Commit graph

3742 commits

Author SHA1 Message Date
HAMM3REXTREME
b6e5518049
Update 020_installation.md 2023-01-15 01:24:54 -05:00
SirYodaJedi
8163324b8f Quake2.ico - change to teal to improve visibility 2023-01-09 15:02:40 -05:00
SirYodaJedi
712600c931 Quake2.png - change to teal to improve visibility 2023-01-09 14:59:08 -05:00
Yui
21847b8d21
Quake2.svg - change to teal to improve visibility 2023-01-09 14:57:59 -05:00
David Carlier
f394209c75 introduces a new cl_unpaused_scvis cvar to unpause the cli. 2023-01-08 10:14:09 +00:00
Yamagi
6c18d819d3
Merge pull request #947 from devnexen/sound_pause_option
Introduces new cvar cl_audiopaused to control if the audio loop
2023-01-08 10:45:55 +01:00
Yamagi
502bd78c31
Merge pull request #944 from 0lvin/haptic_feedback
Restore haptic feedback functionality.
2023-01-08 10:43:47 +01:00
David Carlier
7616880b96 Introduces new cvar cl_audiopaused to control if the audio loop
ought to go on or not when the game pauses.
2023-01-07 20:16:24 +00:00
Denis Pauk
02358e2457 Add joy_haptic_filter description 2023-01-07 21:47:21 +02:00
Denis Pauk
633c50177a Haptic: Fix comments 2023-01-07 21:30:21 +02:00
Denis Pauk
4e36b66654 Add joy_haptic_distance cvar.
Haptic maximum effect distance value, By default this cvar is `100.0`.
Any positive value is valid. E.g. effect of shot near barrel to barrel
has 58 points.
2023-01-07 21:30:21 +02:00
Denis Pauk
e1aed62201 Haptic code cleanup 2023-01-07 21:30:21 +02:00
Denis Pauk
1c4dae7c87 Haptic: Add sound filtering by string
filters are separated by spaces with '*' support,
and '!' for apply opposite decision.
2023-01-07 21:30:21 +02:00
Denis Pauk
37344b5330 Haptic: skip clean of slots without configured haptic 2023-01-07 21:30:21 +02:00
Denis Pauk
db83143b47 haptic: reuse old slots and left some slots for rumble on error 2023-01-07 21:30:21 +02:00
Denis Pauk
da65a6df12 haptic: Fix typos 2023-01-07 21:30:21 +02:00
Denis Pauk
66523aa98e Restore haptic feedback functionality.
Rumble feedback will be default.
Checked in both modes with:
* LibSDL2: 2.24.2+dfsg-1 (debian testing)
* Microntek USB Joystick (DragonRise hid-dr.ko)
2023-01-07 21:30:21 +02:00
Yamagi
f9bf0e8861 Add some thoughts about security to the multiplayer guide. 2023-01-07 19:31:58 +01:00
Yamagi
81647f79ec Remove the unused msg cvar and server side infrastructure.
In Quake I this coould be used to filter messages by priority. id
Software never implemented it for Quake II, it's just a left-over.
Remove it.

The `msg` cvar was exploited in attacks against the client. A malicious
server send a `msg` cvar as stufftext -> it gets saved into the config
-> since it's retrivable over the network through the userinfo stuff
this can be used to track users, etc.
2023-01-07 19:15:01 +01:00
Yamagi
ce2410079e
Merge pull request #924 from 0lvin/shared_image_load
Shared image load
2023-01-01 14:51:22 +01:00
HAMM3REXTREME
8d6eec5d7b
Seperated mapfixes text from monster footstep text
Fixed typo too
2022-12-11 15:02:17 -05:00
Denis Pauk
9fb4480948 Share SURF_* values between renders
Reuse DRAWSKY value in soft render instead unused
DRAWSKYBOX and SURF_FLOW.

Move mipadjust calculation to usage place in soft render.
2022-12-11 12:11:47 +02:00
Denis Pauk
c2dc8debb6 Share models structs in ref_shared.h
Fix calculation in:
```
hunkSize += calcLumpHunkSize(&header->lumps[LUMP_MODELS], sizeof(dmodel_t), sizeof(model_t));
```
`Mod_LoadSubmodels` uses whole model_t as submodel type.
2022-12-11 12:11:47 +02:00
Denis Pauk
322424ef33 Image: show missed images with r_validation 2022-12-11 12:11:47 +02:00
Denis Pauk
49a1478d44 Image: Check skin image before use 2022-12-11 12:11:46 +02:00
Denis Pauk
a22bbc8719 Image: Share Draw_FindPic 2022-12-11 12:11:46 +02:00
Denis Pauk
395641e1dc Image: Share GetTexImage 2022-12-11 12:11:46 +02:00
Denis Pauk
f6f6639a89 Image: Share loadSky textures
Add support of `r_palettedtextures` to all renders.
2022-12-11 12:11:46 +02:00
Denis Pauk
18bc788335 Image: Share LoadImage 2022-12-11 12:11:46 +02:00
Denis Pauk
43c690eab2 Image: Share Hicolor 2022-12-11 12:11:46 +02:00
Denis Pauk
5e2ecede93 Image: Add M32 support functions
https://github.com/TTimo/GtkRadiant/blob/master/plugins/imagem8/m32.h
2022-12-11 12:11:46 +02:00
Denis Pauk
f77e6940bd Image: Share M8 2022-12-11 12:11:46 +02:00
Denis Pauk
11f5b9e475 Image: Share code for load Wal 2022-12-11 12:11:46 +02:00
Denis Pauk
ec83adcba5 Image: Share code for add file extension 2022-12-11 12:11:46 +02:00
Denis Pauk
768139ad6a Image: Share Draw_GetPalette between renders 2022-12-11 12:11:46 +02:00
Yamagi
7f05cefbcf Bump the version number to 8.21pre. 2022-12-09 12:37:55 +01:00
Yamagi
09d7c41a6e Bump the version number to 8.20. 2022-12-09 12:37:27 +01:00
Yamagi
e37da07a5a Update the CHANGELOG for 8.20. 2022-12-03 16:55:25 +01:00
Yamagi
2270b79ea6
Merge pull request #945 from Dremor8484/sshotgun_aimfix_2.0
Update weapon.c
2022-12-03 16:52:44 +01:00
Yamagi
c764f3f142
Merge pull request #943 from devnexen/vulkan_menu_upd2
updating vulkan renderer sub menu to be a bit more on part with the r…
2022-12-03 16:48:39 +01:00
Yamagi
3617fa56be
Merge pull request #941 from protocultor/controller_refactor
Game Controller code refactor
2022-12-03 16:44:28 +01:00
Yamagi
a2d9b1f624
Merge pull request #939 from devnexen/windows_hidden
also pause the game if for example we change desktop's workspace
2022-12-03 16:37:13 +01:00
Dremor8484
a77ad02445
Update weapon.c
the aimfix was working only on half of the attack, since the supershotgun shoots 2 times (half bullets left, half bullets right)
2022-12-03 15:27:40 +01:00
David Carlier
91368f6f1b updating vulkan renderer sub menu to be a bit more on part with the rest. 2022-12-01 12:35:26 +00:00
Jaime Moreira
ad56a8bae5 Controller rumble support queried in SDL >= 2.0.9 2022-12-01 09:10:44 -03:00
Jaime Moreira
4d040f0878 Builds with SDL2 <= 2.0.9
Unneeded variable deleted
Regretted printing style choice after seeing logs in Windows Notepad
2022-11-24 21:05:34 -03:00
Daniel Gibson
89b0ed9f18 Fix build with newer Visual Studio versions
in the __STDC_VERSION__ >= 201112L + _MSC_VER case YQ2_ATTR_INLINE
wasn't defined

and fixed some indenting in the surrounding code
2022-11-24 15:38:34 +01:00
Jaime Moreira
618374f351 Game Controller code refactor
Patchwork from df399576 no longer needed, deleted
Joysticks open with error checking
Slight optimization for gyro aiming
Better console messages in game controller init
2022-11-23 01:12:38 -03:00
David Carlier
d93916d6ba also pause the game if for example we change desktop's workspace 2022-11-21 22:42:35 +00:00
Yamagi
15adee3b06
Merge pull request #936 from devnexen/mem_issues_fix_prop
OGG_LoadAsWav, release as long it had been allocated.
2022-11-20 17:15:33 +01:00