Commit Graph

  • 0f307cc9c1 GL1 scrap/atlas configurable size Jaime Moreira 2024-05-11 18:20:13 -0400
  • 81fd2c1027 Increased lightmap size in GL1 Jaime Moreira 2024-05-11 18:18:28 -0400
  • a8824972db Fixed potential game crash at shutdown Jaime Moreira 2024-05-11 18:16:38 -0400
  • d3239738e9 Merge commit '3faa3db1' Denis Pauk 2024-05-12 00:17:49 +0300
  • b401846ce6
    Merge pull request #1103 from protocultor/gl1_multitexture Yamagi 2024-05-11 16:28:39 +0200
  • 44afb2e91b maps: support IDBSP format without ident Denis Pauk 2024-05-09 23:42:27 +0300
  • cfd1e5f346 renders: fix parse of SiN def format Denis Pauk 2024-05-08 01:38:14 +0300
  • eff91e34c0 renders: check for SiN format in player models Denis Pauk 2024-05-07 00:32:31 +0300
  • 9145c0a923 renders: additional validation cleanups for SiN Denis Pauk 2024-05-07 00:22:54 +0300
  • 13e1df2bda renders: inital support of SiN def/sbm/sam load Denis Pauk 2024-05-06 23:38:22 +0300
  • e463721665 maps: Use LUMP defines instead numbers in rules Denis Pauk 2024-05-05 15:55:23 +0300
  • 1b73b4ea5b maps: move IBSP to QBSP code to separate file Denis Pauk 2024-05-05 12:27:11 +0300
  • dbc7a5fbe5 maps: prepare code for use formats with different position of lumps Denis Pauk 2024-05-04 18:38:12 +0300
  • fbc91514eb Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-05-05 12:00:43 +0300
  • d50408ff0b Bump SDL 3 support to the latest preview, SDL 3.1.2. Yamagi 2024-05-05 09:37:36 +0200
  • fb85150702 maps: move entity add null terminate to sv_init Denis Pauk 2024-05-04 17:16:37 +0300
  • 7e53c83c88 maps: fix lump size calculation Denis Pauk 2024-05-04 15:39:01 +0300
  • f1d9bd6f47 game: port TRAIN_FIX_OFFSET and TRAIN_USE_ORIGIN from ReRelease Denis Pauk 2024-05-02 23:41:47 +0300
  • ded6f0c962 game: change level hack Denis Pauk 2024-05-01 23:56:28 +0300
  • 78c7f62aba CMod_LoadAreaPortals: reuse cache as map_areaportals Denis Pauk 2024-05-01 19:07:42 +0300
  • bf81d4e427 maps: cache QBSP in collision map list Denis Pauk 2024-05-01 14:23:49 +0300
  • 98cc9c1ea0 models: move Mod_LoadFile to client side Denis Pauk 2024-05-01 11:00:33 +0300
  • bbcc0ed222 renders: add SAM/SBM/DEF model files definitions Trey Harrison 2024-04-30 00:23:56 +0300
  • 9abc88e6ab gl4: support multimesh models Denis Pauk 2024-04-30 00:13:48 +0300
  • b81e910929 GL1 multitexture, refactored memory allocation Jaime Moreira 2024-04-24 19:43:24 -0400
  • 19f6e5df62 Version bump 8.31RR7 8.31RR7 Denis Pauk 2024-04-27 00:17:42 +0300
  • dfb1818aa9 Readme update Denis Pauk 2024-04-24 23:57:46 +0300
  • 42b4a61794 renders: support SURF_N64_UV Denis Pauk 2024-04-24 23:54:52 +0300
  • f7ec7d268e server: use game api version for protocol detect Denis Pauk 2024-04-24 00:11:01 +0300
  • ba71af2af8 GL1 multitexture: fast dynamic lighting Jaime Moreira 2024-04-23 12:26:44 -0400
  • 86528d7812 GL1 multitexture, first version Jaime Moreira 2024-04-23 12:25:38 -0400
  • 3faa3db167 GL1 multitexture, initialization Jaime Moreira 2024-04-23 12:24:20 -0400
  • 79bb13d3a7 Updated OpenGL definitions in qgl.h Jaime Moreira 2024-04-23 12:23:00 -0400
  • 3dde0d5859 Texture chains working properly Jaime Moreira 2024-04-23 12:21:40 -0400
  • 1364e4703f renders: implement SURF_N64_SCROLL Denis Pauk 2024-04-22 00:35:54 +0300
  • eb344a030e renders: Move scroll logic to R_FlowingScroll Denis Pauk 2024-04-21 00:37:36 +0300
  • dbccc9353f Update readme. Denis Pauk 2024-04-21 19:26:12 +0300
  • 9a13efe9b4 game: fix door open in base3 Denis Pauk 2024-04-21 18:03:30 +0300
  • 067a30e83d savegame: fix load/save Q64 maps Denis Pauk 2024-04-20 18:40:32 +0300
  • 85dcc852b7 cmodels: Add quake2 map type for remove all ReRelease flags Denis Pauk 2024-04-20 17:21:47 +0300
  • 119e1f6993 cmodels: extend texture name size to 64 Denis Pauk 2024-04-20 13:07:19 +0300
  • cca9317a55 cmodels: add surface and contents flags convert logic Denis Pauk 2024-04-19 00:27:58 +0300
  • 9b6bae3454 renders: remove custom function for non QBSP format Denis Pauk 2024-04-18 01:06:01 +0300
  • 8d21ed6874 renders: remove support of QBSP map format Denis Pauk 2024-04-18 00:18:07 +0300
  • c3af9815e6 renders: use converted to QBSP format map Denis Pauk 2024-04-17 01:11:23 +0300
  • 606451cc9c collision: move surface flag to QBSP convert logic Denis Pauk 2024-04-14 17:37:31 +0300
  • 3e46e777c0 cmodel: implement left QBSP to QBSP convert Denis Pauk 2024-04-14 17:16:33 +0300
  • becea2987b collision: direct QBSP map load Denis Pauk 2024-04-14 16:26:55 +0300
  • 1bc2d7d18b collision: add DKBSP callbacks Denis Pauk 2024-04-14 15:39:57 +0300
  • aefea127e2 cmodel: move convert callback to rules tables Denis Pauk 2024-04-14 15:16:08 +0300
  • c0e3a86f30 collision: use RBSP to QBSP converted maps Denis Pauk 2024-04-14 13:36:54 +0300
  • 3cd279248d cmodel: Split Mod_Load2QBSP_IBSP to separate functions Denis Pauk 2024-04-14 12:17:40 +0300
  • 53d69f98e5 collision: create IBSP -> QBSP convert logic Denis Pauk 2024-04-14 10:38:50 +0300
  • 12aaebf80e maps: validate read outside of BSPX section Denis Pauk 2024-04-16 01:17:09 +0300
  • 2f0d3e2189 render: support texture name with full field size Denis Pauk 2024-04-16 00:12:43 +0300
  • ea91764196 collision: make firstbrushside unsigned Denis Pauk 2024-04-15 23:59:32 +0300
  • 446224467d Fix memory use after free detected by ASAN Denis Pauk 2024-04-15 00:30:30 +0300
  • 701defd4ad maps: move get rules to separate function Denis Pauk 2024-04-13 15:58:32 +0300
  • 2d6241b31e renders: move lightmap calls to LM_CreateLightmapsPoligon Denis Pauk 2024-04-13 14:44:03 +0300
  • 02b8e85c01 opengl renders: support of gl_version_override cvar Denis Pauk 2024-04-13 13:25:30 +0300
  • 5babb3b96a renders: fix function name in GL4*_InitContext errors Denis Pauk 2024-04-13 01:03:42 +0300
  • 4ab6777e1f renders: move lightmap creation call outside of LoadFace code Denis Pauk 2024-04-13 00:15:19 +0300
  • 310c0fdb58 maps: load code cleanup Denis Pauk 2024-04-12 00:13:14 +0300
  • 7a5154bd6b renders: Add RBSP initial support Denis Pauk 2024-04-11 00:35:39 +0300
  • c13074758a client: Add RBSP initial support Denis Pauk 2024-04-11 00:12:55 +0300
  • d4bc315363 client: play arbitrary CDTRACK ogg file Denis Pauk 2024-04-09 00:34:38 +0300
  • 1e935a5879 collision: fix crash without vis info Denis Pauk 2024-04-08 23:07:01 +0300
  • e5ee2a74a5
    Merge pull request #1102 from 0lvin/gles Yamagi 2024-04-07 18:06:39 +0200
  • c1920e3ec4 client: fix gles3 name Denis Pauk 2024-04-07 18:50:01 +0300
  • 30861e07ef filesystem: sort files in pack and use binary search in packs Denis Pauk 2024-04-07 12:51:00 +0300
  • ae4845782c readme: Add swl to supported textures Denis Pauk 2024-04-07 06:12:54 +0300
  • e3a1b0ef11 maps: Mod_CalcNonModelLumpHunkSize combine QBSP cases Denis Pauk 2024-04-07 01:07:21 +0300
  • e90fa70680 renders: reuse Mod_CalcNonModelLumpHunkSize Denis Pauk 2024-04-07 00:52:38 +0300
  • d2e5955547 renders: reuse CalcLumpHunkSize for Leaf and Nodes Denis Pauk 2024-04-07 00:16:43 +0300
  • 851c72f7b4 soft: sync code with other renders Denis Pauk 2024-04-07 00:03:34 +0300
  • fe96447980 client: fix gles3 name Denis Pauk 2024-04-07 18:43:41 +0300
  • 352d87af15 Add SDL 3 support to ref_gl4. Yamagi 2024-04-06 11:25:43 +0200
  • 4fedab5914 Port ref_vk to SDL3. Yamagi 2024-04-06 11:55:09 +0200
  • 4bd19bf982 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-04-07 18:12:09 +0300
  • 8d04ed0bbf Mention SDL 3 as alternative to SDL 2. Yamagi 2024-04-07 10:59:14 +0200
  • 8a9e31ab86 Clearify `vid_gamma` in the GL1 renderer. Yamagi 2024-04-07 10:57:00 +0200
  • e61d9444c9 Bump default renderer to GL3... Yamagi 2024-04-07 10:48:42 +0200
  • 23f60d25b1 Pass SDL major version between ref and client, bump ref API version. Yamagi 2024-04-06 10:22:09 +0200
  • 78c951d620 Implement SDL3 into the CMakeLists.txt. Yamagi 2024-04-03 21:14:41 +0200
  • 8cedbb0694 Port the Windows platform backend including Makefile support to SDL3. Yamagi 2024-04-02 18:29:31 +0200
  • a675b654c6 Update to SDL 3.1.1 API. Yamagi 2024-04-02 18:22:58 +0200
  • af82cfe978 Switch the default for `vid_highdpiaware` to 1 when build against SDL3. Yamagi 2024-04-02 18:05:51 +0200
  • 218829f031 Port the SDL audio backend to SDL 3. Yamagi 2024-03-31 11:05:10 +0200
  • 74ac473447 Remove support for older SDL version in the SDL 3 input backend. Yamagi 2024-04-02 18:02:34 +0200
  • 40e1830885 Port joystick and controller handling to SDL 3. Yamagi 2024-03-29 18:49:08 +0100
  • d315f02a7b Port window event handling to SDL3. Yamagi 2024-03-29 15:44:01 +0100
  • a81b065893 Apply Coccinelle to input/sdl3.c. Yamagi 2024-03-29 15:05:36 +0100
  • adfd7362b5 Explicitly shutdown the SDL_INIT_EVENTS subsystem. Yamagi 2024-03-31 10:44:16 +0200
  • 5a21397761 Refactor refreshrate handling from int to float. Yamagi 2024-03-31 09:26:37 +0200
  • 5d30c5913b Query the primary display with SDL_GetPrimaryDisplay(). Yamagi 2024-04-02 17:47:27 +0200
  • bcbeb81198 Several fixes in detection of the window position. Yamagi 2024-03-30 11:54:37 +0100
  • 8a2336a375 Fix displaying the list of supported modes at startup. Yamagi 2024-03-30 10:12:57 +0100
  • bb8c6eac44 Refactor the fullscreen modes into an enum. Yamagi 2024-03-30 15:39:21 +0100
  • 3c5dccb4d0 Port remaining parts of glimp_sdl3.c to SDL 3. Yamagi 2024-03-29 11:47:16 +0100
  • cbc46009fd Port PrintDisplayModes() to SDL 3. Yamagi 2024-03-29 10:44:35 +0100