Denis Pauk
611259e0a1
renders: split R_BuildLightMap to two function
2024-03-24 18:28:24 +02:00
Denis Pauk
d02cfe40ac
soft: fix original Quake 2 map lights regression
...
Fixes regression from 84f5fd2c97
2024-03-24 15:53:15 +02:00
Denis Pauk
c57fd107d6
server: extend gun frame and index to short
2024-03-24 14:39:17 +02:00
Denis Pauk
cc2f531faa
server: extend count of sound indexes
2024-03-24 14:18:26 +02:00
Denis Pauk
6aa0b2a92b
server: QII97 protocol version check unification
2024-03-24 13:22:42 +02:00
Denis Pauk
f7dc2777c5
server: support of load original game library
2024-03-24 12:32:30 +02:00
Denis Pauk
32047010a2
server: convert config string to protocol range
2024-03-24 01:19:16 +02:00
BraXi
99f80e12cd
Rename functions r_dlightframecount parameter to lightframecount
...
Renders has global variable with such name that used as parameters
for R_MarkLights shared function.
Fixes:
* https://github.com/yquake2/yquake2remaster/issues/17
* https://github.com/yquake2/yquake2/issues/1093
2024-03-23 23:28:48 +02:00
BraXi
764c977106
Rename functions r_dlightframecount parameter to lightframecount
...
Renders has global variable with such name that used as parameters
for R_MarkLights shared function.
Fixes:
* https://github.com/yquake2/yquake2remaster/issues/17
* https://github.com/yquake2/yquake2/issues/1093
2024-03-23 23:11:13 +02:00
Denis Pauk
f5bbf533bc
protocol: share configstring convert logic
2024-03-23 18:47:17 +02:00
Denis Pauk
b6df49dbb7
Add readme note about SiN maps
2024-03-23 16:11:45 +02:00
BraXi
84f5fd2c97
renders: fix BSPX lightmaps
...
Look to:
* #16 R_RecursiveLightPoint returning total black color when
DECOUPLED_LM lump is present
* d740355147
2024-03-23 11:21:49 +02:00
Denis Pauk
51407d7139
small build clean up
2024-03-21 23:28:43 +02:00
Denis Pauk
ee5d131b9c
client: add xatrix demo protocol check
2024-03-21 00:49:56 +02:00
Denis Pauk
3e7e3bad39
filesystem: support longer path in archives (up to 128)
2024-03-20 23:20:08 +02:00
Denis Pauk
f389359074
filesystem: Anachronox fix load sky
2024-03-20 00:49:11 +02:00
Denis Pauk
04807e2ece
filesystem: add support of Anachronox DAT archive format
2024-03-19 23:42:22 +02:00
Denis Pauk
c385789a87
Merge remote-tracking branch 'yquake2/master'
2024-03-19 22:12:01 +02:00
Yamagi
9569f41c3c
Merge pull request #1091 from apartfromtime/Texture-filter-menu-option
...
Texture filtering options for OpenGL and Software video modes
2024-03-19 19:24:41 +01:00
Yamagi
6c21caa55d
Merge pull request #1088 from ConHuevosGuey/master
...
Added a player speed display that prints the players speed and ground speed at the top right corner. The function can be toggled on using cl_showspeed 1.
2024-03-19 19:17:12 +01:00
apartfromtime
26194c76cf
Fix software dithering
...
Rounding view angles to degrees fixes undefined software texture filter behaviour.
2024-03-18 12:19:35 +11:00
apartfromtime
72de1d45f8
Texture filtering options for OpenGL and Software video modes
...
Add renderer specific menu options.
2024-03-18 11:11:47 +11:00
Denis Pauk
05f78dd7d3
models: fix md5 replacement load without md2 model
2024-03-18 00:12:26 +02:00
Denis Pauk
3906f6d146
cin: support tga/jpg/png static image
2024-03-17 23:21:49 +02:00
Denis Pauk
6590097752
soft: fix cppcheck warning and remove unused fullscreen property
2024-03-17 15:47:39 +02:00
Denis Pauk
2b9c4e88fe
soft: fix cppcheck warnings, remove unused isflattop
2024-03-17 15:47:23 +02:00
Denis Pauk
344f132044
models: MDX mesh split by subobj value
2024-03-17 15:46:26 +02:00
Denis Pauk
bb3ac6ef9c
renders: load mdx/Kingpin models support
2024-03-17 15:45:31 +02:00
Denis Pauk
b30dd7dd2d
models: add mdx / Kingpin models support
...
Without meshes support.
Based on documentation from https://kingpin.info/?p=mdx
Author: tical@kingpin.com
2024-03-17 15:45:31 +02:00
Denis Pauk
ffeabf4007
models: dkm split model to meshes
2024-03-17 15:45:31 +02:00
Denis Pauk
93bbc60bd8
models: dkm Daikatana, md2 Anachronox generate normals
2024-03-17 15:45:31 +02:00
Denis Pauk
b6dc5ac8ad
models: mdl fix texture coordinates
2024-03-17 15:45:31 +02:00
Denis Pauk
25d60b826e
Merge remote-tracking branch 'yquake2/master'
2024-03-16 12:48:35 +02:00
Yamagi
823998d87f
Merge pull request #1085 from apartfromtime/Texture-filter-menu-option
...
Texture filtering option
2024-03-16 11:37:43 +01:00
Denis Pauk
fe906a21d2
models: mdl separate function for image load
2024-03-14 23:36:38 +02:00
Denis Pauk
f6b49d8e2b
models: make mdl count frames detect separate function
2024-03-14 23:00:42 +02:00
Denis Pauk
dd6ae35d75
models: mdl support grouped frames
2024-03-14 22:36:49 +02:00
Denis Pauk
a9d282e406
models: mdl compress triangles
2024-03-14 22:27:33 +02:00
Denis Pauk
f04ce4c6ce
models: md3/md5 share command generation code
2024-03-14 00:18:35 +02:00
Denis Pauk
448d289457
models: revert slow vect compress logic
2024-03-13 22:51:57 +02:00
Denis Pauk
5675a7c28d
models: apply md3 compress tris logic
2024-03-13 22:32:35 +02:00
Denis Pauk
0b5babdc53
models: md5 tris compress before compress gl commands.
...
Use ST/Vect lookup of same values.
2024-03-13 00:46:47 +02:00
Denis Pauk
b0a0d2e847
client: fix pickup message in demo
2024-03-12 00:48:51 +02:00
Denis Pauk
8853af5bbf
soft: fix multi mesh models render
2024-03-11 23:16:26 +02:00
Denis Pauk
3df48ef64e
models: save triangles ofs/num in each mesh
...
soft has some issues with md3 model example texture render
2024-03-11 00:30:57 +02:00
Feels Duck Man
cf5b3687f2
Added an option to draw speed under the crosshair with cl_showspeed 2, fixed drawing the speedometer when the game wasn't playing.
2024-03-10 10:26:53 -05:00
Denis Pauk
006d8cbc32
models: md5 rearrange glcommands generation
...
Compress commands does not improve size of commands for now
and is disabled for now.
2024-03-10 16:11:03 +02:00
Denis Pauk
7bce5d75fb
models: prepare command compress to share logic
2024-03-10 13:57:32 +02:00
Denis Pauk
28bb559e52
models: remove static buffers for commands compress
2024-03-10 13:34:59 +02:00
Denis Pauk
9952521af3
models: md3 compress commands
2024-03-10 12:38:25 +02:00
Denis Pauk
b3eb00673b
models: show number commands in model
2024-03-10 00:33:33 +02:00
Sajt
cfda9919e3
models: add gl command compress code from qwalk
...
Disabled for now.
Based on: https://icculus.org/projects/qshed/qwalk/
2024-03-10 00:04:34 +02:00
Denis Pauk
25dc9cf064
models: md3/md5 show count of verts and tris
2024-03-09 15:41:11 +02:00
Guilherme Nemeth
d137fe863c
berserker: slam attack, running club attack
...
Based on: 31bc4e52e3
2024-03-09 14:30:39 +02:00
Denis Pauk
03c39f34ae
gl1: cppcheck fixes
2024-03-09 01:09:54 +02:00
Denis Pauk
aea0a9085f
gl3/gl4: fix count lightmap in mgu5m2
2024-03-08 00:37:16 +02:00
Denis Pauk
3b579eb0d6
refresh/files: cppcheck warning clean up
2024-03-08 00:24:58 +02:00
Denis Pauk
f888840ec8
soft: move R_LerpVerts upper by call stack
2024-03-07 23:32:20 +02:00
Denis Pauk
89a8a04334
soft: reuse R_LerpVerts code
2024-03-07 18:51:14 +02:00
Denis Pauk
3f20ef1bb0
models: md5 call R_CompressNormalMDL only once for vertex
2024-03-05 00:25:54 +02:00
Denis Pauk
b8bd567eb8
models: ReadMD5Anim get rid sscanf usage
2024-03-04 00:38:46 +02:00
Denis Pauk
fac9a5ce5c
models: ReadMD5Model more strict validation
2024-03-03 23:40:54 +02:00
Denis Pauk
994cf72a76
models: ReadMD5Model get rid of sscanf usage
2024-03-03 19:13:58 +02:00
Denis Pauk
b0f2538951
models: ReadMD5Anim use strtol for parse
2024-03-03 18:58:32 +02:00
Feels Duck Man
9cff22b55c
Removed 'Speed' label for speedometer when being displayed
2024-03-02 13:54:43 -06:00
Denis Pauk
55576952d7
models: md5 partial COM_Parse usage in ReadMD5Model
2024-03-02 17:48:10 +02:00
Denis Pauk
a131fa0938
models: md5 partial COM_Parse in ReadMD5Anim
2024-03-02 16:57:50 +02:00
Denis Pauk
e821f8452d
models: md5 do not copy token before use
2024-03-02 16:50:38 +02:00
David Carlier
b7fa65c576
models_md5 few memory related fixes
2024-03-02 16:42:12 +02:00
Feels Duck Man
cfece2f55d
Added a speedometer that displays the player's speed in QU/s. Wasn't quite sure how to implement it without adding GetPlayerSpeed() to pmove.c. Unsure if there is a cleaner way to do this while keeping it inside cl_screen.c
2024-03-01 14:05:36 -06:00
Denis Pauk
59e118ed26
render: sync count of images with protocol max image count
2024-02-29 23:42:17 +02:00
Denis Pauk
6973181a21
client: bump protocol and game version / unstable compatibility
...
Config string numbers is different to original Quake 2 code,
code is not compatible with any version of official protocols or
game code. And game code should be recompiled for use with engine.
2024-02-29 00:05:21 +02:00
Denis Pauk
28668972ff
client: add custom protocol with short model index
2024-02-27 00:37:26 +02:00
apartfromtime
292bc0f632
Texture filtering option
...
Adds texture filtering option to the video menu.
Closes #753
2024-02-26 18:08:18 +11:00
Denis Pauk
a77e52ad97
Version bump 8.31RR5
2024-02-25 23:46:19 +02:00
Denis Pauk
d76584a457
client: update mpeg video decoder
...
ce50e1da59
Fixes video streams issues. Look to: https://github.com/phoboslab/pl_mpeg/issues/25
2024-02-25 23:12:16 +02:00
Denis Pauk
f9f54c7efe
cin: revert heretic 2 mpeg hack
...
Partial reverts: bd5685d201
2024-02-25 23:07:23 +02:00
Denis Pauk
5c89bbf645
game: cleanup zombie code
2024-02-25 19:12:05 +02:00
Denis Pauk
ef1a1c21e6
game: cleanup shambler game func export
2024-02-25 18:19:07 +02:00
Denis Pauk
4e92b008c0
game: do not export non edict_t function as gamefunc
2024-02-25 17:41:46 +02:00
Denis Pauk
54a8380972
game: do not export G_Set* as gamefunc
2024-02-25 17:19:27 +02:00
Denis Pauk
93c580f733
game: cleanup player export
2024-02-25 16:59:36 +02:00
Denis Pauk
55313fa513
game: restore rogue RDM_DEATHBALL code
2024-02-25 15:39:37 +02:00
Denis Pauk
0326d45cf8
game: rerelease port carrier CreateFlyMonster use
2024-02-25 15:18:49 +02:00
Denis Pauk
4870c1cc62
game: cleanup exports and rename TH_viewthing -> viewthing_think
2024-02-25 14:19:33 +02:00
Denis Pauk
2323e12872
game: remove spawn functions from game functions
2024-02-25 13:17:17 +02:00
Denis Pauk
f95ca59717
game: savegame sort fields
2024-02-25 12:42:14 +02:00
Denis Pauk
d88732f8da
game: cleanup savegame exports
2024-02-25 12:36:53 +02:00
Denis Pauk
863dc290a8
game: cleanup savegame function g_*
2024-02-25 00:54:26 +02:00
Denis Pauk
4196fd356c
game: remove unused functions
2024-02-25 00:21:48 +02:00
Denis Pauk
1c0a4590d3
game: cleanup savegame exports
2024-02-24 23:56:15 +02:00
Denis Pauk
d48604ff8a
game: update gamemmove list
2024-02-24 23:42:35 +02:00
Denis Pauk
98de9d412a
game: gamefunc list sort
2024-02-24 23:21:12 +02:00
Denis Pauk
b9bafd0579
game: gamemmove list sort
2024-02-24 23:01:03 +02:00
Denis Pauk
7b29dce03f
game: enforcer frame names usage and save fix
2024-02-24 17:34:02 +02:00
Denis Pauk
a3d450ff64
client: Add gametype variable
...
`gametype` variable could be used for show menu for different
embeded mod type. Remaster has all ctf/rogue/xatrix maps in baseq2
directory and menu could not detected by game variable anymore.
2024-02-23 00:33:24 +02:00
Denis Pauk
d907b8bb57
game: add defines for frames
...
Add frame names for infighter/quake 1 monsters,
without code use for now.
2024-02-14 00:29:05 +02:00
Denis Pauk
416e4b1269
models: add mdl hack for subframes
...
Fixes wizard spark spawn errors.
2024-02-13 23:33:11 +02:00
Denis Pauk
0d48f5e0ec
models: fix embeded image load
2024-02-13 23:12:38 +02:00
Denis Pauk
b21391954d
game: fix shambler effect
2024-02-11 23:51:33 +02:00
Denis Pauk
47bacf9a52
game: Add support some of quake 1 monsters
...
Shambler is left without chenges and fixes for now.
2024-02-11 19:10:57 +02:00
decino
5b62a2f416
game: add Quake monsters logic
...
Based on: https://github.com/decino/q2-infighter
2024-02-11 15:33:26 +02:00
Denis Pauk
1343dbcc97
ctf: fix STAT_* values to start from unused slot
2024-02-10 19:18:26 +02:00
Denis Pauk
85704fa134
sv_send: return new size of buffer before use
2024-02-10 15:38:42 +02:00
Denis Pauk
322c3ee9e8
sv_send: realloc send buffer
2024-02-10 15:23:38 +02:00
Denis Pauk
079267996d
models: Fix Anachronox resolution == 1
...
DKM2 has different sequence of packed verts so exchange to correct
sequence
2024-02-08 01:03:49 +02:00
Denis Pauk
af6d0b26bd
models: Add Anachronox format support
...
Based on https://github.com/hogsy/chronon code.
Does not support normals and could have issues with scale.
2024-02-08 00:54:01 +02:00
Denis Pauk
b3a84afcfa
models,renders: remove MAX_VERTS limit
2024-02-06 21:57:27 +02:00
Denis Pauk
3039fe723d
common code: clean up code by cppcheck recomendations
2024-02-05 23:22:47 +02:00
Denis Pauk
10cc304778
models: fix cppcheck warnings
2024-02-05 01:29:56 +02:00
Denis Pauk
5ea0a76f76
maps: improve texture coordinates
...
Discussed in https://github.com/yquake2/yquake2/issues/886
2024-02-05 00:24:33 +02:00
Denis Pauk
e095dc1672
models: add initial md3 model format support
2024-02-04 19:38:11 +02:00
Denis Pauk
f0dac24bac
players: ignore skins images with slash in name
...
It could happen when player directory is inside pak file and has model
overwrite.
2024-02-04 01:03:35 +02:00
David Carlier
c6d57d836c
client menu minor changes/correctness proposal.
2024-02-04 00:27:06 +02:00
Denis Pauk
ed5046bcf5
models: prepare PrepareFrameVertex
2024-02-03 23:35:51 +02:00
Denis Pauk
8cc3d90789
Merge remote-tracking branch 'yquake2/master'
2024-02-03 23:25:46 +02:00
Yamagi
e72ef48ae7
Add gl4 to the video menu renderer list.
...
GL4 is community maintained variant of GL3 using somewhat more up to
date OpenGL APIs. Requsted in #1045 .
2024-02-03 16:18:06 +01:00
Yamagi
cc176da74e
Merge pull request #1083 from apartfromtime/Case-insensitive-sort-on-player-skin-names
...
Case insensitive sort for player skins
2024-02-03 16:03:32 +01:00
Yamagi
5933b64f77
Sort the mod list case insensitive.
2024-02-03 16:00:30 +01:00
apartfromtime
8beb3d8a2e
Case insensitive sort for player skins
...
Case insensitive compare in quicksort compare function for player names.
Closes #1082
2024-02-02 21:33:14 +11:00
Denis Pauk
09b53be665
Version bump 8.31RR4.
...
* Added md5 model support,
* Fixes for other model formats,
* Extend compresed vertex to short,
* yquake2 fixes.
2024-02-02 01:19:04 +02:00
Denis Pauk
a324ef51c9
menu: fix players model menu
2024-02-02 00:54:40 +02:00
Denis Pauk
ded6b9c858
models: reuse md2 skins in md5 models
2024-01-30 01:16:49 +02:00
Denis Pauk
ca0e150232
models: move md5 merge code to separate function
2024-01-28 22:48:28 +02:00
Denis Pauk
f57ef011b5
models: merge md5 mesh and anim on load
...
Merge content with use zero as separator
of content sections.
Fixes: https://github.com/yquake2/yquake2remaster/issues/4
2024-01-28 13:59:57 +02:00
Denis Pauk
8d0261c6a0
models: add md5 support
...
Has:
* no hacks for replace md2 with md5 automatically(TODO),
* no logic for merge anim and mesh content as required by loader(TODO),
* automaticlly converted md5 to md2 like internal format.
Part of https://github.com/yquake2/yquake2remaster/issues/4
Based on:
* http://tfc.duke.free.fr/coding/md5-specs-en.html
* https://github.com/Shpoike/Quakespasm/blob/qsrebase/Quake/gl_model.c (Normals code)
Also looked to:
* https://github.com/Novum/vkQuake/blob/master/Quake/gl_model.c#L4181
* https://github.com/fte-team/fteqw/blob/master/engine/common/com_mesh.c
* 1b42134e11
2024-01-28 12:28:17 +02:00
Denis Pauk
ab198a962e
filesystem: remove unused Com_FilePath
2024-01-22 00:14:14 +02:00
Sajt
6479b41be7
models: Add normals convert code
...
Based on https://icculus.org/projects/qshed/
2024-01-22 00:13:17 +02:00
Denis Pauk
b375239b61
models: fix mdl texture coordinates
2024-01-21 00:21:54 +02:00
Denis Pauk
d5020ecd82
models: make MAX_LBM_HEIGHT check optional
2024-01-20 23:53:46 +02:00
atsb
744e33cdf2
Fixing an incorrect cvar
2024-01-20 14:13:55 +02:00
Denis Pauk
e2b2efaa59
models: in mesh could be more than 16k glcmds
2024-01-17 01:11:39 +02:00
Denis Pauk
014dd11b2e
clean up function definitions
2024-01-07 19:22:09 +02:00
Denis Pauk
9b3b4b44df
Merge remote-tracking branch 'yquake2/master'
2024-01-07 14:51:26 +02:00
Jaime Moreira
adf638d1f4
Controller buttons read more succinctly
2024-01-06 13:35:48 -03:00
Jaime Moreira
fb46007bc3
Fixed gl1_overbrightbits limiter, for real now
...
Allowed values are 0, 1, 2 and 4 only.
Updated documentation, again.
2024-01-06 13:32:48 -03:00
Jaime Moreira
9f9c212648
OpenGL 1 errors are visible now
...
Needs DEBUG=1 to enable
2024-01-06 13:29:13 -03:00
Denis Pauk
7372623056
cleanup function definitions
2024-01-01 17:36:53 +02:00
Denis Pauk
13466185e6
models: update models min/max on load
2024-01-01 15:39:05 +02:00
Denis Pauk
6701ad8cc5
collision: add additional checks
2023-12-30 16:31:47 +02:00
Denis Pauk
59d6766e90
fix typo in 68e76c9c
2023-12-30 02:24:35 +02:00
Denis Pauk
68e76c9cfe
models: set alias min/max in single place
2023-12-30 02:07:35 +02:00
Denis Pauk
4a6632dac6
models: Show list of model images in developer mode
2023-12-29 19:48:17 +02:00
Denis Pauk
057087b7dc
renders: share R_CullAliasMeshModel
2023-12-29 17:23:47 +02:00
Denis Pauk
f9a2fee5b3
render: extend vertex to short
2023-12-28 19:59:47 +02:00
Denis Pauk
f89ea15d14
renders: Support embeded image use
2023-12-28 09:31:04 +02:00
Denis Pauk
abce26bdff
models: share image load on model read
2023-12-28 09:03:04 +02:00
Denis Pauk
b2d58ee171
models: save embeded image
2023-12-28 08:46:45 +02:00
Denis Pauk
4d56576871
gl3,gl4: check worldmodel before dlight push
...
Fix crash if open multiplayer before load map.
2023-12-28 08:20:07 +02:00
Denis Pauk
083ea68a80
refresh: split models file to maps.c
2023-12-27 23:15:35 +02:00
Denis Pauk
22d36d6bfe
Revert "client: Update stb_image_resize"
...
This reverts commit a08a8d35e1
.
Fix visual glitches on texture edges in soft render.
2023-12-27 18:21:36 +02:00
Denis Pauk
985fa68b97
cinema: smaker video support if fully covered by avcodec
2023-12-27 17:50:25 +02:00
Denis Pauk
3e7bd79c5b
models: model always has one mesh at least
2023-12-27 01:37:17 +02:00
Denis Pauk
531dc2f872
models: Use flex mesh type insteaad list of short
2023-12-27 00:54:30 +02:00
Denis Pauk
be95a149dc
models: Use internal dmdx_t format
2023-12-27 00:13:06 +02:00
Denis Pauk
519b72adc9
models: function naming cleanup
2023-12-26 22:22:04 +02:00
Denis Pauk
d54f070246
gl3,gl4: cleanup light code
2023-12-26 14:59:10 +02:00
Denis Pauk
2a8e84ccd8
gl1,gl3,gl4,vk: sync R_LerpVerts
2023-12-26 14:14:31 +02:00
Denis Pauk
06ee407efa
render: remove skin count limit
2023-12-25 14:44:44 +02:00
Denis Pauk
d4aa45d6cb
Version bump to 8.31RR3
2023-12-25 00:14:45 +02:00
Denis Pauk
8ecef62a5d
clean up model list show
2023-12-25 00:05:38 +02:00
Denis Pauk
70b0b1c77a
Update windows build instruction
2023-12-25 00:05:38 +02:00
Denis Pauk
6b4f197ac0
game: Add third person view
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Based on codes:
* Lazarus mod
* KMQuake2 codes
* Slight Mechanical Destruction mod
https://bitbucket.org/Knightmare66/kmquake2_stable/src/master/game/p_chase.c
2023-12-25 00:05:38 +02:00
Denis Pauk
45413644bf
gl4: remove GLES usage
2023-12-21 19:24:14 +02:00
Denis Pauk
fc543be4f5
gl3,gl4: LIGHTMAPS: Add support for DECOUPLEDLM.
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Based on 9cb349e6e9
2023-12-21 18:59:33 +02:00
Denis Pauk
bd86f646da
refresh: Sync lightmap function names
2023-12-21 17:15:52 +02:00
Denis Pauk
a180fd3086
Merge remote-tracking branch 'yquake2/master'
2023-12-19 23:22:36 +02:00
Yamagi
e40f5d1480
Merge pull request #1077 from apartfromtime/Fix-duplicate-entries
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Fix duplicate menu key keyboard entries
2023-12-19 18:33:39 +01:00
Denis Pauk
1e6042ba35
client: fix cinematic run after load map
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Fix regression from 51a8dfb6
2023-12-19 19:25:48 +02:00
Denis Pauk
b423cf6865
soft: fix colorspace for direct cinema
2023-12-19 15:30:08 +02:00
Denis Pauk
2b24ee9b53
soft: scale small video
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in case if aspect ratio is same as window
2023-12-19 01:40:18 +02:00
Denis Pauk
fa3ec83253
soft: add warning if is already flushed
2023-12-19 00:39:45 +02:00
Denis Pauk
30ecd8ac57
cin: scale down ogv frame
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Scale down frame to size of window if required,
Scale up in soft render is slow, so skip it for
small files.
ReRelease ogv files could be rendered in native
resolution and color space in soft render if windows
size is equal to video size.
2023-12-18 17:39:44 +02:00
Denis Pauk
d7b5bfc06f
soft: support direct copy raw image
2023-12-18 15:52:18 +02:00
Denis Pauk
642aeedc43
Merge remote-tracking branch 'yquake2/master'
2023-12-18 12:47:09 +02:00
apartfromtime
87ae381ed2
Attempt to fix indentation
2023-12-18 09:27:57 +11:00
apartfromtime
1570baee4d
Remove superfluous switch statement
2023-12-18 08:52:35 +11:00
Yamagi
18aa42653a
Merge pull request #1076 from protocultor/quick_weap
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Faster "weapprev" and "weapnext" behavior
2023-12-17 11:58:28 +01:00
apartfromtime
089a1cd53f
Fix duplicate menu key keyboard entries
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Fixes a bug where duplicate keyboard entries would occur in menu fields when using the keypad keys with num-lock on.
Adds `IN_NumpadIsOn` function returning the state of the numpad key.
2023-12-17 09:55:58 +11:00
Denis Pauk
80ff901765
Fix build with Q_min/Q_max: 5da0e5f0
2023-12-16 23:37:20 +02:00
apartfromtime
ef456964e3
Revert "Fix duplicate menu key keyboard entries"
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This reverts commit 2180ca6c40
.
2023-12-17 08:18:38 +11:00
Denis Pauk
6b70251341
Merge remote-tracking branch 'yquake2/master'
2023-12-16 23:14:52 +02:00
Jaime Moreira
01ce6787dc
Preview of the coming weapon for weapprev/weapnext
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The weapon you are changing to appears in the HUD, in "pickup" format.
Requires g_quick_weap == 1.
2023-12-16 17:52:00 -03:00
apartfromtime
2180ca6c40
Fix duplicate menu key keyboard entries
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Fixes a bug where duplicate keyboard entries would occur in menu fields when using the keypad keys with num-lock on.
Menu fields now mirror behaviour of the console field.
Removed keypad left arrow case from console key ignore list.
2023-12-12 14:29:52 +11:00
apartfromtime
71570bb2ef
Revert changes to shaders
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Uses min/max from shader language.
2023-12-09 12:28:30 +11:00
Jaime Moreira
9eca08fd92
Faster "weapprev" and "weapnext" behavior
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These commands can now "count" how many times they have been called,
similar to how "cycleweap" operates after #865 .
This allows for changing to different weapons, instead of just going
"one down" or "one up".
New cvar "g_quick_swap" allows to enable/disable this behavior.
2023-12-07 23:57:19 -03:00
apartfromtime
f0d2c5afaa
More min\max function renaming
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Missed function renaming.
2023-12-04 22:59:31 +11:00
David Carlier
734422cbdf
client: build warning fixes.
2023-12-02 13:05:29 +02:00
apartfromtime
9ac19de4ac
Rename min\max to avoid conflict with c-plus plus
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While trying to compile the yquake2 rebased heretic2 source from 0lvin, a name conflict with min\max of different parameter counts included by a std::cpp library occurred.
2023-12-01 11:58:21 +11:00
Denis Pauk
e673301dfb
renders: fix maps with hardcoded image extensions
2023-11-28 00:31:33 +02:00
Denis Pauk
fbdc7e3f79
renders: Use pcx->wal->m32->m8->tga priority
2023-11-27 23:56:16 +02:00
Denis Pauk
53067535ea
vk: clean up unused code
2023-11-27 00:02:37 +02:00
Denis Pauk
888e9bac9d
render: Save original name of requested image
2023-11-26 23:50:29 +02:00
Denis Pauk
8d35e72606
client: support png skins in multiplayer
2023-11-26 16:47:49 +02:00
Denis Pauk
d48a8abf5c
Merge remote-tracking branch 'yquake2/master'
2023-11-25 16:14:28 +02:00
Yamagi
4967b9d0ca
Update miniz to e5700656b34b732f8d4e5df87cb0de00a6c8f319.
2023-11-24 09:26:14 +01:00
Yamagi
3d8fa3995c
Update minizip unzip to 643e17b7498d12ab8d15565662880579692f769d.
2023-11-23 18:42:20 +01:00
Yamagi
90402c3f85
Move miniz into a subdirectory.
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An upcoming update will add several files, having miniz in it's own
subdirectory makes it clear what belongs to it an whit to unzip.
2023-11-23 18:21:44 +01:00
Denis Pauk
dab662c8ba
game: fix guardian and shambler save
2023-11-18 20:14:48 +02:00
Denis Pauk
38f2442d84
soft: move RE_SetSky to warp file
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Same structure as other renders have
2023-11-18 17:52:43 +02:00