/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * ======================================================================= * * This file implements the 2D stuff. For example the HUD and the * networkgraph. * * ======================================================================= */ #include "header/client.h" float scr_con_current; /* aproaches scr_conlines at scr_conspeed */ float scr_conlines; /* 0.0 to 1.0 lines of console to display */ qboolean scr_initialized; /* ready to draw */ int scr_draw_loading; vrect_t scr_vrect; /* position of render window on screen */ cvar_t *scr_viewsize; cvar_t *scr_conspeed; cvar_t *scr_centertime; cvar_t *scr_showturtle; cvar_t *scr_showpause; cvar_t *scr_netgraph; cvar_t *scr_timegraph; cvar_t *scr_debuggraph; cvar_t *scr_graphheight; cvar_t *scr_graphscale; cvar_t *scr_graphshift; cvar_t *scr_drawall; typedef struct { int x1, y1, x2, y2; } dirty_t; dirty_t scr_dirty, scr_old_dirty[2]; char crosshair_pic[MAX_QPATH]; int crosshair_width, crosshair_height; extern cvar_t *cl_drawfps; extern cvar_t *crosshair_scale; void SCR_TimeRefresh_f (void); void SCR_Loading_f (void); /* * A new packet was just parsed */ void CL_AddNetgraph (void) { int i; int in; int ping; /* if using the debuggraph for something else, don't add the net lines */ if (scr_debuggraph->value || scr_timegraph->value) return; for (i=0 ; i 30) ping = 30; SCR_DebugGraph ((float)ping, 0xd0); } typedef struct { float value; int color; } graphsamp_t; static int current; static graphsamp_t values[2024]; void SCR_DebugGraph (float value, int color) { values[current&2023].value = value; values[current&2023].color = color; current++; } void SCR_DrawDebugGraph (void) { int a, x, y, w, i, h; float v; int color; /* draw the graph */ w = scr_vrect.width; x = scr_vrect.x; y = scr_vrect.y+scr_vrect.height; re.DrawFill (x, y-scr_graphheight->value, w, scr_graphheight->value, 8); for (a=0 ; avalue + scr_graphshift->value; if (v < 0) v += scr_graphheight->value * (1+(int)(-v/scr_graphheight->value)); h = (int)v % (int)scr_graphheight->value; re.DrawFill (x+w-1-a, y - h, 1, h, color); } } char scr_centerstring[1024]; float scr_centertime_start; /* for slow victory printing */ float scr_centertime_off; int scr_center_lines; int scr_erase_center; /* * Called for important messages that should stay * in the center of the screen for a few moments */ void SCR_CenterPrint (char *str) { char *s; char line[64]; int i, j, l; strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); scr_centertime_off = scr_centertime->value; scr_centertime_start = cl.time; /* count the number of lines for centering */ scr_center_lines = 1; s = str; while (*s) { if (*s == '\n') scr_center_lines++; s++; } /* echo it to the console */ Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); s = str; do { /* scan the width of the line */ for (l=0 ; l<40 ; l++) if (s[l] == '\n' || !s[l]) break; for (i=0 ; i<(40-l)/2 ; i++) line[i] = ' '; for (j=0 ; jvalue < 40) Cvar_Set ("viewsize","40"); if (scr_viewsize->value > 100) Cvar_Set ("viewsize","100"); size = scr_viewsize->value; scr_vrect.width = viddef.width*size/100; scr_vrect.width &= ~7; scr_vrect.height = viddef.height*size/100; scr_vrect.height &= ~1; scr_vrect.x = (viddef.width - scr_vrect.width)/2; scr_vrect.y = (viddef.height - scr_vrect.height)/2; } /* * Keybinding command */ void SCR_SizeUp_f (void) { Cvar_SetValue ("viewsize",(float)scr_viewsize->value+10); } /* *Keybinding command */ void SCR_SizeDown_f (void) { Cvar_SetValue ("viewsize",(float)scr_viewsize->value-10); } /* * Set a specific sky and rotation speed */ void SCR_Sky_f (void) { float rotate; vec3_t axis; if (Cmd_Argc() < 2) { Com_Printf ("Usage: sky \n"); return; } if (Cmd_Argc() > 2) rotate = (float)atof(Cmd_Argv(2)); else rotate = 0; if (Cmd_Argc() == 6) { axis[0] = (float)atof(Cmd_Argv(3)); axis[1] = (float)atof(Cmd_Argv(4)); axis[2] = (float)atof(Cmd_Argv(5)); } else { axis[0] = 0; axis[1] = 0; axis[2] = 1; } re.SetSky (Cmd_Argv(1), rotate, axis); } void SCR_Init (void) { scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE); scr_conspeed = Cvar_Get ("scr_conspeed", "3", 0); scr_showturtle = Cvar_Get ("scr_showturtle", "0", 0); scr_showpause = Cvar_Get ("scr_showpause", "1", 0); scr_centertime = Cvar_Get ("scr_centertime", "2.5", 0); scr_netgraph = Cvar_Get ("netgraph", "0", 0); scr_timegraph = Cvar_Get ("timegraph", "0", 0); scr_debuggraph = Cvar_Get ("debuggraph", "0", 0); scr_graphheight = Cvar_Get ("graphheight", "32", 0); scr_graphscale = Cvar_Get ("graphscale", "1", 0); scr_graphshift = Cvar_Get ("graphshift", "0", 0); scr_drawall = Cvar_Get ("scr_drawall", "0", 0); /* register our commands */ Cmd_AddCommand ("timerefresh",SCR_TimeRefresh_f); Cmd_AddCommand ("loading",SCR_Loading_f); Cmd_AddCommand ("sizeup",SCR_SizeUp_f); Cmd_AddCommand ("sizedown",SCR_SizeDown_f); Cmd_AddCommand ("sky",SCR_Sky_f); scr_initialized = true; } void SCR_DrawNet (void) { if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < CMD_BACKUP-1) return; re.DrawPic (scr_vrect.x+64, scr_vrect.y, "net"); } void SCR_DrawPause (void) { int w, h; if (!scr_showpause->value) /* turn off for screenshots */ return; if (!cl_paused->value) return; re.DrawGetPicSize (&w, &h, "pause"); re.DrawPic ((viddef.width-w)/2, viddef.height/2 + 8, "pause"); } void SCR_DrawLoading (void) { int w, h; if (!scr_draw_loading) return; scr_draw_loading = false; re.DrawGetPicSize (&w, &h, "loading"); re.DrawPic ((viddef.width-w)/2, (viddef.height-h)/2, "loading"); } /* * Scroll it up or down */ void SCR_RunConsole (void) { /* decide on the height of the console */ if (cls.key_dest == key_console) scr_conlines = 0.5; /* half screen */ else scr_conlines = 0; /* none visible */ if (scr_conlines < scr_con_current) { Cvar_SetValue("windowed_mouse", 1); scr_con_current -= scr_conspeed->value*cls.frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { Cvar_SetValue("windowed_mouse", 0); scr_con_current += scr_conspeed->value*cls.frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } } void SCR_DrawConsole (void) { Con_CheckResize (); if (cls.state == ca_disconnected || cls.state == ca_connecting) { /* forced full screen console */ Con_DrawConsole (1.0); return; } if (cls.state != ca_active || !cl.refresh_prepped) { /* connected, but can't render */ Con_DrawConsole (0.5); re.DrawFill (0, viddef.height/2, viddef.width, viddef.height/2, 0); return; } if (scr_con_current) { Con_DrawConsole (scr_con_current); } else { if (cls.key_dest == key_game || cls.key_dest == key_message) Con_DrawNotify (); /* only draw notify in game */ } } void SCR_BeginLoadingPlaque (void) { S_StopAllSounds (); cl.sound_prepped = false; /* don't play ambients */ CDAudio_Stop (); #ifdef OGG OGG_Stop(); #endif if (cls.disable_screen) return; if (developer->value) return; if (cls.state == ca_disconnected) /* if at console, don't bring up the plaque */ return; if (cls.key_dest == key_console) return; if (cl.cinematictime > 0) scr_draw_loading = 2; /* clear to balack first */ else scr_draw_loading = 1; SCR_UpdateScreen (); SCR_StopCinematic(); cls.disable_screen = Sys_Milliseconds (); cls.disable_servercount = cl.servercount; } void SCR_EndLoadingPlaque (void) { cls.disable_screen = 0; Con_ClearNotify (); } void SCR_Loading_f (void) { SCR_BeginLoadingPlaque (); } int entitycmpfnc( const entity_t *a, const entity_t *b ) { /* all other models are sorted by model then skin */ if ( a->model == b->model ) { return ( ( INT ) a->skin - ( INT ) b->skin ); } else { return ( ( INT ) a->model - ( INT ) b->model ); } } void SCR_TimeRefresh_f (void) { int i; int start, stop; float time; if ( cls.state != ca_active ) return; start = Sys_Milliseconds (); if (Cmd_Argc() == 2) { /* run without page flipping */ int j; for (j = 0; j < 1000; j++) { re.BeginFrame( 0 ); for (i=0 ; i<128 ; i++) { cl.refdef.viewangles[1] = i/128.0f*360.0f; re.RenderFrame (&cl.refdef); } re.EndFrame(); } } else { for (i=0 ; i<128 ; i++) { cl.refdef.viewangles[1] = i/128.0f*360.0f; re.BeginFrame( 0 ); re.RenderFrame (&cl.refdef); re.EndFrame(); } } stop = Sys_Milliseconds (); time = (stop-start)/1000.0f; Com_Printf ("%f seconds (%f fps)\n", time, 128/time); } void SCR_AddDirtyPoint (int x, int y) { if (x < scr_dirty.x1) scr_dirty.x1 = x; if (x > scr_dirty.x2) scr_dirty.x2 = x; if (y < scr_dirty.y1) scr_dirty.y1 = y; if (y > scr_dirty.y2) scr_dirty.y2 = y; } void SCR_DirtyScreen (void) { SCR_AddDirtyPoint (0, 0); SCR_AddDirtyPoint (viddef.width-1, viddef.height-1); } /* * Clear any parts of the tiled background that were drawn on last frame */ void SCR_TileClear (void) { int i; int top, bottom, left, right; dirty_t clear; if (scr_con_current == 1.0) return; /* full screen console */ if (scr_viewsize->value == 100) return; /* full screen rendering */ if (cl.cinematictime > 0) return; /* full screen cinematic */ /* erase rect will be the union of the past three frames so tripple buffering works properly */ clear = scr_dirty; for (i=0 ; i<2 ; i++) { if (scr_old_dirty[i].x1 < clear.x1) clear.x1 = scr_old_dirty[i].x1; if (scr_old_dirty[i].x2 > clear.x2) clear.x2 = scr_old_dirty[i].x2; if (scr_old_dirty[i].y1 < clear.y1) clear.y1 = scr_old_dirty[i].y1; if (scr_old_dirty[i].y2 > clear.y2) clear.y2 = scr_old_dirty[i].y2; } scr_old_dirty[1] = scr_old_dirty[0]; scr_old_dirty[0] = scr_dirty; scr_dirty.x1 = 9999; scr_dirty.x2 = -9999; scr_dirty.y1 = 9999; scr_dirty.y2 = -9999; /* don't bother with anything convered by the console */ top = (int)(scr_con_current*viddef.height); if (top >= clear.y1) clear.y1 = top; if (clear.y2 <= clear.y1) return; /* nothing disturbed */ top = scr_vrect.y; bottom = top + scr_vrect.height-1; left = scr_vrect.x; right = left + scr_vrect.width-1; if (clear.y1 < top) { /* clear above view screen */ i = clear.y2 < top-1 ? clear.y2 : top-1; re.DrawTileClear (clear.x1 , clear.y1, clear.x2 - clear.x1 + 1, i - clear.y1+1, "backtile"); clear.y1 = top; } if (clear.y2 > bottom) { /* clear below view screen */ i = clear.y1 > bottom+1 ? clear.y1 : bottom+1; re.DrawTileClear (clear.x1, i, clear.x2-clear.x1+1, clear.y2-i+1, "backtile"); clear.y2 = bottom; } if (clear.x1 < left) { /* clear left of view screen */ i = clear.x2 < left-1 ? clear.x2 : left-1; re.DrawTileClear (clear.x1, clear.y1, i-clear.x1+1, clear.y2 - clear.y1 + 1, "backtile"); clear.x1 = left; } if (clear.x2 > right) { /* clear left of view screen */ i = clear.x1 > right+1 ? clear.x1 : right+1; re.DrawTileClear (i, clear.y1, clear.x2-i+1, clear.y2 - clear.y1 + 1, "backtile"); clear.x2 = right; } } #define STAT_MINUS 10 char *sb_nums[2][11] = { { "num_0", "num_1", "num_2", "num_3", "num_4", "num_5", "num_6", "num_7", "num_8", "num_9", "num_minus" }, { "anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5", "anum_6", "anum_7", "anum_8", "anum_9", "anum_minus" } }; #define ICON_WIDTH 24 #define ICON_HEIGHT 24 #define CHAR_WIDTH 16 #define ICON_SPACE 8 /* * Allow embedded \n in the string */ void SizeHUDString (char *string, int *w, int *h) { int lines, width, current; lines = 1; width = 0; current = 0; while (*string) { if (*string == '\n') { lines++; current = 0; } else { current++; if (current > width) width = current; } string++; } *w = width * 8; *h = lines * 8; } void DrawHUDString (char *string, int x, int y, int centerwidth, int xor) { int margin; char line[1024]; int width; int i; margin = x; while (*string) { /* scan out one line of text from the string */ width = 0; while (*string && *string != '\n') line[width++] = *string++; line[width] = 0; if (centerwidth) x = margin + (centerwidth - width*8)/2; else x = margin; for (i=0 ; i 5) width = 5; SCR_AddDirtyPoint (x, y); SCR_AddDirtyPoint (x+width*CHAR_WIDTH+2, y+23); Com_sprintf (num, sizeof(num), "%i", value); l = (int)strlen(num); if (l > width) l = width; x += 2 + CHAR_WIDTH*(width - l); ptr = num; while (*ptr && l) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; re.DrawPic (x,y,sb_nums[color][frame]); x += CHAR_WIDTH; ptr++; l--; } } /* * Allows rendering code to cache all needed sbar graphics */ void SCR_TouchPics (void) { int i, j; for (i=0 ; i<2 ; i++) for (j=0 ; j<11 ; j++) re.RegisterPic (sb_nums[i][j]); if (crosshair->value) { if (crosshair->value > 3 || crosshair->value < 0) crosshair->value = 3; Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value)); re.DrawGetPicSize (&crosshair_width, &crosshair_height, crosshair_pic); if (!crosshair_width) crosshair_pic[0] = 0; } } void SCR_ExecuteLayoutString (char *s) { int x, y; int value; char *token; int width; int index; clientinfo_t *ci; if (cls.state != ca_active || !cl.refresh_prepped) return; if (!s[0]) return; x = 0; y = 0; width = 3; while (s) { token = COM_Parse (&s); if (!strcmp(token, "xl")) { token = COM_Parse (&s); x = atoi(token); continue; } if (!strcmp(token, "xr")) { token = COM_Parse (&s); x = viddef.width + atoi(token); continue; } if (!strcmp(token, "xv")) { token = COM_Parse (&s); x = viddef.width/2 - 160 + atoi(token); continue; } if (!strcmp(token, "yt")) { token = COM_Parse (&s); y = atoi(token); continue; } if (!strcmp(token, "yb")) { token = COM_Parse (&s); y = viddef.height + atoi(token); continue; } if (!strcmp(token, "yv")) { token = COM_Parse (&s); y = viddef.height/2 - 120 + atoi(token); continue; } if (!strcmp(token, "pic")) { /* draw a pic from a stat number */ token = COM_Parse (&s); value = cl.frame.playerstate.stats[atoi(token)]; index = atoi(token); if (index < 0 || index >= sizeof(cl.frame.playerstate.stats)) Com_Error (ERR_DROP, "bad stats index %d (0x%x)", index, index); value = cl.frame.playerstate.stats[index]; if (value >= MAX_IMAGES) Com_Error (ERR_DROP, "Pic >= MAX_IMAGES"); if (cl.configstrings[CS_IMAGES+value]) { SCR_AddDirtyPoint (x, y); SCR_AddDirtyPoint (x+23, y+23); re.DrawPic (x, y, cl.configstrings[CS_IMAGES+value]); } continue; } if (!strcmp(token, "client")) { /* draw a deathmatch client block */ int score, ping, time; token = COM_Parse (&s); x = viddef.width/2 - 160 + atoi(token); token = COM_Parse (&s); y = viddef.height/2 - 120 + atoi(token); SCR_AddDirtyPoint (x, y); SCR_AddDirtyPoint (x+159, y+31); token = COM_Parse (&s); value = atoi(token); if (value >= MAX_CLIENTS || value < 0) Com_Error (ERR_DROP, "client >= MAX_CLIENTS"); ci = &cl.clientinfo[value]; token = COM_Parse (&s); score = atoi(token); token = COM_Parse (&s); ping = atoi(token); token = COM_Parse (&s); time = atoi(token); DrawAltString (x+32, y, ci->name); DrawString (x+32, y+8, "Score: "); DrawAltString (x+32+7*8, y+8, va("%i", score)); DrawString (x+32, y+16, va("Ping: %i", ping)); DrawString (x+32, y+24, va("Time: %i", time)); if (!ci->icon) ci = &cl.baseclientinfo; re.DrawPic (x, y, ci->iconname); continue; } if (!strcmp(token, "ctf")) { /* draw a ctf client block */ int score, ping; char block[80]; token = COM_Parse (&s); x = viddef.width/2 - 160 + atoi(token); token = COM_Parse (&s); y = viddef.height/2 - 120 + atoi(token); SCR_AddDirtyPoint (x, y); SCR_AddDirtyPoint (x+159, y+31); token = COM_Parse (&s); value = atoi(token); if (value >= MAX_CLIENTS || value < 0) Com_Error (ERR_DROP, "client >= MAX_CLIENTS"); ci = &cl.clientinfo[value]; token = COM_Parse (&s); score = atoi(token); token = COM_Parse (&s); ping = atoi(token); if (ping > 999) ping = 999; sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name); if (value == cl.playernum) DrawAltString (x, y, block); else DrawString (x, y, block); continue; } if (!strcmp(token, "picn")) { /* draw a pic from a name */ token = COM_Parse (&s); SCR_AddDirtyPoint (x, y); SCR_AddDirtyPoint (x+23, y+23); re.DrawPic (x, y, (char *)token); continue; } if (!strcmp(token, "num")) { /* draw a number */ token = COM_Parse (&s); width = atoi(token); token = COM_Parse (&s); value = cl.frame.playerstate.stats[atoi(token)]; SCR_DrawField (x, y, 0, width, value); continue; } if (!strcmp(token, "hnum")) { /* health number */ int color; width = 3; value = cl.frame.playerstate.stats[STAT_HEALTH]; if (value > 25) color = 0; /* green */ else if (value > 0) color = (cl.frame.serverframe>>2) & 1; /* flash */ else color = 1; if (cl.frame.playerstate.stats[STAT_FLASHES] & 1) re.DrawPic (x, y, "field_3"); SCR_DrawField (x, y, color, width, value); continue; } if (!strcmp(token, "anum")) { /* ammo number */ int color; width = 3; value = cl.frame.playerstate.stats[STAT_AMMO]; if (value > 5) color = 0; /* green */ else if (value >= 0) color = (cl.frame.serverframe>>2) & 1; /* flash */ else continue; /* negative number = don't show */ if (cl.frame.playerstate.stats[STAT_FLASHES] & 4) re.DrawPic (x, y, "field_3"); SCR_DrawField (x, y, color, width, value); continue; } if (!strcmp(token, "rnum")) { /* armor number */ int color; width = 3; value = cl.frame.playerstate.stats[STAT_ARMOR]; if (value < 1) continue; color = 0; /* green */ if (cl.frame.playerstate.stats[STAT_FLASHES] & 2) re.DrawPic (x, y, "field_3"); SCR_DrawField (x, y, color, width, value); continue; } if (!strcmp(token, "stat_string")) { token = COM_Parse (&s); index = atoi(token); if (index < 0 || index >= MAX_CONFIGSTRINGS) Com_Error (ERR_DROP, "Bad stat_string index"); index = cl.frame.playerstate.stats[index]; if (index < 0 || index >= MAX_CONFIGSTRINGS) Com_Error (ERR_DROP, "Bad stat_string index"); DrawString (x, y, cl.configstrings[index]); continue; } if (!strcmp(token, "cstring")) { token = COM_Parse (&s); DrawHUDString (token, x, y, 320, 0); continue; } if (!strcmp(token, "string")) { token = COM_Parse (&s); DrawString (x, y, token); continue; } if (!strcmp(token, "cstring2")) { token = COM_Parse (&s); DrawHUDString (token, x, y, 320,0x80); continue; } if (!strcmp(token, "string2")) { token = COM_Parse (&s); DrawAltString (x, y, token); continue; } if (!strcmp(token, "if")) { /* draw a number */ token = COM_Parse (&s); value = cl.frame.playerstate.stats[atoi(token)]; if (!value) { /* skip to endif */ while (s && strcmp(token, "endif") ) { token = COM_Parse (&s); } } continue; } } } /* * The status bar is a small layout program that * is based on the stats array */ void SCR_DrawStats (void) { SCR_ExecuteLayoutString (cl.configstrings[CS_STATUSBAR]); } #define STAT_LAYOUTS 13 void SCR_DrawLayout (void) { if (!cl.frame.playerstate.stats[STAT_LAYOUTS]) return; SCR_ExecuteLayoutString (cl.layout); } /* * This is called every frame, and can also be called explicitly to flush * text to the screen. */ void SCR_UpdateScreen (void) { int numframes; int i; float separation[2] = { 0, 0 }; /* if the screen is disabled (loading plaque is up, or vid mode changing) do nothing at all */ if (cls.disable_screen) { if (Sys_Milliseconds() - cls.disable_screen > 120000) { cls.disable_screen = 0; Com_Printf ("Loading plaque timed out.\n"); } return; } if (!scr_initialized || !con.initialized) return; /* not initialized yet */ separation[0] = 0; separation[1] = 0; numframes = 1; for ( i = 0; i < numframes; i++ ) { re.BeginFrame( separation[i] ); if (scr_draw_loading == 2) { /* loading plaque over black screen */ int w, h; re.CinematicSetPalette(NULL); scr_draw_loading = false; re.DrawGetPicSize (&w, &h, "loading"); re.DrawPic ((viddef.width-w)/2, (viddef.height-h)/2, "loading"); } /* if a cinematic is supposed to be running, handle menus and console specially */ else if (cl.cinematictime > 0) { if (cls.key_dest == key_menu) { if (cl.cinematicpalette_active) { re.CinematicSetPalette(NULL); cl.cinematicpalette_active = false; } M_Draw (); } else if (cls.key_dest == key_console) { if (cl.cinematicpalette_active) { re.CinematicSetPalette(NULL); cl.cinematicpalette_active = false; } SCR_DrawConsole (); } else { SCR_DrawCinematic(); } } else { /* make sure the game palette is active */ if (cl.cinematicpalette_active) { re.CinematicSetPalette(NULL); cl.cinematicpalette_active = false; } /* do 3D refresh drawing, and then update the screen */ SCR_CalcVrect (); /* clear any dirty part of the background */ SCR_TileClear (); V_RenderView ( separation[i] ); SCR_DrawStats (); if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1) SCR_DrawLayout (); if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2) CL_DrawInventory (); SCR_DrawNet (); SCR_CheckDrawCenterString (); if (cl_drawfps->value) { char s[8]; sprintf(s,"%3.0ffps", 1/cls.frametime); DrawString(viddef.width-64,0,s); } if (scr_timegraph->value) SCR_DebugGraph (cls.frametime*300, 0); if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value) SCR_DrawDebugGraph (); SCR_DrawPause (); SCR_DrawConsole (); M_Draw (); SCR_DrawLoading (); } } re.EndFrame(); } void SCR_DrawCrosshair (void) { if (!crosshair->value) return; if (crosshair->modified) { crosshair->modified = false; SCR_TouchPics (); } if (crosshair_scale->modified) { crosshair_scale->modified=false; if (crosshair_scale->value>5) Cvar_SetValue("crosshair_scale", 5); else if (crosshair_scale->value<0.25) Cvar_SetValue("crosshair_scale", 0.25); } if (!crosshair_pic[0]) return; re.DrawPic (scr_vrect.x + ((scr_vrect.width - crosshair_width)>>1) , scr_vrect.y + ((scr_vrect.height - crosshair_height)>>1), crosshair_pic); }