# Yamagi Quake II Commands This list explains all commands added by Yamagi Quake II. All of the original clients (Vanilla Quake II) commands are still in place. * **cycleweap **: Cycles through the given weapons. Can be used to bind several weapons on one key. The list is provided as a list of weapon classnames separated by whitespaces. A weapon in the list is skipped if it is not a valid weapon classname, you do not own it in your inventory or you do not have enough ammo to use it. By quickly tapping the bound key, you can navigate the list faster. * **prefweap **: Similar to the previous command, this will select the first weapon available in the priority list given. Useful to set a "panic button". E.g. the following will select your best shotgun: `prefweap weapon_supershotgun weapon_shotgun`. * **gamemode **: Provides a convenient way to switch the game mode between `coop`, `dm` and `sp` without having to set three cvars the correct way. `?` prints the current mode. * **listentities **: Lists the coordinates of all entities of a given class. Possible classes are `ammo`, `items`, `keys`, `monsters` and `weapons`. Multiple classes can be given, they're separated by whitespaces. The special class `all` lists the coordinates of all entities. * **viewpos**: Show player position. * **teleport **: Teleports the player to the given coordinates. * **spawnentity classname x y z **: Spawn new entity of `classname` at `x y z` coordinates. * **spawnonstart classname**: Spawn new entity of `classname` at start point. * **listmaps**: Lists available maps for the player to load. Maps from loaded pak files will be listed first followed by maps placed in the current game's maps folder. * **vstr**: Inserts the current value of a variable as command text. * **playermodels**: Lists available multiplayer models.