# ------------------------------------------------------ # # Makefile for the "Yamagi Quake 2 Client" # # # # Just type "make" to compile the # # - SDL Client (quake2) # # - Server (q2ded) # # - SDL OpenGL-Refresher (ref_gl.so) # # - Quake II Game (baseq2) # # # # Dependencies: # # - SDL 1.2 # # - libGL # # - libvorbis # # - libogg # # - zlib # # # # Platforms: # # - Linux # # - FreeBSD # # ------------------------------------------------------ # # Check the OS type OSTYPE := $(shell uname -s) # Some platforms call it "amd64" and some "x86_64" ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/) # Refuse all other platforms as a firewall against PEBKAC # (You'll need some #ifdef for your unsupported plattform!) ifneq ($(ARCH),i386) ifneq ($(ARCH),x86_64) ifneq ($(ARCH),sparc64) $(error arch $(ARCH) is currently not supported) endif endif endif # ---------- # The compiler CC := gcc # ---------- # Base CFLAGS. # # -O2 are enough optimizations. # # -fno-strict-aliasing since the source doesn't comply # with strict aliasing rules and it's next to impossible # to get it there... # # -fomit-frame-pointer since the framepointer is mostly # useless for debugging Quake II and slows things down. # # -g to build always with debug symbols. Please DO NOT # CHANGE THIS, since it's our only chance to debug this # crap when random crashes happen! # # -MMD to generate header dependencies. CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \ -Wall -pipe -g -MMD # ---------- # Extra CFLAGS for SDL SDLCFLAGS := $(shell sdl-config --cflags) # ---------- # Base include path. ifeq ($(OSTYPE),Linux) INCLUDE := -I/usr/include else ifeq ($(OSTYPE),FreeBSD) INCLUDE := -I/usr/local/include endif # ---------- # Base LDFLAGS. ifeq ($(OSTYPE),Linux) LDFLAGS := -L/usr/lib -lm -ldl else ifeq ($(OSTYPE),FreeBSD) LDFLAGS := -L/usr/local/lib -lm endif # ---------- # Extra LDFLAGS for SDL SDLLDFLAGS := $(shell sdl-config --libs) # ---------- # When make is invoked by "make VERBOSE=1" print # the compiler and linker commands. ifdef VERBOSE Q := else Q := @ endif # ---------- # Builds everything all: client server refresher game # ---------- # Cleanup clean: @echo "===> CLEAN" ${Q}rm -Rf build release # ---------- # The client client: @echo '===> Building quake2' ${Q}mkdir -p release $(MAKE) release/quake2 build/client/%.o: %.c @echo '===> CC $<' ${Q}mkdir -p $(@D) ${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $< release/quake2 : LDFLAGS += -lvorbis -lvorbisfile -logg -lz # ---------- # The server server: @echo '===> Building q2ded' ${Q}mkdir -p release $(MAKE) release/q2ded build/server/%.o: %.c @echo '===> CC $<' ${Q}mkdir -p $(@D) ${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $< release/q2ded : CFLAGS += -DDEDICATED_ONLY release/q2ded : LDFLAGS += -lz # ---------- # The refresher refresher: @echo '===> Building ref_gl.so' ${Q}mkdir -p release $(MAKE) release/ref_gl.so build/refresher/%.o: %.c @echo '===> CC $<' ${Q}mkdir -p $(@D) ${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $< release/ref_gl.so : CFLAGS += -fPIC release/ref_gl.so : LDFLAGS += -shared -ljpeg # ---------- # The baseq2 game game: @echo '===> Building baseq2/game.so' ${Q}mkdir -p release/baseq2 $(MAKE) release/baseq2/game.so build/baseq2/%.o: %.c @echo '===> CC $<' ${Q}mkdir -p $(@D) ${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $< release/baseq2/game.so : CFLAGS += -fPIC release/baseq2/game.so : LDFLAGS += -shared # ---------- # Used by the game GAME_OBJS_ = \ src/common/shared/flash.o \ src/common/shared/shared.o \ src/game/g_ai.o \ src/game/g_chase.o \ src/game/g_cmds.o \ src/game/g_combat.o \ src/game/g_func.o \ src/game/g_items.o \ src/game/g_main.o \ src/game/g_misc.o \ src/game/g_monster.o \ src/game/g_phys.o \ src/game/g_spawn.o \ src/game/g_svcmds.o \ src/game/g_target.o \ src/game/g_trigger.o \ src/game/g_turret.o \ src/game/g_utils.o \ src/game/g_weapon.o \ src/game/monster/berserker/berserker.o \ src/game/monster/boss2/boss2.o \ src/game/monster/boss3/boss3.o \ src/game/monster/boss3/boss31.o \ src/game/monster/boss3/boss32.o \ src/game/monster/brain/brain.o \ src/game/monster/chick/chick.o \ src/game/monster/flipper/flipper.o \ src/game/monster/float/float.o \ src/game/monster/flyer/flyer.o \ src/game/monster/gladiator/gladiator.o \ src/game/monster/gunner/gunner.o \ src/game/monster/hover/hover.o \ src/game/monster/infantry/infantry.o \ src/game/monster/insane/insane.o \ src/game/monster/medic/medic.o \ src/game/monster/misc/move.o \ src/game/monster/mutant/mutant.o \ src/game/monster/parasite/parasite.o \ src/game/monster/soldier/soldier.o \ src/game/monster/supertank/supertank.o \ src/game/monster/tank/tank.o \ src/game/player/client.o \ src/game/player/hud.o \ src/game/player/trail.o \ src/game/player/view.o \ src/game/player/weapon.o \ src/game/savegame/savegame.o # ---------- # Used by the client CLIENT_OBJS_ := \ src/client/cl_cin.o \ src/client/cl_console.o \ src/client/cl_download.o \ src/client/cl_effects.o \ src/client/cl_entities.o \ src/client/cl_input.o \ src/client/cl_inventory.o \ src/client/cl_keyboard.o \ src/client/cl_lights.o \ src/client/cl_main.o \ src/client/cl_network.o \ src/client/cl_parse.o \ src/client/cl_particles.o \ src/client/cl_prediction.o \ src/client/cl_screen.o \ src/client/cl_tempentities.o \ src/client/cl_view.o \ src/client/menu/menu.o \ src/client/menu/qmenu.o \ src/client/menu/videomenu.o \ src/client/sound/snd_dma.o \ src/client/sound/snd_mem.o \ src/client/sound/snd_mix.o \ src/client/sound/snd_vorbis.o \ src/client/sound/snd_wav.o \ src/common/crc.o \ src/common/cvar.o \ src/common/filesystem.o \ src/common/md4.o \ src/common/misc.o \ src/common/netchan.o \ src/common/pmove.o \ src/common/szone.o \ src/common/zone.o \ src/common/command/cmd_execution.o \ src/common/command/cmd_parser.o \ src/common/command/cmd_script.o \ src/common/common/com_arg.o \ src/common/common/com_clientserver.o \ src/common/message/msg_io.o \ src/common/message/msg_read.o \ src/common/model/cm_areaportals.o \ src/common/model/cm_box.o \ src/common/model/cm_boxtracing.o \ src/common/model/cm_bsp.o \ src/common/model/cm_vis.o \ src/common/shared/flash.o \ src/common/shared/shared.o \ src/common/unzip/ioapi.o \ src/common/unzip/unzip.o \ src/sdl/cd.o \ src/sdl/sound.o \ src/server/sv_cmd.o \ src/server/sv_conless.o \ src/server/sv_entities.o \ src/server/sv_game.o \ src/server/sv_init.o \ src/server/sv_main.o \ src/server/sv_save.o \ src/server/sv_send.o \ src/server/sv_user.o \ src/server/sv_world.o \ src/unix/glob.o \ src/unix/hunk.o \ src/unix/main.o \ src/unix/network.o \ src/unix/signalhandler.o \ src/unix/system.o \ src/unix/vid.o # ---------- # Used by the server SERVER_OBJS_ := \ src/common/crc.o \ src/common/cvar.o \ src/common/filesystem.o \ src/common/md4.o \ src/common/misc.o \ src/common/netchan.o \ src/common/pmove.o \ src/common/szone.o \ src/common/zone.o \ src/common/command/cmd_execution.o \ src/common/command/cmd_parser.o \ src/common/command/cmd_script.o \ src/common/common/com_arg.o \ src/common/common/com_clientserver.o \ src/common/message/msg_io.o \ src/common/message/msg_read.o \ src/common/model/cm_areaportals.o \ src/common/model/cm_box.o \ src/common/model/cm_boxtracing.o \ src/common/model/cm_bsp.o \ src/common/model/cm_vis.o \ src/common/shared/shared.o \ src/common/unzip/ioapi.o \ src/common/unzip/unzip.o \ src/server/sv_cmd.o \ src/server/sv_conless.o \ src/server/sv_entities.o \ src/server/sv_game.o \ src/server/sv_init.o \ src/server/sv_main.o \ src/server/sv_save.o \ src/server/sv_send.o \ src/server/sv_user.o \ src/server/sv_world.o \ src/unix/glob.o \ src/unix/hunk.o \ src/unix/main.o \ src/unix/network.o \ src/unix/signalhandler.o \ src/unix/system.o # ---------- # Used by the OpenGL refresher OPENGL_OBJS_ = \ src/refresh/r_draw.o \ src/refresh/r_image.o \ src/refresh/r_light.o \ src/refresh/r_lightmap.o \ src/refresh/r_main.o \ src/refresh/r_mesh.o \ src/refresh/r_misc.o \ src/refresh/r_model.o \ src/refresh/r_scrap.o \ src/refresh/r_surf.o \ src/refresh/r_warp.o \ src/refresh/files/md2.o \ src/refresh/files/pcx.o \ src/refresh/files/sp2.o \ src/refresh/files/tga.o \ src/refresh/files/jpeg.o \ src/refresh/files/wal.o \ src/sdl/input.o \ src/sdl/refresh.o \ src/common/shared/shared.o \ src/unix/glob.o \ src/unix/hunk.o \ src/unix/qgl.o # ---------- # Rewrite pathes to our object directory CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_)) SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_)) OPENGL_OBJS = $(patsubst %,build/refresher/%,$(OPENGL_OBJS_)) GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_)) # ---------- # Generate header dependencies CLIENT_DEPS= $(CLIENT_OBJS:.o=.d) SERVER_DEPS= $(SERVER_OBJS:.o=.d) OPENGL_DEPS= $(OPENGL_OBJS:.o=.d) GAME_DEPS= $(GAME_OBJS:.o=.d) # ---------- # Suck header dependencies in -include $(CLIENT_DEPS) -include $(SERVER_DEPS) -include $(OPENGL_DEPS) -include $(GAME_DEPS) # ---------- # release/quake2 release/quake2 : $(CLIENT_OBJS) @echo '===> LD $@' ${Q}$(CC) $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@ # release/q2ded release/q2ded : $(SERVER_OBJS) @echo '===> LD $@' ${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@ # release/ref_gl.so release/ref_gl.so : $(OPENGL_OBJS) @echo '===> LD $@' ${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) -o $@ # release/baseq2/game.so release/baseq2/game.so : $(GAME_OBJS) @echo '===> LD $@' ${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@ # ----------