Yamagi Burmeister
750b37f288
Some general cleanup to the vorbis backend.
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* Remove unneccessary global variables.
* Simplify initialization.
* Reorder functions.
2018-06-12 18:22:35 +02:00
Yamagi Burmeister
c2525a1e53
Remove lying comment. We don't rely on on DOS filenames anymore.
2018-06-12 18:22:35 +02:00
Daniel Gibson
8643c843ef
Sys_IsDir() and Sys_IsFile() for Windows
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I guess now the refactored Ogg/Vorbis code should work on Windows too.
Someone should test that though..
2018-06-12 18:22:35 +02:00
Daniel Gibson
c3af040f0c
More ogg/vorbis refactoring, supports GOG-style tracks now
...
also removed lots of code.
Windows support still missing, needs Sys_IsDir() and Sys_IsFile().
2018-06-12 18:22:35 +02:00
Daniel Gibson
c37a28428e
FS_GetNextRawPath() to iterate fs_rawPath
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this allows iterating all paths we look in for game data, but *without*
the game dir ("baseq2/", "xatrix/" ...) itself
2018-06-12 18:22:35 +02:00
Daniel Gibson
781e7c7e12
1. step in OGG refactoring: add OGG_PlayTrack(int track), remove others
2018-06-12 18:22:35 +02:00
Yamagi
ed6c9865f0
Merge pull request #304 from smcv/speling
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sdl/input: Fix spelling and grammar in a log message
2018-06-12 13:46:44 +02:00
Yamagi
3f935bba79
Merge pull request #303 from smcv/overridable-pkg-config
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Make uses of pkg-config cross-compilation-friendly
2018-06-12 13:45:29 +02:00
Simon McVittie
c61e2983fc
sdl/input: Fix spelling and grammar in a log message
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The misspelling of "controller" was detected by Debian's Lintian tool.
Signed-off-by: Simon McVittie <smcv@debian.org>
2018-06-12 12:17:35 +01:00
Simon McVittie
a0e86c3c36
Make uses of pkg-config cross-compilation-friendly
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Signed-off-by: Simon McVittie <smcv@debian.org>
2018-06-12 12:10:32 +01:00
Yamagi Burmeister
6d60ca0919
Explain the difference between the 2 executables.
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This fixes issue #297 .
2018-06-07 15:40:29 +02:00
Yamagi Burmeister
8e1f8fc7c6
Deprecate SDL 1.2.
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We're going to remove support for SDL 1.2 shortly after the next
release. Give the last remaining users a very clear warning about
it, error out at force them to edit the code.
2018-06-07 07:39:20 +02:00
Yamagi Burmeister
bb146a8384
Remove unused LIBGL define.
2018-06-07 07:19:02 +02:00
Yamagi
c8fefdc18c
Merge pull request #293 from 0lvin/warp_review
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#292 Warp fixes
2018-06-01 09:43:07 +02:00
Denis Pauk
e5ef665e09
Use more short code in *EdgeSearch
2018-05-20 13:55:04 +03:00
Denis Pauk
466364589d
Use constants for x/y/z shifts
2018-05-20 13:55:04 +03:00
Denis Pauk
2412363001
Add some comments from Fabien Sanglard article
2018-05-20 13:55:04 +03:00
Denis Pauk
1ea3fdc1a2
We have enough memory, skip Com_PageInMemory
2018-05-20 13:55:04 +03:00
Denis Pauk
b0b0265e4b
Move Surf Search to separate functions
2018-05-20 13:55:04 +03:00
Denis Pauk
4fd37b73ca
Define NUM_MIPS=4 instead hardcoded value
2018-05-20 13:55:04 +03:00
fabiensanglard
184ff91453
Added Unreal kernel filtering.
2018-05-20 13:55:04 +03:00
Denis Pauk
96a81f64f9
little speed up
2018-05-20 13:55:04 +03:00
Denis Pauk
56ea94978d
[-pedantic] fix compilation waring about static array initialization
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warning: string length ‘16384’ is greater than the length ‘4095’
ISO C99 compilers are required to support [-Woverlength-strings]
2018-05-20 13:55:04 +03:00
Denis Pauk
f48e3e5b4d
Use real height/width instead warp dimensions
2018-05-20 13:55:04 +03:00
Yamagi
3adb4a62d7
Merge pull request #294 from devnexen/addrinfo_leak_fix
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- Fix addrinfo leaks.
2018-05-01 15:29:06 +02:00
David Carlier
2f0c2f8981
- Fix addrinfo leaks.
2018-05-01 10:17:20 +00:00
Daniel Gibson
1e3135d4fc
r_gunfov shouldn't be CVAR_USERINFO, only CVAR_ARCHIVE
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this happens when you just copypaste and adapt r_lefthand
also did some minor changes to R_AliasDrawModel in the soft renderer
to make sure alias[xy]scale is reset properly in the early out cases
2018-04-27 23:42:27 +02:00
Daniel Gibson
12a8da7180
r_gunfov for the software renderer
2018-04-21 21:35:13 +02:00
Daniel Gibson
c59c1bfda1
Fix Rogue heatbeam rendering at high FOVs
2018-04-21 20:19:42 +02:00
Daniel Gibson
a5e97682a3
Weapon field of view independent of 'fov': r_gunfov cvar
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At high 'fov' values the weapon looked quite distorted.
Now it's rendered with an independent FOV, which looks better.
Note that the 'fov' cvar sets fov_x, while this is based on fov_y
(which is calculated from fov_x), so it's indeed different values:
r_gunfov seems to correspond to fov 90.
We use r_gunfov 80 as default, because it looks better.
2018-04-21 18:23:32 +02:00
Yamagi
d4b6e936ef
Merge pull request #285 from 0lvin/particles_size
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Fixes scale particles in soft render
2018-04-17 20:52:15 +02:00
Denis Pauk
189a34e707
Add custom particle shape by sw_custom_particles.
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0 - use rectangle (default shape)
1 - use hexagon
2018-04-13 23:29:56 +03:00
Denis Pauk
23d25db601
Little different shape of particle
2018-04-10 23:24:53 +03:00
Denis Pauk
14c934762d
use one function for any mip levels
2018-04-10 23:13:38 +03:00
Denis Pauk
cd6c686980
Use multiple for particle sizes
2018-04-10 23:09:36 +03:00
Denis Pauk
758ab07a38
look to height instead width
2018-04-10 23:06:54 +03:00
Denis Pauk
14af679b7e
Add size checks for WAL load
2018-04-10 22:59:13 +03:00
Denis Pauk
511b73baf9
Particle fixes from q2dos and kmquake
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Authors: maraakate <emoaddict15@gmail.com>
Knightmare <knightmare66@yahoo.com>
2018-04-10 22:59:13 +03:00
Yamagi
c97204e48d
Merge pull request #290 from ericwa/macos-cmake-fixes
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Fix for vorbis/vorbisfile.h not found on macOS with CMake
2018-04-10 07:20:51 +02:00
Eric Wasylishen
a8902a0d82
CMakeLists.txt: use VORBIS_INCLUDE_DIR instead of OGGVORBIS_INCLUDE_DIR,
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which doesn't seem to be set in the FindOggVorbis.cmake
2018-04-07 13:44:12 -06:00
Yamagi
43f317d981
Merge pull request #289 from maxice8/fix-musl
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fix compilation on musl libc.
2018-04-07 17:54:39 +02:00
maxice8
2365d4705f
fix compilation on musl libc.
2018-03-29 10:29:30 -03:00
Yamagi Burmeister
c11149730c
Bump version number to 7.21pre.
2018-03-10 18:26:07 +01:00
Yamagi Burmeister
c0291746b0
Bump version number to 7.20.
2018-03-10 18:24:21 +01:00
Daniel Gibson
3a641c8beb
"/currentmap" command that prints the currently loaded map
2018-03-10 16:38:37 +01:00
Yamagi Burmeister
808a208de4
Disconnect when we're connected before starting an new game.
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The old code was working only when the client was connected to a local
server. The 'newgame' executed by the menu expands to a 'map', loading
a map ends in SV_InitGame() which calls CL_Drop() on the local client.
That calls CL_Disconnect() and everything is okay.
When the client is already connected to a remote server and no local
server is running the 'map' command spawns a new local server. This
new server thinks "Hey, I'm a new local server and no one is connected
to me. Let's pull the client in!". So it pull the already connected
client onto a new server without disconnecting, smashing it's state.
And everything goes down in flames.
The correct way would be to execute a 'disconnect' right before the
'newgame'. But the 'disconnect' cmd calls CL_Disconnect_f that throws
an ERR_DROP. ERR_DROP is implememted through a longjump(), jumping
around puts the process internal state in ashes... So bite the bullet
and add another hack: Call CL_Disconnect() before executing 'newgame'.
2018-03-07 21:49:58 +01:00
Yamagi Burmeister
ed54fe2364
Fix '/connect $server' while connected to a server.
2018-02-27 19:17:45 +01:00
Yamagi Burmeister
727249f625
Document vid_displayrefreshrate.
2018-02-26 19:15:46 +01:00
Yamagi Burmeister
8ff7109b9d
Rename forgotten gl_modulate and gl_farsee cvars in the GL3 renderer.
2018-02-25 10:38:04 +01:00
Yamagi Burmeister
9e139a9be0
Update CHANGELOG for 7.20.
2018-02-25 10:36:50 +01:00