Commit Graph

3882 Commits

Author SHA1 Message Date
Denis Pauk b2d58ee171 models: save embeded image 2023-12-28 08:46:45 +02:00
Denis Pauk 4d56576871 gl3,gl4: check worldmodel before dlight push
Fix crash if open multiplayer before load map.
2023-12-28 08:20:07 +02:00
Denis Pauk 083ea68a80 refresh: split models file to maps.c 2023-12-27 23:15:35 +02:00
Denis Pauk 22d36d6bfe Revert "client: Update stb_image_resize"
This reverts commit a08a8d35e1.

Fix visual glitches on texture edges in soft render.
2023-12-27 18:21:36 +02:00
Denis Pauk 985fa68b97 cinema: smaker video support if fully covered by avcodec 2023-12-27 17:50:25 +02:00
Denis Pauk 3e7bd79c5b models: model always has one mesh at least 2023-12-27 01:37:17 +02:00
Denis Pauk 531dc2f872 models: Use flex mesh type insteaad list of short 2023-12-27 00:54:30 +02:00
Denis Pauk be95a149dc models: Use internal dmdx_t format 2023-12-27 00:13:06 +02:00
Denis Pauk 519b72adc9 models: function naming cleanup 2023-12-26 22:22:04 +02:00
Denis Pauk d54f070246 gl3,gl4: cleanup light code 2023-12-26 14:59:10 +02:00
Denis Pauk 2a8e84ccd8 gl1,gl3,gl4,vk: sync R_LerpVerts 2023-12-26 14:14:31 +02:00
Denis Pauk 06ee407efa render: remove skin count limit 2023-12-25 14:44:44 +02:00
Denis Pauk d4aa45d6cb Version bump to 8.31RR3 2023-12-25 00:14:45 +02:00
Denis Pauk 8ecef62a5d clean up model list show 2023-12-25 00:05:38 +02:00
Denis Pauk 70b0b1c77a Update windows build instruction 2023-12-25 00:05:38 +02:00
Denis Pauk 6b4f197ac0 game: Add third person view
Based on codes:
 * Lazarus mod
 * KMQuake2 codes
 * Slight Mechanical Destruction mod

https://bitbucket.org/Knightmare66/kmquake2_stable/src/master/game/p_chase.c
2023-12-25 00:05:38 +02:00
Denis Pauk 45767961b0 win64: Add github action creaton of win64 binary 2023-12-24 23:58:54 +02:00
Denis Pauk 1c75ef7c07 readme: update code status 2023-12-21 19:47:43 +02:00
Denis Pauk 45413644bf gl4: remove GLES usage 2023-12-21 19:24:14 +02:00
Denis Pauk fc543be4f5 gl3,gl4: LIGHTMAPS: Add support for DECOUPLEDLM.
Based on 9cb349e6e9
2023-12-21 18:59:33 +02:00
Denis Pauk bd86f646da refresh: Sync lightmap function names 2023-12-21 17:15:52 +02:00
Denis Pauk a180fd3086 Merge remote-tracking branch 'yquake2/master' 2023-12-19 23:22:36 +02:00
Yamagi e40f5d1480
Merge pull request #1077 from apartfromtime/Fix-duplicate-entries
Fix duplicate menu key keyboard entries
2023-12-19 18:33:39 +01:00
Denis Pauk 1e6042ba35 client: fix cinematic run after load map
Fix regression from 51a8dfb6
2023-12-19 19:25:48 +02:00
Denis Pauk b423cf6865 soft: fix colorspace for direct cinema 2023-12-19 15:30:08 +02:00
Denis Pauk 2b24ee9b53 soft: scale small video
in case if aspect ratio is same as window
2023-12-19 01:40:18 +02:00
Denis Pauk fa3ec83253 soft: add warning if is already flushed 2023-12-19 00:39:45 +02:00
Denis Pauk 30ecd8ac57 cin: scale down ogv frame
Scale down frame to size of window if required,
Scale up in soft render is slow, so skip it for
small files.

ReRelease ogv files could be rendered in native
resolution and color space in soft render if windows
size is equal to video size.
2023-12-18 17:39:44 +02:00
Denis Pauk d7b5bfc06f soft: support direct copy raw image 2023-12-18 15:52:18 +02:00
Denis Pauk 642aeedc43 Merge remote-tracking branch 'yquake2/master' 2023-12-18 12:47:09 +02:00
apartfromtime 87ae381ed2 Attempt to fix indentation 2023-12-18 09:27:57 +11:00
apartfromtime 1570baee4d Remove superfluous switch statement 2023-12-18 08:52:35 +11:00
Yamagi 18aa42653a
Merge pull request #1076 from protocultor/quick_weap
Faster "weapprev" and "weapnext" behavior
2023-12-17 11:58:28 +01:00
apartfromtime 089a1cd53f Fix duplicate menu key keyboard entries
Fixes a bug where duplicate keyboard entries would occur in menu fields when using the keypad keys with num-lock on.

Adds `IN_NumpadIsOn` function returning the state of the numpad key.
2023-12-17 09:55:58 +11:00
Denis Pauk 80ff901765 Fix build with Q_min/Q_max: 5da0e5f0 2023-12-16 23:37:20 +02:00
apartfromtime ef456964e3 Revert "Fix duplicate menu key keyboard entries"
This reverts commit 2180ca6c40.
2023-12-17 08:18:38 +11:00
Denis Pauk 6b70251341 Merge remote-tracking branch 'yquake2/master' 2023-12-16 23:14:52 +02:00
Jaime Moreira 01ce6787dc Preview of the coming weapon for weapprev/weapnext
The weapon you are changing to appears in the HUD, in "pickup" format.
Requires g_quick_weap == 1.
2023-12-16 17:52:00 -03:00
Yamagi be84f7fb89 Set the `ambush` spawnflag on monster_boss2 in biggun.
I encountered a bug where the monster_boss2 aka hornet in biggun.bsp
somehow slipped into the void while pushed out of it's compartment.
I'm unable to reproduce it, but analysis showed that the hornet isn't
spawned in ambush mode. As soon as the player fires a gun it starts
moving. Maybe that is enough to slip out of the compartment.

Additionally the hornet is a targeted monster. Monsters triggered by
level logic must be set to ambush, otherwise sound and level logic
triggering mess each other up.

Closes #1078.
2023-12-16 18:41:47 +01:00
Yamagi 5da0e5f00c
Merge pull request #1075 from apartfromtime/master
Rename min\max to avoid conflict with c-plus plus
2023-12-16 16:33:07 +01:00
apartfromtime 2180ca6c40 Fix duplicate menu key keyboard entries
Fixes a bug where duplicate keyboard entries would occur in menu fields when using the keypad keys with num-lock on.
Menu fields now mirror behaviour of the console field.
Removed keypad left arrow case from console key ignore list.
2023-12-12 14:29:52 +11:00
apartfromtime 71570bb2ef Revert changes to shaders
Uses min/max from shader language.
2023-12-09 12:28:30 +11:00
Jaime Moreira 9eca08fd92 Faster "weapprev" and "weapnext" behavior
These commands can now "count" how many times they have been called,
similar to how "cycleweap" operates after #865.
This allows for changing to different weapons, instead of just going
"one down" or "one up".
New cvar "g_quick_swap" allows to enable/disable this behavior.
2023-12-07 23:57:19 -03:00
apartfromtime f0d2c5afaa More min\max function renaming
Missed function renaming.
2023-12-04 22:59:31 +11:00
David Carlier 734422cbdf client: build warning fixes. 2023-12-02 13:05:29 +02:00
apartfromtime 9ac19de4ac Rename min\max to avoid conflict with c-plus plus
While trying to compile the yquake2 rebased heretic2 source from 0lvin, a name conflict with min\max of different parameter counts included by a std::cpp library occurred.
2023-12-01 11:58:21 +11:00
Denis Pauk e673301dfb renders: fix maps with hardcoded image extensions 2023-11-28 00:31:33 +02:00
Denis Pauk fbdc7e3f79 renders: Use pcx->wal->m32->m8->tga priority 2023-11-27 23:56:16 +02:00
Denis Pauk 53067535ea vk: clean up unused code 2023-11-27 00:02:37 +02:00
Denis Pauk 888e9bac9d render: Save original name of requested image 2023-11-26 23:50:29 +02:00