Yamagi Burmeister
dbed2fa053
Clear display buffer before shutting the refresher down
2012-07-10 15:02:42 +02:00
Yamagi Burmeister
de3da4ba70
Check for gamex86.dll if game.dll wasn't found
...
This change allows the usage of old mods without renaming their game
lib. This is applied to windows only because the few Linux mods out
there are broken since a long time due to incompatible changes in libc
and the kernel. Requested by Victor Sergeevich.
2012-07-09 15:54:20 +02:00
Yamagi Burmeister
7ac71db523
Merge branch 'cleanup'
...
Conflicts:
src/common/header/common.h
src/common/header/shared.h
src/common/misc.c
src/unix/main.c
src/unix/system.c
2012-07-09 14:35:37 +02:00
Yamagi Burmeister
ae99562741
Seed the game PRNG at startup
2012-06-26 14:31:01 +02:00
Yamagi Burmeister
fd44d3078f
Fix path length limitation (pointed out by Daniel)
2012-06-24 18:11:55 +02:00
Yamagi Burmeister
590baaa3e9
Remove some potential harmfull "long"
...
While the use of "long" was harmless in this case, it's unnecessary and
we try to keep Quake II free from longs.
2012-06-22 09:44:26 +02:00
Yamagi Burmeister
c80954a65e
Remove support for qhost
...
qhost was a proprietery management application for Quake II dedicated
servers. Since we don't know if the code is still working and most
likely no one uses it anymore, remove it. This war requested by Daniel.
2012-06-22 09:06:27 +02:00
Yamagi Burmeister
0353f6fc42
Remove support for partitial installations
...
This was requested by Daniel. While partitional installations were
working, they are another distinction between Linux and Windows and
useless. Everyone should have the ~350MiB for a full installation.
And full installations are much faster.
2012-06-22 08:49:12 +02:00
Yamagi Burmeister
b96d247db3
Create homedir before redirecting stdout and stderr
2012-06-21 09:26:37 +02:00
Yamagi Burmeister
2df1f31683
Enable qconsole.log by default
2012-06-20 13:52:47 +02:00
Yamagi Burmeister
4fe877b5f6
Do not print the client build options when starting q2ded
2012-06-20 13:49:06 +02:00
Yamagi Burmeister
b3f09db95c
Print build options at startup
2012-06-20 13:40:49 +02:00
Yamagi Burmeister
8558a6af11
DO not redirect the stdout and stderr when running as dedicated server
2012-06-20 13:40:49 +02:00
Yamagi Burmeister
847128cb76
Close stderr and stdout at shutdown
2012-06-20 13:40:49 +02:00
Yamagi Burmeister
5d85a66fed
Print console messages and errors to stdout
2012-06-20 13:40:49 +02:00
Yamagi Burmeister
984badffa0
Remove unused function Sys_Warn()
2012-06-20 13:40:48 +02:00
Yamagi Burmeister
74e6993d6f
Remove unused function Sys_Printf()
2012-06-20 13:40:29 +02:00
Yamagi Burmeister
1a748adaa5
Remove the "nostdout" cvar
...
The "nostdout" cvar was only existent on unixoid platform and
disfunctional. Since the stdout putput is very helpfull when
debugging things, just remove it.
2012-06-20 13:40:10 +02:00
Yamagi Burmeister
229e13e6f4
Redirect stdout and stderr into files
2012-06-20 13:39:18 +02:00
Yamagi Burmeister
c0e9a6f045
Make Quake II compatible with unicode directory names
...
This changes employs a horrible hack to connect the ASCII Quake II to
the UTF-16 WinAPI. The path to "My Documentes" is read in UTF-16, then
converted to a old "DOS style path" with 8.3 characters. This DOS path
has by convention no UTF-16 characters in it and can be converted into
a normal ASCII string. This ASCII string is the path used by Yamagi
Quake II. The conversion logic will fail if the "Windows to DOS
filename transistion" is deactivated in the registry (it's on by
default). In that case no homedir is used and the "Windows Roaming
Mechanism" kicks in.
2012-06-20 13:39:18 +02:00
Yamagi Burmeister
e1f338f59b
Reformat the headers
2012-06-18 10:46:31 +02:00
Yamagi Burmeister
e3690bcaab
Bump version number to 4.90
...
This is done to distinguish the upcoming "Yamagi Quake II - Windows Test I"
from the normal 4.21 version.
2012-06-18 09:51:59 +02:00
Yamagi Burmeister
63cdbff0e3
Merge branch 'windows' into cleanup
2012-06-14 12:30:52 +02:00
Yamagi Burmeister
7b54f3d668
Merge branch 'master' into windows
...
Conflicts:
src/client/sound/snd_al.c
2012-06-14 12:27:09 +02:00
Yamagi Burmeister
61b10f12da
Fix a crash when entering water with s_openal = 0
2012-06-14 12:24:29 +02:00
Yamagi Burmeister
341014eda0
Merge branch 'scanbuild' into windows
2012-06-14 12:18:15 +02:00
Yamagi Burmeister
73e6dc6307
Revert "Convert random() to randk() and crandom() to crandk()"
...
This reverts commit 12ce981d64
.
2012-06-14 12:12:57 +02:00
Yamagi Burmeister
060235e7dd
Merge branch 'windows' into cleanup
...
Conflicts:
src/common/filesystem.c
src/sdl/input.c
src/sdl/refresh.c
src/unix/system.c
2012-06-11 11:21:16 +02:00
Yamagi Burmeister
2c0148bab5
Enlargen MAX_OSPATH to 256 on Windows
...
This is necessary due to the extrem long homedir-pathes in some Windows
localizations. While it would be nice to have the same value on all
platform it would break existing savegames and don't think that it's
worth that.
2012-06-11 10:25:12 +02:00
Yamagi Burmeister
47707a728e
Use Windows headers on Windows
2012-06-11 10:18:44 +02:00
Yamagi Burmeister
e70067ceba
Refactor the "home"-path finding logic into own functions
...
With this change the homedir is no longer selected in the filesystem,
but in platform dependend functions. This allows us to use WINABI calls
for selection, resulting using the apropriate diretory on localized
versions of Windows XP.
2012-06-11 09:55:54 +02:00
Yamagi Burmeister
e8eea857e4
Fix another buffer overflow, this time when writing the config.cfg
...
This overflow is a problem on all platforms but manifested itself
especially on a german Windows XP due to it's long profile path.
2012-06-10 18:45:14 +02:00
Yamagi Burmeister
6c2f97927e
Add a missing brace twisting the logic of the Windows XP check
2012-06-09 11:42:35 +02:00
Yamagi Burmeister
87e62a3724
Reformat
2012-06-08 13:01:56 +02:00
Yamagi Burmeister
26b15dbe07
Reformat
2012-06-08 12:23:01 +02:00
Yamagi Burmeister
9ad40b2a17
Cleanup and reformat.
2012-06-07 15:40:58 +02:00
Yamagi Burmeister
ac6748e7d2
Merge the collision model back into one file
2012-06-07 15:04:45 +02:00
Yamagi Burmeister
d12f0c642f
Recombine the message handling back into one file
2012-06-07 14:33:09 +02:00
Yamagi Burmeister
e0faf784a6
Move stuff from common/common/ to common/
2012-06-07 13:54:08 +02:00
Yamagi Burmeister
56aff1dc89
Recombine the command parser in one file
...
Spliting it into several files seemed logical but in retrospect it was
a bad idea, unnecessary complicating the code.
2012-06-07 13:35:33 +02:00
Yamagi Burmeister
16e57ede33
Fix some indention issues
2012-06-06 18:06:08 +02:00
Yamagi Burmeister
39677c1b0f
Fix a potential buffer overflow
2012-06-06 17:55:37 +02:00
Yamagi Burmeister
d8e35b82c7
Reformat the sound system code
...
caedes and some other people will probably kill me for this, but I'm the
idiot who has to maintain the code. And that's much easier if it's in a
readable und writeable state.
2012-06-06 11:13:07 +02:00
Yamagi Burmeister
51cc3369b1
Provide an optimized case for mixing 16 bit / 2 chan sound
...
With sound quality "high" nearly all sound is provided as 16 bit PCM
with 2 channels. Since most players use this setting, provide an optimed
case for it. This should also solve the cracking due to overshot
soundbuffers, which was especially noticeable on Windows. This changes
only effects the old SDL soundbackend and not OpenAL.
2012-06-06 10:34:36 +02:00
Yamagi Burmeister
15400b2133
Use memset() instead of array magic
2012-06-06 10:02:55 +02:00
Yamagi Burmeister
272b897919
Reformat snd_mix.c
2012-06-06 09:58:06 +02:00
Yamagi Burmeister
f5233db0b2
Add IPv6 support for Windows
...
This is essentially a port of unix/network.c to windows.
2012-06-06 09:48:48 +02:00
Yamagi Burmeister
0c74a1af75
Create profile in Documents instead of AppData
2012-06-05 14:28:34 +02:00
Yamagi Burmeister
d17d996dc5
Import Sys_Mkdir() into the refresher
2012-06-05 14:19:29 +02:00
Yamagi Burmeister
7715592aaa
Write config data in AppData
...
Under Windows all config data is written to %USERPROFILE%\AppData\
Local\YamagiQ2. To archive this code was added that translates Windows
pathes with backslashes into Unix pathes with normal slashes.
2012-06-05 12:52:44 +02:00
Yamagi Burmeister
0b9ec45eb7
Remove leftovers from the softrenderer
2012-06-05 10:54:47 +02:00
Yamagi Burmeister
de3e53069f
Remove Alt-Tab handling. It's done by SDL
2012-06-05 10:50:24 +02:00
Yamagi Burmeister
a55d717a80
Replace atoi() with strtol() in Windows code
2012-06-05 10:46:15 +02:00
Yamagi Burmeister
af83f80dff
Add header guards to new headers
2012-06-05 10:42:30 +02:00
Yamagi Burmeister
28be8cda8e
Work around the missing _controlfp prototypes in MinGW
2012-06-05 10:29:20 +02:00
Yamagi Burmeister
58c3b22c8a
Add platform defines for Windows
2012-06-05 10:17:01 +02:00
Yamagi Burmeister
ca18af254e
Remove Sys_AppActivate()
...
This code is unnecessary because SDL handles all activation events,
brings the Window into foreground, etc.
2012-06-05 10:11:29 +02:00
Yamagi Burmeister
21ab0de692
Remove support for the Windows clipboard
...
This was just broken and rewriting it is not worth the efford
2012-06-05 10:09:24 +02:00
Yamagi Burmeister
d1008a564d
Port OpenAL to Windows and enable it by default
2012-06-05 09:57:30 +02:00
Yamagi Burmeister
4021087a38
Make the SDL sounddriver selectable via s_sdldriver
...
This is necessary since the default "waveout" driver on windows is
incompatible to Quake II (due to too big output buffers) and "dsound"
can't be forced since it's not available on some installations. The
default driver is choosen by platform:
Windows -> dsound
FreeBSD -> dsp
Linux -> alsa
2012-06-05 09:03:46 +02:00
Yamagi Burmeister
2629f908ae
Initialize randk() and startup
2012-06-04 16:24:37 +02:00
Yamagi Burmeister
ea02b14ca7
Poke the input subsystem at every frame to process events
2012-06-04 13:51:46 +02:00
Yamagi Burmeister
6b650e9ea7
Initialize the input backend
2012-06-04 13:40:23 +02:00
Yamagi Burmeister
6b7bc06074
opengl32.dll is the default gldriver on Windows
2012-06-04 13:13:14 +02:00
Yamagi Burmeister
27de5f3a6f
Fall back to opengl32.dll if the gldriver couldn't be loaded
2012-06-04 13:10:12 +02:00
Yamagi Burmeister
5523cc8de2
Use correct name to query the refresher
2012-06-04 12:52:54 +02:00
Yamagi Burmeister
51869fbc9d
Add qgl.c for Windows
...
This file was taken from ioQuake2 and altered for inclusion in Yamagi
Quake II.
2012-06-04 12:42:55 +02:00
Yamagi Burmeister
0d46fed529
Add Windows stuff
...
This code was taken from ioQuake2 and altered for inclusion in Yamagi
Quake II
2012-06-04 12:41:29 +02:00
Yamagi Burmeister
d0146dc4d5
Hide native JPEG and TGA loading functions behind RETEXTURE
2012-06-04 12:40:58 +02:00
Yamagi Burmeister
b42f208fd0
Include windows.h in refresh/header/local.h
2012-06-04 12:26:49 +02:00
Yamagi Burmeister
0365c93138
Add glwindow.h for Windows
...
This file was taken from ioQuake2 and altered to work with Yamagi Quake
II
2012-06-04 12:08:18 +02:00
Yamagi Burmeister
b8792c7fc0
Use correct SDL include path under Windows and hide X11 stuff
2012-06-04 11:52:07 +02:00
Yamagi Burmeister
51ca0ca673
Define missing OpenGL extensions for Windows
...
While this is not the 100% correct way, it's much cleaner than just
importing th whole header files.
2012-06-04 11:46:08 +02:00
Yamagi Burmeister
86f89fce22
Implement vid.c for Windows
...
This file was taken from ioQuake2 and modified to work with Yamagi Quake
II. It may not be perfect yet, but should be good enough to the client
up and running.
2012-06-04 11:09:43 +02:00
Yamagi Burmeister
5d272eeab8
strsep() is a FreeBSDism. Switch over to strtok().
2012-06-04 10:53:55 +02:00
Yamagi Burmeister
a4609fc42b
Use correct include pathes to SDL under Windows
2012-06-04 10:02:01 +02:00
Yamagi Burmeister
7d3b9a5c00
Ignore errors of AllocConsole()
...
This errors are harmless and thrown when the process is already attached
to a console. Since the dedicated server is a console application the
console is created by Windows at startup...
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
4e37958b63
Stub Sys_Init() for Unix and call it while initializing
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
32dc525124
Stub NET_Init() for Unix and call it while initializing
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
d2177bb618
Open binary files in mode "rb" instead of "r"
...
This subtile bug didn't show on unixoid platforms, but led to problems
on Windows.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
991ff17f1b
Implement Sys_GetCurrentDirectory()
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
1a3b54b27e
Move glob.c and glob.h to common
...
We need glob_match() for Windows
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
280a432161
Comment Sys_AppActivate() since cl_hwnd will be ported later
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
f3bead4f6b
Add Windows network functions in network.c
...
This file was taken from ioQuake2 and refactored to match Yamagi Quake
II. It would be nice to have IPv6 support and to remove the old IPX
cruft, but that happen now.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
0b226ce838
Include ctype.h and silence some warnings
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
263156bda7
Implement system depended file handling
...
Those functions were taken from ioQuake2 and refactored to match Yamagi
Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
bd1070eff2
Remove FS_DeletePath() and Sys_Rmdir()
...
Thise functions where added with the filesystem rewrite but never used.
Removing them saves us from implementing Sys_Rmdir() for Windows.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
a6f22f0f5a
Implement Sys_Milliseconds
...
This function was taken from ioQuakeII and refactored to match Yamagi
Quake II
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
05f7e37c77
Add memory handling functions in mem.c
...
This code was taken from ioQuake2, refactored into an own file and
altered for the inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
e8d44459a4
Use correct types and remove unused variables
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
d9560b4020
Hide calls to CL_Shutdown() behind !DEDICATED_ONLY
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
8ca30adf46
Do not set the FPU state
...
This is a workaround for a MinGW bug and should be resolved before the
first CFT is released. A TODO item was added in a preceding commit.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
39ae083340
Remove DirectX variables
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
1782c5ab30
Add winquake.h
...
This header containts Windows specific stuff. It was taken from ioQuake2
and cleaned up for inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
f0e23f199d
Add resource.h
...
This is the "Windows resource file", required by every Windows
application
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
0eb042555b
Add conproc.c and the coresponding header
...
conproc.c implements support functions for the console windows used by
the dedicated server. It was taken from ioQuake2 and cleaned up for the
inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
4adc6a2ca2
Add windows/system.c
...
This files contains most support functions for windows and the main
loop. It was taken from Icculus Quake II and cleaned up. This early
version may still have bugs.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
ce3d61ef61
Remove unused Sys_CopyProtect stup
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
cac409b116
Remove old setuid() magic
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
66c6122bbb
Back out if Quake II is run as root or if eUID != rUID
...
This is a sanity check to prevent stupid users from running Quake II as
root or as a setuid binary. Quake II is such a mess that running it as
root or setuid is just reckless.
2012-06-04 09:13:29 +02:00