/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * ======================================================================= * * This file implements the 2D stuff. For example the HUD and the * networkgraph. * * ======================================================================= */ #include "header/client.h" float scr_con_current; /* aproaches scr_conlines at scr_conspeed */ float scr_conlines; /* 0.0 to 1.0 lines of console to display */ qboolean scr_initialized; /* ready to draw */ int scr_draw_loading; vrect_t scr_vrect; /* position of render window on screen */ cvar_t *scr_viewsize; cvar_t *scr_conspeed; cvar_t *scr_centertime; cvar_t *scr_showturtle; cvar_t *scr_showpause; cvar_t *scr_netgraph; cvar_t *scr_timegraph; cvar_t *scr_debuggraph; cvar_t *scr_graphheight; cvar_t *scr_graphscale; cvar_t *scr_graphshift; cvar_t *scr_drawall; cvar_t *gl_hudscale; /* named for consistency with R1Q2 */ cvar_t *gl_consolescale; cvar_t *gl_menuscale; typedef struct { int x1, y1, x2, y2; } dirty_t; dirty_t scr_dirty, scr_old_dirty[2]; char crosshair_pic[MAX_QPATH]; int crosshair_width, crosshair_height; extern cvar_t *cl_drawfps; extern cvar_t *crosshair_scale; void SCR_TimeRefresh_f(void); void SCR_Loading_f(void); /* * A new packet was just parsed */ void CL_AddNetgraph(void) { int i; int in; int ping; /* if using the debuggraph for something else, don't add the net lines */ if (scr_debuggraph->value || scr_timegraph->value) { return; } for (i = 0; i < cls.netchan.dropped; i++) { SCR_DebugGraph(30, 0x40); } for (i = 0; i < cl.surpressCount; i++) { SCR_DebugGraph(30, 0xdf); } /* see what the latency was on this packet */ in = cls.netchan.incoming_acknowledged & (CMD_BACKUP - 1); ping = cls.realtime - cl.cmd_time[in]; ping /= 30; if (ping > 30) { ping = 30; } SCR_DebugGraph((float)ping, 0xd0); } typedef struct { float value; int color; } graphsamp_t; static int current; static graphsamp_t values[2024]; void SCR_DebugGraph(float value, int color) { values[current & 2023].value = value; values[current & 2023].color = color; current++; } void SCR_DrawDebugGraph(void) { int a, x, y, w, i, h; float v; int color; /* draw the graph */ w = scr_vrect.width; x = scr_vrect.x; y = scr_vrect.y + scr_vrect.height; Draw_Fill(x, y - scr_graphheight->value, w, scr_graphheight->value, 8); for (a = 0; a < w; a++) { i = (current - 1 - a + 1024) & 1023; v = values[i].value; color = values[i].color; v = v * scr_graphscale->value + scr_graphshift->value; if (v < 0) { v += scr_graphheight->value * (1 + (int)(-v / scr_graphheight->value)); } h = (int)v % (int)scr_graphheight->value; Draw_Fill(x + w - 1 - a, y - h, 1, h, color); } } char scr_centerstring[1024]; float scr_centertime_start; /* for slow victory printing */ float scr_centertime_off; int scr_center_lines; int scr_erase_center; /* * Called for important messages that should stay * in the center of the screen for a few moments */ void SCR_CenterPrint(char *str) { char *s; char line[64]; int i, j, l; Q_strlcpy(scr_centerstring, str, sizeof(scr_centerstring)); scr_centertime_off = scr_centertime->value; scr_centertime_start = cl.time; /* count the number of lines for centering */ scr_center_lines = 1; s = str; while (*s) { if (*s == '\n') { scr_center_lines++; } s++; } /* echo it to the console */ Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); s = str; do { /* scan the width of the line */ for (l = 0; l < 40; l++) { if ((s[l] == '\n') || !s[l]) { break; } } for (i = 0; i < (40 - l) / 2; i++) { line[i] = ' '; } for (j = 0; j < l; j++) { line[i++] = s[j]; } line[i] = '\n'; line[i + 1] = 0; Com_Printf("%s", line); while (*s && *s != '\n') { s++; } if (!*s) { break; } s++; /* skip the \n */ } while (1); Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_ClearNotify(); } void SCR_DrawCenterString(void) { char *start; int l; int j; int x, y; int remaining; float scale; const int char_unscaled_width = 8; const int char_unscaled_height = 8; /* the finale prints the characters one at a time */ remaining = 9999; scr_erase_center = 0; start = scr_centerstring; scale = SCR_GetConsoleScale(); if (scr_center_lines <= 4) { y = (viddef.height * 0.35) / scale; } else { y = 48 / scale; } do { /* scan the width of the line */ for (l = 0; l < 40; l++) { if ((start[l] == '\n') || !start[l]) { break; } } x = ((viddef.width / scale) - (l * char_unscaled_width)) / 2; SCR_AddDirtyPoint(x, y); for (j = 0; j < l; j++, x += char_unscaled_width) { Draw_CharScaled(x * scale, y * scale, start[j], scale); if (!remaining--) { return; } } SCR_AddDirtyPoint(x, y + char_unscaled_height); y += char_unscaled_height; while (*start && *start != '\n') { start++; } if (!*start) { break; } start++; /* skip the \n */ } while (1); } void SCR_CheckDrawCenterString(void) { scr_centertime_off -= cls.rframetime; if (scr_centertime_off <= 0) { return; } SCR_DrawCenterString(); } /* * Sets scr_vrect, the coordinates of the rendered window */ static void SCR_CalcVrect(void) { int size; /* bound viewsize */ if (scr_viewsize->value < 40) { Cvar_Set("viewsize", "40"); } if (scr_viewsize->value > 100) { Cvar_Set("viewsize", "100"); } size = scr_viewsize->value; scr_vrect.width = viddef.width * size / 100; scr_vrect.width &= ~1; scr_vrect.height = viddef.height * size / 100; scr_vrect.height &= ~1; scr_vrect.x = (viddef.width - scr_vrect.width) / 2; scr_vrect.y = (viddef.height - scr_vrect.height) / 2; } /* * Keybinding command */ void SCR_SizeUp_f(void) { Cvar_SetValue("viewsize", (float)scr_viewsize->value + 10); } /* *Keybinding command */ void SCR_SizeDown_f(void) { Cvar_SetValue("viewsize", (float)scr_viewsize->value - 10); } /* * Set a specific sky and rotation speed */ void SCR_Sky_f(void) { float rotate; vec3_t axis; if (Cmd_Argc() < 2) { Com_Printf("Usage: sky \n"); return; } if (Cmd_Argc() > 2) { rotate = (float)strtod(Cmd_Argv(2), (char **)NULL); } else { rotate = 0; } if (Cmd_Argc() == 6) { axis[0] = (float)strtod(Cmd_Argv(3), (char **)NULL); axis[1] = (float)strtod(Cmd_Argv(4), (char **)NULL); axis[2] = (float)strtod(Cmd_Argv(5), (char **)NULL); } else { axis[0] = 0; axis[1] = 0; axis[2] = 1; } R_SetSky(Cmd_Argv(1), rotate, axis); } void SCR_Init(void) { scr_viewsize = Cvar_Get("viewsize", "100", CVAR_ARCHIVE); scr_conspeed = Cvar_Get("scr_conspeed", "3", 0); scr_centertime = Cvar_Get("scr_centertime", "2.5", 0); scr_showturtle = Cvar_Get("scr_showturtle", "0", 0); scr_showpause = Cvar_Get("scr_showpause", "1", 0); scr_netgraph = Cvar_Get("netgraph", "0", 0); scr_timegraph = Cvar_Get("timegraph", "0", 0); scr_debuggraph = Cvar_Get("debuggraph", "0", 0); scr_graphheight = Cvar_Get("graphheight", "32", 0); scr_graphscale = Cvar_Get("graphscale", "1", 0); scr_graphshift = Cvar_Get("graphshift", "0", 0); scr_drawall = Cvar_Get("scr_drawall", "0", 0); gl_hudscale = Cvar_Get("gl_hudscale", "-1", CVAR_ARCHIVE); gl_consolescale = Cvar_Get("gl_consolescale", "-1", CVAR_ARCHIVE); gl_menuscale = Cvar_Get("gl_menuscale", "-1", CVAR_ARCHIVE); /* register our commands */ Cmd_AddCommand("timerefresh", SCR_TimeRefresh_f); Cmd_AddCommand("loading", SCR_Loading_f); Cmd_AddCommand("sizeup", SCR_SizeUp_f); Cmd_AddCommand("sizedown", SCR_SizeDown_f); Cmd_AddCommand("sky", SCR_Sky_f); scr_initialized = true; } void SCR_DrawNet(void) { float scale = SCR_GetMenuScale(); if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < CMD_BACKUP - 1) { return; } Draw_PicScaled(scr_vrect.x + 64 * scale, scr_vrect.y, "net", scale); } void SCR_DrawPause(void) { int w, h; float scale = SCR_GetMenuScale(); if (!scr_showpause->value) /* turn off for screenshots */ { return; } if (!cl_paused->value) { return; } Draw_GetPicSize(&w, &h, "pause"); Draw_PicScaled((viddef.width - w * scale) / 2, viddef.height / 2 + 8 * scale, "pause", scale); } void SCR_DrawLoading(void) { int w, h; float scale = SCR_GetMenuScale(); if (!scr_draw_loading) { return; } Draw_GetPicSize(&w, &h, "loading"); Draw_PicScaled((viddef.width - w * scale) / 2, (viddef.height - h * scale) / 2, "loading", scale); } /* * Scroll it up or down */ void SCR_RunConsole(void) { /* decide on the height of the console */ if (cls.key_dest == key_console) { scr_conlines = 0.5; /* half screen */ } else { scr_conlines = 0; /* none visible */ } if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed->value * cls.rframetime; if (scr_conlines > scr_con_current) { scr_con_current = scr_conlines; } } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed->value * cls.rframetime; if (scr_conlines < scr_con_current) { scr_con_current = scr_conlines; } } } void SCR_DrawConsole(void) { Con_CheckResize(); if ((cls.state == ca_disconnected) || (cls.state == ca_connecting)) { /* forced full screen console */ Con_DrawConsole(1.0); return; } if ((cls.state != ca_active) || !cl.refresh_prepped) { /* connected, but can't render */ Con_DrawConsole(0.5); Draw_Fill(0, viddef.height / 2, viddef.width, viddef.height / 2, 0); return; } if (scr_con_current) { Con_DrawConsole(scr_con_current); } else { if ((cls.key_dest == key_game) || (cls.key_dest == key_message)) { Con_DrawNotify(); /* only draw notify in game */ } } } void SCR_BeginLoadingPlaque(void) { S_StopAllSounds(); cl.sound_prepped = false; /* don't play ambients */ #ifdef CDA CDAudio_Stop(); #endif #ifdef OGG OGG_Stop(); #endif if (cls.disable_screen) { return; } if (developer->value) { return; } if (cls.state == ca_disconnected) { /* if at console, don't bring up the plaque */ return; } if (cls.key_dest == key_console) { return; } if (cl.cinematictime > 0) { scr_draw_loading = 2; /* clear to balack first */ } else { scr_draw_loading = 1; } SCR_UpdateScreen(); scr_draw_loading = false; SCR_StopCinematic(); cls.disable_screen = Sys_Milliseconds(); cls.disable_servercount = cl.servercount; } void SCR_EndLoadingPlaque(void) { cls.disable_screen = 0; Con_ClearNotify(); } void SCR_Loading_f(void) { SCR_BeginLoadingPlaque(); } void SCR_TimeRefresh_f(void) { int i; int start, stop; float time; if (cls.state != ca_active) { return; } start = Sys_Milliseconds(); if (Cmd_Argc() == 2) { /* run without page flipping */ int j; for (j = 0; j < 1000; j++) { R_BeginFrame(0); for (i = 0; i < 128; i++) { cl.refdef.viewangles[1] = i / 128.0f * 360.0f; R_RenderFrame(&cl.refdef); } R_EndFrame(); } } else { for (i = 0; i < 128; i++) { cl.refdef.viewangles[1] = i / 128.0f * 360.0f; R_BeginFrame(0); R_RenderFrame(&cl.refdef); R_EndFrame(); } } stop = Sys_Milliseconds(); time = (stop - start) / 1000.0f; Com_Printf("%f seconds (%f fps)\n", time, 128 / time); } void SCR_AddDirtyPoint(int x, int y) { if (x < scr_dirty.x1) { scr_dirty.x1 = x; } if (x > scr_dirty.x2) { scr_dirty.x2 = x; } if (y < scr_dirty.y1) { scr_dirty.y1 = y; } if (y > scr_dirty.y2) { scr_dirty.y2 = y; } } void SCR_DirtyScreen(void) { SCR_AddDirtyPoint(0, 0); SCR_AddDirtyPoint(viddef.width - 1, viddef.height - 1); } /* * Clear any parts of the tiled background that were drawn on last frame */ void SCR_TileClear(void) { int i; int top, bottom, left, right; dirty_t clear; if (scr_con_current == 1.0) { return; /* full screen console */ } if (scr_viewsize->value == 100) { return; /* full screen rendering */ } if (cl.cinematictime > 0) { return; /* full screen cinematic */ } /* erase rect will be the union of the past three frames so tripple buffering works properly */ clear = scr_dirty; for (i = 0; i < 2; i++) { if (scr_old_dirty[i].x1 < clear.x1) { clear.x1 = scr_old_dirty[i].x1; } if (scr_old_dirty[i].x2 > clear.x2) { clear.x2 = scr_old_dirty[i].x2; } if (scr_old_dirty[i].y1 < clear.y1) { clear.y1 = scr_old_dirty[i].y1; } if (scr_old_dirty[i].y2 > clear.y2) { clear.y2 = scr_old_dirty[i].y2; } } scr_old_dirty[1] = scr_old_dirty[0]; scr_old_dirty[0] = scr_dirty; scr_dirty.x1 = 9999; scr_dirty.x2 = -9999; scr_dirty.y1 = 9999; scr_dirty.y2 = -9999; /* don't bother with anything convered by the console */ top = (int)(scr_con_current * viddef.height); if (top >= clear.y1) { clear.y1 = top; } if (clear.y2 <= clear.y1) { return; /* nothing disturbed */ } top = scr_vrect.y; bottom = top + scr_vrect.height - 1; left = scr_vrect.x; right = left + scr_vrect.width - 1; if (clear.y1 < top) { /* clear above view screen */ i = clear.y2 < top - 1 ? clear.y2 : top - 1; Draw_TileClear(clear.x1, clear.y1, clear.x2 - clear.x1 + 1, i - clear.y1 + 1, "backtile"); clear.y1 = top; } if (clear.y2 > bottom) { /* clear below view screen */ i = clear.y1 > bottom + 1 ? clear.y1 : bottom + 1; Draw_TileClear(clear.x1, i, clear.x2 - clear.x1 + 1, clear.y2 - i + 1, "backtile"); clear.y2 = bottom; } if (clear.x1 < left) { /* clear left of view screen */ i = clear.x2 < left - 1 ? clear.x2 : left - 1; Draw_TileClear(clear.x1, clear.y1, i - clear.x1 + 1, clear.y2 - clear.y1 + 1, "backtile"); clear.x1 = left; } if (clear.x2 > right) { /* clear left of view screen */ i = clear.x1 > right + 1 ? clear.x1 : right + 1; Draw_TileClear(i, clear.y1, clear.x2 - i + 1, clear.y2 - clear.y1 + 1, "backtile"); clear.x2 = right; } } #define STAT_MINUS 10 char *sb_nums[2][11] = { { "num_0", "num_1", "num_2", "num_3", "num_4", "num_5", "num_6", "num_7", "num_8", "num_9", "num_minus" }, { "anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5", "anum_6", "anum_7", "anum_8", "anum_9", "anum_minus" } }; #define ICON_WIDTH 24 #define ICON_HEIGHT 24 #define CHAR_WIDTH 16 #define ICON_SPACE 8 /* * Allow embedded \n in the string */ void SizeHUDString(char *string, int *w, int *h) { int lines, width, current; lines = 1; width = 0; current = 0; while (*string) { if (*string == '\n') { lines++; current = 0; } else { current++; if (current > width) { width = current; } } string++; } *w = width * 8; *h = lines * 8; } void DrawHUDStringScaled(char *string, int x, int y, int centerwidth, int xor, float factor) { int margin; char line[1024]; int width; int i; margin = x; while (*string) { /* scan out one line of text from the string */ width = 0; while (*string && *string != '\n') { line[width++] = *string++; } line[width] = 0; if (centerwidth) { x = margin + (centerwidth - width * 8)*factor / 2; } else { x = margin; } for (i = 0; i < width; i++) { Draw_CharScaled(x, y, line[i] ^ xor, factor); x += 8*factor; } if (*string) { string++; /* skip the \n */ y += 8*factor; } } } void DrawHUDString(char *string, int x, int y, int centerwidth, int xor) { DrawHUDStringScaled(string, x, y, centerwidth, xor, 1.0f); } void SCR_DrawFieldScaled(int x, int y, int color, int width, int value, float factor) { char num[16], *ptr; int l; int frame; if (width < 1) { return; } /* draw number string */ if (width > 5) { width = 5; } SCR_AddDirtyPoint(x, y); SCR_AddDirtyPoint(x + (width * CHAR_WIDTH + 2)*factor, y + 23); Com_sprintf(num, sizeof(num), "%i", value); l = (int)strlen(num); if (l > width) { l = width; } x += (2 + CHAR_WIDTH * (width - l)) * factor; ptr = num; while (*ptr && l) { if (*ptr == '-') { frame = STAT_MINUS; } else { frame = *ptr - '0'; } Draw_PicScaled(x, y, sb_nums[color][frame], factor); x += CHAR_WIDTH*factor; ptr++; l--; } } void SCR_DrawField(int x, int y, int color, int width, int value) { SCR_DrawFieldScaled(x, y, color, width, value, 1.0f); } /* * Allows rendering code to cache all needed sbar graphics */ void SCR_TouchPics(void) { int i, j; for (i = 0; i < 2; i++) { for (j = 0; j < 11; j++) { Draw_FindPic(sb_nums[i][j]); } } if (crosshair->value) { if ((crosshair->value > 3) || (crosshair->value < 0)) { crosshair->value = 3; } Com_sprintf(crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value)); Draw_GetPicSize(&crosshair_width, &crosshair_height, crosshair_pic); if (!crosshair_width) { crosshair_pic[0] = 0; } } } void SCR_ExecuteLayoutString(char *s) { int x, y; int value; char *token; int width; int index; clientinfo_t *ci; float scale = SCR_GetHUDScale(); if ((cls.state != ca_active) || !cl.refresh_prepped) { return; } if (!s[0]) { return; } x = 0; y = 0; while (s) { token = COM_Parse(&s); if (!strcmp(token, "xl")) { token = COM_Parse(&s); x = scale*(int)strtol(token, (char **)NULL, 10); continue; } if (!strcmp(token, "xr")) { token = COM_Parse(&s); x = viddef.width + scale*(int)strtol(token, (char **)NULL, 10); continue; } if (!strcmp(token, "xv")) { token = COM_Parse(&s); x = viddef.width / 2 - scale*160 + scale*(int)strtol(token, (char **)NULL, 10); continue; } if (!strcmp(token, "yt")) { token = COM_Parse(&s); y = scale*(int)strtol(token, (char **)NULL, 10); continue; } if (!strcmp(token, "yb")) { token = COM_Parse(&s); y = viddef.height + scale*(int)strtol(token, (char **)NULL, 10); continue; } if (!strcmp(token, "yv")) { token = COM_Parse(&s); y = viddef.height / 2 - scale*120 + scale*(int)strtol(token, (char **)NULL, 10); continue; } if (!strcmp(token, "pic")) { /* draw a pic from a stat number */ token = COM_Parse(&s); index = (int)strtol(token, (char **)NULL, 10); if ((index < 0) || (index >= sizeof(cl.frame.playerstate.stats))) { Com_Error(ERR_DROP, "bad stats index %d (0x%x)", index, index); } value = cl.frame.playerstate.stats[index]; if (value >= MAX_IMAGES) { Com_Error(ERR_DROP, "Pic >= MAX_IMAGES"); } if (cl.configstrings[CS_IMAGES + value]) { SCR_AddDirtyPoint(x, y); SCR_AddDirtyPoint(x + 23*scale, y + 23*scale); Draw_PicScaled(x, y, cl.configstrings[CS_IMAGES + value], scale); } continue; } if (!strcmp(token, "client")) { /* draw a deathmatch client block */ int score, ping, time; token = COM_Parse(&s); x = viddef.width / 2 - scale*160 + scale*(int)strtol(token, (char **)NULL, 10); token = COM_Parse(&s); y = viddef.height / 2 - scale*120 + scale*(int)strtol(token, (char **)NULL, 10); SCR_AddDirtyPoint(x, y); SCR_AddDirtyPoint(x + scale*159, y + scale*31); token = COM_Parse(&s); value = (int)strtol(token, (char **)NULL, 10); if ((value >= MAX_CLIENTS) || (value < 0)) { Com_Error(ERR_DROP, "client >= MAX_CLIENTS"); } ci = &cl.clientinfo[value]; token = COM_Parse(&s); score = (int)strtol(token, (char **)NULL, 10); token = COM_Parse(&s); ping = (int)strtol(token, (char **)NULL, 10); token = COM_Parse(&s); time = (int)strtol(token, (char **)NULL, 10); DrawAltStringScaled(x + scale*32, y, ci->name, scale); DrawAltStringScaled(x + scale*32, y + scale*8, "Score: ", scale); DrawAltStringScaled(x + scale*(32 + 7 * 8), y + scale*8, va("%i", score), scale); DrawStringScaled(x + scale*32, y + scale*16, va("Ping: %i", ping), scale); DrawStringScaled(x + scale*32, y + scale*24, va("Time: %i", time), scale); if (!ci->icon) { ci = &cl.baseclientinfo; } Draw_PicScaled(x, y, ci->iconname, scale); continue; } if (!strcmp(token, "ctf")) { /* draw a ctf client block */ int score, ping; char block[80]; token = COM_Parse(&s); x = viddef.width / 2 - scale*160 + scale*(int)strtol(token, (char **)NULL, 10); token = COM_Parse(&s); y = viddef.height / 2 - scale*120 + scale*(int)strtol(token, (char **)NULL, 10); SCR_AddDirtyPoint(x, y); SCR_AddDirtyPoint(x + scale*159, y + scale*31); token = COM_Parse(&s); value = (int)strtol(token, (char **)NULL, 10); if ((value >= MAX_CLIENTS) || (value < 0)) { Com_Error(ERR_DROP, "client >= MAX_CLIENTS"); } ci = &cl.clientinfo[value]; token = COM_Parse(&s); score = (int)strtol(token, (char **)NULL, 10); token = COM_Parse(&s); ping = (int)strtol(token, (char **)NULL, 10); if (ping > 999) { ping = 999; } sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name); if (value == cl.playernum) { DrawAltStringScaled(x, y, block, scale); } else { DrawAltStringScaled(x, y, block, scale); } continue; } if (!strcmp(token, "picn")) { /* draw a pic from a name */ token = COM_Parse(&s); SCR_AddDirtyPoint(x, y); SCR_AddDirtyPoint(x + scale*23, y + scale*23); Draw_PicScaled(x, y, (char *)token, scale); continue; } if (!strcmp(token, "num")) { /* draw a number */ token = COM_Parse(&s); width = (int)strtol(token, (char **)NULL, 10); token = COM_Parse(&s); value = cl.frame.playerstate.stats[(int)strtol(token, (char **)NULL, 10)]; SCR_DrawFieldScaled(x, y, 0, width, value, scale); continue; } if (!strcmp(token, "hnum")) { /* health number */ int color; width = 3; value = cl.frame.playerstate.stats[STAT_HEALTH]; if (value > 25) { color = 0; /* green */ } else if (value > 0) { color = (cl.frame.serverframe >> 2) & 1; /* flash */ } else { color = 1; } if (cl.frame.playerstate.stats[STAT_FLASHES] & 1) { Draw_PicScaled(x, y, "field_3", scale); } SCR_DrawFieldScaled(x, y, color, width, value, scale); continue; } if (!strcmp(token, "anum")) { /* ammo number */ int color; width = 3; value = cl.frame.playerstate.stats[STAT_AMMO]; if (value > 5) { color = 0; /* green */ } else if (value >= 0) { color = (cl.frame.serverframe >> 2) & 1; /* flash */ } else { continue; /* negative number = don't show */ } if (cl.frame.playerstate.stats[STAT_FLASHES] & 4) { Draw_PicScaled(x, y, "field_3", scale); } SCR_DrawFieldScaled(x, y, color, width, value, scale); continue; } if (!strcmp(token, "rnum")) { /* armor number */ int color; width = 3; value = cl.frame.playerstate.stats[STAT_ARMOR]; if (value < 1) { continue; } color = 0; /* green */ if (cl.frame.playerstate.stats[STAT_FLASHES] & 2) { Draw_PicScaled(x, y, "field_3", scale); } SCR_DrawFieldScaled(x, y, color, width, value, scale); continue; } if (!strcmp(token, "stat_string")) { token = COM_Parse(&s); index = (int)strtol(token, (char **)NULL, 10); if ((index < 0) || (index >= MAX_CONFIGSTRINGS)) { Com_Error(ERR_DROP, "Bad stat_string index"); } index = cl.frame.playerstate.stats[index]; if ((index < 0) || (index >= MAX_CONFIGSTRINGS)) { Com_Error(ERR_DROP, "Bad stat_string index"); } DrawStringScaled(x, y, cl.configstrings[index], scale); continue; } if (!strcmp(token, "cstring")) { token = COM_Parse(&s); DrawHUDStringScaled(token, x, y, 320, 0, scale); // FIXME: or scale 320 here? continue; } if (!strcmp(token, "string")) { token = COM_Parse(&s); DrawStringScaled(x, y, token, scale); continue; } if (!strcmp(token, "cstring2")) { token = COM_Parse(&s); DrawHUDStringScaled(token, x, y, 320, 0x80, scale); // FIXME: or scale 320 here? continue; } if (!strcmp(token, "string2")) { token = COM_Parse(&s); DrawAltStringScaled(x, y, token, scale); continue; } if (!strcmp(token, "if")) { /* draw a number */ token = COM_Parse(&s); value = cl.frame.playerstate.stats[(int)strtol(token, (char **)NULL, 10)]; if (!value) { /* skip to endif */ while (s && strcmp(token, "endif")) { token = COM_Parse(&s); } } continue; } } } /* * The status bar is a small layout program that * is based on the stats array */ void SCR_DrawStats(void) { SCR_ExecuteLayoutString(cl.configstrings[CS_STATUSBAR]); } #define STAT_LAYOUTS 13 void SCR_DrawLayout(void) { if (!cl.frame.playerstate.stats[STAT_LAYOUTS]) { return; } SCR_ExecuteLayoutString(cl.layout); } /* * This is called every frame, and can also be called * explicitly to flush text to the screen. */ void SCR_UpdateScreen(void) { int numframes; int i; float separation[2] = {0, 0}; float scale = SCR_GetMenuScale(); /* if the screen is disabled (loading plaque is up, or vid mode changing) do nothing at all */ if (cls.disable_screen) { if (Sys_Milliseconds() - cls.disable_screen > 120000) { cls.disable_screen = 0; Com_Printf("Loading plaque timed out.\n"); } return; } if (!scr_initialized || !con.initialized) { return; /* not initialized yet */ } if ( gl_stereo->value ) { numframes = 2; separation[0] = -gl_stereo_separation->value / 2; separation[1] = +gl_stereo_separation->value / 2; } else { separation[0] = 0; separation[1] = 0; numframes = 1; } for (i = 0; i < numframes; i++) { R_BeginFrame(separation[i]); if (scr_draw_loading == 2) { /* loading plaque over black screen */ int w, h; if(i == 0){ R_SetPalette(NULL); } if(i == numframes - 1){ scr_draw_loading = false; } Draw_GetPicSize(&w, &h, "loading"); Draw_PicScaled((viddef.width - w * scale) / 2, (viddef.height - h * scale) / 2, "loading", scale); } /* if a cinematic is supposed to be running, handle menus and console specially */ else if (cl.cinematictime > 0) { if (cls.key_dest == key_menu) { if (cl.cinematicpalette_active) { R_SetPalette(NULL); cl.cinematicpalette_active = false; } M_Draw(); } else if (cls.key_dest == key_console) { if (cl.cinematicpalette_active) { R_SetPalette(NULL); cl.cinematicpalette_active = false; } SCR_DrawConsole(); } else { SCR_DrawCinematic(); } } else { /* make sure the game palette is active */ if (cl.cinematicpalette_active) { R_SetPalette(NULL); cl.cinematicpalette_active = false; } /* do 3D refresh drawing, and then update the screen */ SCR_CalcVrect(); /* clear any dirty part of the background */ SCR_TileClear(); V_RenderView(separation[i]); SCR_DrawStats(); if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1) { SCR_DrawLayout(); } if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2) { CL_DrawInventory(); } SCR_DrawNet(); SCR_CheckDrawCenterString(); if (cl_drawfps->value) { char s[8]; sprintf(s, "%3.0ffps", 1 / cls.rframetime); DrawString(viddef.width - 64, 0, s); } if (scr_timegraph->value) { SCR_DebugGraph(cls.rframetime * 300, 0); } if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value) { SCR_DrawDebugGraph(); } SCR_DrawPause(); SCR_DrawConsole(); M_Draw(); SCR_DrawLoading(); } } R_EndFrame(); } static float SCR_ClampScale(float scale) { float f; f = viddef.width / 320.0f; if (scale > f) { scale = f; } f = viddef.height / 240.0f; if (scale > f) { scale = f; } if (scale < 1) { scale = 1; } return scale; } static float SCR_GetDefaultScale(void) { int i = viddef.width / 640; int j = viddef.height / 240; if (i > j) { i = j; } if (i < 1) { i = 1; } return i; } void SCR_DrawCrosshair(void) { float scale; if (!crosshair->value) { return; } if (crosshair->modified) { crosshair->modified = false; SCR_TouchPics(); } if (!crosshair_pic[0]) { return; } if (crosshair_scale->value < 0) { scale = SCR_GetDefaultScale(); } else { scale = SCR_ClampScale(crosshair_scale->value); } Draw_PicScaled(scr_vrect.x + (scr_vrect.width - crosshair_width * scale) / 2, scr_vrect.y + (scr_vrect.height - crosshair_height * scale) / 2, crosshair_pic, scale); } float SCR_GetHUDScale(void) { float scale; if (!scr_initialized) { scale = 1; } else if (gl_hudscale->value < 0) { scale = SCR_GetDefaultScale(); } else if (gl_hudscale->value == 0) /* HACK: allow scale 0 to hide the HUD */ { scale = 0; } else { scale = SCR_ClampScale(gl_hudscale->value); } return scale; } float SCR_GetConsoleScale(void) { float scale; if (!scr_initialized) { scale = 1; } else if (gl_consolescale->value < 0) { scale = SCR_GetDefaultScale(); } else { scale = SCR_ClampScale(gl_consolescale->value); } return scale; } float SCR_GetMenuScale(void) { float scale; if (!scr_initialized) { scale = 1; } else if (gl_menuscale->value < 0) { scale = SCR_GetDefaultScale(); } else { scale = SCR_ClampScale(gl_menuscale->value); } return scale; }