Commit graph

1120 commits

Author SHA1 Message Date
Yamagi Burmeister
d9643e8b76 Refactor the SDL part of S_RawSamples into the backend 2013-04-20 13:16:40 +02:00
Yamagi Burmeister
2c356d142e Refactor the SDL part of S_LoadSound into the SDL backend 2013-04-20 10:26:31 +02:00
Yamagi Burmeister
0c93ecbddb Print the number of OpenAL sources in the backend 2013-04-20 10:26:19 +02:00
Yamagi Burmeister
cbecc5b2dc Retire snd_mem.c and integrate it into snd_dma.c and the backends 2013-04-20 09:19:59 +02:00
Yamagi Burmeister
3989ff73b2 Retire snd_mix.c and incorporate it into the SDL backend 2013-04-20 09:03:47 +02:00
Yamagi Burmeister
35ba5b0de1 Move all generic function used only by the SDL backend into it
Additionally rename those function to SDL_ prefix and refactor
them a little.
2013-04-20 08:40:53 +02:00
Yamagi Burmeister
f1ce0c0c00 Move all SDL backend function to the SDL backend and use SDL_ as prefix 2013-04-20 08:02:13 +02:00
Yamagi Burmeister
3e294e5288 Pass -rdynamic to the linker on Linux
This fixes the backtrace output in the signal handler.
2013-04-19 18:53:12 +02:00
svdijk
20110faeed Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
svdijk
4465d7e045 menu: some style syncing between savegame/server listing 2013-04-14 16:17:00 +02:00
svdijk
d297b97c12 menu: Rework the save/load menu a bit using M_Popup (get rid of excessive green) 2013-04-14 16:13:58 +02:00
svdijk
f9cda84d6e menu: Use M_Popup for the server search message 2013-04-14 16:07:37 +02:00
svdijk
1d86145f7f menu: Use M_Popup for the sound system restart message 2013-04-14 16:03:59 +02:00
svdijk
5daee97e2a menu: Add a generic popup function M_Popup 2013-04-14 14:49:45 +02:00
svdijk
aae7de19c4 Use some safer offset values for gl_zfix, and default to 0
(Since it seems to cause unwanted artifacts with some drivers)
2013-04-07 19:07:16 +02:00
Yamagi Burmeister
9def7d908f Silence another 2 gcc48 warnings due to creative array usage
This is nearly the same case as in 1bee58840d and should be a no-op.
2013-04-07 13:54:24 +02:00
Yamagi Burmeister
1bee58840d Silence a gcc48 warning due to some "creative" array usage
To my understanding this code and the old code do exactly the same, this
one is just more readable. Therefor this change should be a no-op.
2013-04-07 13:43:17 +02:00
Yamagi Burmeister
d394102712 Mention that gl_showtris needs gl_ext_multitexturing set to 0 2013-04-06 17:40:18 +02:00
svdijk
41d89c7171 Whitespace 2013-03-24 18:12:14 +01:00
svdijk
346d9873f0 Fix double server entries in multiplayes menu.
Also display netadr in statusbar instead of in the list (lowres compatible).
2013-03-24 18:08:06 +01:00
svdijk
77c9cb7e05 Update savegame tables (forgot them in the previous commit) 2013-03-23 12:30:48 +01:00
svdijk
5ed89a0373 Move some functions to a better place 2013-03-23 11:40:54 +01:00
svdijk
6f6c9a1aae Fix help computer and inventory updates when already opened 2013-03-20 20:21:53 +01:00
svdijk
909e69462f Fix a typo in a function prototype in game.h 2013-03-19 21:42:48 +01:00
svdijk
d07735b831 Rewrite the Shift+Escape code a bit (somewhat cleaner) 2013-03-18 19:37:26 +01:00
svdijk
317355f7ca Minor rewriting. 2013-03-17 21:32:50 +01:00
svdijk
e49693bec4 Make cmdlist and cvarlist alphabetically ordered. 2013-03-17 18:16:02 +01:00
svdijk
8b28e3d0df Make Shift+Escape toggle the console. 2013-03-17 17:31:00 +01:00
svdijk
f36f708b24 Unbind default bindings before loading stored bindings (new cvar cfg_unbindall) 2013-03-16 22:49:48 +01:00
svdijk
7637d32f6f Work around the z-fighting on some baseq2 maps (new cvar gl_zfix) 2013-03-16 16:47:57 +01:00
Yamagi Burmeister
d9519cee61 Remove an unneccessary check.
This check involved an uninitialized pointer, so it never worked. It
could lead to crashes in some situations, especially when clients tried
to reconnect after a manual map change on the dedictated server.
2013-03-10 12:08:58 +01:00
Yamagi Burmeister
e1903dd925 Change some qglTexParameterf to qglTexParameteri
Scott S. pointed out that some the qglTexParameterf calls should be
qglTexParameteri. I don't know if all this changes are correct (I'm
an openGL noob) but they shouldn't make thinks worse and "works for me".
2013-03-10 10:20:42 +01:00
Yamagi
aabb5454c1 Merge pull request #21 from Citramonum/patch-1
Update vid.c: Fix a typo.
2013-03-10 00:18:28 -08:00
Citramonum
3e56938aa9 Update vid.c
Fix a typo in 1280x960 graphic mode parameters.
2013-03-09 21:06:06 +04:00
Yamagi
2300a547a8 Merge pull request #19 from JayWalker512/stupid-laptop-res
Added support for 1366x768 laptop resolution in video menu. This will break existing configs one again if a mode of 1440x900 or higher is used.
2013-01-20 03:08:00 -08:00
Yamagi Burmeister
56d920162e Reduce default volume to 0.3 on non-linux-platforms
If the volume is set too high the OpenAL backend preamplification leads
to overdriven sound samples. It's not quite understandable to me why
that only happen on platforms other than Linux (maybe a bug in OpenAL?)
and there's not much we can do against it besides reducing the volume.
As the side note: Simmilar behavior can be seen at least in ioQ3 and
dhewm3...
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
bc5c308684 Add a cvar "s_openal_maxgain" to clamp AL_GAIN
This cvar is a last resort if all other measures to prevent overdriven
preamplifation fail. Setting it to lower value than 1.0 limits the
overall dynamic range, so sound quality is lost. This is especially
hearable when low volume samples are encountered, like the shotgun
combined with the silencer.
2013-01-20 12:01:10 +01:00
Yamagi Burmeister
1f5012aec3 Calculate the AL_GAIN by s_volume and don't set a global AL_GAIN 2013-01-20 12:01:10 +01:00
Yamagi Burmeister
548bbeb129 Pass raw "float" volume to OpenAL
The client uses float values between 0.0 and 1.0 to represent the volume
of sound samples. This is the range required by OpenAL. But the generic
part of the sound system multiplied the raw float value with 374 and
clamped it to a full integer. That worked by luck withth the OpenAL
backend but broke at least the silencer powerup. Solve this problem by
adding a new field "float oal_vol" to the channel_t struct and use it to
pass the raw float value to OpenAL.

This fixes issue #18
2013-01-20 12:00:29 +01:00
Brandon Foltz
d6feeeff8d Added support for 1366x768 laptop resolution in video menu. 2013-01-18 14:59:44 -05:00
Yamagi Burmeister
2344637ed4 Update Windows openal32.dll to version 1.15.1 2013-01-06 17:17:58 +01:00
Yamagi Burmeister
2890dafbda Divide effect volume by 3 when using the OpenAL backend
Since OpenAL 1.15 AL_GAIN has much more weight than before. That leeds
to overdriven effect samples unless the volume control is set to a very
low level. With this change volume can be set to a high level without
distorting. But there's one problem. A division by 2 is to low to rule
distortion out and by 3 the game is a little bit quieter than before. A
value of 2.5 would be optimal but is not applicable since the volume is
represented by an integer. I've choosen 3 to be aon the save side.

As a side note: This problem was very less worse on Linux than on
Windows and FreeBSD. Maybe Linux guys need to pump there volume up
to compensate this work-around.
2013-01-06 17:09:30 +01:00
Yamagi Burmeister
7e7d5d0f99 Update the appbundle to use the new frameworks 2013-01-04 18:37:01 +01:00
Yamagi Burmeister
f9b3fb2cde Update the frameworks to use @rpath 2013-01-03 20:11:56 +01:00
Yamagi Burmeister
2ee5937fa3 Bump version number to 5.10 2012-12-30 17:46:22 +01:00
svdijk
0f985d3e45 Cleanup the keybindings menu code. 2012-12-29 18:21:46 +01:00
svdijk
4f5ba24003 Some more load/save menu tuning (better QMF_GRAYED use). 2012-12-29 17:18:30 +01:00
svdijk
83037ace88 Some load/save menu tuning. 2012-12-29 17:16:53 +01:00
Yamagi Burmeister
36dd56c5c8 Update the frameworks to use symlinks instead of copies 2012-12-26 19:34:45 +01:00
Yamagi Burmeister
6eee5ee316 Update the appbundle
- Use symlinks instead of copies
- Give a hint what to do if no game data was found

Both suggested by W. Beser
2012-12-26 19:30:46 +01:00