/10/16 bit | Single | Unchecked with game |
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| mdx | Kingpin | 8 bit | Multiple | No sfx support, unchecked with game |
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| fm | Heretic 2 | 8 bit | Multiple | Without skeletal animation |
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| def | SiN | Part of sam | Multiple | Unchecked with game |
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| dkm | Daikatana DKM1 | 8 bit | Multiple | Unchecked with game |
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| dkm | Daikatana DKM2 | 10 bit | Multiple | Unchecked with game |
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| md3 | Quake 3 | 16 bit | Multiple | No tags support |
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| mdr | EliteForce | float | Multiple | No tags support. Uses first LOD only |
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| md5 | Doom 3/Quake 4 | float | Multiple | Requires md2 for skins |
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| sbm | SiN | Part of sam | Multiple | Unchecked with game |
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| sam | SiN | 8 bit | Multiple | Unchecked with game |
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All models support only single texture for all meshes and frames limit based on game protocol.
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Texture support:
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| Format | Original Game | Comments |
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| ------ | -------------- | -------- |
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| wal | Quake 2 | 8 bit |
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| wal | Daikatana | 8 bit |
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| swl | SiN | 8 bit |
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| m8 | Heretic 2 | 8 bit |
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| m32 | Heretic 2 | 24 bit |
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| pcx | Quake2 | 24 bit |
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| tga | Quake2 | 24 bit |
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| png | retexturing | 24 bit |
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| jpg | retexturing | 24 bit |
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| bmp | Daikatana | 24 bit |
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Sprites support:
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| Format | Original Game | Comments |
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| ------ | -------------- | ----------------------------- |
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| sp2 | Quake 2 | |
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| atd | Anachronox | Show first frame of animation |
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Maps support:
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| Format | Version | Game |
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| ------ | ------- | ------------------------------------------ |
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| IBSP | 39 | Quake 2 / Anachronox / Kingpin / Heretic 2 |
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| IBSP | 41 | Daikatana / SIN |
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| RBSP | 1 | SIN |
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| QBSP | 39 | Quake 2 ReRelease |
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| BSPX | 39 | Quake 2 ReRelease (Extension to IBSP) |
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Note:
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* Non Quake 2 maps are limited mostly view only, and could have issues
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with tranparency or some animations flags and properties.
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* If you like support some other maps type, create pull request for Mod_Load2QBSP
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function and provide a link to demo maps.
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* Use `maptype 1` before load any Heretic 2 maps, or place game data to `heretic2` directory.
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Look to [maptype_t](src/common/header/cmodel.h#L42) for more info.
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Games:
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* Quake 2 ReRelease:
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* SDK: <https://github.com/id-Software/quake2-rerelease-dll>
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* Tech info: <https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii>
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* PSX source: <https://www.moddb.com/mods/quake-ii-psx/downloads/quake-ii-psx-10-sources>
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* PSX Mod: <https://www.moddb.com/mods/quake-ii-psx>
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* Anachronox:
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* SDK: <https://github.com/hogsy/chronon>
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* SDK: <https://code.idtech.space/ion-storm/anachronox-sdk>
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* Tech info: <https://anachrodox.talonbrave.info/>
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* Kingpin:
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* SDK: <https://github.com/QuakeTools/Kingpin-SDK-v1.21>
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* SDK: <https://code.idtech.space/xatrix/kingpin-sdk>
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* Tech info: <https://www.kingpin.info/>
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* Daikatana:
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* Info: <http://daikatananews.net/>
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* Heretic 2:
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* SDK: <https://www.quaddicted.com/files/idgames2/planetquake/hereticii/files/Ht2Toolkit_v1.06.exe>
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* SDK: <https://code.idtech.space/raven/heretic2-sdk>
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* Tech info: <http://h2vault.infinityfreeapp.com/index.html>
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* SiN:
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* Tools: [SiNview](https://web.archive.org/web/20001212060900/http://starbase.neosoft.com:80/~otaku/program.html)
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* Tools: <https://www.moddb.com/games/sin/downloads/sin-modding-tools-and-other-stuff>
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* SDK: <https://github.com/NightDive-Studio/sin-ex-game>
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* SDK: <https://github.com/jimdose/SiN_110_Source>
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* SDK: <https://code.idtech.space/ritual/sin-sdk>
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* Dawn of Darkness:
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* Docs: <https://www.moddb.com/mods/dawn-of-darkness1/downloads/dod-mood-scripts-gsm-tutorials-fgd-and-def-file>
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* Demo: [Episode 1](https://www.moddb.com/mods/dawn-of-darkness1/downloads/dawn-of-darkness-episode-1)
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* Additional maps used for check maps support:
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* PSX: <https://www.moddb.com/mods/quake-ii-psx/downloads/quake-ii-psx-10>
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* ReRelease N64 Jam: <https://www.moddb.com/games/quake-2/addons/quake-2-re-release-n64-sp-map-jam>
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* ReRelease Basic Jam: <https://www.moddb.com/games/quake-2/addons/quake-2-re-release-back-to-baseq2ics-jam-1>
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* ReRelease PSX Jam: <https://www.moddb.com/mods/psx-jam-1/downloads/quake-2-re-release-psx-jam-1>
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Games check videos:
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* 8.42RR11:
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[![First episode](https://img.youtube.com/vi/Ha1FuVXaQSE/0.jpg)](https://www.youtube.com/watch?v=Ha1FuVXaQSE)
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[![Q2DQ2](https://img.youtube.com/vi/6P3wJojExyI/0.jpg)](https://www.youtube.com/watch?v=6P3wJojExyI)
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[![8.42RR11](https://img.youtube.com/vi/ukqBrx80ESM/0.jpg)](https://www.youtube.com/watch?v=ukqBrx80ESM)
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* 8.42RR10:
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[![8.42RR10](https://img.youtube.com/vi/obIrzYsNxBY/0.jpg)](https://www.youtube.com/watch?v=obIrzYsNxBY)
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* 8.42RR9:
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[![8.42RR9](https://img.youtube.com/vi/N0iHhEDkZFg/0.jpg)](https://www.youtube.com/watch?v=N0iHhEDkZFg)
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* 8.42RR8:
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[![8.42RR8](https://img.youtube.com/vi/NJ7T0cdyqk8/0.jpg)](https://www.youtube.com/watch?v=NJ7T0cdyqk8)
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* 8.31RR7:
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[![8.31RR7](https://img.youtube.com/vi/VAFs1HtQU_0/0.jpg)](https://www.youtube.com/watch?v=VAFs1HtQU_0)
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Goals, fully finished goals could be checked in [here](CHANGELOG):
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* [ ] skins load broken in Anachronox maps with mingw win64 build,
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* [ ] soft: q64/outpost scale textures unsupported,
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* [ ] soft: broken wall light and wall glitch,
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* [ ] soft: build with SDL3 has glitch in menu,
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* [ ] mguhub: sometimes broken logic for surface fall in next maps,
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* [ ] incorrect light apply to models (wall looks fine),
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* [ ] incorrect dead animation for Arachnid,
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* [ ] broken fire effect for Guardian.
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* [ ] CTC entity format from Anachronox,
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* [ ] SDEF dynamicaly allocate list of skins,
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* [ ] Support material load textures/textureinfo.dat from Anachronox,
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* [ ] Fix invisiable entities in basicsjam1_ziutek,
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* [ ] Make lightmap textures dynamic n64jam_palmlix,
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* [x] Support textures/*/*.mat load from ReRelease (footstep),
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* [ ] Support textures/*/*.mat load from ReRelease texture effects,
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* [ ] Support textures/*/*_glow.png load from ReRelease,
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* [ ] Support tactile/*/*.bnvib/.wav feedback load from ReRelease,
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* [ ] Fix physics with incorrect floor height in psx/base0.bsp,
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* [ ] Make pmove_state_t.origin 29.3 (PS_M_ORIGIN) >4k coord values support,
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* [ ] Fix statusbar for DoD `roarke`,
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* [ ] Group `it_pic` images in vulkan render,
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* [ ] Rearange surfaces in vulkan render before render,
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* [ ] Fully implement `misc_flare`,
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* [ ] Single player ReRelease support,
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* [ ] Support effects and additional flags for ReRelease when possible.
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* [ ] Use shared model cache in client code insted reimplemnet in each render,
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* [ ] Fix transparent textures in Daikatana/SiN maps,
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* [ ] Use separete texture hi-color buffer for ui in soft render,
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* [ ] Cleanup function declarations in game save code,
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* [ ] Fix broken base3 with sorted fields names,
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* [ ] Support scalled textures for models and walls in soft render and fix
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lighting with remastered maps,
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* [ ] Modified ReRelease game code support with removed KEX only related code.
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* [ ] Add support for [JaBot](https://www.moddb.com/mods/jabotq2/downloads/jabot-q2-v09x-win32-and-linux)
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Not a goal:
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* [ ] Multiplayer protocol support with KEX engine,
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* [ ] Support KEX engine features (inventary, compass and so on),
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* [ ] [KEX game library support](https://github.com/id-Software/quake2-rerelease-dll).
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# Additional requirements:
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Localization requires `Q2Game.kpf` file in root directory of game.
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Quake 1 models usage requires such models:
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| source Quake 1 Path | destination Quake 2 Path | md5 hash |
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| -------------------------- | --------------------------------- | -------------------------------- |
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| progs/soldier.mdl | models/monsters/army/tris.mdl | 5b6c30a984872b4273dd5861412d35c5 |
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| progs/demon.mdl | models/monsters/demon/tris.mdl | 4c73786e7cfb2083ca38cbc983cd6c4b |
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| progs/dog.mdl | models/monsters/dog/tris.mdl | e727fbc39acc652f812972612ce37565 |
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| progs/enforcer.mdl | models/monsters/enforcer/tris.mdl | 136c265f96d6077ee3312c52e134529f |
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| progs/fish.mdl | models/monsters/rotfish/tris.mdl | d770d6ef92ae8b372926e6c3d49e8716 |
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| progs/hknight.mdl | models/monsters/hknight/tris.mdl | ed20e30be6fdb83efbaa6d0b23671a49 |
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| progs/knight.mdl | models/monsters/knight/tris.mdl | 5328915db5c53e85cf75d46e7b747fb9 |
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| progs/ogre.mdl | models/monsters/ogre/tris.mdl | fbb592ca3788a576dd2f31fcf8c80fab |
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| progs/shalrath.mdl | models/monsters/shalrath/tris.mdl | dac8f6077b0d2bf970573d2d2c22529f |
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| progs/shambler.mdl | models/monsters/shambler/tris.mdl | 9b09375a0f614dc4081e363cc34f1185 |
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| progs/tarbaby.mdl | models/monsters/tarbaby/tris.mdl | 2bfc45593a43a0191982e3cfdc112dc5 |
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| progs/wizard.mdl | models/monsters/wizard/tris.mdl | bf60986594f045e60e8aa6339d553ee7 |
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| progs/zombie.mdl | models/monsters/zombie/tris.mdl | a923b1d03b9d237dd5ead9bd56acc900 |
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| progs/k_spike.mdl | models/proj/fireball/tris.mdl | da95b49a695b34c2c3516a8d789c6b20 |
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| progs/v_spike.mdl | models/proj/pod/tris.mdl | 2bdc0b264b9fd3443c8eee816305728f |
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| progs/w_spike.mdl | models/proj/spit/tris.mdl | 8cf9245df2164e8062b01a220b508d6b |
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| sound/army/death1.wav | sound/army/death1.wav | fe25952af40b536c3bb67bfca58062eb |
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| sound/army/idle.wav | sound/army/idle.wav | 4cdfbdda8fb5f40b125c7bcddb6e8914 |
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| sound/army/pain1.wav | sound/army/pain1.wav | 54d3b05fdcecf7480034858f2b22b06c |
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| sound/army/pain2.wav | sound/army/pain2.wav | e2bbc9d3405b9b9fdae76d2fc298fc2f |
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| sound/army/sattck1.wav | sound/army/sattck1.wav | b76ac35f900f280a7a7996da7e404362 |
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| sound/army/sight1.wav | sound/army/sight1.wav | e2a39533250ddd1b08053d5c4ebf7fd0 |
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| sound/demon/ddeath.wav | sound/demon/ddeath.wav | 62a48dcd405ca55c9ce18497e36faa0e |
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| sound/demon/dhit2.wav | sound/demon/dhit2.wav | 9e741696e4d0d66e30e718fc70ec186e |
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| sound/demon/djump.wav | sound/demon/djump.wav | 791ac9d6b6593808316145443cb7e7a0 |
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| sound/demon/dland2.wav | sound/demon/dland2.wav | db14c7b01838f826b7a712075f9026fd |
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| sound/demon/dpain1.wav | sound/demon/dpain1.wav | 5e6c485878393c9bebb0d0e6659bc479 |
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| sound/demon/idle1.wav | sound/demon/idle1.wav | 7a83f8caf3d5b1172a7dc5afdc942988 |
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| sound/demon/sight2.wav | sound/demon/sight2.wav | 65171c355c22a5069520b0881677ae3c |
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| sound/dog/dattack1.wav | sound/dog/dattack1.wav | 0c47c9d4aaae0bf3159a288b674f4a35 |
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| sound/dog/ddeath.wav | sound/dog/ddeath.wav | b0e7760b1d7286a028ff9773f6802958 |
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| sound/dog/dpain1.wav | sound/dog/dpain1.wav | 28e5ab93b41e13e2916433283a5d1a46 |
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| sound/dog/dsight.wav | sound/dog/dsight.wav | 0edc290765bac1fb4fe03ca55bc7c225 |
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| sound/dog/idle.wav | sound/dog/idle.wav | 42bd6026ff32bd94523ad9f8fe8362cc |
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| sound/enforcer/death1.wav | sound/enforcer/death1.wav | f38d7a235e13ef8918aac0c70437320d |
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| sound/enforcer/enfire.wav | sound/enforcer/enfire.wav | b080a6a53f138bef9fc4403fb9373a24 |
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| sound/enforcer/enfstop.wav | sound/enforcer/enfstop.wav | 0bc39c3c88187fb37d20ef21300e7b22 |
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| sound/enforcer/idle1.wav | sound/enforcer/idle1.wav | d0435763860fe54e938ad25bb1780f9e |
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| sound/enforcer/pain1.wav | sound/enforcer/pain1.wav | d52bc02afe624924684b25295edaa040 |
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| sound/enforcer/pain2.wav | sound/enforcer/pain2.wav | f6b0ad6485d93f5c6d7d61b847d06877 |
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| sound/enforcer/sight1.wav | sound/enforcer/sight1.wav | 9e9876444ba92ed18bfce4cec3a2ff12 |
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| sound/enforcer/sight2.wav | sound/enforcer/sight2.wav | 815dd4f6a890b0a35dc466005df74850 |
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| sound/enforcer/sight3.wav | sound/enforcer/sight3.wav | f8c8d19905b24d4adb6760a1b3762f3b |
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| sound/enforcer/sight4.wav | sound/enforcer/sight4.wav | 04e40eb925290bc56520de326df6b220 |
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| sound/fish/bite.wav | sound/fish/bite.wav | 7c56712615e2a2c3de4fe0e7e35cba05 |
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| sound/fish/death.wav | sound/fish/death.wav | 8d6152ee55507430a8c2eb276c4aa8ac |
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| sound/fish/idle.wav | sound/fish/idle.wav | 54a02731b85eb6f8b1a8ecce09771d20 |
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| sound/hknight/attack1.wav | sound/hknight/attack1.wav | 695e9d890a085addf1a607aa79137e8e |
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| sound/hknight/death1.wav | sound/hknight/death1.wav | 2d68c3c86632027676b823fcff3af08c |
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| sound/hknight/grunt.wav | sound/hknight/grunt.wav | 122f3d4623e0146732aa0e4deb0fe326 |
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| sound/hknight/hit.wav | sound/hknight/hit.wav | fece24e2548f1d769e8fce39a5c87d01 |
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| sound/hknight/idle.wav | sound/hknight/idle.wav | e9ca23c4853472750d1f56e52a3d227b |
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| sound/hknight/pain1.wav | sound/hknight/pain1.wav | 52c20eb6f5b5146ece6b0ac02f423341 |
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| sound/hknight/sight1.wav | sound/hknight/sight1.wav | 786d28ec653a0d512d078b32eb8cb58b |
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| sound/hknight/slash1.wav | sound/hknight/slash1.wav | 83e64bb90cff2a4f9764dd53489b9d7d |
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| sound/knight/idle.wav | sound/knight/idle.wav | 1b5c3981bee078318af346d8fe8090b9 |
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| sound/knight/kdeath.wav | sound/knight/kdeath.wav | 11a96f48a8f2433c23beae299c8fb96e |
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| sound/knight/khurt.wav | sound/knight/khurt.wav | 32c9f48dd4a6a87752aedf56fe8de668 |
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| sound/knight/ksight.wav | sound/knight/ksight.wav | eb75b4af348c88e84d8c87c19d5976fa |
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| sound/knight/sword1.wav | sound/knight/sword1.wav | 93045b5f3178413dc6b01ec2869d1f73 |
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| sound/knight/sword2.wav | sound/knight/sword2.wav | 82d1a7c263cd3df7b060dee2f7f8b1fd |
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| sound/ogre/ogdrag.wav | sound/ogre/ogdrag.wav | 658587dc89aaefae5ca3f058f7ff4227 |
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| sound/ogre/ogdth.wav | sound/ogre/ogdth.wav | de98e7bb9e70586edddd3308cfded3db |
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| sound/ogre/ogidle2.wav | sound/ogre/ogidle2.wav | 196ae9c33a4311160e1d5f3da878ab09 |
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| sound/ogre/ogidle.wav | sound/ogre/ogidle.wav | 177c829840a87c885bbc8951e7ce962e |
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| sound/ogre/ogpain1.wav | sound/ogre/ogpain1.wav | ac6d133d7720c12df49813fe10e683b5 |
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| sound/ogre/ogsawatk.wav | sound/ogre/ogsawatk.wav | 7257bdfd014bb61d778b8f88cb65d560 |
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| sound/ogre/ogwake.wav | sound/ogre/ogwake.wav | 3296459e495c4c12b31179d4eeffac19 |
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| sound/shalrath/attack2.wav | sound/shalrath/attack2.wav | 777fbda2f81350e45920ea1c36d318e1 |
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| sound/shalrath/attack.wav | sound/shalrath/attack.wav | 8814a72b399be619d14223235f78f294 |
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| sound/shalrath/death.wav | sound/shalrath/death.wav | 771844c5cfb5a42e82e221a63f101ac7 |
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| sound/shalrath/idle.wav | sound/shalrath/idle.wav | 1a45f12579f9cdd27152332d5f816048 |
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| sound/shalrath/pain.wav | sound/shalrath/pain.wav | 6ba007b79c50d7d5347f1a29fb315422 |
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| sound/shalrath/sight.wav | sound/shalrath/sight.wav | 3d3c2001cc976efc67af1552427eedd3 |
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| sound/shambler/melee1.wav | sound/shambler/melee1.wav | 77fe6240973a204b757a427ebf66bcfd |
|
|
| sound/shambler/melee2.wav | sound/shambler/melee2.wav | 3be31638d769e3d690c92311dfafdeac |
|
|
| sound/shambler/sattck1.wav | sound/shambler/sattck1.wav | ec8c3f79ea42d09154cb8975ada1b21c |
|
|
| sound/shambler/sboom.wav | sound/shambler/sboom.wav | 9834601a645d7d1f62001b2a314ec18f |
|
|
| sound/shambler/sdeath.wav | sound/shambler/sdeath.wav | e0e62d229a985a6e39218c6488599059 |
|
|
| sound/shambler/shurt2.wav | sound/shambler/shurt2.wav | 1e87631ede95e061a75f9c31629ac0b8 |
|
|
| sound/shambler/sidle.wav | sound/shambler/sidle.wav | 368a240e6c3e877793352a79c1828386 |
|
|
| sound/shambler/smack.wav | sound/shambler/smack.wav | bd8c634c9894348360fec7b7419d1649 |
|
|
| sound/shambler/ssight.wav | sound/shambler/ssight.wav | 657107577460d5acf3157dec97e07a89 |
|
|
| sound/tarbaby/death1.wav | sound/tarbaby/death1.wav | 53f8c73de11c018086ba19ed036833d3 |
|
|
| sound/tarbaby/hit1.wav | sound/tarbaby/hit1.wav | 42c5a1edd02421bf6df7ddc3e395c4f8 |
|
|
| sound/tarbaby/land1.wav | sound/tarbaby/land1.wav | 5a1585ab22368a48827db9b7d3763b58 |
|
|
| sound/tarbaby/sight1.wav | sound/tarbaby/sight1.wav | df4dd7ec91e094b5c2235be3f5353e4a |
|
|
| sound/wizard/hit.wav | sound/wizard/hit.wav | 6598d669334df977f1f97b95288edf11 |
|
|
| sound/wizard/wattack.wav | sound/wizard/wattack.wav | b3568a47439f81779d40335e76f5bc2d |
|
|
| sound/wizard/wdeath.wav | sound/wizard/wdeath.wav | 99d9c71343bc23222abb92119d404400 |
|
|
| sound/wizard/widle1.wav | sound/wizard/widle1.wav | b22b1dd9f66879b3447d36ab584316c7 |
|
|
| sound/wizard/widle2.wav | sound/wizard/widle2.wav | 7178fd83df227360564adef01bed92c6 |
|
|
| sound/wizard/wpain.wav | sound/wizard/wpain.wav | bd7e59ab7d7b835f9ed8ab51950914de |
|
|
| sound/wizard/wsight.wav | sound/wizard/wsight.wav | df5949057c750528917c6cb32b7fd9fd |
|
|
| sound/zombie/idle_w2.wav | sound/zombie/idle_w2.wav | d2bb59b9d7ac71097c07123a23525641 |
|
|
| sound/zombie/z_fall.wav | sound/zombie/z_fall.wav | 6968318b2d196c6d54bc707d8a390547 |
|
|
| sound/zombie/z_gib.wav | sound/zombie/z_gib.wav | 199dda66ade8d6f0ef4897e4d7608c0d |
|
|
| sound/zombie/z_hit.wav | sound/zombie/z_hit.wav | 6c66ab3e6b149bf35956a4bbc0057acb |
|
|
| sound/zombie/z_idle1.wav | sound/zombie/z_idle1.wav | 21088a7b38b1124d7ec72e58d5ab93a6 |
|
|
| sound/zombie/z_idle.wav | sound/zombie/z_idle.wav | e5e570e38c4405111004190a79f0e925 |
|
|
| sound/zombie/z_miss.wav | sound/zombie/z_miss.wav | 96fad96a8c3bc6f7bcc5da6c82678da2 |
|
|
| sound/zombie/z_pain1.wav | sound/zombie/z_pain1.wav | fcd83b89a94b0cadbe1361a4df080ec0 |
|
|
| sound/zombie/z_pain.wav | sound/zombie/z_pain.wav | 56637968b8309bd2f825153330bbdfc0 |
|
|
| sound/zombie/z_shot1.wav | sound/zombie/z_shot1.wav | 561afb69b7851923a8fb3b54e3e13c96 |
|
|
|
|
Look to [infighter](https://github.com/decino/q2-infighter) for more info.
|
|
|
|
# Yamagi Quake II
|
|
|
|
Yamagi Quake II is an enhanced client for id Software's Quake II with
|
|
focus on offline and coop gameplay. Both the gameplay and the graphics
|
|
are unchanged, but many bugs in the last official release were fixed and
|
|
some nice to have features like widescreen support, reliable support for
|
|
high framerates, a modern sound backend based upon OpenAL, support for
|
|
modern game controllers and a modern OpenGL 3.2 renderer were added.
|
|
Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit
|
|
clean. It works perfectly on modern processors and operating systems.
|
|
|
|
This code is built upon Icculus Quake II, which itself is based on Quake
|
|
II 3.21. Yamagi Quake II is released under the terms of the GPL version
|
|
2. See LICENSE for further information:
|
|
|
|
* [LICENSE](https://github.com/yquake2/yquake2/blob/master/LICENSE)
|
|
|
|
Officially supported operating systems are:
|
|
|
|
* FreeBSD
|
|
* Linux
|
|
* Windows
|
|
|
|
Beside theses Yamagi Quake II has community support for MacOS and most
|
|
other unixoid operating systems, including NetBSD, OpenBSD and Solaris.
|
|
|
|
|
|
## Addons and partner projects
|
|
|
|
This repository contains Yamagi Quake II itself. The official addons
|
|
have their own repositories:
|
|
|
|
* [The Reckoning](https://github.com/yquake2/xatrix)
|
|
* [Ground Zero](https://github.com/yquake2/rogue)
|
|
* [Three Waves Capture The Flag](https://github.com/yquake2/ctf)
|
|
|
|
Yamagi Quake II Remaster is a project providing optional support for the
|
|
assets of Quake II Remaster by Nightdive Studios and has a less
|
|
conservative approach in regards to new features. It also lives in it's
|
|
own repository:
|
|
|
|
* [Yamagi Quake II Remaster](https://github.com/yquake2/yquake2remaster)
|
|
|
|
|
|
## Development
|
|
|
|
Yamagi Quake II is a community driven project and lives from community
|
|
involvement. Please report bugs in our issue tracker:
|
|
|
|
* [Issue Tracker](https://github.com/yquake2/yquake2/issues)
|
|
|
|
We are always open to code contributions, no matter if they are small
|
|
bugfixes or bigger features. However, Yamagi Quake II is a conservative
|
|
project with big focus on stability and backward compatibility. We don't
|
|
accept breaking changes. When in doubt please open an issue and ask if a
|
|
contribution in welcome before putting too much work into it. Open a
|
|
pull request to submit code:
|
|
|
|
* [Pull Requests](https://github.com/yquake2/yquake2/pulls)
|
|
|
|
Also have a look at our contributors guide:
|
|
|
|
* [Contributors Guide](https://github.com/yquake2/yquake2/blob/master/doc/080_contributing.md)
|
|
|
|
|
|
## Documentation
|
|
|
|
Yamagi Quake II has rather extensive documentation covering all relevant
|
|
areas from installation and configuration to package building. Have a
|
|
look at the documentation index:
|
|
|
|
* [Documentation Index](https://github.com/yquake2/yquake2/blob/master/doc/010_index.md)
|
|
|
|
|
|
## Releases
|
|
|
|
Yamagi Quake II releases at an irregular schedule. The official releases
|
|
with source code tarballs and prebuild Windows binaries can be found at
|
|
the homepage:
|
|
|
|
* [Homepage](https://www.yamagi.org/quake2/)
|
|
|
|
Our CI builds **unsupported** Linux, MacOS and Windows binaries at every
|
|
commit. The artifacts can be found here:
|
|
|
|
* [Github Actions](https://github.com/yquake2/yquake2/actions)
|