cmake_minimum_required(VERSION 3.0) #yquake cmake configuration project (yquake2) set(YQUAKE2_MAJOR_VERSION 0) set(YQUAKE2_MINOR_VERSION 0) set(YQUAKE2_PATCH_VERSION 0) # Cmake module search path set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/cmake/modules ${CMAKE_MODULE_PATH}) #These variables will act as our list of include folders and linker flags set(yquake2LinkerFlags) set(yquake2IncludeDirectories) set(yquake2LinkerDirectories) #Set directory locations (allowing us to move directories easily) set(SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/src) set(BACKENDS_SRC_DIR ${SOURCE_DIR}/backends) set(COMMON_SRC_DIR ${SOURCE_DIR}/common) set(GAME_SRC_DIR ${SOURCE_DIR}/game) set(SERVER_SRC_DIR ${SOURCE_DIR}/server) set(CLIENT_SRC_DIR ${SOURCE_DIR}/client) #Required libraries to build the different #components of the tutorials. Find them and add the include/linker #directories and flags(In case the package manager find it in a weird place) find_package(SDL2 REQUIRED) add_definitions(-DSDL2) list(APPEND yquake2IncludeDirectories ${SDL2_INCLUDE_DIR}) list(APPEND yquake2LinkerFlags ${SDL2_LIBRARY}) find_package(OpenGL REQUIRED) list(APPEND yquake2IncludeDirectories ${OPENGL_INCLUDE_DIR}) list(APPEND yquake2LinkerFlags ${OPENGL_LIBRARIES}) find_package(ZLIB REQUIRED) list(APPEND yquake2IncludeDirectories ${ZLIB_INCLUDE_DIRS}) list(APPEND yquake2LinkerFlags ${ZLIB_LIBRARIES}) find_package(OpenAL REQUIRED) add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER) list(APPEND yquake2IncludeDirectories ${OPENAL_INCLUDE_DIR}) list(APPEND yquake2LinkerFlags ${OPENAL_LIBRARY}) list(APPEND yquake2LinkerFlags "-L/usr/lib -lm -ldl -rdynamic") add_definitions(-DZIP -DNOUNCRYPT) #With all of those libraries and user defined paths added, #lets give them to the compiler and linker. include_directories(${yquake2IncludeDirectories}) link_directories(${yquake2LinkerDirectories}) set(Backends-Unix-Source ${BACKENDS_SRC_DIR}/unix/main.c ${BACKENDS_SRC_DIR}/unix/network.c ${BACKENDS_SRC_DIR}/unix/signalhandler.c ${BACKENDS_SRC_DIR}/unix/system.c ${BACKENDS_SRC_DIR}/unix/shared/hunk.c ) set(Backends-Windows-Source ${BACKENDS_SRC_DIR}/windows/network.c ${BACKENDS_SRC_DIR}/windows/system.c ${BACKENDS_SRC_DIR}/windows/shared/mem.c ) #Set the nessesary platform specific source if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") set(Platform-Specific-Source ${Backends-Windows-Source}) else() set(Platform-Specific-Source ${Backends-Unix-Source}) endif() set(Game-Source ${COMMON_SRC_DIR}/shared/flash.c ${COMMON_SRC_DIR}/shared/rand.c ${COMMON_SRC_DIR}/shared/shared.c ${GAME_SRC_DIR}/g_ai.c ${GAME_SRC_DIR}/g_chase.c ${GAME_SRC_DIR}/g_cmds.c ${GAME_SRC_DIR}/g_combat.c ${GAME_SRC_DIR}/g_func.c ${GAME_SRC_DIR}/g_items.c ${GAME_SRC_DIR}/g_main.c ${GAME_SRC_DIR}/g_misc.c ${GAME_SRC_DIR}/g_monster.c ${GAME_SRC_DIR}/g_phys.c ${GAME_SRC_DIR}/g_spawn.c ${GAME_SRC_DIR}/g_svcmds.c ${GAME_SRC_DIR}/g_target.c ${GAME_SRC_DIR}/g_trigger.c ${GAME_SRC_DIR}/g_turret.c ${GAME_SRC_DIR}/g_utils.c ${GAME_SRC_DIR}/g_weapon.c ${GAME_SRC_DIR}/monster/berserker/berserker.c ${GAME_SRC_DIR}/monster/boss2/boss2.c ${GAME_SRC_DIR}/monster/boss3/boss3.c ${GAME_SRC_DIR}/monster/boss3/boss31.c ${GAME_SRC_DIR}/monster/boss3/boss32.c ${GAME_SRC_DIR}/monster/brain/brain.c ${GAME_SRC_DIR}/monster/chick/chick.c ${GAME_SRC_DIR}/monster/flipper/flipper.c ${GAME_SRC_DIR}/monster/float/float.c ${GAME_SRC_DIR}/monster/flyer/flyer.c ${GAME_SRC_DIR}/monster/gladiator/gladiator.c ${GAME_SRC_DIR}/monster/gunner/gunner.c ${GAME_SRC_DIR}/monster/hover/hover.c ${GAME_SRC_DIR}/monster/infantry/infantry.c ${GAME_SRC_DIR}/monster/insane/insane.c ${GAME_SRC_DIR}/monster/medic/medic.c ${GAME_SRC_DIR}/monster/misc/move.c ${GAME_SRC_DIR}/monster/mutant/mutant.c ${GAME_SRC_DIR}/monster/parasite/parasite.c ${GAME_SRC_DIR}/monster/soldier/soldier.c ${GAME_SRC_DIR}/monster/supertank/supertank.c ${GAME_SRC_DIR}/monster/tank/tank.c ${GAME_SRC_DIR}/player/client.c ${GAME_SRC_DIR}/player/hud.c ${GAME_SRC_DIR}/player/trail.c ${GAME_SRC_DIR}/player/view.c ${GAME_SRC_DIR}/player/weapon.c ${GAME_SRC_DIR}/savegame/savegame.c ) set(Client-Source ${BACKENDS_SRC_DIR}/generic/qal.c ${BACKENDS_SRC_DIR}/generic/vid.c ${BACKENDS_SRC_DIR}/generic/qgl.c ${BACKENDS_SRC_DIR}/sdl/cd.c ${BACKENDS_SRC_DIR}/sdl/input.c ${BACKENDS_SRC_DIR}/sdl/refresh.c ${BACKENDS_SRC_DIR}/sdl/sound.c ${CLIENT_SRC_DIR}/cl_cin.c ${CLIENT_SRC_DIR}/cl_console.c ${CLIENT_SRC_DIR}/cl_download.c ${CLIENT_SRC_DIR}/cl_effects.c ${CLIENT_SRC_DIR}/cl_entities.c ${CLIENT_SRC_DIR}/cl_input.c ${CLIENT_SRC_DIR}/cl_inventory.c ${CLIENT_SRC_DIR}/cl_keyboard.c ${CLIENT_SRC_DIR}/cl_lights.c ${CLIENT_SRC_DIR}/cl_main.c ${CLIENT_SRC_DIR}/cl_network.c ${CLIENT_SRC_DIR}/cl_parse.c ${CLIENT_SRC_DIR}/cl_particles.c ${CLIENT_SRC_DIR}/cl_prediction.c ${CLIENT_SRC_DIR}/cl_screen.c ${CLIENT_SRC_DIR}/cl_tempentities.c ${CLIENT_SRC_DIR}/cl_view.c ${CLIENT_SRC_DIR}/refresh/r_draw.c ${CLIENT_SRC_DIR}/refresh/r_image.c ${CLIENT_SRC_DIR}/refresh/r_light.c ${CLIENT_SRC_DIR}/refresh/r_lightmap.c ${CLIENT_SRC_DIR}/refresh/r_main.c ${CLIENT_SRC_DIR}/refresh/r_mesh.c ${CLIENT_SRC_DIR}/refresh/r_misc.c ${CLIENT_SRC_DIR}/refresh/r_model.c ${CLIENT_SRC_DIR}/refresh/r_scrap.c ${CLIENT_SRC_DIR}/refresh/r_surf.c ${CLIENT_SRC_DIR}/refresh/r_warp.c ${CLIENT_SRC_DIR}/refresh/files/md2.c ${CLIENT_SRC_DIR}/refresh/files/pcx.c ${CLIENT_SRC_DIR}/refresh/files/sp2.c ${CLIENT_SRC_DIR}/refresh/files/stb.c ${CLIENT_SRC_DIR}/refresh/files/wal.c ${CLIENT_SRC_DIR}/menu/menu.c ${CLIENT_SRC_DIR}/menu/qmenu.c ${CLIENT_SRC_DIR}/menu/videomenu.c ${CLIENT_SRC_DIR}/sound/ogg.c ${CLIENT_SRC_DIR}/sound/openal.c ${CLIENT_SRC_DIR}/sound/sound.c ${CLIENT_SRC_DIR}/sound/wave.c ${COMMON_SRC_DIR}/argproc.c ${COMMON_SRC_DIR}/clientserver.c ${COMMON_SRC_DIR}/collision.c ${COMMON_SRC_DIR}/crc.c ${COMMON_SRC_DIR}/cmdparser.c ${COMMON_SRC_DIR}/cvar.c ${COMMON_SRC_DIR}/filesystem.c ${COMMON_SRC_DIR}/glob.c ${COMMON_SRC_DIR}/md4.c ${COMMON_SRC_DIR}/movemsg.c ${COMMON_SRC_DIR}/misc.c ${COMMON_SRC_DIR}/netchan.c ${COMMON_SRC_DIR}/pmove.c ${COMMON_SRC_DIR}/szone.c ${COMMON_SRC_DIR}/zone.c ${COMMON_SRC_DIR}/shared/flash.c ${COMMON_SRC_DIR}/shared/rand.c ${COMMON_SRC_DIR}/shared/shared.c ${COMMON_SRC_DIR}/unzip/ioapi.c ${COMMON_SRC_DIR}/unzip/unzip.c ${SERVER_SRC_DIR}/sv_cmd.c ${SERVER_SRC_DIR}/sv_conless.c ${SERVER_SRC_DIR}/sv_entities.c ${SERVER_SRC_DIR}/sv_game.c ${SERVER_SRC_DIR}/sv_init.c ${SERVER_SRC_DIR}/sv_main.c ${SERVER_SRC_DIR}/sv_save.c ${SERVER_SRC_DIR}/sv_send.c ${SERVER_SRC_DIR}/sv_user.c ${SERVER_SRC_DIR}/sv_world.c ) set(Server-Source ${COMMON_SRC_DIR}/argproc.c ${COMMON_SRC_DIR}/clientserver.c ${COMMON_SRC_DIR}/collision.c ${COMMON_SRC_DIR}/crc.c ${COMMON_SRC_DIR}/cmdparser.c ${COMMON_SRC_DIR}/cvar.c ${COMMON_SRC_DIR}/filesystem.c ${COMMON_SRC_DIR}/glob.c ${COMMON_SRC_DIR}/md4.c ${COMMON_SRC_DIR}/misc.c ${COMMON_SRC_DIR}/movemsg.c ${COMMON_SRC_DIR}/netchan.c ${COMMON_SRC_DIR}/pmove.c ${COMMON_SRC_DIR}/szone.c ${COMMON_SRC_DIR}/zone.c ${COMMON_SRC_DIR}/shared/rand.c ${COMMON_SRC_DIR}/shared/shared.c ${COMMON_SRC_DIR}/unzip/ioapi.c ${COMMON_SRC_DIR}/unzip/unzip.c ${SERVER_SRC_DIR}/sv_cmd.c ${SERVER_SRC_DIR}/sv_conless.c ${SERVER_SRC_DIR}/sv_entities.c ${SERVER_SRC_DIR}/sv_game.c ${SERVER_SRC_DIR}/sv_init.c ${SERVER_SRC_DIR}/sv_main.c ${SERVER_SRC_DIR}/sv_save.c ${SERVER_SRC_DIR}/sv_send.c ${SERVER_SRC_DIR}/sv_user.c ${SERVER_SRC_DIR}/sv_world.c ) #Build game.so add_library(game SHARED ${Game-Source}) set_target_properties(game PROPERTIES PREFIX "" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/baseq2") target_link_libraries(game ${yquake2LinkerFlags}) add_executable(quake2 ${Client-Source} ${Platform-Specific-Source}) target_link_libraries(quake2 ${yquake2LinkerFlags}) add_executable(q2ded ${Server-Source} ${Platform-Specific-Source}) set_target_properties(q2ded PROPERTIES COMPILE_DEFINITIONS "DEDICATED_ONLY") target_link_libraries(q2ded ${yquake2LinkerFlags})