/* * Copyright (c) ZeniMax Media Inc. * Licensed under the GNU General Public License 2.0. */ /* ======================================================================= * * Iron Maiden. * * ======================================================================= */ #include "../../header/local.h" #include "chick.h" qboolean visible(edict_t *self, edict_t *other); void chick_stand(edict_t *self); void chick_run(edict_t *self); void chick_reslash(edict_t *self); void chick_rerocket(edict_t *self); void chick_attack1(edict_t *self); static int sound_missile_prelaunch; static int sound_missile_launch; static int sound_melee_swing; static int sound_melee_hit; static int sound_missile_reload; static int sound_death1; static int sound_death2; static int sound_fall_down; static int sound_idle1; static int sound_idle2; static int sound_pain1; static int sound_pain2; static int sound_pain3; static int sound_sight; static int sound_search; void ChickMoan(edict_t *self) { if (!self) { return; } if (random() < 0.5) { gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); } else { gi.sound(self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0); } } mframe_t chick_frames_fidget[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, ChickMoan}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL} }; mmove_t chick_move_fidget = { FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand }; void chick_fidget(edict_t *self) { if (!self) { return; } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { return; } if (random() <= 0.3) { self->monsterinfo.currentmove = &chick_move_fidget; } } mframe_t chick_frames_stand[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, chick_fidget}, }; mmove_t chick_move_stand = { FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL }; void chick_stand(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &chick_move_stand; } mframe_t chick_frames_start_run[] = { {ai_run, 1, NULL}, {ai_run, 0, NULL}, {ai_run, 0, NULL}, {ai_run, -1, NULL}, {ai_run, -1, NULL}, {ai_run, 0, NULL}, {ai_run, 1, NULL}, {ai_run, 3, NULL}, {ai_run, 6, NULL}, {ai_run, 3, NULL} }; mmove_t chick_move_start_run = { FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run }; mframe_t chick_frames_run[] = { {ai_run, 6, NULL}, {ai_run, 8, NULL}, {ai_run, 13, NULL}, {ai_run, 5, NULL}, {ai_run, 7, NULL}, {ai_run, 4, NULL}, {ai_run, 11, NULL}, {ai_run, 5, NULL}, {ai_run, 9, NULL}, {ai_run, 7, NULL} }; mmove_t chick_move_run = { FRAME_walk11, FRAME_walk20, chick_frames_run, NULL }; mframe_t chick_frames_walk[] = { {ai_walk, 6, NULL}, {ai_walk, 8, NULL}, {ai_walk, 13, NULL}, {ai_walk, 5, NULL}, {ai_walk, 7, NULL}, {ai_walk, 4, NULL}, {ai_walk, 11, NULL}, {ai_walk, 5, NULL}, {ai_walk, 9, NULL}, {ai_walk, 7, NULL} }; mmove_t chick_move_walk = { FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL }; void chick_walk(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &chick_move_walk; } void chick_run(edict_t *self) { if (!self) { return; } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { self->monsterinfo.currentmove = &chick_move_stand; return; } if ((self->monsterinfo.currentmove == &chick_move_walk) || (self->monsterinfo.currentmove == &chick_move_start_run)) { self->monsterinfo.currentmove = &chick_move_run; } else { self->monsterinfo.currentmove = &chick_move_start_run; } } mframe_t chick_frames_pain1[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t chick_move_pain1 = { FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run }; mframe_t chick_frames_pain2[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t chick_move_pain2 = { FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run }; mframe_t chick_frames_pain3[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -6, NULL}, {ai_move, 3, NULL}, {ai_move, 11, NULL}, {ai_move, 3, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 4, NULL}, {ai_move, 1, NULL}, {ai_move, 0, NULL}, {ai_move, -3, NULL}, {ai_move, -4, NULL}, {ai_move, 5, NULL}, {ai_move, 7, NULL}, {ai_move, -2, NULL}, {ai_move, 3, NULL}, {ai_move, -5, NULL}, {ai_move, -2, NULL}, {ai_move, -8, NULL}, {ai_move, 2, NULL} }; mmove_t chick_move_pain3 = { FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run }; void chick_pain(edict_t *self, edict_t *other /* unused */, float kick /* unused */, int damage) { float r; if (!self) { return; } if (self->health < (self->max_health / 2)) { self->s.skinnum = 1; } if (level.time < self->pain_debounce_time) { return; } self->pain_debounce_time = level.time + 3; r = random(); if (r < 0.33) { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); } else if (r < 0.66) { gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); } else { gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); } if (skill->value == SKILL_HARDPLUS) { return; /* no pain anims in nightmare */ } if (damage <= 10) { self->monsterinfo.currentmove = &chick_move_pain1; } else if (damage <= 25) { self->monsterinfo.currentmove = &chick_move_pain2; } else { self->monsterinfo.currentmove = &chick_move_pain3; } } void chick_dead(edict_t *self) { if (!self) { return; } VectorSet(self->mins, -16, -16, 0); VectorSet(self->maxs, 16, 16, 16); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; gi.linkentity(self); } mframe_t chick_frames_death2[] = { {ai_move, -6, NULL}, {ai_move, 0, NULL}, {ai_move, -1, NULL}, {ai_move, -5, NULL}, {ai_move, 0, NULL}, {ai_move, -1, NULL}, {ai_move, -2, NULL}, {ai_move, 1, NULL}, {ai_move, 10, NULL}, {ai_move, 2, NULL}, {ai_move, 3, NULL}, {ai_move, 1, NULL}, {ai_move, 2, NULL}, {ai_move, 0, NULL}, {ai_move, 3, NULL}, {ai_move, 3, NULL}, {ai_move, 1, NULL}, {ai_move, -3, NULL}, {ai_move, -5, NULL}, {ai_move, 4, NULL}, {ai_move, 15, NULL}, {ai_move, 14, NULL}, {ai_move, 1, NULL} }; mmove_t chick_move_death2 = { FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead }; mframe_t chick_frames_death1[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -7, NULL}, {ai_move, 4, NULL}, {ai_move, 11, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t chick_move_death1 = { FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead }; void chick_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, int damage, vec3_t point /*unused */) { int n; if (!self) { return; } /* check for gib */ if (self->health <= self->gib_health) { gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n = 0; n < 2; n++) { ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); } for (n = 0; n < 4; n++) { ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); } ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) { return; } /* regular death */ self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; n = rand() % 2; if (n == 0) { self->monsterinfo.currentmove = &chick_move_death1; gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); } else { self->monsterinfo.currentmove = &chick_move_death2; gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); } } void chick_duck_down(edict_t *self) { if (!self) { return; } if (self->monsterinfo.aiflags & AI_DUCKED) { return; } self->monsterinfo.aiflags |= AI_DUCKED; self->maxs[2] -= 32; self->takedamage = DAMAGE_YES; self->monsterinfo.pausetime = level.time + 1; gi.linkentity(self); } void chick_duck_hold(edict_t *self) { if (!self) { return; } if (level.time >= self->monsterinfo.pausetime) { self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; } else { self->monsterinfo.aiflags |= AI_HOLD_FRAME; } } void chick_duck_up(edict_t *self) { if (!self) { return; } self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; gi.linkentity(self); } mframe_t chick_frames_duck[] = { {ai_move, 0, chick_duck_down}, {ai_move, 1, NULL}, {ai_move, 4, chick_duck_hold}, {ai_move, -4, NULL}, {ai_move, -5, chick_duck_up}, {ai_move, 3, NULL}, {ai_move, 1, NULL} }; mmove_t chick_move_duck = { FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run }; void chick_dodge(edict_t *self, edict_t *attacker, float eta) { if (!self || !attacker) { return; } if (random() > 0.25) { return; } if (!self->enemy) { self->enemy = attacker; FoundTarget(self); } self->monsterinfo.currentmove = &chick_move_duck; } void ChickSlash(edict_t *self) { vec3_t aim; if (!self) { return; } VectorSet(aim, MELEE_DISTANCE, self->mins[0], 10); gi.sound(self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0); fire_hit(self, aim, (10 + (rand() % 6)), 100); } void ChickRocket(edict_t *self) { vec3_t forward, right; vec3_t start; vec3_t dir; vec3_t vec; if (!self) { return; } AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start); VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; VectorSubtract(vec, start, dir); VectorNormalize(dir); if (!strcmp(self->classname, "monster_chick_heat")) { monster_fire_heat(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1); } else { monster_fire_rocket(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1); } } void Chick_PreAttack1(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0); } void ChickReload(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0); } mframe_t chick_frames_start_attack1[] = { {ai_charge, 0, Chick_PreAttack1}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 4, NULL}, {ai_charge, 0, NULL}, {ai_charge, -3, NULL}, {ai_charge, 3, NULL}, {ai_charge, 5, NULL}, {ai_charge, 7, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, chick_attack1} }; mmove_t chick_move_start_attack1 = { FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL }; mframe_t chick_frames_attack1[] = { {ai_charge, 19, ChickRocket}, {ai_charge, -6, NULL}, {ai_charge, -5, NULL}, {ai_charge, -2, NULL}, {ai_charge, -7, NULL}, {ai_charge, 0, NULL}, {ai_charge, 1, NULL}, {ai_charge, 10, ChickReload}, {ai_charge, 4, NULL}, {ai_charge, 5, NULL}, {ai_charge, 6, NULL}, {ai_charge, 6, NULL}, {ai_charge, 4, NULL}, {ai_charge, 3, chick_rerocket} }; mmove_t chick_move_attack1 = { FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL }; mframe_t chick_frames_end_attack1[] = { {ai_charge, -3, NULL}, {ai_charge, 0, NULL}, {ai_charge, -6, NULL}, {ai_charge, -4, NULL}, {ai_charge, -2, NULL} }; mmove_t chick_move_end_attack1 = { FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run }; void chick_rerocket(edict_t *self) { if (!self) { return; } if (self->enemy->health > 0) { if (range(self, self->enemy) > RANGE_MELEE) { if (visible(self, self->enemy)) { if (random() <= 0.6) { self->monsterinfo.currentmove = &chick_move_attack1; return; } } } } self->monsterinfo.currentmove = &chick_move_end_attack1; } void chick_attack1(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &chick_move_attack1; } mframe_t chick_frames_slash[] = { {ai_charge, 1, NULL}, {ai_charge, 7, ChickSlash}, {ai_charge, -7, NULL}, {ai_charge, 1, NULL}, {ai_charge, -1, NULL}, {ai_charge, 1, NULL}, {ai_charge, 0, NULL}, {ai_charge, 1, NULL}, {ai_charge, -2, chick_reslash} }; mmove_t chick_move_slash = { FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL }; mframe_t chick_frames_end_slash[] = { {ai_charge, -6, NULL}, {ai_charge, -1, NULL}, {ai_charge, -6, NULL}, {ai_charge, 0, NULL} }; mmove_t chick_move_end_slash = { FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run }; void chick_reslash(edict_t *self) { if (!self) { return; } if (self->enemy->health > 0) { if (range(self, self->enemy) == RANGE_MELEE) { if (random() <= 0.9) { self->monsterinfo.currentmove = &chick_move_slash; return; } else { self->monsterinfo.currentmove = &chick_move_end_slash; return; } } } self->monsterinfo.currentmove = &chick_move_end_slash; } void chick_slash(edict_t *self) { self->monsterinfo.currentmove = &chick_move_slash; } mframe_t chick_frames_start_slash[] = { {ai_charge, 1, NULL}, {ai_charge, 8, NULL}, {ai_charge, 3, NULL} }; mmove_t chick_move_start_slash = { FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash }; void chick_melee(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &chick_move_start_slash; } void chick_attack(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &chick_move_start_attack1; } void chick_sight(edict_t *self, edict_t *other /* unused */) { if (!self) { return; } gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } /* * QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_chick(edict_t *self) { if (!self) { return; } if (deathmatch->value) { G_FreeEdict(self); return; } sound_missile_prelaunch = gi.soundindex("chick/chkatck1.wav"); sound_missile_launch = gi.soundindex("chick/chkatck2.wav"); sound_melee_swing = gi.soundindex("chick/chkatck3.wav"); sound_melee_hit = gi.soundindex("chick/chkatck4.wav"); sound_missile_reload = gi.soundindex("chick/chkatck5.wav"); sound_death1 = gi.soundindex("chick/chkdeth1.wav"); sound_death2 = gi.soundindex("chick/chkdeth2.wav"); sound_fall_down = gi.soundindex("chick/chkfall1.wav"); sound_idle1 = gi.soundindex("chick/chkidle1.wav"); sound_idle2 = gi.soundindex("chick/chkidle2.wav"); sound_pain1 = gi.soundindex("chick/chkpain1.wav"); sound_pain2 = gi.soundindex("chick/chkpain2.wav"); sound_pain3 = gi.soundindex("chick/chkpain3.wav"); sound_sight = gi.soundindex("chick/chksght1.wav"); sound_search = gi.soundindex("chick/chksrch1.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2"); VectorSet(self->mins, -16, -16, 0); VectorSet(self->maxs, 16, 16, 56); self->health = 175; self->gib_health = -70; self->mass = 200; self->pain = chick_pain; self->die = chick_die; self->monsterinfo.stand = chick_stand; self->monsterinfo.walk = chick_walk; self->monsterinfo.run = chick_run; self->monsterinfo.dodge = chick_dodge; self->monsterinfo.attack = chick_attack; self->monsterinfo.melee = chick_melee; self->monsterinfo.sight = chick_sight; gi.linkentity(self); self->monsterinfo.currentmove = &chick_move_stand; self->monsterinfo.scale = MODEL_SCALE; walkmonster_start(self); } /* * QUAKED monster_chick_heat (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_chick_heat(edict_t *self) { if (!self) { return; } SP_monster_chick(self); /* have to check this since the regular spawn function can free the entity */ if (self->inuse) { self->s.skinnum = 3; } }