Yamagi Burmeister
70ca5b2ade
Rename gl_saturatelightning to gl1_saturatelightning.
2018-01-09 14:39:42 +01:00
Yamagi Burmeister
aa6c1826db
Rename gl_round_down to gl1_round_down.
2018-01-09 14:36:51 +01:00
Yamagi Burmeister
6c880bcf1f
Rename gl_polyblend to gl1_polyblend.
2018-01-09 14:34:27 +01:00
Yamagi Burmeister
bbe4fe0b68
Rename gl_pointparameters to gl1_pointparameters.
2018-01-09 14:31:45 +01:00
Yamagi Burmeister
be94b5612f
Rename gl_picmip to gl1_picmip.
2018-01-09 14:29:02 +01:00
Yamagi Burmeister
171e592693
Rename gl_particle* to gl1_particle*.
2018-01-09 14:26:11 +01:00
Yamagi Burmeister
4061e85cd7
Rename gl_palettedtexture to gl1_palettedtexture.
2018-01-09 14:19:00 +01:00
Yamagi Burmeister
f0c4b4fd14
Rename gl_overbrightbits to gl1_overbrightbits.
2018-01-09 14:16:13 +01:00
Yamagi Burmeister
526904ca03
Rename gl_modulate to r_modulate.
2018-01-09 14:09:34 +01:00
Yamagi Burmeister
11ad28b711
Unify gl_mode and sw_mode in r_mode.
2018-01-09 14:03:45 +01:00
Yamagi Burmeister
e6b0e19cff
Rename gl_maxfps to vid_maxfps.
2018-01-09 09:47:03 +01:00
Yamagi Burmeister
78ff99dd86
Rename gl_polyblend to gl1_polyblend and unite *_lockpvs to r_lockpvs.
2018-01-09 09:44:06 +01:00
Yamagi Burmeister
6c99cef52d
Rename gl_flashblend to gl1_flashblend.
2018-01-09 09:37:54 +01:00
Yamagi Burmeister
3a4496c239
Rename gl_farsee to r_farsee.
2018-01-09 09:32:07 +01:00
Yamagi Burmeister
d2b3030cfe
Rename gl_dynamic to gl1_dynamic and remove it from GL3.
2018-01-09 09:29:33 +01:00
Yamagi Burmeister
03098715ee
Rename gl_custom* to r_custom*.
2018-01-09 09:25:29 +01:00
Yamagi Burmeister
ae9d7e397f
Rename gl_*scale to r_*scale.
2018-01-09 09:19:39 +01:00
Yamagi Burmeister
49fae3c25c
Rename gl_clear to r_clear.
2018-01-09 09:09:52 +01:00
Yamagi Burmeister
be569dcaba
Rename gl_speeds to r_speeds.
2018-01-06 18:42:40 +01:00
Yamagi Burmeister
679e556b4f
Rename gl_speeds to r_speeds.
2018-01-06 18:40:50 +01:00
Yamagi Burmeister
214c473de0
Rename gl_novis no r_novis.
2018-01-06 18:38:30 +01:00
Yamagi Burmeister
b453ec5372
Rename gl_norefresh to r_norefresh.
2018-01-06 18:35:03 +01:00
Yamagi Burmeister
f8c71af0cf
Rename gl_lightlevel to r_lightlevel.
2018-01-06 18:31:06 +01:00
Yamagi Burmeister
8a83c92044
Rename gl_lerpmodels to r_lerpmodels.
2018-01-06 18:25:53 +01:00
Yamagi Burmeister
55889e4abb
Rename gl_fullbright to r_fullbright.
2018-01-06 17:03:59 +01:00
Yamagi Burmeister
773147524b
Rename gl_drawworld to r_drawworld.
2018-01-06 16:59:47 +01:00
Yamagi Burmeister
aa4d92e8dd
Rename gl_drawentities to r_drawentities.
2018-01-06 16:53:45 +01:00
Yamagi Burmeister
54fc79e6b1
Remove unused function Cvar_CompleteVariable().
2018-01-06 16:36:28 +01:00
Yamagi Burmeister
226e5922b9
Rename cl_drawfps to cl_showfps, to be consistent with other cvar.
...
And ensure that a nice message is printed to the console if anyone
enters the old cvar.
2018-01-06 16:26:28 +01:00
Yamagi Burmeister
7ae9b38da1
Fix video background color if the gl1 or gl3 renderer is used.
...
Both use truecolor and not paletted colors.
2018-01-03 21:11:08 +01:00
David Carlier
da5d36a7fd
bus error fix when quitting. spotted on openbsd while
...
working ok on Linux and others.
2018-01-01 02:29:36 +01:00
Yamagi Burmeister
4d1b4fa88c
Move the soft renderer header files into a subdirectory header/.
...
This matches the rest of YQ2s source tree.
2017-12-26 09:33:10 +01:00
Yamagi Burmeister
cc5e154511
Disable the softrenderer by default.
...
Before we can ship the softrenderer in the default install we'll need to
clean up the cvars. Currently the softrenderer is using the gl_* cvars
which is confusing.
2017-12-19 21:39:54 +01:00
Yamagi
b993e9d320
Merge pull request #256 from 0lvin/soft_render
...
Soft render from https://icculus.org/quake2/
2017-12-19 21:36:21 +01:00
Denis Pauk
5a24b969bc
Merge commit '041d1c6cb6e1eff8d84ce883ff42c3c7f1c5f67e' into soft_render
2017-12-18 22:54:07 +02:00
Denis Pauk
4f68f0e9f1
Fix link issues
2017-12-17 23:18:56 +02:00
Yamagi Burmeister
339c9da8a8
Enable the softrenderer by default.
2017-12-17 10:00:43 +01:00
Yamagi Burmeister
2c149eda99
Call te soft renderer just "Software" and not "SDL Soft".
2017-12-17 09:59:37 +01:00
Yamagi Burmeister
e3067a325c
Implement CMake support for the new soft renderer.
2017-12-17 09:58:00 +01:00
Yamagi Burmeister
6129e902b0
Add missing SDL2.h header.
2017-12-17 08:34:42 +01:00
Yamagi Burmeister
041d1c6cb6
Remove unused WinError() function.
2017-12-16 16:55:30 +01:00
Yamagi Burmeister
00bf016576
Rewrite all cvars, not just the ones loaded from config.cfg.
...
And print a nice message thate the cvar is deprecated.
2017-12-16 16:42:24 +01:00
Yamagi Burmeister
b433ee10fd
Add a way to rewrite cvars loaded from config.cfg.
...
With this renamed cvars can be rewritten when config.cfg is first
loaded. Please note that once this was done older YQ2 versions can't
parse that config.cfg anymore.
2017-12-14 19:48:44 +01:00
Denis Pauk
60b444834e
Set VSYNC
2017-12-11 23:48:12 +02:00
Denis Pauk
4f9833153f
Fix background under cinematic and gamma values
2017-12-11 23:33:19 +02:00
sezero
51200b3e6b
replace several long casts with intptr_t and include stdint.h for it.
2017-12-11 23:33:19 +02:00
Denis Pauk
c43e944a3d
Rebase soft render from https://icculus.org/quake2/
...
* deleted asm code
* added support 2k+ resolutions
* SDL2 support
2017-12-11 23:33:19 +02:00
Yamagi Burmeister
430e21eab0
Bump version number to 7.11pre now that 7.10 is done.
2017-12-11 17:12:05 +01:00
Yamagi Burmeister
0e51204908
Bump version number to 7.10.
2017-12-08 10:22:59 +01:00
Yamagi Burmeister
e0ea5d4928
Add CHANGELOG for 7.10.
2017-12-07 15:00:38 +01:00