Yamagi Burmeister
61667bd03d
Decouple gl_hudscale and gl_consolescale
2014-06-23 08:09:01 +02:00
Yamagi Burmeister
869ce24922
Hide console scaling behin gl_consolescale
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With this change it's possible to scale the HUD but not the console.
And vice versa.
2014-06-21 18:54:57 +02:00
Yamagi Burmeister
074891a8a2
Implement gl_hudscale for the console
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After this change the HUD scaling is applied to the console and notify
messages. This was requested by many users.
2014-06-21 18:17:12 +02:00
Yamagi
25e29eed3f
Merge pull request #45 from bibendovsky/lpf
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Add underwater sfx for SDL backend
2014-06-21 17:16:48 +02:00
bibendovsky
c1a3526a67
Add underwater sfx for SDL backend
2014-06-16 08:45:39 +03:00
Yamagi
4d4c578071
Merge pull request #43 from bibendovsky/master
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Fixies for OpenAL, Visual C++ compiling, retexturing, mouse input
2014-06-14 17:53:52 +02:00
bibendovsky
1dc71dbd97
Remove static keyword on some variables (these actually not static)
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Caused by 1e52d35e84
2014-06-13 15:43:34 +03:00
bibendovsky
e4bb8b25a3
Fix compiling under Visual C++ when OggVorbis playback enabled
2014-06-13 14:07:56 +03:00
bibendovsky
8a28470a7a
Enable TGA sky textures when retexturing is disabled
2014-06-10 10:45:49 +03:00
bibendovsky
1e52d35e84
Do not update mouse cursor position when paused, in menu, etc
2014-06-10 10:43:53 +03:00
bibendovsky
5d4c165b19
Stop Visual C++ to complain about uninitialized variable
2014-06-10 10:42:44 +03:00
bibendovsky
1ee09e3c20
Fix compiling under Visual C++
2014-06-10 10:35:28 +03:00
bibendovsky
a53f321bed
Use proper API to get pointers to OpenAL EFX extensions
2014-06-10 10:23:43 +03:00
Yamagi Burmeister
6c3fb38721
Merge remote-tracking branch 'opengles/master'
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This integrates the backends for the pandora, gcw and gph written by
Scott "Pickle" Smith. Only the code itself is supplied, but no build
system integration.
2014-06-09 14:37:09 +02:00
Yamagi Burmeister
a0e7c67597
Bump version to 5.23
2014-05-08 17:24:09 +02:00
Yamagi Burmeister
1490089bbe
Update CHANGELOG
2014-05-08 17:22:33 +02:00
Yamagi Burmeister
d5d32a866c
Remove old tasks
2014-05-08 17:20:42 +02:00
svdijk
013ad4aa45
screen: simplify SCR_GetHUDScale.
2014-05-08 04:12:39 +02:00
svdijk
9ae8192f04
video: revert commit 97e149ba9e
, implement a better fix for this.
2014-05-07 18:21:12 +02:00
svdijk
6ced6809c6
savegame: update gamefunc_{decs,list}.h, for completeness sake.
2014-05-06 22:03:08 +02:00
svdijk
2b66ce0372
screen: move the SCR_DrawCrosshair declaration to the header.
2014-05-06 19:55:43 +02:00
svdijk
1d81f2e2b6
screen: auto-scale the HUD when gl_hudscale < 0.
2014-05-06 19:45:11 +02:00
svdijk
9be6a7ec46
videomenu: minor tweak regarding the aniso filtering option.
2014-05-05 18:31:08 +02:00
svdijk
092e7e1888
SCR_ExecuteLayoutString: also apply scale to xl and yt to avoid overlap.
2014-05-04 21:07:23 +02:00
svdijk
d823940370
Also apply gl_hudscale cvar to the inventory.
2014-05-04 21:05:56 +02:00
svdijk
ba16e501d2
videomenu: minor cvar ordering change.
2014-05-04 20:47:52 +02:00
svdijk
4e8a5565a9
videomenu: remove obsolete options, some cleanup.
2014-05-04 20:44:29 +02:00
svdijk
af852ea5bd
videomenu: add an "aniso filtering" option.
2014-05-04 20:26:12 +02:00
svdijk
97e149ba9e
video: avoid artefacts when resizing the viewsize when paused.
2014-05-04 16:05:32 +02:00
svdijk
6b79e31d8d
videomenu: correct the "screensize" slider range.
2014-05-04 13:39:05 +02:00
svdijk
a7edd7c466
video: apply changes to gl_anisotropic immediately.
2014-05-01 21:20:00 +02:00
svdijk
3bb9f49f19
videomenu: readd 16x MSAA option, check what we got after setting mode.
2014-05-01 20:52:25 +02:00
Daniel Gibson
7ace8c9116
Implementing gl_hudscale cvar to scale the HUD
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because it's so small in high resolutions and I'm an old man with bad
eyes.
2014-04-25 21:24:26 +02:00
svdijk
a2b6f1b7af
videomenu.c: remove unsupported "16x" option from MSAA list.
2014-04-20 03:12:13 +02:00
svdijk
a0ca33901e
videomenu.c: minor fix regarding the multisampling option.
2014-04-19 13:00:12 +02:00
svdijk
0973c1de10
videomenu.c: consistent capitalization.
2014-04-17 20:25:39 +02:00
svdijk
5b6f351e67
refresh.c: some minor tuning/cleaning.
2014-04-17 20:14:42 +02:00
svdijk
04c5b881a2
Video menu: add msaa option.
2014-04-16 22:47:23 +02:00
svdijk
d089159ab9
VID: Implement a fallback when MSAA is not supported.
2014-04-16 21:51:36 +02:00
svdijk
ec8edb5d3b
Video menu: add vsync option.
2014-04-12 15:03:40 +02:00
svdijk
4d201b3ff0
OpenAL: fix lagging audio when leaving the menu.
2014-04-12 14:27:10 +02:00
svdijk
3d2ff6795d
R_ScreenShot: set GL_PACK_ALIGNMENT to 1 for glReadPixels.
2014-03-30 17:30:58 +02:00
svdijk
1fd8a853d1
R_ScreenShot: add another sanity check.
2014-03-30 16:32:36 +02:00
svdijk
ded9ed51ea
R_ScreenShot: abort if malloc fails.
2014-03-29 19:52:24 +01:00
svdijk
e86aabc949
Menu: make sure spincontrols don't start out of range.
2014-03-29 18:50:48 +01:00
svdijk
219882dafa
Make default video mode consistent, some comment/whitespace changes.
2014-03-28 21:12:15 +01:00
svdijk
503eefc301
Simplify the mouse grabbing/relative mode setting code.
2014-03-26 21:13:07 +01:00
svdijk
5338566852
Fix broken mouse release while in menu/console.
2014-03-26 20:51:02 +01:00
svdijk
69661e7cbd
Implement a different workaround for when SDL_SetRelativeMouseMode() doesn't work.
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This fixes the "stuttering mouse" reported in issue #38 .
2014-03-26 20:34:19 +01:00
Yamagi Burmeister
ffd7f5991e
Some small formatting changes
2014-02-26 20:41:03 +01:00