Commit graph

7 commits

Author SHA1 Message Date
Yamagi Burmeister
a70cc2d923 Switch the refresher to vertex arrays
This is based on work submitted by Scott "pickle" Smith. It's said that
vertex arrays are somewhat faster and more compatible than the old way.
This may remove support of some very, very old GPUs like the Riva128.
2016-08-04 21:11:31 +02:00
Yamagi Burmeister
275271c647 Always specify the alpha channel.
This is based upon the original OpenGL ES patch by Scott "pickle"
Smith. This change gives about the same frame rate on an 750TI but
about 3% more frames on an Ivy Bridge IGP with Mesa3D...
2016-08-04 21:11:31 +02:00
svdijk
3e5ac1c15a Draw: Also don't lerp crosshairs 2015-11-24 14:19:16 +01:00
svdijk
0880bef8c8 Draw: Handle "nolerp" of console characters through a cvar 2015-11-24 14:16:18 +01:00
Daniel Gibson
7ace8c9116 Implementing gl_hudscale cvar to scale the HUD
because it's so small in high resolutions and I'm an old man with bad
eyes.
2014-04-25 21:24:26 +02:00
Yamagi Burmeister
ad52c5c888 Rename all qgl* functions top their OpenGL counterparts
This removes the need to define the old qgl function names to the
official OpenGL names. The OpenGL functions are now called directly
without any abstraction.
2013-07-27 08:47:21 +02:00
Yamagi Burmeister
8a17f20e64 Move refresher to client/refresh
This is the more appropriate place now that the refresher is merged into
the client
2013-06-15 10:37:11 +02:00
Renamed from src/refresh/r_draw.c (Browse further)