/* * Copyright (c) ZeniMax Media Inc. * Licensed under the GNU General Public License 2.0. */ /* ======================================================================= * * Final boss, stage 1 (jorg). * * ======================================================================= */ #include "../../header/local.h" #include "boss31.h" extern void SP_monster_makron(edict_t *self); qboolean visible(edict_t *self, edict_t *other); static int sound_pain1; static int sound_pain2; static int sound_pain3; static int sound_idle; static int sound_death; static int sound_search1; static int sound_search2; static int sound_search3; static int sound_attack1; static int sound_attack2; static int sound_firegun; static int sound_step_left; static int sound_step_right; static int sound_death_hit; void BossExplode(edict_t *self); void MakronToss(edict_t *self); void MakronPrecache(void); void jorg_dead(edict_t *self); void jorgBFG(edict_t *self); void jorgMachineGun(edict_t *self); void jorg_firebullet(edict_t *self); void jorg_reattack1(edict_t *self); void jorg_attack1(edict_t *self); void jorg_idle(edict_t *self); void jorg_step_left(edict_t *self); void jorg_step_right(edict_t *self); void jorg_death_hit(edict_t *self); void jorg_search(edict_t *self) { float r; if (!self) { return; } r = random(); if (r <= 0.3) { gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); } else if (r <= 0.6) { gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); } else { gi.sound(self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0); } } /* stand */ mframe_t jorg_frames_stand[] = { {ai_stand, 0, jorg_idle}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, /* 10 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, /* 20 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, /* 30 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 19, NULL}, {ai_stand, 11, jorg_step_left}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 6, NULL}, {ai_stand, 9, jorg_step_right}, {ai_stand, 0, NULL}, /* 40 */ {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, -2, NULL}, {ai_stand, -17, jorg_step_left}, {ai_stand, 0, NULL}, {ai_stand, -12, NULL}, /* 50 */ {ai_stand, -14, jorg_step_right} /* 51 */ }; mmove_t jorg_move_stand = { FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL }; void jorg_idle(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_NORM, 0); } void jorg_death_hit(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM, 0); } void jorg_step_left(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0); } void jorg_step_right(edict_t *self) { if (!self) { return; } gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0); } void jorg_stand(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &jorg_move_stand; } mframe_t jorg_frames_run[] = { {ai_run, 17, jorg_step_left}, {ai_run, 0, NULL}, {ai_run, 0, NULL}, {ai_run, 0, NULL}, {ai_run, 12, NULL}, {ai_run, 8, NULL}, {ai_run, 10, NULL}, {ai_run, 33, jorg_step_right}, {ai_run, 0, NULL}, {ai_run, 0, NULL}, {ai_run, 0, NULL}, {ai_run, 9, NULL}, {ai_run, 9, NULL}, {ai_run, 9, NULL} }; mmove_t jorg_move_run = { FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL }; /* walk */ mframe_t jorg_frames_start_walk[] = { {ai_walk, 5, NULL}, {ai_walk, 6, NULL}, {ai_walk, 7, NULL}, {ai_walk, 9, NULL}, {ai_walk, 15, NULL} }; mmove_t jorg_move_start_walk = { FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL }; mframe_t jorg_frames_walk[] = { {ai_walk, 17, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL}, {ai_walk, 12, NULL}, {ai_walk, 8, NULL}, {ai_walk, 10, NULL}, {ai_walk, 33, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL}, {ai_walk, 9, NULL}, {ai_walk, 9, NULL}, {ai_walk, 9, NULL} }; mmove_t jorg_move_walk = { FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL }; mframe_t jorg_frames_end_walk[] = { {ai_walk, 11, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL}, {ai_walk, 0, NULL}, {ai_walk, 8, NULL}, {ai_walk, -8, NULL} }; mmove_t jorg_move_end_walk = { FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL }; void jorg_walk(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &jorg_move_walk; } void jorg_run(edict_t *self) { if (!self) { return; } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { self->monsterinfo.currentmove = &jorg_move_stand; } else { self->monsterinfo.currentmove = &jorg_move_run; } } mframe_t jorg_frames_pain3[] = { {ai_move, -28, NULL}, {ai_move, -6, NULL}, {ai_move, -3, jorg_step_left}, {ai_move, -9, NULL}, {ai_move, 0, jorg_step_right}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, -7, NULL}, {ai_move, 1, NULL}, {ai_move, -11, NULL}, {ai_move, -4, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 10, NULL}, {ai_move, 11, NULL}, {ai_move, 0, NULL}, {ai_move, 10, NULL}, {ai_move, 3, NULL}, {ai_move, 10, NULL}, {ai_move, 7, jorg_step_left}, {ai_move, 17, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, jorg_step_right} }; mmove_t jorg_move_pain3 = { FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run }; mframe_t jorg_frames_pain2[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t jorg_move_pain2 = { FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run }; mframe_t jorg_frames_pain1[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t jorg_move_pain1 = { FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run }; mframe_t jorg_frames_death1[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 10 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 20 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 30 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, /* 40 */ {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, MakronToss}, {ai_move, 0, BossExplode} /* 50 */ }; mmove_t jorg_move_death = { FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead }; mframe_t jorg_frames_attack2[] = { {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, jorgBFG}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t jorg_move_attack2 = { FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run }; mframe_t jorg_frames_start_attack1[] = { {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL} }; mmove_t jorg_move_start_attack1 = { FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1 }; mframe_t jorg_frames_attack1[] = { {ai_charge, 0, jorg_firebullet}, {ai_charge, 0, jorg_firebullet}, {ai_charge, 0, jorg_firebullet}, {ai_charge, 0, jorg_firebullet}, {ai_charge, 0, jorg_firebullet}, {ai_charge, 0, jorg_firebullet} }; mmove_t jorg_move_attack1 = { FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1 }; mframe_t jorg_frames_end_attack1[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; mmove_t jorg_move_end_attack1 = { FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run }; void jorg_reattack1(edict_t *self) { if (!self) { return; } if (visible(self, self->enemy)) { if (random() < 0.9) { self->monsterinfo.currentmove = &jorg_move_attack1; } else { self->s.sound = 0; self->monsterinfo.currentmove = &jorg_move_end_attack1; } } else { self->s.sound = 0; self->monsterinfo.currentmove = &jorg_move_end_attack1; } } void jorg_attack1(edict_t *self) { if (!self) { return; } self->monsterinfo.currentmove = &jorg_move_attack1; } void jorg_pain(edict_t *self, edict_t *other /* unused */, float kick /* unused */, int damage) { if (!self) { return; } if (self->health < (self->max_health / 2)) { self->s.skinnum = 1; } self->s.sound = 0; if (level.time < self->pain_debounce_time) { return; } /* Lessen the chance of him going into his pain frames if he takes little damage */ if (damage <= 40) { if (random() <= 0.6) { return; } } /* If he's entering his attack1 or using attack1, lessen the chance of him going into pain */ if ((self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108)) { if (random() <= 0.005) { return; } } if ((self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114)) { if (random() <= 0.00005) { return; } } if ((self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208)) { if (random() <= 0.005) { return; } } self->pain_debounce_time = level.time + 3; if (skill->value == SKILL_HARDPLUS) { return; /* no pain anims in nightmare */ } if (damage <= 50) { gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &jorg_move_pain1; } else if (damage <= 100) { gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &jorg_move_pain2; } else { if (random() <= 0.3) { gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &jorg_move_pain3; } } } void jorgBFG(edict_t *self) { vec3_t forward, right; vec3_t start; vec3_t dir; vec3_t vec; if (!self) { return; } AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start); VectorCopy(self->enemy->s.origin, vec); vec[2] += self->enemy->viewheight; VectorSubtract(vec, start, dir); VectorNormalize(dir); gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0); monster_fire_bfg(self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1); } void jorg_firebullet_right(edict_t *self) { vec3_t forward, right, target; vec3_t start; if (!self) { return; } AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start); VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target); target[2] += self->enemy->viewheight; VectorSubtract(target, start, forward); VectorNormalize(forward); monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1); } void jorg_firebullet_left(edict_t *self) { vec3_t forward, right, target; vec3_t start; if (!self) { return; } AngleVectors(self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start); VectorMA(self->enemy->s.origin, -0.2, self->enemy->velocity, target); target[2] += self->enemy->viewheight; VectorSubtract(target, start, forward); VectorNormalize(forward); monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1); } void jorg_firebullet(edict_t *self) { if (!self) { return; } jorg_firebullet_left(self); jorg_firebullet_right(self); } void jorg_attack(edict_t *self) { if (!self) { return; } if (random() <= 0.75) { gi.sound(self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM, 0); self->s.sound = gi.soundindex("boss3/w_loop.wav"); self->monsterinfo.currentmove = &jorg_move_start_attack1; } else { gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &jorg_move_attack2; } } void jorg_dead(edict_t *self /* unused */) { /* unused, but removal is PITA */ } void jorg_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, int damage /* unused */, vec3_t point /* unused */) { if (!self) { return; } gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_NO; self->s.sound = 0; self->count = 0; self->monsterinfo.currentmove = &jorg_move_death; } qboolean Jorg_CheckAttack(edict_t *self) { vec3_t spot1, spot2; vec3_t temp; float chance; trace_t tr; int enemy_range; float enemy_yaw; if (!self) { return false; } if (self->enemy->health > 0) { /* see if any entities are in the way of the shot */ VectorCopy(self->s.origin, spot1); spot1[2] += self->viewheight; VectorCopy(self->enemy->s.origin, spot2); spot2[2] += self->enemy->viewheight; tr = gi.trace(spot1, NULL, NULL, spot2, self, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA); /* do we have a clear shot? */ if (tr.ent != self->enemy) { return false; } } enemy_range = range(self, self->enemy); VectorSubtract(self->enemy->s.origin, self->s.origin, temp); enemy_yaw = vectoyaw(temp); self->ideal_yaw = enemy_yaw; /* melee attack */ if (enemy_range == RANGE_MELEE) { if (self->monsterinfo.melee) { self->monsterinfo.attack_state = AS_MELEE; } else { self->monsterinfo.attack_state = AS_MISSILE; } return true; } /* missile attack */ if (!self->monsterinfo.attack) { return false; } if (level.time < self->monsterinfo.attack_finished) { return false; } if (enemy_range == RANGE_FAR) { return false; } if (self->monsterinfo.aiflags & AI_STAND_GROUND) { chance = 0.4; } else if (enemy_range == RANGE_NEAR) { chance = 0.4; } else if (enemy_range == RANGE_MID) { chance = 0.2; } else { return false; } if (random() < chance) { self->monsterinfo.attack_state = AS_MISSILE; self->monsterinfo.attack_finished = level.time + 2 * random(); return true; } if (self->flags & FL_FLY) { if (random() < 0.3) { self->monsterinfo.attack_state = AS_SLIDING; } else { self->monsterinfo.attack_state = AS_STRAIGHT; } } return false; } /* * QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight */ void SP_monster_jorg(edict_t *self) { if (!self) { return; } if (deathmatch->value) { G_FreeEdict(self); return; } sound_pain1 = gi.soundindex("boss3/bs3pain1.wav"); sound_pain2 = gi.soundindex("boss3/bs3pain2.wav"); sound_pain3 = gi.soundindex("boss3/bs3pain3.wav"); sound_death = gi.soundindex("boss3/bs3deth1.wav"); sound_attack1 = gi.soundindex("boss3/bs3atck1.wav"); sound_attack2 = gi.soundindex("boss3/bs3atck2.wav"); sound_search1 = gi.soundindex("boss3/bs3srch1.wav"); sound_search2 = gi.soundindex("boss3/bs3srch2.wav"); sound_search3 = gi.soundindex("boss3/bs3srch3.wav"); sound_idle = gi.soundindex("boss3/bs3idle1.wav"); sound_step_left = gi.soundindex("boss3/step1.wav"); sound_step_right = gi.soundindex("boss3/step2.wav"); sound_firegun = gi.soundindex("boss3/xfire.wav"); sound_death_hit = gi.soundindex("boss3/d_hit.wav"); MakronPrecache(); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("models/monsters/boss3/jorg/tris.md2"); self->s.modelindex2 = gi.modelindex("models/monsters/boss3/rider/tris.md2"); VectorSet(self->mins, -80, -80, 0); VectorSet(self->maxs, 80, 80, 140); self->health = 3000; self->gib_health = -2000; self->mass = 1000; self->pain = jorg_pain; self->die = jorg_die; self->monsterinfo.stand = jorg_stand; self->monsterinfo.walk = jorg_walk; self->monsterinfo.run = jorg_run; self->monsterinfo.dodge = NULL; self->monsterinfo.attack = jorg_attack; self->monsterinfo.search = jorg_search; self->monsterinfo.melee = NULL; self->monsterinfo.sight = NULL; self->monsterinfo.checkattack = Jorg_CheckAttack; gi.linkentity(self); self->monsterinfo.currentmove = &jorg_move_stand; self->monsterinfo.scale = MODEL_SCALE; walkmonster_start(self); }