For ia64 it's necessary to define int as long long instead of long int. I know
this for a fact because pointers that were encoded as long int in my LLVM and
CLIPS bridge would fail horribly when passed out of clips back into LLVM. long
long fixed it.
If "horplus" is set, the "fov" cvar is interpreted as the horizontal FOV
in a 4:3 screen, and is adapted automatically to the current screen
aspect ratio accordingly. If not set, use the old Vert- approach.
In addition, "horplus" can also be set from the video menu by selecting
the "Auto" option for aspect ratio, which also resets the FOV value to the
standard 90 degrees.
Finally, add a 5:4 aspect ratio (1280x1024) and correct the 16:9 angle
slightly.
These are the code changes and Makefile changes necessary to build and
run Yamagi Quake II on Max OS X. OS X 10.6 or higher is required, older
version may work but we cannot guarantee it. The documentation will be
added in another commit. This patch was contributed by W. Beser, I made
only some small cosmetical changes.
To archive this, 3 new functions Sys_GetProcAddress(), Sys_LoadLibrary()
and Sys_FreeLibrary() were added to abstract the library loading code
into a platform independend API.
Using a float number as version number is a bad idea. Correct this long
standing problem by changing it to a string. If we ever want to compare
version numbers, 2 integer constants "MAJOR_VERSION" and "MINOR_VERSION"
should be added.
caedes and some other people will probably kill me for this, but I'm the
idiot who has to maintain the code. And that's much easier if it's in a
readable und writeable state.
With sound quality "high" nearly all sound is provided as 16 bit PCM
with 2 channels. Since most players use this setting, provide an optimed
case for it. This should also solve the cracking due to overshot
soundbuffers, which was especially noticeable on Windows. This changes
only effects the old SDL soundbackend and not OpenAL.
If the game was compiled with openal support (USE_OPENAL is defined),
but it's disabled via cvar (set s_openal 0) there could be segfaults
when calls to openal where done anyway, because the check
if(sound_started == SS_OAL) was forgotten.
This is fixed now.
This fixes a crash in mine4.bsp and most likely some other problems.
The bug was reported by "mxmvasilyev0 [at] gmail [dot] com" and tracked
as Github issue #1.
QAL_SoundInfo().
- Use QAL_SoundInfo() to print the OpenAL infos
at startup and by the "soundinfo" command.
- Implement printing of all available OpenAL
devices at startup and by the "soundinfo"
command.
used by OGG/Vorbis. 24 buffers are enough for smooth
and stutter free playback and ensure, that OGG_Stop()
is effective nearly immediately.
- Change C99 comments to C89, since snd_vorbis.c is
a C89 file. Caedes will beat me for this :/
Copied and adapted (hopefully) all relevant code from Q2Pro.
Did some small refactorings when needed.
Still TODO:
* Adapt Makefile
* OGG support when using OpenAL
* A cvar that switches between OpenAL and DMA/SDL
* Actually compiling and testing this stuff ;)
creating the maplist each time it's called, but
preserve it across several calls.
- Fix M_PushMenu a second time by taking a corner
case into account when the requested menu is
opened and on the stack but not on top.
- Adds a "float volume" argument to snd_dma.c:S_RawSamples()
so that ogg can use it too
- That S_RawSamples now has a volume argument, the
cinematics now honor the volume adjustment instead of
playing at full volume all the time even if volume is
zeroed
- Moves endianism handling from S_RawSamples to codec
level
- Fixes an issue of S_RawSamples with 8 bit stereo samples
(not seen/tested with q2 but with my uhexen2)
- Other minor adjustments
- Support für Big-Endian Pamps (läuft yQ2 auf sowas überhaupt?)
- Unterstützung für 22khz Vorbis-Dateien (ermöglicht es die
Wave-Dateien aus den Pags in Vorbis zu konvertieren, wenn man denn
drauf steht.)
- Unterstützung für Mono-Dateien (Sinnvoll für Handhelds)
Patch von: Ozkan Sezer