Commit Graph

  • d8f754f003 images: pcx single bit per plane Denis Pauk 2024-07-14 15:28:16 +0300
  • 5d5e01e1e1 images: allocate pcx palette only for 8bit Denis Pauk 2024-07-14 12:39:28 +0300
  • fd2ebb8891 Update CHANGELOG for 8.40. Yamagi 2024-07-13 16:19:14 +0200
  • 84e461e07b images: support 24 bit pcx images Denis Pauk 2024-07-11 23:37:15 +0300
  • 66da110472 image: move pcx RLE to separate function Denis Pauk 2024-07-11 23:20:52 +0300
  • 1efc45612c soft: scale down wall if texture is prescalled Denis Pauk 2024-07-07 18:50:05 +0300
  • e08490d3de renders: simplify LoadImage_Ext Denis Pauk 2024-07-07 17:25:32 +0300
  • 0390db7aec images: move wal decode to vid/images Denis Pauk 2024-07-07 16:59:25 +0300
  • 6de0e06c4a images: move m8 decode to vid/images Denis Pauk 2024-07-07 14:53:23 +0300
  • 8e4c329351 images: show file name in error message Denis Pauk 2024-07-07 13:53:24 +0300
  • 829b1a014e renders: simplify swl/pcx load code Denis Pauk 2024-07-07 13:37:03 +0300
  • dec5897052 images: Use only pcx manufacturer and version as ident Denis Pauk 2024-07-07 00:06:59 +0300
  • cfebe51ec9 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-07-11 23:33:04 +0300
  • 2a2f3e0b2f
    Merge pull request #1123 from BjossiAlfreds/helpmsg-always Yamagi 2024-07-11 21:29:26 +0200
  • 7b6518060e
    Merge pull request #1122 from devnexen/fix_dyn_symb_loading_sig Yamagi 2024-07-11 21:15:51 +0200
  • 6a25ba5118 Workarounds for naggy help icons BjossiAlfreds 2024-07-09 13:11:12 +0000
  • 36f42a6a8b Merge remote-tracking branch 'yquake2/master' into images Denis Pauk 2024-07-06 23:11:56 +0300
  • 2b4598d536
    consistenly cast dynamic loading from generic pointer to fn pointer signature. David Carlier 2024-07-06 18:40:13 +0100
  • 8c0904f0c8
    Merge pull request #1121 from 0lvin/backport Yamagi 2024-07-06 18:49:29 +0200
  • 3db882c6c8 renders: little bit revert pvx load code Denis Pauk 2024-07-06 18:51:53 +0300
  • ac2a50cb4a soft: scale model texture s,t values Denis Pauk 2024-07-06 16:48:14 +0300
  • 79c71c7a68 soft: get rid unused R_PolysetUpdateTables Denis Pauk 2024-07-06 16:41:52 +0300
  • bfeb842bd3 pcx: fix support of bytes_per_line Denis Pauk 2024-07-06 16:32:01 +0300
  • c5841b7c2f pcx: fix support of bytes_per_line Denis Pauk 2024-07-06 14:16:45 +0300
  • 50de5e091a renders: move m32 load to vid/image code Denis Pauk 2024-07-03 23:53:16 +0300
  • ce37d4b748 renders: move swl load to vid/image code Denis Pauk 2024-07-03 23:27:07 +0300
  • cf144ef2ca fix load mapfix for juggernaut/jug13 Denis Pauk 2024-07-06 14:30:48 +0300
  • 4c9a04efc5 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-07-06 14:27:25 +0300
  • 3f6a0a3689
    Merge pull request #1118 from devnexen/few_more_build_chg Yamagi 2024-07-06 09:50:37 +0200
  • af5a876be4 Fix a typo. Yamagi 2024-07-06 09:20:04 +0200
  • 4c4759b73b
    Merge pull request #1120 from BjossiAlfreds/jug13-mapfix Yamagi 2024-07-06 08:51:58 +0200
  • 298dd69def Mapfix for map jug13 (The Civic Center) in Juggernaut BjossiAlfreds 2024-07-05 14:34:36 +0000
  • a8a15ddff3
    fix few warning builds. David Carlier 2024-06-30 23:07:03 +0100
  • 689950068a soft: fix model skin textures Denis Pauk 2024-06-30 12:10:12 +0300
  • 96b8707825 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-06-30 23:06:16 +0300
  • 25fa88ca9b renders: load swl as paletted image Denis Pauk 2024-06-30 18:10:39 +0300
  • 161f703b90 renders: scale pcx before use Denis Pauk 2024-06-30 17:05:33 +0300
  • 23ff8f6dea soft: update light code Denis Pauk 2024-06-30 15:26:09 +0300
  • 214556728d renders: rename MAX_LBM_HEIGHT to MAX_LBM_WIDTH Denis Pauk 2024-06-30 14:44:05 +0300
  • e4849dc9d4 soft: remove unused R_PolysetUpdateTables Denis Pauk 2024-06-30 23:03:21 +0300
  • a315b15494
    Merge pull request #1116 from devnexen/prev_fix_sec_optim Yamagi 2024-06-30 20:54:08 +0200
  • d0dc3e9926
    micro optimisations for previous security mitigations. David Carlier 2024-06-29 17:33:26 +0100
  • ec36e98712 renders: replace paletted color with rgb Denis Pauk 2024-06-25 00:00:15 +0300
  • 66515d9cde use gnumake on macos for release builds Denis Pauk 2024-06-24 17:41:24 +0300
  • e07cec2e13 renders: skip unused colormap allocation Denis Pauk 2024-06-24 16:17:19 +0300
  • 1a1b32961b Refactor the download filter. Yamagi 2024-06-24 11:53:01 +0200
  • 623b003f6f client: use rgb color in cparticle_t Denis Pauk 2024-06-24 00:55:42 +0300
  • 3121849500 client: use rgb color in particle_t Denis Pauk 2024-06-23 13:18:13 +0300
  • bcda8cccaf vid: cache colormap Denis Pauk 2024-06-22 23:34:26 +0300
  • 4268fedce0 filesystem: fix maps autocomplete for Anachronox Denis Pauk 2024-06-23 18:38:35 +0300
  • 6a3859cd9e renders: sync readfile_t type with FS_LoadFile Denis Pauk 2024-06-23 13:02:50 +0300
  • d15bb81e58 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-06-22 23:57:29 +0300
  • 852cec05e7 Filter .., :, / and \\ from al_driver and cl_libcurl. Yamagi 2024-06-22 17:22:22 +0200
  • 5e6a73dc3f Include downloads into the security considerations. Yamagi 2024-06-22 16:55:40 +0200
  • 468f90ad48 Implement a simple download filter. Yamagi 2024-06-22 16:52:42 +0200
  • d5c7845271 Fix formating of the cvarlist. Yamagi 2024-06-22 16:50:54 +0200
  • 93178d0f6b Implement a Q_strcasecmp() library replacement function. Yamagi 2024-06-22 16:47:19 +0200
  • 330b1352fb Add macos test build on release tag Denis Pauk 2024-06-22 16:46:47 +0300
  • a06c0703a7 renders: share palette load by refimport_t Denis Pauk 2024-06-22 14:05:14 +0300
  • 1ce49294e7 renders: reuse VID_ImageDecode Denis Pauk 2024-06-21 00:58:18 +0300
  • 9f84e40ab7 cin: move image load to separate file Denis Pauk 2024-06-20 00:41:34 +0300
  • d4eefa247c
    Merge pull request #24 from hbokh/feature/apple-silicon-build Denis Pauk 2024-06-21 20:45:01 +0300
  • 8b853dd27a
    Update Makefile to build ref_vk.dylib on Apple Silicon - Some markdownlinting / nitpicking on README.md Henk 2024-06-21 14:02:52 +0200
  • 6dfcbf1429 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-06-18 00:17:16 +0300
  • d5d7ee29ec
    Merge pull request #1115 from hbokh/feature/fix-apple-silicon-build Yamagi 2024-06-17 18:54:16 +0200
  • 212ea58f83 models: fix flex model load Denis Pauk 2024-06-16 15:20:28 +0300
  • 0273d6ba06 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-06-16 13:16:35 +0300
  • 71ff8bcdfc
    Merge pull request #1111 from 0lvin/backport Yamagi 2024-06-16 09:53:24 +0200
  • 473b2ca078
    Update Makefile to build on Apple Silicon Henk 2024-06-14 17:10:51 +0200
  • 97f207e230 maps: cleanup maptype cvar code Denis Pauk 2024-06-12 23:52:48 +0300
  • e7dc4f3b2c menu: Fix default NULL Denis Pauk 2024-06-11 23:28:50 +0300
  • 28aeb68826 menu: show weapon in player model preview Denis Pauk 2024-06-08 23:36:57 +0300
  • 8fd8c2b546 menu: support long player skin name Denis Pauk 2024-06-08 23:21:00 +0300
  • 1775874418 Merge remote-tracking branch 'yquake2/master' Denis Pauk 2024-06-08 22:47:14 +0300
  • 41e9b46358
    Merge pull request #1110 from protocultor/gyro_tightening Yamagi 2024-06-08 19:09:53 +0200
  • 2d2c6787bb
    Merge pull request #1109 from starfrost013/master Yamagi 2024-06-08 18:32:43 +0200
  • c842ab806f Remove fruitless glBindTexture() calls Jaime Moreira 2024-06-06 18:23:26 -0400
  • 5b44620c0e Correct OpenGL boolean flags. Jaime Moreira 2024-06-04 15:10:41 -0400
  • d3bf7368c4 models: add models normal fix Denis Pauk 2024-06-05 22:59:46 +0300
  • ec8b792a4b renders: use three bytes for save model normal Denis Pauk 2024-06-04 23:44:59 +0300
  • c4271848df gl1_multitexture doc update Jaime Moreira 2024-06-04 16:21:10 -0400
  • 24b03b61f8 Gyro tightening Jaime Moreira 2024-06-04 15:48:42 -0400
  • 0e63bad7d9 Sliders and gamepad buttons refactor Jaime Moreira 2024-06-04 15:18:37 -0400
  • d2b0ebd522 Correct OpenGL boolean flags. Jaime Moreira 2024-06-04 15:10:41 -0400
  • 6869d7dddd GL1 multitexture combine removed Jaime Moreira 2024-06-04 14:59:05 -0400
  • c68ffec274 GL1 multitexture bugfix Jaime Moreira 2024-06-04 14:53:25 -0400
  • 88bb466f1e renders: use dot product of shadevector and normal directly Denis Pauk 2024-06-04 18:58:45 +0300
  • a9219192e0 menu: show player weapon model in preview Denis Pauk 2024-06-01 16:18:42 +0300
  • acea97c16f menu: fix cppcheck warnings Denis Pauk 2024-06-01 13:47:58 +0300
  • 36242bd254 menu: extend player model and skin name to MAX_QPATH Denis Pauk 2024-06-01 13:00:11 +0300
  • e160691fec Fix potential memory corruption issue where cl_numparticles is 0 and CL_ClearParticles is called. starfrost013 2024-05-29 15:41:12 +0100
  • 7f47af1371 Version bump 8.31RR8 Denis Pauk 2024-05-28 22:36:48 +0300
  • faf86b72c5 GL1 big lightmaps and scrap Denis Pauk 2024-05-27 08:41:53 +0300
  • 7ffcd990c4
    Merge pull request #1108 from protocultor/gl1_biglightmaps Yamagi 2024-05-25 16:03:38 +0200
  • e00ab4ffde game: fix save of quake monsters Denis Pauk 2024-05-15 00:43:42 +0300
  • 5709e2c746 game: quake1 monsters, use defines instead frame number Denis Pauk 2024-05-11 23:52:36 +0300
  • 75b05838a1 game: use defines for DOOR_ANIMATED and DOOR_ANIMATED_FAST Denis Pauk 2024-05-11 18:34:17 +0300
  • d08500643d maps: provide in and our lump position to convert lump function Denis Pauk 2024-05-11 00:28:38 +0300
  • 33a3aed03e GL1 multitexture Denis Pauk 2024-05-12 12:55:53 +0300
  • 1eb55aa3de renders: lightmap generation, trust caller about size of provided buffer Denis Pauk 2024-05-12 12:01:52 +0300