/* * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * ======================================================================= * * Game side of server CMDs. At this time only the ipfilter. * * ======================================================================= */ #include "header/local.h" #define MAX_IPFILTERS 1024 void Svcmd_Test_f(void) { gi.cprintf(NULL, PRINT_HIGH, "Svcmd_Test_f()\n"); } /* * ============================================================================== * * PACKET FILTERING * * * You can add or remove addresses from the filter list with: * * addip * removeip * * The ip address is specified in dot format, and any unspecified * digits will match any value, so you can specify an entire class * C network with "addip 192.246.40". * * Removeip will only remove an address specified exactly the same * way. You cannot addip a subnet, then removeip a single host. * * listip * Prints the current list of filters. * * writeip * Dumps "addip " commands to listip.cfg so it can be execed * at a later date. The filter lists are not saved and restored * by default, because I belive it would cause too much confusion. * * filterban <0 or 1> * If 1 (the default), then ip addresses matching the current list * will be prohibited from entering the game.This is the default * setting. * If 0, then only addresses matching the list will be allowed. * This lets you easily set up a private game, or a game that only * allows players from your local network. * * ============================================================================== */ typedef struct { unsigned mask; unsigned compare; } ipfilter_t; ipfilter_t ipfilters[MAX_IPFILTERS]; int numipfilters; qboolean StringToFilter(char *s, ipfilter_t *f) { char num[128]; int i, j; byte b[4]; byte m[4]; if (!s || !f) { return false; } for (i = 0; i < 4; i++) { b[i] = 0; m[i] = 0; } for (i = 0; i < 4; i++) { if ((*s < '0') || (*s > '9')) { gi.cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s); return false; } j = 0; while (*s >= '0' && *s <= '9') { num[j++] = *s++; } num[j] = 0; b[i] = atoi(num); if (b[i] != 0) { m[i] = 255; } if (!*s) { break; } s++; } f->mask = *(unsigned *)m; f->compare = *(unsigned *)b; return true; } qboolean SV_FilterPacket(char *from) { int i; unsigned in; byte m[4]; char *p; if (!from) { return false; } i = 0; p = from; while (*p && i < 4) { m[i] = 0; while (*p >= '0' && *p <= '9') { m[i] = m[i] * 10 + (*p - '0'); p++; } if (!*p || (*p == ':')) { break; } i++, p++; } in = *(unsigned *)m; for (i = 0; i < numipfilters; i++) { if ((in & ipfilters[i].mask) == ipfilters[i].compare) { return (int)filterban->value; } } return (int)!filterban->value; } void SVCmd_AddIP_f(void) { int i; if (gi.argc() < 3) { gi.cprintf(NULL, PRINT_HIGH, "Usage: addip \n"); return; } for (i = 0; i < numipfilters; i++) { if (ipfilters[i].compare == 0xffffffff) { break; /* free spot */ } } if (i == numipfilters) { if (numipfilters == MAX_IPFILTERS) { gi.cprintf(NULL, PRINT_HIGH, "IP filter list is full\n"); return; } numipfilters++; } if (!StringToFilter(gi.argv(2), &ipfilters[i])) { ipfilters[i].compare = 0xffffffff; } } void SVCmd_RemoveIP_f(void) { ipfilter_t f; int i, j; if (gi.argc() < 3) { gi.cprintf(NULL, PRINT_HIGH, "Usage: sv removeip \n"); return; } if (!StringToFilter(gi.argv(2), &f)) { return; } for (i = 0; i < numipfilters; i++) { if ((ipfilters[i].mask == f.mask) && (ipfilters[i].compare == f.compare)) { for (j = i + 1; j < numipfilters; j++) { ipfilters[j - 1] = ipfilters[j]; } numipfilters--; gi.cprintf(NULL, PRINT_HIGH, "Removed.\n"); return; } } gi.cprintf(NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2)); } void SVCmd_ListIP_f(void) { int i; byte b[4]; gi.cprintf(NULL, PRINT_HIGH, "Filter list:\n"); for (i = 0; i < numipfilters; i++) { *(unsigned *)b = ipfilters[i].compare; gi.cprintf(NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]); } } void SVCmd_WriteIP_f(void) { FILE *f; char name[MAX_OSPATH]; byte b[4]; int i; cvar_t *game; game = gi.cvar("game", "", 0); if (!*game->string) { sprintf(name, "%s/listip.cfg", GAMEVERSION); } else { sprintf(name, "%s/listip.cfg", game->string); } gi.cprintf(NULL, PRINT_HIGH, "Writing %s.\n", name); f = fopen(name, "wb"); if (!f) { gi.cprintf(NULL, PRINT_HIGH, "Couldn't open %s\n", name); return; } fprintf(f, "set filterban %d\n", (int)filterban->value); for (i = 0; i < numipfilters; i++) { *(unsigned *)b = ipfilters[i].compare; fprintf(f, "sv addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]); } fclose(f); } /* * ServerCommand will be called when an "sv" command is issued. * The game can issue gi.argc() / gi.argv() commands to get the rest * of the parameters */ void ServerCommand(void) { char *cmd; cmd = gi.argv(1); if (Q_stricmp(cmd, "test") == 0) { Svcmd_Test_f(); } else if (Q_stricmp(cmd, "addip") == 0) { SVCmd_AddIP_f(); } else if (Q_stricmp(cmd, "removeip") == 0) { SVCmd_RemoveIP_f(); } else if (Q_stricmp(cmd, "listip") == 0) { SVCmd_ListIP_f(); } else if (Q_stricmp(cmd, "writeip") == 0) { SVCmd_WriteIP_f(); } else { gi.cprintf(NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd); } }