/* * Copyright (C) 2010 Yamagi Burmeister * Copyright (C) 1997-2001 Id Software, Inc. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * ======================================================================= * * This is the Quake II input system, written in SDL. * * ======================================================================= */ #include #include "../refresh/header/local.h" #include "../client/input/header/keyboard.h" #include "../unix/header/unix.h" #define MOUSE_MAX 3000 #define MOUSE_MIN 40 static int old_windowed_mouse; static cvar_t *windowed_mouse; static cvar_t *in_grab; static int mouse_x, mouse_y; static int old_mouse_x, old_mouse_y; static int mouse_buttonstate; static int mouse_oldbuttonstate; struct { int key; int down; } keyq[64]; int keyq_head=0; int keyq_tail=0; int mx; int my; Key_Event_fp_t Key_Event_fp; extern SDL_Surface *surface; static in_state_t *in_state; static unsigned char KeyStates[SDLK_LAST]; static qboolean mlooking; static cvar_t *sensitivity; static cvar_t *exponential_speedup; static cvar_t *lookstrafe; static cvar_t *m_side; static cvar_t *m_yaw; static cvar_t *m_pitch; static cvar_t *m_forward; static cvar_t *freelook; static cvar_t *m_filter; static cvar_t *in_mouse; /* * This function translates the SDL keycodes * to the internal key representation of the * id Tech 2 engine. */ int IN_TranslateSDLtoQ2Key(unsigned int keysym) { int key = 0; if( keysym >= SDLK_SPACE && keysym < SDLK_DELETE ) { /* These happen to match the ASCII chars */ key = (int)keysym; } else { switch( keysym ) { case SDLK_PAGEUP: key = K_PGUP; break; case SDLK_KP9: key = K_KP_PGUP; break; case SDLK_PAGEDOWN: key = K_PGDN; break; case SDLK_KP3: key = K_KP_PGDN; break; case SDLK_KP7: key = K_KP_HOME; break; case SDLK_HOME: key = K_HOME; break; case SDLK_KP1: key = K_KP_END; break; case SDLK_END: key = K_END; break; case SDLK_KP4: key = K_KP_LEFTARROW; break; case SDLK_LEFT: key = K_LEFTARROW; break; case SDLK_KP6: key = K_KP_RIGHTARROW; break; case SDLK_RIGHT: key = K_RIGHTARROW; break; case SDLK_KP2: key = K_KP_DOWNARROW; break; case SDLK_DOWN: key = K_DOWNARROW; break; case SDLK_KP8: key = K_KP_UPARROW; break; case SDLK_UP: key = K_UPARROW; break; case SDLK_ESCAPE: key = K_ESCAPE; break; case SDLK_KP_ENTER: key = K_KP_ENTER; break; case SDLK_RETURN: key = K_ENTER; break; case SDLK_TAB: key = K_TAB; break; case SDLK_F1: key = K_F1; break; case SDLK_F2: key = K_F2; break; case SDLK_F3: key = K_F3; break; case SDLK_F4: key = K_F4; break; case SDLK_F5: key = K_F5; break; case SDLK_F6: key = K_F6; break; case SDLK_F7: key = K_F7; break; case SDLK_F8: key = K_F8; break; case SDLK_F9: key = K_F9; break; case SDLK_F10: key = K_F10; break; case SDLK_F11: key = K_F11; break; case SDLK_F12: key = K_F12; break; case SDLK_F13: key = K_F13; break; case SDLK_F14: key = K_F14; break; case SDLK_F15: key = K_F15; break; case SDLK_BACKSPACE: key = K_BACKSPACE; break; case SDLK_KP_PERIOD: key = K_KP_DEL; break; case SDLK_DELETE: key = K_DEL; break; case SDLK_PAUSE: key = K_PAUSE; break; case SDLK_LSHIFT: case SDLK_RSHIFT: key = K_SHIFT; break; case SDLK_LCTRL: case SDLK_RCTRL: key = K_CTRL; break; case SDLK_RMETA: case SDLK_LMETA: key = K_COMMAND; break; case SDLK_RALT: case SDLK_LALT: key = K_ALT; break; case SDLK_LSUPER: case SDLK_RSUPER: key = K_SUPER; break; case SDLK_KP5: key = K_KP_5; break; case SDLK_INSERT: key = K_INS; break; case SDLK_KP0: key = K_KP_INS; break; case SDLK_KP_MULTIPLY: key = K_KP_STAR; break; case SDLK_KP_PLUS: key = K_KP_PLUS; break; case SDLK_KP_MINUS: key = K_KP_MINUS; break; case SDLK_KP_DIVIDE: key = K_KP_SLASH; break; case SDLK_MODE: key = K_MODE; break; case SDLK_COMPOSE: key = K_COMPOSE; break; case SDLK_HELP: key = K_HELP; break; case SDLK_PRINT: key = K_PRINT; break; case SDLK_SYSREQ: key = K_SYSREQ; break; case SDLK_BREAK: key = K_BREAK; break; case SDLK_MENU: key = K_MENU; break; case SDLK_POWER: key = K_POWER; break; case SDLK_EURO: key = K_EURO; break; case SDLK_UNDO: key = K_UNDO; break; case SDLK_SCROLLOCK: key = K_SCROLLOCK; break; case SDLK_NUMLOCK: key = K_KP_NUMLOCK; break; case SDLK_CAPSLOCK: key = K_CAPSLOCK; break; default: if( keysym >= SDLK_WORLD_0 && keysym <= SDLK_WORLD_95 ) key = ( keysym - SDLK_WORLD_0 ) + K_WORLD_0; break; } } return key; } /* * Input event processing */ void IN_GetEvent(SDL_Event *event) { unsigned int key; switch(event->type) { /* The mouse wheel */ case SDL_MOUSEBUTTONDOWN: if (event->button.button == 4) { keyq[keyq_head].key = K_MWHEELUP; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; keyq[keyq_head].key = K_MWHEELUP; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } else if (event->button.button == 5) { keyq[keyq_head].key = K_MWHEELDOWN; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; keyq[keyq_head].key = K_MWHEELDOWN; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } break; /* The user pressed a button */ case SDL_KEYDOWN: /* Fullscreen switch via Alt-Return */ if ( (KeyStates[SDLK_LALT] || KeyStates[SDLK_RALT]) && (event->key.keysym.sym == SDLK_RETURN) ) { cvar_t *fullscreen; SDL_WM_ToggleFullScreen(surface); if (surface->flags & SDL_FULLSCREEN) { ri.Cvar_SetValue( "vid_fullscreen", 1 ); } else { ri.Cvar_SetValue( "vid_fullscreen", 0 ); } fullscreen = ri.Cvar_Get( "vid_fullscreen", "0", 0 ); fullscreen->modified = false; break; } KeyStates[event->key.keysym.sym] = 1; /* Get the pressed key and add it to the key list */ key = IN_TranslateSDLtoQ2Key(event->key.keysym.sym); if (key) { keyq[keyq_head].key = key; keyq[keyq_head].down = true; keyq_head = (keyq_head + 1) & 63; } break; /* The user released a key */ case SDL_KEYUP: if (KeyStates[event->key.keysym.sym]) { KeyStates[event->key.keysym.sym] = 0; /* Get the pressed key and remove it from the key list */ key = IN_TranslateSDLtoQ2Key(event->key.keysym.sym); if (key) { keyq[keyq_head].key = key; keyq[keyq_head].down = false; keyq_head = (keyq_head + 1) & 63; } } break; } } /* * Updates the state of the input queue */ void IN_Update(void) { SDL_Event event; static int IN_Update_Flag; int bstate; /* Protection against multiple calls */ if (IN_Update_Flag == 1) { return; } IN_Update_Flag = 1; while (SDL_PollEvent(&event)) { IN_GetEvent(&event); } /* Mouse button processing. Button 4 and 5 are the mousewheel and thus not processed here. */ if (!mx && !my) { SDL_GetRelativeMouseState(&mx, &my); } mouse_buttonstate = 0; bstate = SDL_GetMouseState(NULL, NULL); if (SDL_BUTTON(1) & bstate) { mouse_buttonstate |= (1 << 0); } else if (SDL_BUTTON(3) & bstate) { mouse_buttonstate |= (1 << 1); } else if (SDL_BUTTON(2) & bstate) { mouse_buttonstate |= (1 << 2); } else if (SDL_BUTTON(6) & bstate) { mouse_buttonstate |= (1 << 3); } else if (SDL_BUTTON(7) & bstate) { mouse_buttonstate |= (1 << 4); } /* Grab and ungrab the mouse if the console is opened */ if (in_grab->value == 2) { if (old_windowed_mouse != windowed_mouse->value) { old_windowed_mouse = windowed_mouse->value; if (!windowed_mouse->value) { SDL_WM_GrabInput(SDL_GRAB_OFF); } else { SDL_WM_GrabInput(SDL_GRAB_ON); } } } else if (in_grab->value == 1) { SDL_WM_GrabInput(SDL_GRAB_ON); } else { SDL_WM_GrabInput(SDL_GRAB_OFF); } /* Process the key events */ while (keyq_head != keyq_tail) { in_state->Key_Event_fp(keyq[keyq_tail].key, keyq[keyq_tail].down); keyq_tail = (keyq_tail + 1) & 63; } IN_Update_Flag = 0; } /* * Closes all inputs and clears * the input queue. */ void IN_Close(void) { keyq_head = 0; keyq_tail = 0; memset(keyq, 0, sizeof(keyq)); } /* * Gets the mouse state */ void IN_GetMouseState(int *x, int *y, int *state) { *x = mx; *y = my; *state = mouse_buttonstate; } /* * Cleares the mouse state */ void IN_ClearMouseState() { mx = my = 0; } /* * Centers the view */ static void IN_ForceCenterView ( void ) { in_state->viewangles [ PITCH ] = 0; } /* * Look up */ static void IN_MLookDown ( void ) { mlooking = true; } /* * Look down */ static void IN_MLookUp ( void ) { mlooking = false; in_state->IN_CenterView_fp(); } /* * Keyboard initialisation. Called * by the client via function pointer */ void IN_KeyboardInit(Key_Event_fp_t fp) { Key_Event_fp = fp; } /* * Initializes the backend */ void IN_BackendInit ( in_state_t *in_state_p ) { in_state = in_state_p; m_filter = ri.Cvar_Get( "m_filter", "0", CVAR_ARCHIVE ); in_mouse = ri.Cvar_Get( "in_mouse", "0", CVAR_ARCHIVE ); freelook = ri.Cvar_Get( "freelook", "1", 0 ); lookstrafe = ri.Cvar_Get( "lookstrafe", "0", 0 ); sensitivity = ri.Cvar_Get( "sensitivity", "3", 0 ); exponential_speedup = ri.Cvar_Get( "exponential_speedup", "0", CVAR_ARCHIVE ); m_pitch = ri.Cvar_Get( "m_pitch", "0.022", 0 ); m_yaw = ri.Cvar_Get( "m_yaw", "0.022", 0 ); m_forward = ri.Cvar_Get( "m_forward", "1", 0 ); m_side = ri.Cvar_Get( "m_side", "0.8", 0 ); ri.Cmd_AddCommand( "+mlook", IN_MLookDown ); ri.Cmd_AddCommand( "-mlook", IN_MLookUp ); ri.Cmd_AddCommand( "force_centerview", IN_ForceCenterView ); mouse_x = mouse_y = 0.0; /* SDL stuff */ SDL_EnableUNICODE( 0 ); SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL ); windowed_mouse = ri.Cvar_Get ("windowed_mouse", "1", CVAR_ARCHIVE); in_grab = ri.Cvar_Get ("in_grab", "2", CVAR_ARCHIVE); Com_Printf( "Input initialized.\n" ); } /* * Shuts the backend down */ void IN_BackendShutdown ( void ) { Com_Printf("Input shut down.\n"); } /* * Mouse button handling */ void IN_BackendMouseButtons ( void ) { int i; IN_GetMouseState( &mouse_x, &mouse_y, &mouse_buttonstate ); for ( i = 0; i < 3; i++ ) { if ( ( mouse_buttonstate & ( 1 << i ) ) && !( mouse_oldbuttonstate & ( 1 << i ) ) ) { in_state->Key_Event_fp( K_MOUSE1 + i, true ); } if ( !( mouse_buttonstate & ( 1 << i ) ) && ( mouse_oldbuttonstate & ( 1 << i ) ) ) { in_state->Key_Event_fp( K_MOUSE1 + i, false ); } } if ( ( mouse_buttonstate & ( 1 << 3 ) ) && !( mouse_oldbuttonstate & ( 1 << 3 ) ) ) { in_state->Key_Event_fp( K_MOUSE4, true ); } if ( !( mouse_buttonstate & ( 1 << 3 ) ) && ( mouse_oldbuttonstate & ( 1 << 3 ) ) ) { in_state->Key_Event_fp( K_MOUSE4, false ); } if ( ( mouse_buttonstate & ( 1 << 4 ) ) && !( mouse_oldbuttonstate & ( 1 << 4 ) ) ) { in_state->Key_Event_fp( K_MOUSE5, true ); } if ( !( mouse_buttonstate & ( 1 << 4 ) ) && ( mouse_oldbuttonstate & ( 1 << 4 ) ) ) { in_state->Key_Event_fp( K_MOUSE5, false ); } mouse_oldbuttonstate = mouse_buttonstate; } /* * Move handling */ void IN_BackendMove ( usercmd_t *cmd ) { IN_GetMouseState( &mouse_x, &mouse_y, &mouse_buttonstate ); if ( m_filter->value ) { if ( ( mouse_x > 1 ) || ( mouse_x < -1) ) { mouse_x = ( mouse_x + old_mouse_x ) * 0.5; } if ( ( mouse_y > 1 ) || ( mouse_y < -1) ) { mouse_y = ( mouse_y + old_mouse_y ) * 0.5; } } old_mouse_x = mouse_x; old_mouse_y = mouse_y; if ( mouse_x || mouse_y ) { if ( !exponential_speedup->value ) { mouse_x *= sensitivity->value; mouse_y *= sensitivity->value; } else { if ( ( mouse_x > MOUSE_MIN ) || ( mouse_y > MOUSE_MIN ) || ( mouse_x < -MOUSE_MIN ) || ( mouse_y < -MOUSE_MIN ) ) { mouse_x = ( mouse_x * mouse_x * mouse_x ) / 4; mouse_y = ( mouse_y * mouse_y * mouse_y ) / 4; if ( mouse_x > MOUSE_MAX ) { mouse_x = MOUSE_MAX; } else if ( mouse_x < -MOUSE_MAX ) { mouse_x = -MOUSE_MAX; } if ( mouse_y > MOUSE_MAX ) { mouse_y = MOUSE_MAX; } else if ( mouse_y < -MOUSE_MAX ) { mouse_y = -MOUSE_MAX; } } } /* add mouse X/Y movement to cmd */ if ( ( *in_state->in_strafe_state & 1 ) || ( lookstrafe->value && mlooking ) ) { cmd->sidemove += m_side->value * mouse_x; } else { in_state->viewangles [ YAW ] -= m_yaw->value * mouse_x; } if ( ( mlooking || freelook->value ) && !( *in_state->in_strafe_state & 1 ) ) { in_state->viewangles [ PITCH ] += m_pitch->value * mouse_y; } else { cmd->forwardmove -= m_forward->value * mouse_y; } IN_ClearMouseState(); } }