Denis Pauk
d226454821
game: minimal implementation of SP_target_camera
...
Based on:
* https://github.com/id-Software/quake2-rerelease-dll/blob/main/rerelease/g_target.cpp
2024-10-26 23:37:54 +03:00
Denis Pauk
f116fb44eb
game: show description of dynamic spawn entities
2024-10-26 23:37:54 +03:00
Denis Pauk
db110ddc7e
client: Restore CL_FlameEffect
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Based on:
* https://github.com/id-Software/Quake-2/blob/master/client/cl_newfx.c
2024-10-26 23:37:54 +03:00
Denis Pauk
2c82f906e1
game: Partial implement misc_model, misc_flare
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Based on:
* https://github.com/id-Software/quake2-rerelease-dll/blob/main/rerelease/g_misc.cpp
2024-10-26 23:37:54 +03:00
Denis Pauk
da8ee87f37
game: code style remove space before tab
2024-10-26 23:37:54 +03:00
Denis Pauk
17603050b6
game: Add fields used in misc_flare
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Based on [ED_LoadColor](https://github.com/id-Software/quake2-rerelease-dll ).
2024-10-26 23:37:54 +03:00
Denis Pauk
4f1e668eb7
game: support of item_invisibility
2024-10-26 23:37:54 +03:00
Jaime Moreira
d9de3ea0df
vk: Support for the SDL 3.1.3 Preview release
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https://github.com/yquake2/ref_vk/pull/51
https://github.com/yquake2/yquake2/issues/1156
2024-10-26 23:37:53 +03:00
Denis Pauk
e905ae1e09
Merge remote-tracking branch 'yquake2/master'
2024-10-26 23:37:15 +03:00
Daniel Gibson
07ee830712
SDL3 return value fixes in gl1_sdl.c and gl3_sdl.c
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and removed unused code from glimp_sdl3.c
2024-10-26 17:57:58 +02:00
Yamagi
b74d1a5247
Fix window flag handling with SDL3.
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These are two problems breaking the window flags for renderers which
don't use OpenGL or enforce their own flags:
* In SDL 3 the window flags were increased from 32 bit to 64 bit. SDL
3.1.3 introduced a new type SDL_WindowFlags for them. Use it to
represent the window flags. This is currently a noop, becaue SDL 3
doesn't have any flags above 32 bit yet. This might require another
breakage of the renderer API in the future, because currently
renderers pass a 32 bit flags thing to the client.
* `SDL_SetNumberProperty()` got a new type
`SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER` to represent the flags. It must
be used, otherwise strange things happen.
Closes #1156 .
2024-10-26 17:28:31 +02:00
Yamagi
c719a18d54
Merge pull request #1157 from BjossiAlfreds/menu-input-ext
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Clipboard and in-line editing for menu input fields
2024-10-26 16:11:10 +02:00
Yamagi
b134bb1770
Merge pull request #1154 from 0lvin/sdl2_soft_fix
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soft: fix texture lock
2024-10-26 16:03:16 +02:00
BjossiAlfreds
993365cc6d
END key jumps between start and end of current input string
2024-10-18 11:34:22 +00:00
BjossiAlfreds
c49a703467
Reset field cursor position when it leaves focus
2024-10-18 10:56:48 +00:00
BjossiAlfreds
b26be3ff5d
CTRL+l,c,x,v shortcuts for menu input fields
2024-10-16 14:02:48 +00:00
BjossiAlfreds
8d5d86cbaf
Q_strisnum shared helper function
2024-10-16 13:54:38 +00:00
BjossiAlfreds
aae0524687
Left/right arrow nav in menu fields
2024-10-16 02:00:53 +00:00
Denis Pauk
15a5f65fdf
game: rename Quake Fish to rotfish
2024-10-09 23:59:45 +03:00
Denis Pauk
14db96211b
soft: fix texture lock
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Regression is introduced in 39d2c7dbb4
as sdl3 has changed logic of SDL_LockTexture function call.
2024-10-07 23:07:12 +03:00
Denis Pauk
091b3898c9
game: update entity.dat with models required for ssdocks heretic 2 map
2024-10-07 00:01:20 +03:00
Denis Pauk
8c233f78c3
Merge remote-tracking branch 'yquake2/master'
2024-10-06 22:35:23 +03:00
Yamagi
6408cc7099
Fix SDL3 build after merging sdl3-current into master.
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One function call wasn't renamed, the missing function prevented the
build. Patch submitted by @protocultor in a comment to #1153 .
2024-10-06 21:35:01 +02:00
erysdren
e8eb810c01
SDL3: Fix inconsistent name for deleting GL context
2024-10-06 10:20:00 +02:00
erysdren
39d2c7dbb4
Bump to SDL3 gitrev 8db3b47
2024-10-06 10:19:59 +02:00
erysdren
219b1b93fb
Bump to SDL3 gitrev f6fc5e2
2024-10-06 10:19:59 +02:00
erysdren
2c212ae0b2
SDL3: Moved SDL_StartTextInput() to glimp_sdl3.c
2024-10-06 10:19:59 +02:00
erysdren
5ace09caac
Partial fixes for SDL3
2024-10-06 10:19:55 +02:00
Yamagi
667ddafd83
Merge pull request #1152 from protocultor/gles1_addendum
...
Improvements for GL1/GLES1
2024-10-06 10:16:24 +02:00
Denis Pauk
ea6b135631
game: update entity.dat from fgd files
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Based on:
* https://github.com/TrenchBroom/TrenchBroom/blob/master/app/resources/games/Heretic2/heretic2.fgd
* https://github.com/TrenchBroom/TrenchBroom/blob/master/app/resources/games/Kingpin/kingpin.fgd
* https://github.com/TrenchBroom/TrenchBroom/blob/master/app/resources/games/Quake2/Quake2.fgd
2024-10-06 01:23:15 +03:00
Denis Pauk
4196a6104a
game: use semicolon as model path separation
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Use semicolon in model path for separation models for entity class
with several models, e.g.: head, body, legs.
2024-10-01 12:10:00 +03:00
Denis Pauk
711d07561c
game: Add remaster repository entities
2024-09-30 00:24:54 +03:00
Denis Pauk
fa1132e247
game: initial known entities definitions
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Add initial version without description and model path for now,
based on QUAKED comment get by grep code.
need to parse fgd files for add real definition and models or
check in code what model used.
2024-09-29 19:03:46 +03:00
Denis Pauk
473a4f3adc
game: use dynamic definitions as defaults
2024-09-29 11:35:16 +03:00
Denis Pauk
d443fdc092
game: Add support of target_gravity, target_soundfx
2024-09-29 11:27:34 +03:00
Jaime Moreira
dbba5b5fd5
GL1: force vid_restart when changing stereo mode
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Avoids spam to console
2024-09-29 00:07:59 -03:00
Jaime Moreira
45a84389db
Removed unused parameter in 3 functions
2024-09-25 17:07:11 -03:00
Jaime Moreira
f2ea0b51b5
gl1_discardfb functionality expanded
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Now also available in GL1. Includes a call to glClear at the beginning
of each frame, pointing to the same buffers that are discarded at the
end. When value is 1, operates over color, depth and stencil buffers.
When it's 2, only does depth and stencil, ignoring color. These
changes provide a performance improvement on mobile/embedded.
2024-09-24 16:33:39 -03:00
Denis Pauk
660412a525
cmake: update for minimal build
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Fixes #28
2024-09-22 22:14:11 +03:00
Denis Pauk
98baf8223b
model: replace ctc by md2 models on load
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Temporary fix for ctc model load.
2024-09-22 14:53:06 +03:00
Denis Pauk
8d3d318b95
Update ReadMe
2024-09-22 14:49:28 +03:00
Denis Pauk
5bcb204623
models: support Anachronox 14 version
2024-09-22 13:32:12 +03:00
Denis Pauk
9566ef12c4
Version bump 8.42RR9
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- vk: fixed vulkan call groups,
- game: Add ReRelease translated messages (English only)
- game: Add Heretic 2 translated message (checked with English only)
- game: Anachronox support load entitities decription file,
- game: Daikatana support load entitities decription file,
- game: SiN show entities with defined models,
- renders: Partial support of MDA models (Anachronox),
- renders: improved colors of particles,
- renders: Fix pcx load code,
- renders: Fix maps with 32k+ faces.
2024-09-22 11:05:54 +03:00
Denis Pauk
36011a51c4
game: fix load of Anachronox levant2 map
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Fields planenum, side, firstedge, numedges has made unsigned.
2024-09-22 01:09:48 +03:00
Denis Pauk
ecb53ba29f
Merge remote-tracking branch 'yquake2/master'
2024-09-21 17:00:20 +03:00
Denis Pauk
831f51d070
models: fix mda skin parh search
2024-09-21 16:59:22 +03:00
Yamagi
9278772868
Mark g_swap_speed as CVAR_ARCHIVE.
2024-09-21 09:54:35 +02:00
Denis Pauk
b9286a8d1d
game: load SiN models prodided as model field
2024-09-21 01:44:11 +03:00
Jaime Moreira
e21479cbd2
Stereo 3D modes (gl1_stereo) allowed in GLES1
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Availability of each mode depends on GPU support
2024-09-20 18:29:21 -03:00
Jaime Moreira
676e05ad1f
Fixed GL1 stencil shadow when gl1_stereo = 3 to 5
...
Disabling stencil for shadowing in these stereo modes,
otherwise entities appear behind solid walls.
2024-09-20 16:56:58 -03:00