/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * ======================================================================= * * Drawing of all images that are not textures * * ======================================================================= */ #include "header/local.h" image_t *draw_chars; extern qboolean scrap_dirty; void Scrap_Upload(void); extern unsigned r_rawpalette[256]; void Draw_InitLocal(void) { /* load console characters (don't bilerp characters) */ draw_chars = R_FindImage("pics/conchars.pcx", it_pic); R_Bind(draw_chars->texnum); qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } /* * Draws one 8*8 graphics character with 0 being transparent. * It can be clipped to the top of the screen to allow the console to be * smoothly scrolled off. */ void Draw_Char(int x, int y, int num) { int row, col; float frow, fcol, size; num &= 255; if ((num & 127) == 32) { return; /* space */ } if (y <= -8) { return; /* totally off screen */ } row = num >> 4; col = num & 15; frow = row * 0.0625; fcol = col * 0.0625; size = 0.0625; R_Bind(draw_chars->texnum); qglBegin(GL_QUADS); qglTexCoord2f(fcol, frow); qglVertex2f(x, y); qglTexCoord2f(fcol + size, frow); qglVertex2f(x + 8, y); qglTexCoord2f(fcol + size, frow + size); qglVertex2f(x + 8, y + 8); qglTexCoord2f(fcol, frow + size); qglVertex2f(x, y + 8); qglEnd(); } image_t * Draw_FindPic(char *name) { image_t *gl; char fullname[MAX_QPATH]; if ((name[0] != '/') && (name[0] != '\\')) { Com_sprintf(fullname, sizeof(fullname), "pics/%s.pcx", name); gl = R_FindImage(fullname, it_pic); } else { gl = R_FindImage(name + 1, it_pic); } return gl; } void Draw_GetPicSize(int *w, int *h, char *pic) { image_t *gl; gl = Draw_FindPic(pic); if (!gl) { *w = *h = -1; return; } *w = gl->width; *h = gl->height; } void Draw_StretchPic(int x, int y, int w, int h, char *pic) { image_t *gl; gl = Draw_FindPic(pic); if (!gl) { ri.Con_Printf(PRINT_ALL, "Can't find pic: %s\n", pic); return; } if (scrap_dirty) { Scrap_Upload(); } R_Bind(gl->texnum); qglBegin(GL_QUADS); qglTexCoord2f(gl->sl, gl->tl); qglVertex2f(x, y); qglTexCoord2f(gl->sh, gl->tl); qglVertex2f(x + w, y); qglTexCoord2f(gl->sh, gl->th); qglVertex2f(x + w, y + h); qglTexCoord2f(gl->sl, gl->th); qglVertex2f(x, y + h); qglEnd(); } void Draw_Pic(int x, int y, char *pic) { image_t *gl; gl = Draw_FindPic(pic); if (!gl) { ri.Con_Printf(PRINT_ALL, "Can't find pic: %s\n", pic); return; } if (scrap_dirty) { Scrap_Upload(); } R_Bind(gl->texnum); qglBegin(GL_QUADS); qglTexCoord2f(gl->sl, gl->tl); qglVertex2f(x, y); qglTexCoord2f(gl->sh, gl->tl); qglVertex2f(x + gl->width, y); qglTexCoord2f(gl->sh, gl->th); qglVertex2f(x + gl->width, y + gl->height); qglTexCoord2f(gl->sl, gl->th); qglVertex2f(x, y + gl->height); qglEnd(); } /* * This repeats a 64*64 tile graphic to fill * the screen around a sized down * refresh window. */ void Draw_TileClear(int x, int y, int w, int h, char *pic) { image_t *image; image = Draw_FindPic(pic); if (!image) { ri.Con_Printf(PRINT_ALL, "Can't find pic: %s\n", pic); return; } R_Bind(image->texnum); qglBegin(GL_QUADS); qglTexCoord2f(x / 64.0, y / 64.0); qglVertex2f(x, y); qglTexCoord2f((x + w) / 64.0, y / 64.0); qglVertex2f(x + w, y); qglTexCoord2f((x + w) / 64.0, (y + h) / 64.0); qglVertex2f(x + w, y + h); qglTexCoord2f(x / 64.0, (y + h) / 64.0); qglVertex2f(x, y + h); qglEnd(); } /* * Fills a box of pixels with a single color */ void Draw_Fill(int x, int y, int w, int h, int c) { union { unsigned c; byte v[4]; } color; if ((unsigned)c > 255) { ri.Sys_Error(ERR_FATAL, "Draw_Fill: bad color"); } qglDisable(GL_TEXTURE_2D); color.c = d_8to24table[c]; qglColor3f(color.v[0] / 255.0, color.v[1] / 255.0, color.v[2] / 255.0); qglBegin(GL_QUADS); qglVertex2f(x, y); qglVertex2f(x + w, y); qglVertex2f(x + w, y + h); qglVertex2f(x, y + h); qglEnd(); qglColor3f(1, 1, 1); qglEnable(GL_TEXTURE_2D); } void Draw_FadeScreen(void) { qglEnable(GL_BLEND); qglDisable(GL_TEXTURE_2D); qglColor4f(0, 0, 0, 0.8); qglBegin(GL_QUADS); qglVertex2f(0, 0); qglVertex2f(vid.width, 0); qglVertex2f(vid.width, vid.height); qglVertex2f(0, vid.height); qglEnd(); qglColor4f(1, 1, 1, 1); qglEnable(GL_TEXTURE_2D); qglDisable(GL_BLEND); } void Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte *data) { unsigned image32[256 * 256]; unsigned char image8[256 * 256]; int i, j, trows; byte *source; int frac, fracstep; float hscale; int row; float t; R_Bind(0); if (rows <= 256) { hscale = 1; trows = rows; } else { hscale = rows / 256.0; trows = 256; } t = rows * hscale / 256 - 1.0 / 512.0; if (!qglColorTableEXT) { unsigned *dest; for (i = 0; i < trows; i++) { row = (int)(i * hscale); if (row > rows) { break; } source = data + cols * row; dest = &image32[i * 256]; fracstep = cols * 0x10000 / 256; frac = fracstep >> 1; for (j = 0; j < 256; j++) { dest[j] = r_rawpalette[source[frac >> 16]]; frac += fracstep; } } qglTexImage2D(GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, image32); } else { unsigned char *dest; for (i = 0; i < trows; i++) { row = (int)(i * hscale); if (row > rows) { break; } source = data + cols * row; dest = &image8[i * 256]; fracstep = cols * 0x10000 / 256; frac = fracstep >> 1; for (j = 0; j < 256; j++) { dest[j] = source[frac >> 16]; frac += fracstep; } } qglTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, image8); } qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); qglBegin(GL_QUADS); qglTexCoord2f(1.0 / 512.0, 1.0 / 512.0); qglVertex2f(x, y); qglTexCoord2f(511.0 / 512.0, 1.0 / 512.0); qglVertex2f(x + w, y); qglTexCoord2f(511.0 / 512.0, t); qglVertex2f(x + w, y + h); qglTexCoord2f(1.0 / 512.0, t); qglVertex2f(x, y + h); qglEnd(); } int Draw_GetPalette(void) { int i; int r, g, b; unsigned v; byte *pic, *pal; int width, height; /* get the palette */ LoadPCX("pics/colormap.pcx", &pic, &pal, &width, &height); if (!pal) { ri.Sys_Error(ERR_FATAL, "Couldn't load pics/colormap.pcx"); } for (i = 0; i < 256; i++) { r = pal[i * 3 + 0]; g = pal[i * 3 + 1]; b = pal[i * 3 + 2]; v = (255 << 24) + (r << 0) + (g << 8) + (b << 16); d_8to24table[i] = LittleLong(v); } d_8to24table[255] &= LittleLong(0xffffff); /* 255 is transparent */ free(pic); free(pal); return 0; }