Quake II 6.00 to 7.00: - Remove the broken multitexturing render path from the OpenGL 1.4 renderer. It was switched off by default in 6.00. - Reimplement the support for shared renderer libraries. Please note the this is an incompatible implementation with an custom API. The original renderer libraries will not work! - Implement an OpenGL 3.2 renderer. This renderer has the same look and feel as the old OpenGL 1.4 renderer but makes heavy use of modern OpenGL and GPU features. An OpenGL 3.2 capable GPU (Intel starting with Ivy Bridge, Nvidia staring with G80 and AMD starting with R600 / HD2000) is required. - Fix OpenAL compatibility with modern openal-soft versions. - Several fixes and optimizations to OpenAL, implement support for doppler effects. (by xorw) Quake II 5.34 to 6.00: - Make the client asynchronous. The old behaviour can be forced by setting cl_async to 0. Please note that asynchronicity can lead to problems if the old SDL 1.2 backend is used and vsync is enabled. - Implement gl_overbrightbits in the non multitexturing case. A value of 1 just fixes lighting on water surfaces, higher values increase the brightness of everything. - General renderer overhaul for better compatibility with modern GPUs. OpenGL 1.4 is now required, older versions are no longer supported. Multitexturing was deprecated and will be removed in a future release. - Fix some longstanding AI problems. - Several general gameplay fixes. Quake II 5.33 to 5.34: - Add support for stereo 3D (by Valery Guskov) - Make gibt solid so they move with conveyor belts. - Disable gl_ext_multitexturing by default. - Switch from an arch whitelist to an "all archs are supported" approach. - Add a new README. Quake II 5.32 to 5.33: - Add OGG volume slider in settings menu - Fixed some bugs in volume settings - Replaced HUD scale option in video menu with generic UI scale - General UI upscaling improvements - Better support for keyboards with AZERTY layout Quake II 5.31 to 5.32: - Fix problems with never openal-soft versions. - Fix overbright bits not applied to regular meshes. (by David Reid) - Several improvements to GUI / HUD scaling. (by David Reid) - Don't stop generating gibs after map change. - A new high resolution application / windows icon. (by Ryan) - Don't display baseq2 savegames in mods / addons. - Some smaller bugfixes. Quake II 5.30 to 5.31: - Enabled hud scaling by default and added an option to the video menu to switch scaling off. - Fixed animated textures on transparent surfaces. - Added CMake as an optional build system. - Implemented a persistent console history. (by caedes) - Fix bug with high velocities in vents in 32bit builds. - A lot of small fixes and changes. (by Ozkan Sezer) Quake II 5.24 to 5.30: - Support for Mac OS X was overhauled. (by Jarvik7) - Overhauled retexturing support, replacing libjpeg with stb_image, adding png support because it was so easy (by caedes). - Fix gamma (was broken in last release) - Fix mouse grabbing (again!) - Add binary directory to game data path Quake II 5.23 to 5.24: - Fix keyboard layouts in the console. - Use GL_ARB_texture_non_power_of_two if it's supported by the GPU. - Provide gl_consolescale and gl_menuscale cvars to change the scale of the console and the menu. - Several bugfixes and improvements to the sound system. Some bugs were fixed and the underwater effect is now supported in the SDL backend. (by bibendovsky) Quake II 5.22 to 5.23: - Provide gl_hudscale cvar that can be changed to scale the HUD, for high resolutions etc. (by caedes) - Several menu improvements. - A better work around for the "the mouse cursor hits the window border" SDL2 problem. Quake II 5.21 to 5.22: - Provide a fallback if SDL2s relative mouse mode cannot be activated. - Add support for MSAA through the gl_msaa_samples cvar. Quake II 5.20 to 5.21: - Fix a bug regaring mouse key handling (reported by phenixia2003) - Correct MS Windows builds. Add official support for Win64. This still needs some testing. - Allow to shutdown the client by pressing ctrl-c or sending SIGTERM. Unix / Linux only. Quake II 5.11 to 5.20 - Integrate the refresher into the client and remove QGL. This means that ref_gl.so is gone and libGL is now linked like every other lib. (by Alejandro Ricoveri) - Port the client to SDL 2.0. The newer SDL version solves some long standing problems, like broken keyboard layouts and non working SDL sound on Windows. While SDL 2.0 is enabled by default, one can switch back to SDL 1.2 by editing the Makefile. - OS X support was put to hold. While OS X support is nice to have, non of the deveolpers has interest in maintaining it. Until someone steps up and takes responsibility, no OS X versions will be released. Quake II 5.10 to 5.11 - A lot of bugfixes. - Videos are scaled to 4:3 to prevent distortions. - Another sound system cleanup. Quake II 5.00 to 5.10 - Support for OS X. (by W. Beser) - Correct field of view handling (by Ricardo Garci) - Many improvements to the mouse release code (by svdijk) - Scrolling save / load menus (by svdijk) Quake II 4.21 to 5.00 - Backport to Microsoft Windows. - Support for OpenBSD. (by Jonathan Gray) - Aspect ration can be set via the video menu. - A better random number generator. - The SDL sound driver is now selectable by "s_sdldriver". Quake II 4.20 to 4.21 - Fix several segfaults with OpenAL. (reported by Joran and mxmvasilyev0) - Add a file CONTRIBUTE. - Some minor changes to the Makefile. Quake II 4.10 to 4.20 - Add an options framework to allow disabling most option features (OGG/Vorbis, ZIP file loading, OpenAL, etc) at compile time. - Integrate OpenAL support, enabling surround sound and better stereo sound calculations. - Enforce the "C" locale to prevent libraries like broken LADSPA plugins to override it and break printf, scanf, etc. Quake II 4.03 to 4.10 - Change the behavior of hotkey menus to fix some strange bugs and memory leaks in the menu system. - Add the "gl_farsee" cvar. When set to "1" Quake II renders maps up to 4096x4096 units instead of being limited to 2300x2300. The default is "0". (by Richard Allen) - Add support for the high resolution retexturing pack. - Reenable support for gamma via SDL, since the upstream bug was fixed with SDL 1.2.15. Gamma via X11 can be forced by defining X11GAMMA at compile time. - Add support for big endian architectures and enable the build on SPARC64 CPUs. (by Kieron Gillespie) Quake II 4.02 to 4.03 - Fix wrong function call in the Quake II file system. - Fix gl_ext_multitexture set to 1. (reported by Richard Allen and Lukas Sabota) - Print the version number in the window title. Quake II 4.01 to 4.02 - Fix a linker problem manifesting only on Ubuntu. Quake II 4.00 to 4.01 - Fix a linker problem. - Fix a problem with displaying the version number. Quake II 3.00 to 4.00 - A major rewrite of the savegame system. - Add a crash handler, printing a backtrace on Linux platforms. - Add support for system wide installations. - ctf was moved into a separate download. - All open bugs were fixed. - Fix spawnpoint selection if single player maps are loaded via console. - Rename ~/.quake2 to ~/.yq2 to ease parallel installation with other Quake II clients. - The client does no longer crash if the menu is opened while connecting to remote server. - The game code received a code audit and major rework. Quake II 3.00RC2 to 3.00 - Improve compatiblity with pulseaudio (by Ozkan Sezer) Quake II 3.00RC1 to 3.00RC2 - Many improvements to the OGG/Vorbis support. (by Ozkan Sezer) - The map command now works even when a server is running. Quake II 2.11 to 3.00RC1 - Complete refactoring and code audit of the client, leading to much cleaner and more maintainable code and improved stability. - Fixed a wrong cast under linux. This could result in sudden crashes. - Reworked the input system. - Much improved console tab completion. - Better TTY output of the startup and shutdown. - More reliable shutdown of the client. - Plugged a memory leak in the quake file system. - Major rework of the sound system: - A lot of bugfixes for the upper layer. - Simplified code and removed crap from the 90ies. - Rewrote the low level backend from scratch. - Major rework of the refresher: - Added multitexturing and paletted textures back (this was requested by many, many people). - Rewrote the SDL backend. - Reimplemented the gamma control using native X11 calls. This should fix the gamma for all setups. - Support for overbright bits. - Changed the window title to "Yamagi Quake II". Quake II 2.10 to 2.11 - Fix a bug in the client. This fixes the strange crashes under Ubuntu. (Reported by many, special thanks to jhansonxi for his help) - Add a null pointer check in cl_view.c. This fixes a rare case crash in Ground Zero when files are missing. (by Sascha K.) - Add a script as possible work around for Ubuntu bug 32452 (by caedes) Quake II 2.10RC3 to 2.10: - Fix blending Quake II 2.10RC2 to 2.10RC3: - The refresher uses OpenGL 1.4 not 1.0 - Saner standard configuration - Fix a bug when a video follows a video (like in Ground Zero) - Fix a crash when enabling OGG/Vorbis in the menu - Fix a crash when changing level after deactivating OGG/Vorbis playback - Do not show the gun symbol when fov is bigger than 91 and cl_gun is set to 2 Quake II 2.10RC to 2.10RC2: - Fix a problem with machine gun soldiers deadlocking - Change CFLAGS to a saner default - Quake II now creates ~/.quake2 if it doesn't exist (reported by N. Tsakiris) - Slightly better game performance (~10 FPS) Quake II 2.00 to 2.10RC: - Automagical releases the mouse when the console is opened - Increased the maximal amount of file descriptores from 64 to 256. This should fix some very rare crashes with 'The Reconing' and possible similar problems with mods. (reported by E. Müller) - Support for custom resolutions (by caedes and Yamagi) Quake II 1.05 to 2.00: - Ogg/Vorbis Support as an optional replacement for the CD playback - Support for hardware gamma via SDL - Support for grabbing the mouse - Some bugfixes Quake II 1.04 to 1.05: - Fix slowdown with CD music under Linux (by caedes) Quake II 1.03 to 1.04: - Added icon (by caedes) - Added README - Removed duplicated file