David Carlier
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c6d57d836c
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client menu minor changes/correctness proposal.
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2024-02-04 00:27:06 +02:00 |
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Denis Pauk
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ed5046bcf5
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models: prepare PrepareFrameVertex
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2024-02-03 23:35:51 +02:00 |
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Denis Pauk
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8cc3d90789
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Merge remote-tracking branch 'yquake2/master'
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2024-02-03 23:25:46 +02:00 |
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Yamagi
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e72ef48ae7
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Add gl4 to the video menu renderer list.
GL4 is community maintained variant of GL3 using somewhat more up to
date OpenGL APIs. Requsted in #1045.
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2024-02-03 16:18:06 +01:00 |
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Yamagi
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cc176da74e
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Merge pull request #1083 from apartfromtime/Case-insensitive-sort-on-player-skin-names
Case insensitive sort for player skins
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2024-02-03 16:03:32 +01:00 |
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Yamagi
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5933b64f77
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Sort the mod list case insensitive.
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2024-02-03 16:00:30 +01:00 |
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apartfromtime
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8beb3d8a2e
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Case insensitive sort for player skins
Case insensitive compare in quicksort compare function for player names.
Closes #1082
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2024-02-02 21:33:14 +11:00 |
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Denis Pauk
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09b53be665
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Version bump 8.31RR4.
* Added md5 model support,
* Fixes for other model formats,
* Extend compresed vertex to short,
* yquake2 fixes.
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2024-02-02 01:19:04 +02:00 |
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Denis Pauk
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a324ef51c9
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menu: fix players model menu
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2024-02-02 00:54:40 +02:00 |
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Denis Pauk
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ded6b9c858
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models: reuse md2 skins in md5 models
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2024-01-30 01:16:49 +02:00 |
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Denis Pauk
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ca0e150232
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models: move md5 merge code to separate function
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2024-01-28 22:48:28 +02:00 |
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Denis Pauk
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f57ef011b5
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models: merge md5 mesh and anim on load
Merge content with use zero as separator
of content sections.
Fixes: https://github.com/yquake2/yquake2remaster/issues/4
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2024-01-28 13:59:57 +02:00 |
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Denis Pauk
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8d0261c6a0
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models: add md5 support
Has:
* no hacks for replace md2 with md5 automatically(TODO),
* no logic for merge anim and mesh content as required by loader(TODO),
* automaticlly converted md5 to md2 like internal format.
Part of https://github.com/yquake2/yquake2remaster/issues/4
Based on:
* http://tfc.duke.free.fr/coding/md5-specs-en.html
* https://github.com/Shpoike/Quakespasm/blob/qsrebase/Quake/gl_model.c (Normals code)
Also looked to:
* https://github.com/Novum/vkQuake/blob/master/Quake/gl_model.c#L4181
* https://github.com/fte-team/fteqw/blob/master/engine/common/com_mesh.c
* 1b42134e11
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2024-01-28 12:28:17 +02:00 |
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Denis Pauk
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ab198a962e
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filesystem: remove unused Com_FilePath
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2024-01-22 00:14:14 +02:00 |
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Sajt
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6479b41be7
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models: Add normals convert code
Based on https://icculus.org/projects/qshed/
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2024-01-22 00:13:17 +02:00 |
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Denis Pauk
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b375239b61
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models: fix mdl texture coordinates
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2024-01-21 00:21:54 +02:00 |
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Denis Pauk
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d5020ecd82
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models: make MAX_LBM_HEIGHT check optional
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2024-01-20 23:53:46 +02:00 |
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atsb
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744e33cdf2
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Fixing an incorrect cvar
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2024-01-20 14:13:55 +02:00 |
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Denis Pauk
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e2b2efaa59
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models: in mesh could be more than 16k glcmds
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2024-01-17 01:11:39 +02:00 |
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Denis Pauk
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014dd11b2e
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clean up function definitions
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2024-01-07 19:22:09 +02:00 |
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Denis Pauk
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9b3b4b44df
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Merge remote-tracking branch 'yquake2/master'
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2024-01-07 14:51:26 +02:00 |
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Yamagi
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ceee1c1d32
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Merge pull request #1081 from protocultor/overbrightbits_revenge
Fixed gl1_overbrightbits limiter (for real now)
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2024-01-07 11:39:11 +01:00 |
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Jaime Moreira
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adf638d1f4
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Controller buttons read more succinctly
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2024-01-06 13:35:48 -03:00 |
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Jaime Moreira
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fb46007bc3
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Fixed gl1_overbrightbits limiter, for real now
Allowed values are 0, 1, 2 and 4 only.
Updated documentation, again.
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2024-01-06 13:32:48 -03:00 |
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Jaime Moreira
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9f9c212648
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OpenGL 1 errors are visible now
Needs DEBUG=1 to enable
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2024-01-06 13:29:13 -03:00 |
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Denis Pauk
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7372623056
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cleanup function definitions
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2024-01-01 17:36:53 +02:00 |
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Denis Pauk
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13466185e6
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models: update models min/max on load
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2024-01-01 15:39:05 +02:00 |
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Denis Pauk
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6701ad8cc5
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collision: add additional checks
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2023-12-30 16:31:47 +02:00 |
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Denis Pauk
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59d6766e90
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fix typo in 68e76c9c
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2023-12-30 02:24:35 +02:00 |
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Denis Pauk
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68e76c9cfe
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models: set alias min/max in single place
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2023-12-30 02:07:35 +02:00 |
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Denis Pauk
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4a6632dac6
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models: Show list of model images in developer mode
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2023-12-29 19:48:17 +02:00 |
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Denis Pauk
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057087b7dc
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renders: share R_CullAliasMeshModel
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2023-12-29 17:23:47 +02:00 |
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Denis Pauk
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f9a2fee5b3
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render: extend vertex to short
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2023-12-28 19:59:47 +02:00 |
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Denis Pauk
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f89ea15d14
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renders: Support embeded image use
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2023-12-28 09:31:04 +02:00 |
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Denis Pauk
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abce26bdff
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models: share image load on model read
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2023-12-28 09:03:04 +02:00 |
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Denis Pauk
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b2d58ee171
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models: save embeded image
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2023-12-28 08:46:45 +02:00 |
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Denis Pauk
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4d56576871
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gl3,gl4: check worldmodel before dlight push
Fix crash if open multiplayer before load map.
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2023-12-28 08:20:07 +02:00 |
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Denis Pauk
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083ea68a80
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refresh: split models file to maps.c
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2023-12-27 23:15:35 +02:00 |
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Denis Pauk
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22d36d6bfe
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Revert "client: Update stb_image_resize"
This reverts commit a08a8d35e1 .
Fix visual glitches on texture edges in soft render.
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2023-12-27 18:21:36 +02:00 |
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Denis Pauk
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985fa68b97
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cinema: smaker video support if fully covered by avcodec
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2023-12-27 17:50:25 +02:00 |
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Denis Pauk
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3e7bd79c5b
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models: model always has one mesh at least
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2023-12-27 01:37:17 +02:00 |
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Denis Pauk
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531dc2f872
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models: Use flex mesh type insteaad list of short
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2023-12-27 00:54:30 +02:00 |
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Denis Pauk
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be95a149dc
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models: Use internal dmdx_t format
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2023-12-27 00:13:06 +02:00 |
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Denis Pauk
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519b72adc9
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models: function naming cleanup
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2023-12-26 22:22:04 +02:00 |
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Denis Pauk
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d54f070246
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gl3,gl4: cleanup light code
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2023-12-26 14:59:10 +02:00 |
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Denis Pauk
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2a8e84ccd8
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gl1,gl3,gl4,vk: sync R_LerpVerts
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2023-12-26 14:14:31 +02:00 |
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Denis Pauk
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06ee407efa
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render: remove skin count limit
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2023-12-25 14:44:44 +02:00 |
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Denis Pauk
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d4aa45d6cb
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Version bump to 8.31RR3
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2023-12-25 00:14:45 +02:00 |
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Denis Pauk
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8ecef62a5d
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clean up model list show
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2023-12-25 00:05:38 +02:00 |
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Denis Pauk
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70b0b1c77a
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Update windows build instruction
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2023-12-25 00:05:38 +02:00 |
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