Denis Pauk
2e93364940
Use SmoothColorImage as final filtering
2020-12-16 22:45:39 +02:00
Denis Pauk
be2e91e142
Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations
...
src/client/refresh/gl1/gl1_model.c:39:6: warning: type of ‘LoadSP2’ does not match original declaration [-Wlto-type-mismatch]
src/game/g_turret.c:29:6: warning: type of ‘infantry_die’ does not match original declaration [-Wlto-type-mismatch]
src/game/g_spawn.c:43:6: warning: type of ‘SP_info_player_intermission’ does not match original declaration [-Wlto-type-mismatch]
2020-12-16 22:44:38 +02:00
Denis Pauk
d190c3d143
soft: scale cinema raw images
2020-12-16 22:11:02 +02:00
Yamagi
983f7f6b4b
Port some lightning fixes from gl3 to vk.
...
* Fix for skyboxes abused as lightsources, was #393 .
* Don't reuse i as counter variable when calculating light points.
2020-12-16 09:19:28 +01:00
Denis Pauk
b7bdd0be72
Add vk_nolerp_list support
2020-12-12 14:45:04 +01:00
Denis Pauk
539fea96bb
add vk_retexturing force flag
2020-12-12 14:45:04 +01:00
Denis Pauk
1a4d495028
Enable retexturing by default and dump real image sizes
2020-12-12 14:45:04 +01:00
Denis Pauk
e3b387f7e7
Scale up 8bit images
2020-12-12 14:45:04 +01:00
Denis Pauk
8e5f68bb68
Remove vk_round_down as regressed visual quality
2020-12-12 14:45:04 +01:00
Denis Pauk
0d57f47b9b
restore near color value only for transparent images
2020-12-12 14:45:04 +01:00
Denis Pauk
d4df592572
remove redundant suballocate (vk_util has already suballicate buffers)
2020-12-12 14:45:04 +01:00
Denis Pauk
07c043d8ce
rename gammatable to overbrightable and apply only to world models
2020-12-12 14:45:04 +01:00
Denis Pauk
67821d753b
Port VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU flag check
2020-12-12 14:45:04 +01:00
Denis Pauk
ff82bb5a78
Port memory flags from VulkanMemoryAllocator
2020-12-12 14:45:04 +01:00
Denis Pauk
16eb7f5c27
Show memory types supported by device
2020-12-12 14:45:04 +01:00
Denis Pauk
03a20b2050
Mark non VK_PRESENT_MODE_FIFO_KHR as triple buffered
2020-12-12 14:45:04 +01:00
Yamagi
17357d8c5e
Fix another printf format specifier under Windows.
2020-12-12 14:45:04 +01:00
Denis Pauk
16ae9af406
Fix unmap warning on swap buffers resize
2020-12-12 14:45:04 +01:00
Denis Pauk
fd327dcdae
vk: scale cinema raw images
2020-12-12 14:45:04 +01:00
Denis Pauk
124b0c224f
Add palette image scale{2,3}x
2020-12-12 14:45:04 +01:00
Denis Pauk
4183c14cfa
Update license in vk_util
2020-12-12 14:45:04 +01:00
Denis Pauk
5a4554cfb5
Fix multiplayer -> player setup
2020-12-12 14:45:04 +01:00
Denis Pauk
39e69c90f0
Rework memory allocation
2020-12-12 14:45:04 +01:00
Denis Pauk
59e5c4fca5
Add gunfov and farsee in ref_vk
2020-12-12 14:45:04 +01:00
Denis Pauk
17c5e04d8f
Reuse TGA loader from STB
2020-12-12 14:45:04 +01:00
Denis Pauk
17d9ff77a6
update function declarations prototypes
2020-12-12 14:45:04 +01:00
Denis Pauk
01918110d7
fix symbol collision
2020-12-12 14:45:04 +01:00
Yamagi
85b9f84b3d
Don't link against the Vulkan loader, load it at runtime.
2020-12-12 14:45:04 +01:00
Yamagi
d936bad256
Use uintptr_t instead of uint64_t for better Windows compatibility.
2020-12-12 14:45:04 +01:00
Yamagi
c9d54381a5
Fix uint64_t printf() format string for Windows.
2020-12-12 14:45:04 +01:00
Yamagi
3e0c3efa74
Fix size_t printf() format strings under Windows.
2020-12-12 14:45:04 +01:00
Yamagi
a72cd9ea50
Add the vulkan renderer to the beginning fallback sequence.
...
The fallback sequence is now: vk -> gl3 -> gl1 -> soft -> failed.
2020-12-12 14:45:04 +01:00
Yamagi
6329a1dfcb
Shutdown QVK in R_Shutdown() by calling R_ShutdownContext().
...
The QVK shutdown is necessary, otherwise we'll leak all(?) allocated
Vulkan resources in case of a renderer restart by `vid_restart` and the
like. The also fixes some crashes in RADV at renderer shutdown.
2020-12-12 14:45:04 +01:00
Denis Pauk
00f676c973
Add support lavapipe (mesa vulkan software render)
2020-12-12 14:45:04 +01:00
Denis Pauk
d5f8791728
make current entity local
2020-12-12 14:45:04 +01:00
Denis Pauk
3648ef0866
make current model local
2020-12-12 14:45:04 +01:00
Denis Pauk
832d9666d4
Merge vk_point_particles with vk_particle_square to vk_custom_particles
2020-12-12 14:45:04 +01:00
Denis Pauk
7be20ac1cd
Use vkResetCommandPool for vk_stagingCommandPool
2020-12-12 14:45:04 +01:00
Denis Pauk
e6e2a45e87
Use vkResetCommandPool for vk_commandPool
2020-12-12 14:45:04 +01:00
Denis Pauk
ca79fc78a6
remove window save code
2020-12-12 14:45:04 +01:00
Krzysztof Kondrak
da38e2a8f8
No need to request optional fillModeNonSolid since we're only using VK_POLYGON_MODE_FILL in all pipelines.
2020-12-12 14:45:04 +01:00
Krzysztof Kondrak
da32d051b3
Create MSAA color buffer only when it's actually needed.
2020-12-12 14:45:04 +01:00
Krzysztof Kondrak
a2ab709c2b
Check if swapchain supports VK_IMAGE_USAGE_TRANSFER_SRC_BIT.
2020-12-12 14:45:04 +01:00
Krzysztof Kondrak
7784b197ca
Enable VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT only if the SDK supports it.
2020-12-12 14:45:04 +01:00
Denis Pauk
7eb075198e
Fix vk_validation warnings
2020-12-12 14:45:04 +01:00
Denis Pauk
f6ae494637
rework Draw_StretchRaw
2020-12-12 14:45:04 +01:00
Denis Pauk
912fca15d9
Fix viewsize issues
2020-12-12 14:45:04 +01:00
Denis Pauk
2e5c5974d6
gamma calculation in shaders
2020-12-12 14:45:04 +01:00
Denis Pauk
a69c97f046
Add vk_particle_square support
2020-12-12 14:45:04 +01:00
Denis Pauk
3ec8e65d34
Staging buffers resize.
2020-12-12 14:45:04 +01:00