This is a less intrusive variant of the old Key_ClearState() function.
When the refresher is restarted or the menu is left, this function is
called to mark all keys as "up". That works around some corner cases
where a key is still marked "down" and thus the first stroke is detected
as a repetition.
In the old times the refresher was a stand alone DLL. For performance
reasons and to avoid laggy input parts of the input system were
implemented in this DLL. Now that the renfresher is part of the main
binary and initialized at client startup we can remove most of the
abstractions between input system, refresher and client. Also the
input system can be treated as a normal subsystem.
Changes:
- Untangle the VID_* stuff and the IN_* stuff. The functions
called by function pointers in in_state are now called directly
and 'struct in_state' was removed.
- Remove input.h and rename the appropriate backend functions.
There's no longer a need for an abstraction layer between the
input backend and the input frontend.
- Move input initialization and shutdown into CL_Init(), like it's
already done for all other subsystems.
- Remove Key_ClearStates(). I'm pretty sure that's a left over from
the old Win 9x backends and unnecessary.
- General cleanup.
Historicaly this functions were used to adjust the cd music volume. In
YQ2 they were converted to enable or disable the cd music. Change their
name to match their current purpose.
This commit has some drawbacks:
- It's rather hacky. The Quake II menu is crap and was never intended
to be scaled. My approach was to add scaling to most of the generic
functions and handle all the special cases in the non generic parts
of the menu. A better solution would require to rewrite at least
parts of the menu. And like it's said in qmenu.c: I won't do that.
- Some menu elements are aligned to the right, others to the left. In
many places magic numbers are used to align elements by hand. This
makes it very hard to impossible to implement a scaling logic which
works in all situations. With this approach most menus look good up
to at least a scaling factor of 3. Especially the "Player Setup"
menu is very problematic at small disalignements are unavoidable.
Please note, that only the menu system itself is scaled. Some elements
like the the "Quit Screen" or the loading plaque are still missing. They
will be done in a later commit.
Revert "change several strcat calls to Q_strlcat calls"
This reverts commit ab879f1bc7.
Revert "change (v)sprintf calls to (v)snprintf calls"
This reverts commit b46e210d76.
creating the maplist each time it's called, but
preserve it across several calls.
- Fix M_PushMenu a second time by taking a corner
case into account when the requested menu is
opened and on the stack but not on top.