/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * ======================================================================= * * This file implements the inventory screen * * ======================================================================= */ #include "header/client.h" void CL_ParseInventory(void) { int i; for (i = 0; i < MAX_ITEMS; i++) { cl.inventory[i] = MSG_ReadShort(&net_message); } } static void Inv_DrawStringScaled(int x, int y, char *string, float factor) { while (*string) { Draw_CharScaled(x, y, *string, factor); x += factor*8; string++; } } static void SetStringHighBit(char *s) { while (*s) { *s++ |= 128; } } #define DISPLAY_ITEMS 17 // from r_main.c extern cvar_t *gl_hudscale; void CL_DrawInventory(void) { int i, j; int num, selected_num, item; int index[MAX_ITEMS]; char string[1024]; int x, y; char binding[1024]; const char *bind; int selected; int top; selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM]; num = 0; selected_num = 0; float scale = gl_hudscale->value; for (i = 0; i < MAX_ITEMS; i++) { if (i == selected) { selected_num = num; } if (cl.inventory[i]) { index[num] = i; num++; } } /* determine scroll point */ top = selected_num - DISPLAY_ITEMS / 2; if (num - top < DISPLAY_ITEMS) { top = num - DISPLAY_ITEMS; } if (top < 0) { top = 0; } x = (viddef.width - scale*256) / 2; y = (viddef.height - scale*240) / 2; /* repaint everything next frame */ SCR_DirtyScreen(); Draw_PicScaled(x, y + scale*8, "inventory", scale); y += scale*24; x += scale*24; Inv_DrawStringScaled(x, y, "hotkey ### item", scale); Inv_DrawStringScaled(x, y + scale*8, "------ --- ----", scale); y += scale*16; for (i = top; i < num && i < top + DISPLAY_ITEMS; i++) { item = index[i]; /* search for a binding */ Com_sprintf(binding, sizeof(binding), "use %s", cl.configstrings[CS_ITEMS + item]); bind = ""; for (j = 0; j < 256; j++) { if (keybindings[j] && !Q_stricmp(keybindings[j], binding)) { bind = Key_KeynumToString(j); break; } } Com_sprintf(string, sizeof(string), "%6s %3i %s", bind, cl.inventory[item], cl.configstrings[CS_ITEMS + item]); if (item != selected) { SetStringHighBit(string); } else { /* draw a blinky cursor by the selected item */ if ((int)(cls.realtime * 10) & 1) { Draw_CharScaled(x - scale*8, y, 15, scale); } } Inv_DrawStringScaled(x, y, string, scale); y += scale*8; } }