Yamagi Burmeister
42db4d0cd2
Implement Sys_Milliseconds
...
This function was taken from ioQuakeII and refactored to match Yamagi
Quake II
2012-06-03 14:19:30 +02:00
Yamagi Burmeister
1d9df63078
Add a TODO to ensure that all new headers have header guards
2012-06-03 14:19:05 +02:00
Yamagi Burmeister
6e2bbf2f44
Add memory handling functions in mem.c
...
This code was taken from ioQuake2, refactored into an own file and
altered for the inclusion in Yamagi Quake II.
2012-06-03 14:08:31 +02:00
Yamagi Burmeister
77350e8a16
Use correct types and remove unused variables
2012-06-03 13:26:17 +02:00
Yamagi Burmeister
723b1cad47
Hide calls to CL_Shutdown() behind !DEDICATED_ONLY
2012-06-03 13:13:13 +02:00
Yamagi Burmeister
9e6df10550
Do not set the FPU state
...
This is a workaround for a MinGW bug and should be resolved before the
first CFT is released. A TODO item was added in a preceding commit.
2012-06-03 13:09:27 +02:00
Yamagi Burmeister
3286b037a8
Remove DirectX variables
2012-06-03 13:08:59 +02:00
Yamagi Burmeister
d43e10b1b0
Alter the Makefile again to bootstrap Windows
...
This version of the Makefile adds a horrible workaround for Windows
broken "mkdir". It'll be resolved before the first CFT is released.
2012-06-03 13:06:48 +02:00
Yamagi Burmeister
ef5cc65664
Add mkdir.exe
...
Having mkdir.exe in the root directory is a horrible workaround to
bootstrap Yamagi Quake II on Windows without rewriting bigger parts
of the Makefile. This is a temporary solution and will be changed
before the first CFT is released
2012-06-03 13:04:19 +02:00
Yamagi Burmeister
bd102bf0b8
Add TODO
...
A list of thinks to be done befor the first CFT is released
2012-06-03 13:03:38 +02:00
Yamagi Burmeister
fdf87559f1
Add winquake.h
...
This header containts Windows specific stuff. It was taken from ioQuake2
and cleaned up for inclusion in Yamagi Quake II.
2012-06-03 12:26:24 +02:00
Yamagi Burmeister
0a128d0837
Add resource.h
...
This is the "Windows resource file", required by every Windows
application
2012-06-03 12:19:13 +02:00
Yamagi Burmeister
75425ce987
Add conproc.c and the coresponding header
...
conproc.c implements support functions for the console windows used by
the dedicated server. It was taken from ioQuake2 and cleaned up for the
inclusion in Yamagi Quake II.
2012-06-03 12:14:05 +02:00
Yamagi Burmeister
f0bcc60f78
Add windows/system.c
...
This files contains most support functions for windows and the main
loop. It was taken from Icculus Quake II and cleaned up. This early
version may still have bugs.
2012-06-03 12:01:38 +02:00
Yamagi Burmeister
07f73762aa
Remove unused Sys_CopyProtect stup
2012-06-03 11:36:25 +02:00
Yamagi Burmeister
5213578af9
Add a TODO list
2012-06-03 11:22:26 +02:00
Yamagi Burmeister
90c19b035c
Add uncrustify.cfg
2012-06-03 11:22:09 +02:00
Yamagi Burmeister
72145227d7
Add preliminary support for Windows to the Makefile
...
This is incomplete but should be sufficent to build q2ded on Windows as
soon as the sourcefile are added.
2012-06-03 11:18:26 +02:00
Yamagi Burmeister
6c0df994f1
Fix a typo
2012-06-03 01:15:27 +02:00
Yamagi Burmeister
60dfaee439
Remove old setuid() magic
2012-06-02 16:46:25 +02:00
Yamagi Burmeister
f28e005e1e
Back out if Quake II is run as root or if eUID != rUID
...
This is a sanity check to prevent stupid users from running Quake II as
root or as a setuid binary. Quake II is such a mess that running it as
root or setuid is just reckless.
2012-06-02 16:33:12 +02:00
Yamagi Burmeister
deaeac42b7
Abort if the clipplane is NULL.
2012-06-02 13:40:49 +02:00
Yamagi Burmeister
6cafb22a9c
Use Com_Error instead of Sys_Error
2012-06-02 13:31:20 +02:00
Yamagi Burmeister
42da811355
Initialize sounds[] to avoid garbage branch conditions down below
2012-06-02 13:29:08 +02:00
Yamagi Burmeister
6befae2ffd
Remove dead assignments
2012-06-02 13:21:22 +02:00
Yamagi Burmeister
bf02575b1e
Return in case of possible overflow
2012-06-02 13:18:33 +02:00
Yamagi Burmeister
ef3c9bf620
Do not turn stack address into a global variable
2012-06-02 13:06:12 +02:00
Yamagi Burmeister
4ece3714aa
Prevent a divion by zero
2012-06-02 12:56:07 +02:00
Yamagi Burmeister
12ce981d64
Convert random() to randk() and crandom() to crandk()
2012-06-02 12:30:20 +02:00
Yamagi Burmeister
fc2d67bac1
Ensure that pseudo random numbers are always >0
2012-06-02 12:11:14 +02:00
Yamagi Burmeister
40ff7a6b09
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-02 11:55:12 +02:00
Yamagi Burmeister
a0ccf86660
Implemented the new random generator in shared.h instead of common.h
2012-06-02 11:32:45 +02:00
Yamagi Burmeister
effc7b3c35
Implement crandk() and frandk() and remove old functions
2012-06-02 11:22:54 +02:00
Yamagi Burmeister
7bd1392a5a
Seed the new PRNG at startup
2012-06-02 10:59:43 +02:00
Yamagi Burmeister
97f7ba0610
Add rand.c, an implementation of G. Marsaglia KISS PRNG
2012-06-02 10:56:40 +02:00
Yamagi Burmeister
881b935b65
Change atof() to strtod()
2012-06-02 10:33:28 +02:00
Yamagi Burmeister
67dbe816c9
Change atoi() to strtol()
2012-06-02 10:24:52 +02:00
Yamagi Burmeister
fc679896f5
Explicit cast
2012-06-02 09:07:20 +02:00
Yamagi Burmeister
32fe0ba21f
Prevent a buffer overflow.
2012-06-01 18:13:30 +02:00
Yamagi Burmeister
f9837b9130
Initialize variables (they may be used uninitialzed further down below)
2012-06-01 17:59:00 +02:00
Yamagi Burmeister
0d8f990d14
Ensure that variables that point to data on the stack are cleared
2012-06-01 17:20:05 +02:00
Yamagi Burmeister
0e1520d29a
Remove dead code and assignments
2012-06-01 17:05:40 +02:00
Yamagi Burmeister
40f8422f1b
Update the CHANGELOG
2012-05-26 12:04:25 +02:00
Yamagi Burmeister
e9605e8a8b
Use AL_BUFFERS_QUEUED at stream shutdown.
2012-05-26 12:03:01 +02:00
Yamagi Burmeister
492b7c1a2b
Convert whitespace indentation to tabs
2012-05-26 12:00:48 +02:00
Yamagi Burmeister
28c4edfd69
Clear buffers before deleting the sources
...
This fixes a very long lasting shutdown procedure which made it look
like Quake II freezed. Especially on slow machines it was a problem.
2012-05-26 11:37:47 +02:00
Yamagi Burmeister
37132d8ac9
Bump version number to 4.21
2012-05-26 09:45:57 +02:00
Yamagi Burmeister
23c74c8a7d
Update CHANGELOG for 4.21
2012-05-26 09:45:23 +02:00
Daniel Gibson
cf41d61d72
Add OpenAL to printed Client build options
2012-05-17 15:06:45 +02:00
Daniel Gibson
62d76b3d40
Fix segfault when s_openal=0 but USE_OPENAL=1
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If the game was compiled with openal support (USE_OPENAL is defined),
but it's disabled via cvar (set s_openal 0) there could be segfaults
when calls to openal where done anyway, because the check
if(sound_started == SS_OAL) was forgotten.
This is fixed now.
2012-05-17 14:47:05 +02:00