Commit graph

2530 commits

Author SHA1 Message Date
Yamagi Burmeister
2909710b8c Don't stop processing dlights if one of them had a radius of 0.
I don't know if this has any visible effects. This was reported in
issue #333.
2018-09-30 19:59:07 +02:00
Yamagi Burmeister
69b6e5ad48 Redo 95bbb99 in a more correct manner.
1) Do not increment the frame rate returned by SDL by 1. Incrementing
   is unnessecary, more or less up to date versions on Nvidias, AMDs
   and Intels GPU driver on relevant platform return an value that's
   either correct or rounded up to next integer. And SDL itself also
   rounds up to the next integer. At least in current versions. In fact,
   incrementing the value by one is harmfull, it messes our internal
   timing up and leads to subtile miss predictions. Working around that
   in frame.c would add another bunch of fragile magic... So just do
   it correctly. If someone still has broken GPU drivers or SDL versions
   that are rounding down the could set vid_displayrefreshrate.
2) The calculation of the 5% security margin to pfps in frame.c was
   wrong. It didn't take into account that rfps can be slightly wrong
   in the first place, e.g. 60 on an 59.95hz display. Correct it by
   comparing against rfps including the margin and not the plain value.
2018-09-30 19:47:48 +02:00
Yamagi Burmeister
012ab85b31 On Windows we need to pass wchar strings to remove().
Until now the server just called remove() to delete the servers state
from the HDD. That was fine on Linux were UTF-8 is used but failed
silently on Windows in case that the working dir path had some Unicode
characters. Replace remove() by Sys_Remove(), on Linux it's just a
wrapper around remove() on Windows it does a UTF8->UTF-16 conversion
and calls _wremove(). This fixes issue 318.
2018-09-30 18:57:06 +02:00
Yamagi Burmeister
70ee5bcc4a Revert "Rework GLimp_GetRefreshRate(), fix a stupid bug."
After some pondering I realised that the changes was stupid. It
introduces some new subtile bugs, for example in some cases SDL
still rounds 59.95hz down to 59hz...
2018-09-30 18:42:21 +02:00
Unknown
2f646afe02 Merge branch 'feature/server_start_stop_hooks' 2018-09-12 08:55:19 +02:00
Unknown
79bcd35a3d Changed ipv6 address 2018-09-12 08:55:13 +02:00
Unknown
5db0fdd713 Merge branch 'master' into feature/server_start_stop_hooks 2018-09-11 15:40:22 +02:00
Unknown
220f0a940a Fixed ipv6 address to use 0.0.0.0 instead of 127.0.0.1 2018-09-11 15:35:21 +02:00
Unknown
5f8dbaa7f1 Merge branch 'bugfix/ipv6_network_fix' 2018-09-11 15:09:55 +02:00
Unknown
233f7a9a3a Merge branch 'master' into bugfix/ipv6_network_fix 2018-09-11 15:07:56 +02:00
Unknown
b5b491710c Fixed incorrect ipv6 local address 2018-09-11 15:07:37 +02:00
Elkan Roelen
0720409d3e
Update network.c
Fix IPV6 for MacOS - probably other OS'es too.
2018-09-11 15:06:44 +02:00
Elkan Roelen
0043977566
Fix macOs build 2018-09-11 15:05:19 +02:00
Elkan Roelen
91a2050394
Merge pull request #1 from ElkanRoelen/bugfix/fix_OSX_build
Update Makefile
2018-09-10 20:49:02 +02:00
Elkan Roelen
7e81862140
Update Makefile 2018-09-10 20:46:06 +02:00
Yamagi Burmeister
95bbb9900b Rework GLimp_GetRefreshRate(), fix a stupid bug.
In the old world GLimp_GetRefreshRate() was called once at renderer
startup. Now in the new world with SDL 2.0 only it's called every frame
and thus the target framerate git increased by one every frame... That
lead to subtile timin problem in case that the vsync is enabled.

While here remove the hack added for some Windows GPU drivers by AMD.
Older versions returned 59 on 59.95hz displays, leading to small timing
problems. This is fixed in newer version so we don't need to work around
it. Removing the hack gives us somewhat more overall timing precision.

If someone really needs the hack vid_displayrefresh can be set to 60 to
get the old behaviour.
2018-09-08 19:05:10 +02:00
Yamagi Burmeister
3c349d6078 Bump version number to 7.31pre. 2018-09-05 17:17:47 +02:00
Yamagi Burmeister
a6b85eaac8 Bump version number to 7.30. 2018-09-05 17:17:28 +02:00
Yamagi Burmeister
a896e17efa Fix a compiler warning, do not assign a variable to itself. 2018-09-05 17:07:42 +02:00
Yamagi Burmeister
edabb03051 Update CHANGELOG for 7.30. 2018-09-05 14:54:56 +02:00
Yamagi Burmeister
ca1f9a17d9 Don't name the component licenses, let the licenses speak for themself. 2018-09-05 14:53:10 +02:00
Yamagi
7b0bcec11e
Merge pull request #317 from 0lvin/render_speedup_review
Cleanup code in soft render
2018-09-05 14:39:24 +02:00
Denis Pauk
c45e1e7f8c correct check for zstep 2018-09-04 22:51:20 +03:00
Yamagi Burmeister
0caefdecf2 Always print the full help for the 'ogg' command. 2018-09-04 14:17:49 +02:00
Denis Pauk
6adc4cc81c Revert "rename gl_anisotropic to r_anisotropic"
This reverts commit 49af62477a.
2018-09-03 21:22:01 +03:00
Denis Pauk
ff6a40ee8c Revert "restore whitespaces"
This reverts commit dc3da331f5.
2018-09-03 21:21:12 +03:00
Denis Pauk
e265252170 Remove unused function parameter 2018-09-03 21:16:36 +03:00
Denis Pauk
a52db8bc85 support for lower version of SDL 2018-09-03 21:16:05 +03:00
Denis Pauk
1a0c6fe05c add check for overwrite triangle_spans 2018-09-03 21:15:58 +03:00
Denis Pauk
3b4c6c41c1 get rid separate surface usage 2018-09-03 21:15:51 +03:00
Denis Pauk
136d6890ff small cleanups 2018-09-03 21:15:40 +03:00
Denis Pauk
aa3a688495 remove all aliases for vid.width 2018-09-03 21:15:33 +03:00
Daniel Gibson
67bb061741 Add missing newline in message printed by --help cmdline arg 2018-09-03 04:31:14 +02:00
Yamagi Burmeister
f15d4181eb Do not throw last 12 seconds of a Vorbis file away when looping.
Until now we just called OGG_Stop() as soon as we read the last samples
from a Vorbis files. OGG_Stop() flushed all unplayed samples (about 12
seconds of playback) from the OpenAL playback queue... Instead just set
our internal state of STOPPED, open the next file and be done.
2018-09-02 09:39:57 +02:00
Denis Pauk
01ca7db6f4 remove unused functions 2018-08-28 23:22:40 +03:00
Denis Pauk
2812ef30dd Reuse GLimp_InitGraphics for create window 2018-08-28 23:22:40 +03:00
Denis Pauk
8fc5bafb64 move render prepere staff to separate function 2018-08-28 23:22:40 +03:00
Denis Pauk
f1bf4d2b44 Directly use of currentpalette
* remove conversion currentpalette to SDL pixel format
* create textures with RGBA format with same struct as currentpalette
2018-08-28 23:22:40 +03:00
Yamagi
7b86bddab5
Merge pull request #316 from makson96/master
Use CMake 'GREATER' instead of 'GREATER_EQUAL'.
2018-08-28 17:21:24 +02:00
makson96
88e0d21cf0
Use CMake 'GREATER' insted on 'GREATER_EQUAL' 2018-08-26 20:46:55 +02:00
Yamagi Burmeister
25a1f08656 Merge branch 'buildcleanup' 2018-08-15 17:48:30 +02:00
Yamagi
135b243b74
Merge pull request #314 from 0lvin/render_speedup_review
Render speedup
2018-08-15 17:41:23 +02:00
Denis Pauk
dc3da331f5 restore whitespaces 2018-08-14 20:37:21 +03:00
Yamagi Burmeister
1aef881f27 Update the README to match reality. 2018-08-14 15:37:20 +02:00
Yamagi Burmeister
692c544f30 Some modernizations to cmake.
* Pass the same compiler flags like make.
* Update FindSDL2.
* Remove unneeded FindOggVorbis.

There still some options missing, like the RPATHes or he ability to
define the system wide installation directory.
2018-08-14 15:29:41 +02:00
Yamagi Burmeister
f7e80c1428 General cleanup to the Makefile. 2018-08-14 15:01:45 +02:00
Yamagi Burmeister
93aa8270ad No need to print that the renderer as retexturing support.
Retexturing support has been non-optional for years.
2018-08-14 11:53:35 +02:00
Yamagi Burmeister
cf09fb2a99 Remove support for static linked OpenAL.
We haven't used that for years and it just complicates things.
2018-08-14 11:51:55 +02:00
Yamagi Burmeister
daf3dc6f41 Remove ZIP compile time option.
Having ZIP optional only complicates things and is unnecessary now that
the dependency to zlib is gone.
2018-08-14 11:12:38 +02:00
Yamagi Burmeister
0264c6d946 Remove DOGG compile time option.
Having OGG optional only complicates things and is unnecessary now that
the dependencies to libvorbis and libogg are gone.
2018-08-14 10:40:50 +02:00