svdijk
31ffb96614
Console: Adjust line length based on scale
2015-12-19 20:36:25 +01:00
svdijk
5c54521199
Screen: Clamp scale to a minimum of 1, except for the HUD
2015-12-19 20:34:02 +01:00
svdijk
54b6d276b2
Screen: Make SCR_Get*Scale() callable before SCR_Init().
2015-12-19 20:18:17 +01:00
svdijk
354d2ff789
Menu: Some alignment fixes for scaled menus
2015-12-13 11:48:02 +01:00
Daniel Gibson
ca4bab172e
Make "no such (old)frame" warnings developer-only
...
those "problems" don't really matter, so don't spam the console with
it (unless you've enabled developer messages).
"Fixes" https://github.com/yquake2/xatrix/issues/7
2015-12-12 20:17:40 +01:00
svdijk
3e5ac1c15a
Draw: Also don't lerp crosshairs
2015-11-24 14:19:16 +01:00
svdijk
0880bef8c8
Draw: Handle "nolerp" of console characters through a cvar
2015-11-24 14:16:18 +01:00
svdijk
44969748fb
HUD: Fix centering of scaled crosshair
2015-11-20 22:04:27 +01:00
svdijk
712016783b
UI scaling: Clamp the scale to avoid "over-scaling"
...
This clamps the UI scale, limiting the relative size of the UI
elements to what they would be at scale 1 in a 320x240 resolution.
Allowing bigger scales is not useful, and would make it possible
for the user to shoot him-/herself in the foot by setting a
"too big" UI scale value in the menu. (Since this would mess up
the menu, it could be hard te recover from for a casual user.)
2015-11-20 18:47:08 +01:00
svdijk
9964b2f3df
q2icon.xbm: Make this a bit more like the new icon
2015-11-18 20:52:19 +01:00
svdijk
4194ff24dd
q2icon64.h: Recreated to have the same margins as the source SVG
2015-11-18 19:58:08 +01:00
svdijk
d5bd14d1e7
quake2-appbundle.zip: Update quake2.icns to the new icon
2015-11-18 19:41:03 +01:00
svdijk
b3ba71c09a
Quake2.ico: Recreated to have the same margins as the source PNG
...
The ImageMagick command to generate the ICO was:
convert Quake2.png \
\( -clone 0 -resize 16x16 \) \
\( -clone 0 -resize 32x32 \) \
\( -clone 0 -resize 48x48 \) \
\( -clone 0 -resize 64x64 \) \
\( -clone 0 -resize 96x96 \) \
\( -clone 0 -resize 128x128 \) \
\( -clone 0 -resize 256x256 \) \
\( -clone 0 -resize 512x512 \) \
-delete 0 Quake2.ico
2015-11-18 18:59:53 +01:00
svdijk
00b804c743
Quake2.png: Recreated to have the same margins as the source SVG
2015-11-18 18:54:02 +01:00
svdijk
8a9741dd89
Videomenu: Minor optimization to GetCustomValue for subsequent calls
2015-11-16 22:23:15 +01:00
svdijk
8d7f4a74e6
Videomenu: Simplify uiscale initialization
2015-11-16 19:26:46 +01:00
svdijk
a6b3bfd35a
qmenu.c: Some whitespace changes for consistency.
2015-11-16 19:18:50 +01:00
svdijk
de8c50bcb9
Videomenu: Make the "custom" value handling less error prone.
2015-11-16 19:11:00 +01:00
Yamagi
a72d595430
Merge pull request #117 from Quix0r/master
...
Also ignore .d files as they got generated every time.
2015-11-13 17:48:47 +01:00
Roland Haeder
db1480e1a6
Also ignore .d files as they got generated every time.
...
Signed-off-by: Roland Haeder <roland@mxchange.org>
2015-11-12 19:15:37 +01:00
svdijk
1804fad355
Videomenu: Add integer scaling options up to 6x
2015-11-09 22:14:45 +01:00
svdijk
e92b54990d
Videomenu: Also include crosshair_scale in the ui scale option
2015-11-09 22:09:48 +01:00
svdijk
8d9cdc0768
Videomenu: Limit the ui scale option to integer values
...
Fractional values look ugly. If people really want this they can set this from the console, we won't "advise" it from the menu.
2015-11-08 18:20:54 +01:00
svdijk
0cdf927d3e
Default the various scale variables to "-1" (automatic)
2015-11-08 12:48:27 +01:00
svdijk
64d4e8e619
Videomenu: Change the HUD scale option to a more generic UI scale option
2015-11-08 12:46:38 +01:00
svdijk
dae3de4b73
Videomenu: Don't mess up custom hudscale setting upon "apply"
2015-11-08 11:15:36 +01:00
svdijk
a7e0338c56
Makefile: The OSX library extension is "dylib", not "dynlib"
2015-11-06 18:52:45 +01:00
svdijk
5b6fdb2bde
CMake: Remove unneeded PREFIX setting for executables
2015-11-05 21:52:52 +01:00
svdijk
11750e8273
CMake: Use a single output dir "release", like the official Makefile
2015-11-05 21:52:14 +01:00
svdijk
a6b0796f03
CMake: Whitespace
2015-11-05 21:18:03 +01:00
svdijk
1950e7ff8f
CMake: Build "game" as a MODULE instead of as SHARED
...
This avoids building an unwanted libgame.dll.a when cross-compiling for Windows.
2015-11-05 21:09:22 +01:00
svdijk
e467850800
CMake: Don't link "game" into "q2ded"
2015-11-05 21:08:41 +01:00
svdijk
e0fb8ec49f
Fix a typo in CHANGELOG
2015-11-05 19:53:49 +01:00
svdijk
57c494cfd6
Fix compiler warning in stb_image.h
2015-11-05 19:51:22 +01:00
svdijk
2c2b0562c2
CMake: Some cleanup (alphabetical order, whitspace).
2015-11-04 22:08:00 +01:00
svdijk
98cdc57140
CMake: Add the icon to Windows executables.
2015-11-04 21:22:48 +01:00
svdijk
97f9494400
Windows: Use a relative path for the icon.
2015-11-04 21:08:25 +01:00
svdijk
ec9657134f
Windows: icon.rc is a source file, so move it to the source directory.
2015-11-04 21:05:30 +01:00
svdijk
00768dff9e
CMake: Partial revert of b0479ce
.
...
Because setting both a default target directory and a configuration specific target directory wouldn't work as intended with multi-configuration generators.
2015-11-04 20:44:12 +01:00
svdijk
b0479ce200
CMake: Fix output dir for DLLs, also default to Release dir for non-debug builds
2015-11-03 22:57:18 +01:00
svdijk
60232425bb
CMake: Support YQUAKE2LIBS also for cross compiling
2015-11-03 22:12:46 +01:00
Daniel Gibson
4cbe5f25e0
Fix volume of looped sounds in OpenAL backend, fixes #111
...
AL_PlayChannel() is only called by AL_AddLoopSounds() and
S_IssuePlaysound() - but only the latter set a volume there.
Because of that, loopsounds weren't hearable anymore after the last
commit which removed adding s_volume to all volumes in AL_PlayChannel().
This is fixed by setting the volume for looped sounds in
AL_AddLoopSounds() as well.
Looped sounds don't seem to have a customizable volume and are always
played at full volume (the volume is only changed by distance, but
OpenAL does that automatically).
2015-11-02 01:48:52 +01:00
Daniel Gibson
4e13e3ee69
Uncouple s_volume from raw samples (Ogg playback and cinematics)
2015-11-01 18:02:22 +01:00
Daniel Gibson
fd31e0060d
Remove CD music enable box and introduce OGG volume slider in menu
...
The CD music enable / disable box wasn't used by many users for two
reasons: CD music playback needs a CDROM drive with analog output.
Such drives aren't available for at least 10 years. And CD music is
unsupported with SDL2. A OGG volume slider is much more usefull.
2015-11-01 17:45:09 +01:00
Daniel Gibson
12604bebe9
Change version to 5.33pre, changes for arbitrary length version strings
...
Con_DrawConsole() assumed that the version string was always 21chars
long, we changed it to allow longer strings with other lenghts.
In Unix main() we changed the code for underlining
"Yamagi Quake II $version" with === so the underlining is as long
as the underlined string.
2015-11-01 17:15:10 +01:00
Yamagi Burmeister
92d48735f5
Bump version number to 5.32
2015-10-31 16:54:04 +01:00
Yamagi Burmeister
eeccfc41ab
Update CHANGELOG
2015-10-31 16:53:25 +01:00
Yamagi Burmeister
93540d4a63
Don't bind ESCAPE in yq2.cfg
...
This is unnecessary and since 5232088
a warning is printed.
2015-10-28 17:54:39 +01:00
Yamagi Burmeister
4b7b29c339
Don't stop the filesearch if the first try fails.
...
It was a wrong (and maybe stupid) assumption, that the config dir
(~/.yq2) is always the first element of the search path. When there's
at least one pak file in the config dir, it's added at a random
location. Work around this by probing all directories. This fixes
issue #107 .
2015-10-28 07:41:58 +01:00
Yamagi Burmeister
7058052aea
It's 'filename', not 'name'.
...
Pointyhead to: Yamagi
2015-10-28 07:31:06 +01:00