Denis Pauk
748cc322b3
client: Add ReRelease music files
2023-10-17 23:04:59 +03:00
Denis Pauk
cfe2f27fae
Simplify SURF_ALPHATEST code
...
Fix for https://github.com/yquake2/yquake2/issues/956
2023-10-17 18:55:55 +03:00
Denis Pauk
586d62d4de
server: badlands hack
2023-10-17 00:16:05 +03:00
Denis Pauk
858aa85c6a
Merge remote-tracking branch 'yquake2/master'
2023-10-17 00:10:04 +03:00
Denis Pauk
83a31973c2
Add transparent with alpha test surface support
...
Based on surface flag from kmquake2 and rerelease documatation
https://github.com/id-Software/quake2-rerelease-dll#surf_alphatest-bit-25
2023-10-16 00:35:40 +03:00
Denis Pauk
b4e78d0fa3
vk,gl1: Fix mgu2m3
2023-10-15 23:09:05 +03:00
Denis Pauk
c3c80593c8
gl1,vk: reuse initial shared lightmap buffer
2023-10-15 21:29:10 +03:00
Denis Pauk
0506b02c60
gl1: Fix mgu3m2
2023-10-15 19:58:33 +03:00
Yamagi
5c642b6a5b
Merge pull request #1061 from DanielGibson/curl-uaf-fix
...
Fix use-after-free bugs in htttp download code
2023-10-15 18:09:25 +02:00
Denis Pauk
fd7cb11f92
files/light: add output buffer size check and desync LM sizes
...
Partial revert 660f5728
.
After sync lightmaps generation is broken for gl1, revert sync
for now.
2023-10-15 19:00:49 +03:00
Denis Pauk
e17db97176
gl1: Temporary revert back Lightmap size to fix lights
...
Fix 1ab6214f
, 660f5728
2023-10-15 16:41:52 +03:00
Denis Pauk
660f5728c1
gl1,gl3,gl4,vk: Sync LM size
...
Need to search way to dynamically change prefered lightmap texture
size and sync LM caching structures and code.
internal_format is always GL_LIGHTMAP_FORMAT so just directly use
constant instead set to variable.
2023-10-15 14:47:54 +03:00
Denis Pauk
1ab6214ff0
gl1,vk: move s_blocklights reallocation to files/light
2023-10-15 13:51:15 +03:00
Denis Pauk
2790b0de92
Fix lightmap temporary buffer size calculation
...
Introduced in a1249534
, fixed load of mgu3m2 in vk render.
2023-10-15 12:49:15 +03:00
Denis Pauk
b54dc5559d
Fix LoadMarksurfaces loads
2023-10-14 17:17:03 +03:00
Denis Pauk
c91dc0b9b2
Share R_PushDlights between all renders
2023-10-14 02:08:30 +03:00
Denis Pauk
4dbb6eb4bc
Share R_MarkSurfaceLights between all renders
2023-10-14 01:32:19 +03:00
Denis Pauk
a124953432
gl1,vk: share R_BuildLightMap
2023-10-14 00:42:06 +03:00
Denis Pauk
0dde2cc731
gl1,vk: share R_AddDynamicLights
2023-10-13 23:33:35 +03:00
Denis Pauk
85c18a8090
gl1,vk: Share SetCacheState and fix q64/outpost
2023-10-13 18:30:52 +03:00
Denis Pauk
9874f1a6c0
vk:Reuse internal vertex format in poligon and skybox shaders
2023-10-13 00:26:21 +03:00
Denis Pauk
8694aebb20
vk:Reuse internal vertex format in lightmap shaders
2023-10-13 00:25:40 +03:00
Denis Pauk
7084e8d7cd
Change code version to 'ReRelease 8.21.1'
2023-10-12 18:46:04 +03:00
Denis Pauk
19b29c648f
gl3,gl4,vk: Share R_MakeSkyVec
2023-10-12 01:07:13 +03:00
Denis Pauk
03bfc581e2
gl1,gl3,gl4,vk: Parial share of warp code
2023-10-12 00:29:47 +03:00
Denis Pauk
d47d27ca00
Remove surface check
...
Soft render has issues with q64/outpost
2023-10-11 20:39:14 +03:00
Denis Pauk
8fb649709e
Sync code style in sky warp functions
2023-10-11 20:14:07 +03:00
Denis Pauk
3e7b568ec9
Sync allocation sizes between renders
2023-10-11 00:19:52 +03:00
Denis Pauk
bd19960ddf
Fix Hunk size calculation introdused in 371fb99c
...
Used LUMP_LEAFS instead LUMP_TEXINFO.
2023-10-10 01:27:10 +03:00
Denis Pauk
d26c9275f9
Fix leafbrushes allocation from e276ac80
2023-10-10 01:00:54 +03:00
Denis Pauk
3e1a3c6328
Revert back all limits
...
Code has issues with calculation of hunk size and mguhub load.
2023-10-10 00:43:19 +03:00
Denis Pauk
371fb99c50
Use hunk allocation for CMod_LoadSurfaces
2023-10-10 00:00:27 +03:00
Denis Pauk
9c55d2fe0f
Use hunk allocation for CMod_LoadQLeafs
2023-10-09 23:58:42 +03:00
Denis Pauk
e276ac80a7
Use hunk allocation for CMod_LoadLeafBrushes
2023-10-09 23:56:12 +03:00
Denis Pauk
c5ed6f6ad8
Reuse Mod_LoadPlanes in renders and collision
2023-10-09 23:53:45 +03:00
Denis Pauk
6f0bf02ece
Use hunk allocation for CMod_LoadBrushes
2023-10-09 23:49:43 +03:00
Denis Pauk
222244839d
Use hunk allocation for CMod_LoadBrushSides
2023-10-09 00:59:29 +03:00
Denis Pauk
31c09bca3c
Left CMod_LoadSubmodels with static allocation
...
Subcmodel is still statically allocated as big
ammount of code expect to access it after model cleanup
2023-10-09 00:00:02 +03:00
Denis Pauk
d860ba7762
Reuse Mod_LoadVisibility between renders and collision code
2023-10-08 18:43:36 +03:00
Denis Pauk
56a205c606
Use hunk allocation for CMod_LoadNodes
2023-10-08 18:42:58 +03:00
Denis Pauk
a89ff8c0a0
Use hunk allocation for CMod_LoadAreas
2023-10-08 15:19:33 +03:00
Denis Pauk
703d281391
Use hunk allocation for CMod_LoadAreaPortals
2023-10-08 14:21:19 +03:00
Denis Pauk
783c703b28
Use hunk allocation for CMod_LoadVisibility
2023-10-08 14:06:06 +03:00
Denis Pauk
b56df03b76
Initial server model load code with hunk alloc
2023-10-08 00:47:53 +03:00
Denis Pauk
f3b2a9c4bf
Share R_SubdivideSurface between renders
2023-10-07 23:00:21 +03:00
Denis Pauk
4c4d244788
Implement Com_Error in renders
2023-10-07 18:52:23 +03:00
Denis Pauk
edfd93802b
sync usage r_dynamic and r_dynamic
2023-10-07 18:08:33 +03:00
Denis Pauk
b1b3ff1992
Share Mod_LoadQBSPEdges between renders
2023-10-07 16:37:42 +03:00
Denis Pauk
d2468c9b66
Share Mod_LoadQBSPMarksurfaces between renders
2023-10-07 16:13:48 +03:00
Denis Pauk
d6de468c49
Share Mod_LoadQBSPNodes between renders
2023-10-07 15:24:02 +03:00
Denis Pauk
1121407e39
Share Mod_LoadQBSPLeafs between renders
2023-10-07 15:11:42 +03:00
Denis Pauk
073f9896f4
Share Mod_LoadBSPXDecoupledLM between renders
2023-10-07 14:11:28 +03:00
Denis Pauk
9b235a1711
Share Mod_CalcSurfaceExtents between renders
2023-10-07 14:04:17 +03:00
Denis Pauk
3b7170c4bd
Share SetSurfaceLighting between renders
2023-10-07 13:36:15 +03:00
Denis Pauk
38cbdaf00a
Apply BSPX_LightGridValue in R_LightPoint
2023-10-07 03:08:26 +03:00
Denis Pauk
f81e339efc
R_LightPoint: share between renders
2023-10-07 01:41:18 +03:00
Denis Pauk
262a1ee5ef
vk: Prepare to share R_LightPoint
2023-10-07 01:21:19 +03:00
Denis Pauk
0311194305
soft: Prepare to share R_LightPoint
2023-10-07 00:22:30 +03:00
Denis Pauk
22095bb832
gl4: Prepare to share R_LightPoint
2023-10-06 23:47:10 +03:00
Denis Pauk
b0835a92e6
gl3: Prepare to share R_LightPoint
2023-10-06 23:36:38 +03:00
Denis Pauk
7fd23f07db
gl1: Prepare to share R_LightPoint
2023-10-06 23:15:53 +03:00
Denis Pauk
8f5a40710b
R_RecursiveLightPoint: Share part of light logic
2023-10-06 18:38:24 +03:00
Denis Pauk
a381c9dc5d
gl1,gl3,gl4,vk: Reuse mpoly_t
2023-10-06 01:27:43 +03:00
Denis Pauk
821490bbbd
Prepare for reuse mpoly with mvtx_t/glvk_vtx_t
2023-10-05 22:42:56 +03:00
Denis Pauk
a567201160
gl3,gl4.6: Reuse mvtx_t
2023-10-05 19:41:45 +03:00
Denis Pauk
21ceb16de4
Move BSPX lighting code to shared code
2023-10-05 19:24:15 +03:00
Shpoike
a87c9a0cd8
Initial port of BSPX lights
...
0eeb410ce0
2023-10-05 01:30:54 +03:00
Denis Pauk
f2393a2e34
Fix load mguhub
...
Need dynamic allocation and additional checks for array sizes,
looks like overflow in mgu4m3, mgu5m2.
2023-10-04 00:30:26 +03:00
Denis Pauk
c3cd2d5aeb
Show load timings
2023-10-03 23:06:54 +03:00
Denis Pauk
13b4d324d0
Rename IBSQ -> QBSP
2023-10-03 01:05:16 +03:00
Denis Pauk
1572b5ff2d
gl1,vk: Share msurface_r/mpoly_t definition
2023-10-02 23:17:24 +03:00
Denis Pauk
c916e56d2d
Reuse r_showtris in renders
2023-10-02 22:37:35 +03:00
Denis Pauk
67e892f186
Sync R_RecursiveLightPoint implementation between renders
2023-10-02 14:58:20 +03:00
Daniel Svensson
ee757f4100
ref_gl4: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-10-02 14:41:52 +03:00
Denis Pauk
583164f7a5
Add listlights command
2023-10-01 18:42:54 +03:00
Denis Pauk
441bb2a3ca
vk,soft: Fix license header.
2023-10-01 14:16:02 +03:00
Denis Pauk
d968cd959c
Share R_BoundPoly code
2023-10-01 13:48:08 +03:00
Denis Pauk
27f029dcb7
Add .ent files hash checks #4
2023-10-01 00:13:53 +03:00
Denis Pauk
6d7ca26df2
cl_view: clean full screen line
2023-09-30 17:44:36 +03:00
Denis Pauk
ea3667ae9c
show count of submodels and radius of model
2023-09-30 16:30:18 +03:00
Denis Pauk
0c578322ec
soft: Load IBSQ map format
2023-09-29 00:45:15 +03:00
Denis Pauk
3458354d84
soft: remove R_NewMap
2023-09-28 23:39:04 +03:00
Denis Pauk
4a144ddec9
gl3: sync code structure with gl1 and BSPX load
...
BSPX just loaded without real usage of light maps
2023-09-28 00:31:43 +03:00
Denis Pauk
787e65fda4
soft: sync code structure with gl1 and BSPX load
...
BSPX just loaded without real usage of light maps
2023-09-28 00:21:19 +03:00
Denis Pauk
e0f4da0103
gl1,gl3,vk: sync code structure
2023-09-26 00:58:06 +03:00
Denis Pauk
c4a31e42c9
ref_gl3: Load IBSQ map format
2023-09-26 00:35:33 +03:00
Denis Pauk
5ab77f1a69
Enable quake3 like 'set' commands
2023-09-25 00:26:01 +03:00
Denis Pauk
bce1d70186
make input parameters consts in shared.c where possible
2023-09-22 22:47:31 +03:00
Denis Pauk
97967c37c1
DrawAltString const fix
2023-09-22 01:09:07 +03:00
Denis Pauk
ff70128bb9
Make all names in game interface const where possible
2023-09-22 00:58:40 +03:00
Denis Pauk
2274e86481
Make all names in render interface const
2023-09-21 23:40:45 +03:00
Denis Pauk
ddf31c962c
Add OpenGL 4.6 to video menu
2023-09-20 01:34:00 +03:00
atsb
637933a23c
Add the OpenGL 4.6 renderer for YQ2
...
https://github.com/yquake2/ref_gl4
2023-09-20 01:23:22 +03:00
Denis Pauk
7c4a06320a
Sync gl1 and vk code style
2023-09-19 00:09:59 +03:00
Denis Pauk
6079adae75
Add support with several separate meshes for body parts
...
FM models has several meshes for different body parts, where
command lsit has section with different length sum of which equal
to total command count.
2023-09-18 23:53:46 +03:00
Denis Pauk
f6319f8bc0
ref_vk: Load IBSQ map format
2023-09-17 16:28:50 +03:00
Denis Pauk
893abc564a
Daikatana fix search BSPX header
2023-09-17 16:01:11 +03:00
Denis Pauk
d5515c8525
Daikatana: load bsp and wal formats
...
https://gist.github.com/DanielGibson/2ceeba3fb6141e839c4aaf141b649762
2023-09-17 16:00:41 +03:00
Denis Pauk
b7f78626f8
Add additioan description of goals.
2023-09-17 15:48:42 +03:00
Daniel Svensson
bbf4a9f189
soft: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:19:17 +03:00
Daniel Svensson
d3f0fde1ae
gl3: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:17:00 +03:00
Denis Pauk
42465a6b03
Add Vulkan render
2023-09-17 14:17:14 +03:00
Denis Pauk
92a0bcf128
fix heretic2 like sprite path
2023-09-17 14:07:01 +03:00
David CARLIER
34830efda1
Mod_LoadFlexModel fix uninit var
2023-09-17 14:04:49 +03:00
Denis Pauk
412ea8406a
Add dkm models support (daikatana)
...
Based on:
* [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/IO/DkmParser.cpp )
* [dkm2md2](http://charles.hollemeersch.net/daikatana-tools/ )
2023-09-17 14:01:36 +03:00
Denis Pauk
cfac300e74
Add fm/heretic2 model support
...
Save additional list of meshes between dmdl_t and list of skins.
https://sourceforge.net/p/quark/code/HEAD/tree/runtime/trunk/plugins/ie_fm_import.py
2023-09-17 13:54:51 +03:00
Denis Pauk
db436ee6e4
Add Quake mdl format support
...
http://tfc.duke.free.fr/coding/mdl-specs-en.html
2023-09-17 13:48:09 +03:00
Denis Pauk
bd5685d201
Add Heretic 2 mpeg support
...
2aa2b7aec8
2023-09-17 12:11:41 +03:00
Dominic Szablewski
88079c9c70
Add mpeg decoder
...
https://github.com/phoboslab/pl_mpeg
License: MIT
2023-09-17 12:04:28 +03:00
Denis Pauk
c898573885
Add support of smacker files
...
https://sourceforge.net/projects/libsmacker/files/libsmacker-1.2/
libsmacker is released under the Lesser GNU Public License, v2.1.
2023-09-17 11:54:57 +03:00
Denis Pauk
85ebca9979
ref_gl1: Load IBSQ map format
2023-09-16 19:42:40 +03:00
Frank Richter
10e791471e
Add 'skyautorotate' worldspawn property as found in rerelease game.
...
This is necessary to stop the sky in some rerelease maps, eg base1,
from spinning: these maps set a 'skyrotate' value, but explicitly
disable it with the new 'skyautorotate'.
2023-09-16 19:42:40 +03:00
Daniel Svensson
9cb349e6e9
ref_gl1: LIGHTMAPS: Add support for DECOUPLEDLM.
...
Decouples texture coordinates from lightmap coordinates to allow for
higher resolution lightmaps, and also avoids lightmap misalignment when
shadows span surfaces with differing texture scale.
2023-09-16 19:42:40 +03:00
Daniel Svensson
27331bcd1c
ref_gl1: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-16 19:42:40 +03:00
Denis Pauk
a11b298d5c
ref_gl1: Add BSPX load
2023-09-16 19:42:40 +03:00
David CARLIER
437c16c0d1
"constifying" where underlying C calls expect compile time constants.
2023-09-16 18:16:52 +02:00
Yamagi
73c3afd47e
Merge pull request #1060 from devnexen/constify_it
...
"constifying" where underlying C calls expect compile time constants.
2023-09-16 18:14:17 +02:00
Yamagi
203780b613
Merge remote-tracking branch '0lvin/rerelease'
2023-09-16 17:29:36 +02:00
David CARLIER
3b8053edae
"constifying" where underlying C calls expect compile time constants.
2023-09-16 16:20:21 +01:00
Daniel Gibson
3c8f087bb5
Fix use-after-free bugs in htttp download code
...
CL_RemoveFromQueue(qdlqueue_t *entry) free()s that entry, so the loops
that call q->next after CL_RemoveFromQueue(q) are accessing free'd
memory. Fix that by getting a pointer to the next entry before calling
CL_RemoveFromQueue().
Also did a tiny non-functional change to CL_RemoveFromQueue() to
make it easier to understand.
2023-09-16 16:59:31 +02:00
Yamagi
43e2a67f12
Fix indention problems introduced in the last commits.
2023-09-16 16:33:13 +02:00
Yamagi
49d4f2ce1f
Merge remote-tracking branch 'menu/oss'
2023-09-16 16:30:04 +02:00
Denis Pauk
ae7d6c1800
r_retexturing: use rgb with pcx if image has builtin palette
2023-09-16 10:56:50 +03:00
Denis Pauk
3ffe9f522e
soft: use same full light as gl* version if none
...
Use fullbright if not lights provided, same logic used by default
for gl renders and way to show something for ReRelease version
while real support is not implemented yet.
2023-09-16 10:56:50 +03:00
Denis Pauk
3b82261dec
Make sound samples const
2023-09-16 10:56:50 +03:00
Denis Pauk
2fc15692d3
Add support of Quake 2 N64 ReRelease
2023-09-16 10:56:50 +03:00
Denis Pauk
318cd69318
Add nolerp filtering by *
2023-09-16 10:56:50 +03:00
Denis Pauk
9f8af6ec54
Generate palette and color map
2023-09-16 10:56:50 +03:00
Denis Pauk
dfff401645
Share 24to8 convert logic
2023-09-16 10:56:50 +03:00
Denis Pauk
43e4951f43
Automatically generate 16to8 bit colors
2023-09-16 10:56:50 +03:00
Denis Pauk
903272ee09
Support Quake2 ReRelease textures
2023-09-16 10:56:50 +03:00
Jaime Moreira
faee2203b8
Added missing include for USHRT_MAX
2023-09-15 11:42:50 -03:00
Yamagi
4afcd900cc
Merge pull request #1049 from protocultor/g_swap_speed_fix
...
Fix for g_swap_speed behaviour with extreme values
2023-09-14 21:01:42 +02:00
Jaime Moreira
9821c4b0a2
Show correct replacement for gl_lightmap cvar
...
Typos corrected
2023-08-26 19:18:24 -04:00
Jaime Moreira
c2ab0f61d7
Fixed Zoid Kirsch's name in credits
2023-08-26 19:10:26 -04:00
Jaime Moreira
118b78256f
Fixed g_swap_speed behaviour with extreme values
...
When its value was between 0 and 1, rounded down to 0.
Did the same when bigger than 65535.
Both cases locked up the entire weapon animation.
2023-08-26 19:08:26 -04:00
Johan Mattsson
9c929ab463
Fix potential index out of bounds
2023-08-13 18:04:04 +02:00
David Carlier
efc59a3e3d
unix NET_Socket fix socket leak at address assignment failure.
2023-07-29 06:55:22 +01:00
Yamagi
030af432f7
Merge pull request #1033 from BjossiAlfreds/vn2-fix
...
Fixed VectorNormalize2 not writing 0-length vectors to out
2023-07-16 09:48:54 +02:00
BjossiAlfreds
d3c9529df6
Fixed VectorNormalize2 not writing 0-length vectors to out
2023-07-07 23:59:20 +00:00
Denis Pauk
63d990487a
models: ignore sprites/skins bigger than MAX_MD2SKINS
2023-07-02 00:30:21 +03:00
Denis Pauk
5c0883594f
cl_cin: Support of RGBA png/jpg image with r_retexturing as cinematic
2023-07-02 00:03:18 +03:00
Denis Pauk
86dd7e6d2d
Remove redudant rserr_invalid_fullscreen check
2023-07-01 23:17:17 +03:00
Yamagi
f6361740f5
Fix another spurious warning.
...
gcc 13.1 thinks that `newsocket` can be used uninitialized, because it
doesn't know that a call to `Com_Error()` is fatal.
2023-07-01 17:52:36 +02:00
Yamagi
cb317f2cd3
Merge pull request #1031 from protocultor/g_swap_speed
...
Cheat to speed up "weapon change" animations
2023-07-01 16:21:42 +02:00
Yamagi
8855d650c6
Merge pull request #1030 from devnexen/compile_time_checks
...
adding compile time assertion support whenever possible
2023-07-01 16:10:34 +02:00
Jaime Moreira
a94e9dca81
Snappier "g_swap_speed" behaviour
...
Player is no longer forced to go through the last frame of activation
or deactivation of a weapon before changing its state.
2023-06-29 11:14:58 -04:00
Jaime Moreira
c5e2d51fd7
Cheat cvar "g_swap_speed" implemented
...
Allows to skip frames of "putting down weapon" and
"raising weapon" animations, speeding them up.
2023-06-28 15:28:40 -04:00
David Carlier
ce3e9136a8
adding compile time assertion support whenever possible
...
and convert some runtime which deserve to be evaluated earlier.
2023-06-17 16:37:29 +01:00
Yamagi
0e92c704c9
Merge pull request #1028 from BjossiAlfreds/tdam-dir
...
T_Damage no longer modifies dir parameter
2023-06-17 17:28:36 +02:00