Commit graph

3068 commits

Author SHA1 Message Date
erysdren
e8eb810c01 SDL3: Fix inconsistent name for deleting GL context 2024-10-06 10:20:00 +02:00
erysdren
39d2c7dbb4 Bump to SDL3 gitrev 8db3b47 2024-10-06 10:19:59 +02:00
erysdren
219b1b93fb Bump to SDL3 gitrev f6fc5e2 2024-10-06 10:19:59 +02:00
erysdren
2c212ae0b2 SDL3: Moved SDL_StartTextInput() to glimp_sdl3.c 2024-10-06 10:19:59 +02:00
erysdren
5ace09caac Partial fixes for SDL3 2024-10-06 10:19:55 +02:00
Yamagi
667ddafd83
Merge pull request #1152 from protocultor/gles1_addendum
Improvements for GL1/GLES1
2024-10-06 10:16:24 +02:00
Jaime Moreira
dbba5b5fd5 GL1: force vid_restart when changing stereo mode
Avoids spam to console
2024-09-29 00:07:59 -03:00
Jaime Moreira
45a84389db Removed unused parameter in 3 functions 2024-09-25 17:07:11 -03:00
Jaime Moreira
f2ea0b51b5 gl1_discardfb functionality expanded
Now also available in GL1. Includes a call to glClear at the beginning
of each frame, pointing to the same buffers that are discarded at the
end. When value is 1, operates over color, depth and stencil buffers.
When it's 2, only does depth and stencil, ignoring color. These
changes provide a performance improvement on mobile/embedded.
2024-09-24 16:33:39 -03:00
Yamagi
9278772868 Mark g_swap_speed as CVAR_ARCHIVE. 2024-09-21 09:54:35 +02:00
Jaime Moreira
e21479cbd2 Stereo 3D modes (gl1_stereo) allowed in GLES1
Availability of each mode depends on GPU support
2024-09-20 18:29:21 -03:00
Jaime Moreira
676e05ad1f Fixed GL1 stencil shadow when gl1_stereo = 3 to 5
Disabling stencil for shadowing in these stereo modes,
otherwise entities appear behind solid walls.
2024-09-20 16:56:58 -03:00
Yamagi
5acb267630 Add a new playback mode ogg_shuffle == 4, truly random playback.
912b65ff74 changed mode `3` from random
playback to truly random playback, allowing the same track being played
several times in a row. Since some users might prefer the old behavior
move truly random playback to a new mode `4`. Add it to the menu and
finally document the `ogg_shuffle` cvar.

In addition to #1143
2024-09-08 17:00:34 +02:00
Yamagi
da15696d23 Save and restore the OGG state only of the backend is enabled.
Otherwise we might end up in situations were `OGG_SaveState()` writes
invalid values into the state struct and `OGG_ResumeState()` tries to
recover theses values into an uninitialized stb_vorbis state. This may
lead to NULL pointers in stb_vorbis and other problems.

Closes #1135.
2024-09-08 17:00:34 +02:00
Yamagi
7c88889716
Merge pull request #1150 from amalchuk/feature/keyboard-improvements
Fix Windows key bind name on non-Mac
2024-09-08 16:18:44 +02:00
Yamagi
a969526d87 Switch the SDL2 sound backend to transparent audio format conversion.
Since the SDL 1.2 day the SDL sound backend relied on the sound driver
supporting the requested audio format. That workes fine for drivers
support transparent conversions into formats supported by the hardware.
But it failes with drivers which are unable to do such conversions. As
long as we hardcoded the sound driver this wasn't a problem, because all
our chouces supported transparent conversions. When we removed the
hardcoded choices and started to rely on SDLs choices especially the
wsaapi driver - which is SDLs default choice under windows - failed.
wsaapi only guarantees support for AUDIO_F32LSB (other formats may be
supported, depending on the hardware), Quake II needs AUDIO_S16SYS or
AUDIO_U8.

Solve this by switching to transparent conversions through SDL. This way
Quake II can send whatever it wants to SDL and SDL will make sure that
it is in the right format before sending it to the driver.

This isn't necessary for SDL3, SDL3 doesn't support explicit formats and
always relies on transparent conversions.

Remove hardcoded wsaapi on Windows, it's no longer necessary.

Part of #1135.
2024-09-08 10:29:36 +02:00
Yamagi
5ba7695d64
Merge pull request #1147 from protocultor/delta_time_fs
Flick Stick fixed duration to 0.1 seconds
2024-09-08 09:49:11 +02:00
Andrew Malchuk
d7845deb4c
Fix Windows key bind name on non-Mac 2024-09-07 14:25:26 +04:00
Jaime Moreira
d90dc649ec Revert "PCX_Decode warning demoted to 'dev only'"
This reverts commit 4756c44155.
2024-09-01 19:21:48 -04:00
Denis Pauk
a2536cc735 pcx: make palette marker optional 2024-08-31 13:18:00 +03:00
Jaime Moreira
b00e925d47 Refactored obtaining the renderer used
...in videomenu code. Now it allows to use switch statements, to
avoid the execution of paths not meant for certain renderers.
2024-08-30 00:48:24 -04:00
Jaime Moreira
13deb72b16 Flick Stick refactor
Removed redundant calculations
2024-08-29 15:44:34 -04:00
Denis Pauk
a7cb9431b3 client: Fix filesystem memory leaks 2024-08-28 00:45:02 +03:00
Denis Pauk
04aec20891 gl1, gl3: use GL_LIGHTMAP_FORMAT intead internal_format
value is never changed, so replace should be safe.
2024-08-27 23:47:27 +03:00
Denis Pauk
758961a848 maps: fix in load n64jam_doomshakalaka
Checks entid is bigger than maximum number of entities.

https://www.moddb.com/games/quake-2/addons/quake-2-re-release-n64-sp-map-jam
2024-08-27 23:22:51 +03:00
Jaime Moreira
f839596168 SDL3 nomenclature: "game controller" to "gamepad"
Changes are mostly visual; many elements are still referred as "controller"
in backend, to maintain parity with SDL2.
2024-08-27 13:13:24 -04:00
Jaime Moreira
15f9d35d39 Default button for 'Esc' in gamepad is now Start 2024-08-27 13:10:25 -04:00
Jaime Moreira
68973b6ae7 Flick Stick fixed duration to 0.1 seconds
Formerly, there were "6 frames" with a precalculated change factor on each frame.
This allowed to use Flick Stick exclusively on vsync 60 Hz screens only (6 *
16.6 ms = 100 ms). By using any other refresh rate, or just disabling vsync,
these 6 frames could take any time, normally much less than the intended 100 ms.
Now delta time is used to calculate the angle change on each frame displayed,
so the entire flick duration remains at 100 ms, independent of refresh rate.
2024-08-27 13:05:44 -04:00
Jaime Moreira
4756c44155 PCX_Decode warning demoted to "developer only"
"(Texture.pcx) file has possible size issues" will only appear when `developer 1`.
It might get annoying on properly working mods.
2024-08-27 13:04:00 -04:00
Yamagi
45fce1deb0
Merge pull request #1143 from apartfromtime/master
sound: True randomness
2024-08-21 21:17:46 +02:00
apartfromtime
7fa653cae1 console: Fix cursor timestep 2024-08-19 21:03:30 +10:00
apartfromtime
912b65ff74 sound: True randomness
True randomness allows producing a number twice.
2024-08-19 20:01:44 +10:00
Yamagi
e2d8572839
Merge pull request #1140 from BjossiAlfreds/spawntemp-leak-fix
Fixed spawntemp data leaking into mid-level spawned entities
2024-08-18 16:01:19 +02:00
Yamagi
288b5c2c79
Merge pull request #1141 from atsb/gl4_sliders_video_menu
GL4: Enable sliders for overbrights, colours and intensity
2024-08-18 15:53:45 +02:00
David Carlier
d7dd4e40a4
AI, HuntTarget fix runtime warning.
`Conditional jump or move depends on unitialised value(s)...HuntTarget
(g_ai.c:423)...`
2024-08-17 15:55:58 +01:00
atsb
21d5d010b5 GL4: Enable sliders for overbrights, colours and intensity
This will match the vk and gl3 menu sliders for their respective video modes.
2024-08-17 09:31:51 +02:00
BjossiAlfreds
e33d675757 Fixed spawntemp data leaking into mid-level spawned entities 2024-08-12 16:32:45 +00:00
Yamagi
53b738f77b
Merge pull request #1128 from protocultor/ref_gles1
OpenGL ES 1.0 renderer
2024-08-12 09:02:40 +02:00
Yamagi
18f7541138
Merge pull request #1134 from BjossiAlfreds/con-ext
Console clipboard support and input nav
2024-08-11 18:51:11 +02:00
BjossiAlfreds
98d33fad06 Moved input line indicator ] out of line buffer 2024-08-11 12:55:35 +00:00
Denis Pauk
dab57b12ed menu: add const and use NULL as 0 for pointers 2024-08-11 15:40:33 +03:00
Denis Pauk
f6e8aeab38 pcx: show developer warning for uncommon pcx files
https://github.com/yquake2/yquake2/pull/1130#issuecomment-2259254531
2024-08-11 15:40:33 +03:00
Denis Pauk
9e303a8044 cin: remove SCR_LoadPCX 2024-08-11 15:40:33 +03:00
Denis Pauk
7f894f1d6f filesystem: make name parameter const 2024-08-11 15:40:33 +03:00
Denis Pauk
b40976220c menu: support players models inside pak
Code ignores files in pak only in case when such file exists in
filesystem.
2024-08-11 15:40:33 +03:00
Denis Pauk
0293e946ca filesytem: sort files in paks and use binary search 2024-08-11 15:40:33 +03:00
Denis Pauk
8520285a10 renders: support 24bit pcx images
Based on ffmpeg code and checked with
https://samples.ffmpeg.org/image-samples/pcx/
2024-08-11 15:40:33 +03:00
Denis Pauk
f688ea599f cin: support 24bit pcx images 2024-08-11 15:40:33 +03:00
Denis Pauk
87c0029b2b client: play arbitrary CDTRACK ogg file
https://github.com/yquake2/yquake2remaster/issues/18
2024-08-11 15:40:33 +03:00
Denis Pauk
005dfa0ed5 collision: load ent file without has as backward compatibility
https://github.com/yquake2/yquake2/pull/1130#issuecomment-2256461447
2024-08-11 15:40:33 +03:00