Commit Graph

26 Commits

Author SHA1 Message Date
Daniel Gibson ebb6b9fce6 Fix link to cvar documentation in --help
also add a link to the new location in the old location, for existing
releases
2019-06-02 19:28:49 +02:00
Yamagi Burmeister 1a6c1f5227 Move the cvar list into the new doc/ directory. 2018-11-07 16:38:41 +01:00
Denis Pauk 6adc4cc81c Revert "rename gl_anisotropic to r_anisotropic"
This reverts commit 49af62477a.
2018-09-03 21:22:01 +03:00
Denis Pauk ff6a40ee8c Revert "restore whitespaces"
This reverts commit dc3da331f5.
2018-09-03 21:21:12 +03:00
Denis Pauk dc3da331f5 restore whitespaces 2018-08-14 20:37:21 +03:00
Denis Pauk 49af62477a rename gl_anisotropic to r_anisotropic 2018-08-10 23:33:46 +03:00
Daniel Gibson a5e97682a3 Weapon field of view independent of 'fov': r_gunfov cvar
At high 'fov' values the weapon looked quite distorted.
Now it's rendered with an independent FOV, which looks better.
Note that the 'fov' cvar sets fov_x, while this is based on fov_y
(which is calculated from fov_x), so it's indeed different values:
r_gunfov seems to correspond to fov 90.
We use r_gunfov 80 as default, because it looks better.
2018-04-21 18:23:32 +02:00
Yamagi Burmeister 727249f625 Document vid_displayrefreshrate. 2018-02-26 19:15:46 +01:00
Yamagi Burmeister ec1733fb97 Rename 'intensity' to 'gl1_intensity', 2018-02-14 09:35:54 +01:00
Yamagi Burmeister fe6e147c2b Update cvar documentation.
* Explain command line arguments.
* Document busywait and datadir.
* Distinguish between all renderers and all GL renders.
2018-02-14 09:11:51 +01:00
Yamagi Burmeister b87465886e Rename gl_swapinterval to r_vsync. 2018-01-09 15:01:06 +01:00
Yamagi Burmeister 74ac58eb5a Rename gl_stereo* to gl1_stereo*. 2018-01-09 14:51:59 +01:00
Yamagi Burmeister f0c4b4fd14 Rename gl_overbrightbits to gl1_overbrightbits. 2018-01-09 14:16:13 +01:00
Yamagi Burmeister 11ad28b711 Unify gl_mode and sw_mode in r_mode. 2018-01-09 14:03:45 +01:00
Yamagi Burmeister e6b0e19cff Rename gl_maxfps to vid_maxfps. 2018-01-09 09:47:03 +01:00
Yamagi Burmeister 3a4496c239 Rename gl_farsee to r_farsee. 2018-01-09 09:32:07 +01:00
Yamagi Burmeister 03098715ee Rename gl_custom* to r_custom*. 2018-01-09 09:25:29 +01:00
Yamagi Burmeister ae9d7e397f Rename gl_*scale to r_*scale. 2018-01-09 09:19:39 +01:00
Yamagi Burmeister 226e5922b9 Rename cl_drawfps to cl_showfps, to be consistent with other cvar.
And ensure that a nice message is printed to the console if anyone
enters the old cvar.
2018-01-06 16:26:28 +01:00
Yamagi Burmeister 86649ebdac Mention crosshairscale in the cvarlast.md. 2017-06-21 10:22:29 +02:00
Daniel Gibson 23ea2ea034 GL3: Square particles with cvar gl3_particle_square
if that cvar is set to 1, particles aren't rendered as nice circles, but
as squares, like in the software renderer or in Quake1.

Also documented it in cvarlist.md and fixed some typos there
2017-06-20 18:31:32 +02:00
Yamagi Burmeister a6704af878 Add al_driver and gl_nolerp_list to the cvarlist.md 2017-06-06 17:48:51 +02:00
Daniel Gibson 6e6c90bd8c cvarlist: fix some typos 2017-05-25 17:28:28 +02:00
Daniel Gibson 809246ca92 Revamp cvar list (split up in sections, improve gl_*/gl3_* descriptions) 2017-05-25 13:59:10 +02:00
Yamagi Burmeister 346b841e72 Fox whitespace errors. 2017-05-25 10:21:16 +02:00
Yamagi Burmeister f02bd475bd Add a list off (nearly) all added console variables and their meaning. 2017-05-25 10:07:33 +02:00